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        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1958
 
 
      | Posted - 2015.03.24 21:55:00 -
          [1] - Quote 
 Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  DarthJT5
 Random Gunz
 Rise Of Legion.
 
 353
 
 
      | Posted - 2015.03.24 21:56:00 -
          [2] - Quote 
 I concur with this. Tried out the fit yesterday, nothing could kill me.
 
 Dedicated Shield Tanking vet since Open Beta. Veteran Python Pilot for 1 year. The awnser is always XT missiles.... | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1958
 
 
      | Posted - 2015.03.24 21:58:00 -
          [3] - Quote 
 
 DarthJT5 wrote:I concur with this. Tried out the fit yesterday, nothing could kill me. 
 When you see a proto madrugar- what fit is it 90% of the time... 2 hardeners, 2 reps. Why? Because it literally is no risk.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5578
 
 
      | Posted - 2015.03.24 22:23:00 -
          [4] - Quote 
 More evidence that passive regeneration as a primary means for HP recovery is not a good idea.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 477
 
 
      | Posted - 2015.03.24 22:49:00 -
          [5] - Quote 
 If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  DarthJT5
 Random Gunz
 Rise Of Legion.
 
 354
 
 
      | Posted - 2015.03.24 23:10:00 -
          [6] - Quote 
 
 Juno Tristan wrote:If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Then where is the over half a minute COMPLETE invulnerability for the Gunnlogi? No fit can even compare
 
 Dedicated Shield Tanking vet since Open Beta. Veteran Python Pilot for 1 year. The awnser is always XT missiles.... | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2996
 
 
      | Posted - 2015.03.24 23:52:00 -
          [7] - Quote 
 
 Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 
 Hell no. Making them active would work much better.
 
 Also, are you combatting them at a distance?
 
 ALSO, last time I checked, you should be able to tank a rail longer than a Gal HAV. Do you mean Ion cannon? Because if so, scrub, you let the BLASTER fit get on top of you.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 477
 
 
      | Posted - 2015.03.25 00:49:00 -
          [8] - Quote 
 
 DarthJT5 wrote:Juno Tristan wrote:If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Then where is the over half a minute COMPLETE invulnerability for the Gunnlogi? No fit can even compare 
 Shield tanking is a different game, it's not a brawler
 
 Just need to roll back the shield hardener fitting nerf
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  THUNDERGROOVE
 Fatal Absolution
 Negative-Feedback
 
 1658
 
 
      | Posted - 2015.03.25 00:58:00 -
          [9] - Quote 
 The answer is still missiles.
 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 
 Mace yourself, blame someone else itGÇÖs okay, no one will believe you AIV member. | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1962
 
 
      | Posted - 2015.03.25 01:00:00 -
          [10] - Quote 
 
 THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 
 Lol that is the most B.S. answer I have ever herd. My Proto Missile does maybe like 200 damage per missile x 12= 2400 and that is raw damage over their two hardeners without adding in the fact that they are easily repping 250+/ sec. Edit: even with one hardener, they can literally beast you.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 546
 
 
      | Posted - 2015.03.25 01:37:00 -
          [11] - Quote 
 
 THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.
 
 End of discussion.
 
 Anyone defending this **** is an idiot or an ass.
 | 
      
      
        |  THUNDERGROOVE
 Fatal Absolution
 Negative-Feedback
 
 1660
 
 
      | Posted - 2015.03.25 02:08:00 -
          [12] - Quote 
 
 Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time.
 
 If they do then that just means they have a long period of downtime.
 
 Armor tanks are balanced. Just make shields just as useful.
 
 Mace yourself, blame someone else itGÇÖs okay, no one will believe you AIV member. | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1962
 
 
      | Posted - 2015.03.25 02:17:00 -
          [13] - Quote 
 
 THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful. 
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 477
 
 
      | Posted - 2015.03.25 02:37:00 -
          [14] - Quote 
 It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and crush them when they're down
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  TheEnd762
 SVER True Blood
 
 733
 
 
      | Posted - 2015.03.25 02:40:00 -
          [15] - Quote 
 
 Juno Tristan wrote:If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead 
 Hardeners don't drop until after they've retreated deep into the redline.
 | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 477
 
 
      | Posted - 2015.03.25 02:46:00 -
          [16] - Quote 
 
 TheEnd762 wrote:Juno Tristan wrote:If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Hardeners don't drop until after they've retreated deep into the redline. 
 Then that's a ****, but valid tactic.
 
 I see no difference to red line rails or changing to AV suits at a supply depot
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1962
 
 
      | Posted - 2015.03.25 02:49:00 -
          [17] - Quote 
 
 Juno Tristan wrote:It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and crush them when they're down 
 What you don't realize is that a tank isn't a one sided fight. You shoot them, they shoot you, you have to turn on your hardeners. If you are a shield tank, your hardeners don't last long at all compared to Armor Hardeners. Anyway, they rep right through all form of AV. It's lie 45 seconds of immunity, 90 in you spread out the Armor Hardeners. Anyway, once in the redline, they don't come out till the hardeners are ready.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 477
 
 
      | Posted - 2015.03.25 02:54:00 -
          [18] - Quote 
 
 Sir Dukey wrote:Juno Tristan wrote:It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and crush them when they're down What you don't realize is that a tank isn't a one sided fight. You shoot them, they shoot you, you have to turn on your hardeners. If you are a shield tank, your hardeners don't last long at all compared to Armor Hardeners. Anyway, they rep right through all form of AV. It's lie 45 seconds of immunity, 90 in you spread out the Armor Hardeners. Anyway, once in the redline, they don't come out till the hardeners are ready.  
 
  are you running blasters? If not why are they close enough to hit you? 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 477
 
 
      | Posted - 2015.03.25 02:57:00 -
          [19] - Quote 
 If they are to be nerfed I would prefer a stacking penalty increase rather than reducing effectiveness/increasing fitting
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1962
 
 
      | Posted - 2015.03.25 02:57:00 -
          [20] - Quote 
 
 Juno Tristan wrote:Sir Dukey wrote:Juno Tristan wrote:It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and crush them when they're down What you don't realize is that a tank isn't a one sided fight. You shoot them, they shoot you, you have to turn on your hardeners. If you are a shield tank, your hardeners don't last long at all compared to Armor Hardeners. Anyway, they rep right through all form of AV. It's lie 45 seconds of immunity, 90 in you spread out the Armor Hardeners. Anyway, once in the redline, they don't come out till the hardeners are ready.   are you running blasters? If not why are they close enough to hit you?  
 Because
 1. Armor tanks are not restricted to Blasters
 2. because they can be.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Doc DDD
 TeamPlayers
 Negative-Feedback
 
 421
 
 
      | Posted - 2015.03.25 03:23:00 -
          [21] - Quote 
 I disagree
 
 However
 
 Shield tanks are underpowered
 Large Rails are underpowered
 Large Missiles are underpowered
 
 Leaving blaster madrugars on the top of the mountain.
 
 As was predicted with all the nonsensical nerfs.
 | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 Negative-Feedback
 
 5493
 
 
      | Posted - 2015.03.25 03:35:00 -
          [22] - Quote 
 Armor tanks versus infantry right now is fully justified. Against shield tanks, its... well, yea. A rail tank is obviously still going to wreck a blaster tank on a long straightaway, regardless of which kind of HP buffer they have.
 
 Missiles should, ultimately, be a viable means of conquering armor tanks. I don't feel large rails are UP, I feel they are doing what they are supposed to do... as a support weapon from range that can win 1v1's when the environment allows them to.
 
 I think the shock factor here that leads to the idea of rails being UP is that its never actually been a support weapon instead of a 1v1 win-everything weapon before. You can blame CCP for screwing up the balance on that thing since the dawn of time. Only recently has it really been put where it should have been from the start.
 
 I think in the current meta if you try to 1v1 with a shield rail, you're going to lose and you frankly deserve to lose. If you try to 1v1 with a shield missile tank and can simply find no success, there may be some legitimate cause for complaining.
 
 Usually banned for being too awesome. | 
      
      
        |  Tread Loudly 2
 Ametat Security
 Amarr Empire
 
 111
 
 
      | Posted - 2015.03.25 03:52:00 -
          [23] - Quote 
 In my opinion tanks pre echo could've remain unchanged other than the bonus fitting capabilities to the madrugar... All of the other buffs/nerfs that came with it is what's causing the issue we have now.
 
 I Like Tanks, Nova Knives and MagSec SMG's. | 
      
      
        |  tritan abbattere
 DBAG CORE
 
 60
 
 
      | Posted - 2015.03.25 03:58:00 -
          [24] - Quote 
 This is why we need capacitor in the game to help balance vehicles ......
 
 I am the all mighty Tritan. Fear me for I am a MassHole | 
      
      
        |  WeapondigitX V7
 The Exemplars
 
 306
 
 
      | Posted - 2015.03.25 04:16:00 -
          [25] - Quote 
 I have suggested a increase in the activation delay for hardeners modules, it is currently 0.7 to 1 seconds.
 
 I suggest increasing it to 3- 5 seconds. That would allow tanks to ambush each other when hardeners are down.
 
 
 If they only let there hardeners run out while they are in the redline (retreating before hardeners run out) then that is a valid tactic that is designed by the DEVS (waves of opportunity, its just that the retreat position is chosen by the player to be further away in the redline instead of just 200m away)
 
 
 
 | 
      
      
        |  Tread Loudly 2
 Ametat Security
 Amarr Empire
 
 112
 
 
      | Posted - 2015.03.25 04:18:00 -
          [26] - Quote 
 
 WeapondigitX V7 wrote:I have suggested a increase in the activation delay for hardeners modules, it is currently 0.7 to 1 seconds.
 I suggest increasing it to 3- 5 seconds. That would allow tanks to ambush each other when hardeners are down.
 
 
 If they only let there hardeners run out while they are in the redline (retreating before hardeners run out) then that is a valid tactic that is designed by the DEVS (waves of opportunity, its just that the retreat position is chosen by the player to be further away in the redline instead of just 200m away)
 
 
 
 
 
 Now I understand the redline idea... However I don't mind blowing up my tanks due to redline as long as I get the kill on that enemy tank... As that's supposedly our job in the war zone
 
 I Like Tanks, Nova Knives and MagSec SMG's. | 
      
      
        |  THUNDERGROOVE
 Fatal Absolution
 Negative-Feedback
 
 1663
 
 
      | Posted - 2015.03.25 07:54:00 -
          [27] - Quote 
 
 Sir Dukey wrote:
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 You, along with 90% of the DUST community are also all whiny bitches who continue to complain time and time again about whatever kills you.
 
 Get over yourself
 
 Mace yourself, blame someone else itGÇÖs okay, no one will believe you AIV member. | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 Onikanabo Brigade
 Caldari State
 
 1902
 
 
      | Posted - 2015.03.25 10:46:00 -
          [28] - Quote 
 
 THUNDERGROOVE wrote:Sir Dukey wrote:
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 You, along with 90% of the DUST community are also all whiny bitches who continue to complain time and time again about whatever kills you. Get over yourself Agreed 100%
 
 Doubts are like flies and should be treated as such and crushed . | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 943
 
 
      | Posted - 2015.03.25 10:50:00 -
          [29] - Quote 
 
 DarthJT5 wrote:I concur with this. Tried out the fit yesterday, nothing could kill me. 
 actually, i can kill it with a ion cannon complex heat sink, and complex blaster damage mod.
 
 dual hardener and reps
 
 armor hardeners last longer and cooldown faster than shield hardeners while providing the same 40% damage reduction.
 
 i think someone purposely imbalanced armor vs shield tankin in favor of armor tanking
 | 
      
      
        |  Racro 01 Arifistan
 Simple Minded People Pty. Ltd.
 
 522
 
 
      | Posted - 2015.03.25 10:54:00 -
          [30] - Quote 
 
 Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 
 my ion cannon maddy fit has been eating these fits for breakfeast/lunch/dinner eversince people started using it.
 
 2 hardners/2 heavy reps still wont stand up to a ion cannon running complex blaster damage amp and complex heatsink.
 
 complex heavy/light rep
 complex 120mm plate
 complex armour hardner
 
 beats
 2 complex heavy reps
 2 .....armour hardners
 
 iam comeing from both using/killing said maddy railtank fit.
 
 Elite Gallenten Soldier | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 943
 
 
      | Posted - 2015.03.25 11:33:00 -
          [31] - Quote 
 
 Racro 01 Arifistan wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 my ion cannon maddy fit has been eating these fits for breakfeast/lunch/dinner eversince people started using it. 2 hardners/2 heavy reps still wont stand up to a ion cannon running complex blaster damage amp and complex heatsink. complex heavy/light rep complex 120mm plate complex armour hardner beats 2 complex heavy reps 2 .....armour hardners iam comeing from both using/killing said maddy railtank fit. 
 railguns are not viable. its either blasters... or blasters.
 
 sometimes i use missiles.... sometimes
 | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 
 224
 
 
      | Posted - 2015.03.25 11:59:00 -
          [32] - Quote 
 Just nerf the armor hardeners... They seriously need one.
 
 Same resistance as shield hardener but longer duration, shorter cool down, Continuously repairing and easier to fit.
 
 Why must they be 40/40? i have no idea.
 
 30a/40s or 35a/40s or 35a/45s... Not this 40/40 without them being the exact same thing. It's simply *UNBALANCED*
 
 
 Entering the void and becoming wind.
Message for 1v1 air to air | 
      
      
        |  Hell Destroyer
 Eternal Beings
 
 14
 
 
      | Posted - 2015.03.25 12:54:00 -
          [33] - Quote 
 
 Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. 
 Missiles also don't get shot as fast as they used to. Making the does significantly lower and almost pointless as of current. And the reload takes a lot longer too I have herd 6 seconds to start.
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 
 4388
 
 
      | Posted - 2015.03.25 13:45:00 -
          [34] - Quote 
 Nope
 
 Buff the shield to be on par with armor so you have choice and variety not more nerfs because it is too hard.
 
 Armor already got nerfs in rep/base hp/plate hp not too mention every main AV weapon is armor damaging to begin with.
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 
 CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...'' | 
      
      
        |  Spkr4theDead
 Red Star.
 
 3125
 
 
      | Posted - 2015.03.25 15:34:00 -
          [35] - Quote 
 
 Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 Why is the answer to always nerf a vehicle?
 
 Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 
 224
 
 
      | Posted - 2015.03.25 16:51:00 -
          [36] - Quote 
 
 Takahiro Kashuken wrote:Nope 
 Buff the shield to be on par with armor so you have choice and variety not more nerfs because it is too hard.
 
 Armor already got nerfs in rep/base hp/plate hp not too mention every main AV weapon is armor damaging to begin with.
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 
 Then, what you think it should be for shielding vehicle?
 
 Entering the void and becoming wind.
Message for 1v1 air to air | 
      
      
        |  Tread Loudly 2
 Ametat Security
 Amarr Empire
 
 118
 
 
      | Posted - 2015.03.25 16:56:00 -
          [37] - Quote 
 
 Doc DDD wrote:I disagree
 However
 
 Shield tanks are underpowered
 Large Rails are underpowered
 Large Missiles are underpowered
 
 Leaving blaster madrugars on the top of the mountain.
 
 As was predicted with all the nonsensical nerfs.
 
 
 +1 I remember us talking about these issues, and telling everyone that tank v tank was in a good place. Except the disposition between PG/CPU between the maddie/ g logi... However too many nerfs/buffs happened. Which caused this current state...
 
 I Like Tanks, Nova Knives and MagSec SMG's. | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1965
 
 
      | Posted - 2015.03.25 19:48:00 -
          [38] - Quote 
 
 Spkr4theDead wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 Why is the answer to always nerf a vehicle?  
 We're not nerfing a vehicle, we are putting armor hardeners in their place. Right now, they are OP.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1965
 
 
      | Posted - 2015.03.25 19:53:00 -
          [39] - Quote 
 
 THUNDERGROOVE wrote:Sir Dukey wrote:
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 You, along with 90% of the DUST community are also all whiny bitches who continue to complain time and time again about whatever kills you. Get over yourself 
 Complaining is the only thing that ever get's anything done smart one. If nobody ever complained scouts would still be OP, If nobody ever complained about vehicles getting murdered by AV, vehicles would still be sh*tty. You're part of that 10% of forum users that don't even play the game. Seriously, do you ever think about what you post? The crap that comes out of your mouth is the least intelligent sh*t I have ever herd.
 
 You're the type of person to bad mouth a kid in school because he has better grades than you. Bish please.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5583
 
 
      | Posted - 2015.03.25 19:58:00 -
          [40] - Quote 
 Shield Boosters should be easier to fit and have a slightly higher HP recovery per minute as compared to armor repairers. Oh and actually work properly, but that's more of a tech issue than a balance issue.
 
 Because I know people just get so twitchy when I post numbers:
 
 https://docs.google.com/spreadsheets/d/10NKHP2NoOFau_jULBEAGkmYGwt0z8WwZGaDqCMbZmCc/edit?usp=sharing
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 943
 
 
      | Posted - 2015.03.25 20:08:00 -
          [41] - Quote 
 Nerf reps while hardener is active, then everything will be fine.
 
 Large blaster is still the best anti-infantry weapon in the game though... But now it can thrash vehicles as well, Id say that's probably not balanced.
 
 Madruga's not stacking hardener + reps give a nice fight... Gunnlogi can be fit with decent enough hp to beat the crap out of a lot of things, while still being a total turd to AV if you don't play stupid.
 
 
 Just fix the issues, don't make more.
 
 Buff the Gunnlogi = OP Gunnlogi... Learn to use it's mobility to your advantage, maybe do something about the Large blasters turn speed to stop it being able to track absolutely everything.
 | 
      
      
        |  pegasis prime
 BIG BAD W0LVES
 
 2045
 
 
      | Posted - 2015.03.25 20:09:00 -
          [42] - Quote 
 After testing the armour tanks thus build I can say (with a reluctant heart as i hate to think any form of tanking needs nerfing) armour tanks are quite literally op as **** .
 
 This was the fit i was running and it was nigh on destructible
 
 Proto maddy
 
 2 complex armour hardners , 1 complex 120 plate and 1 complex light repair .
 
 1 enhanced scanner , 1 complex nitro and 1 basic cru
 
 ion cannon.
 
 I'm telling you its a hard slog to break this tank it took 2 rails and a forge to pop me in one game yesterday other than that i haven't lost another 1 yet .
 
 The high resist high hp and constant high reps make the maddy almost unkillable .
 
 Today I also ran across a maddy that when down past its armour it literally took no dammage from my swarms whirl it's hardners were active I think some how they were running 3 or 4 of them and tbh I was like wtf
 
 Proud Caldari purist . Rank 10 colonel omiwarrior.  I fought and bled for the State on Caldari prime. | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2998
 
 
      | Posted - 2015.03.25 20:12:00 -
          [43] - Quote 
 
 Derpty Derp wrote:Nerf reps while hardener is active, then everything will be fine.
 Large blaster is still the best anti-infantry weapon in the game though... But now it can thrash vehicles as well, Id say that's probably not balanced.
 
 Madruga's not stacking hardener + reps give a nice fight... Gunnlogi can be fit with decent enough hp to beat the crap out of a lot of things, while still being a total turd to AV if you don't play stupid.
 
 
 Just fix the issues, don't make more.
 
 Buff the Gunnlogi = OP Gunnlogi... Learn to use it's mobility to your advantage, maybe do something about the Large blasters turn speed to stop it being able to track absolutely everything.
 
 lolno
 
 The only moving thing a blaster can easily kill is a heavy suit, or a vehicle (not DS's mind you)
 
 Also, if you're combating it in CQ, you're ******* fault.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2998
 
 
      | Posted - 2015.03.25 20:15:00 -
          [44] - Quote 
 
 tritan abbattere wrote:This is why we need capacitor in the game to help balance vehicles ...... 
 cap won't change jack ****, it'll just make it worse.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Takahiro Kashuken
 Red Star.
 
 4391
 
 
      | Posted - 2015.03.25 20:15:00 -
          [45] - Quote 
 
 Shamarskii Simon wrote:Takahiro Kashuken wrote:Nope 
 Buff the shield to be on par with armor so you have choice and variety not more nerfs because it is too hard.
 
 Armor already got nerfs in rep/base hp/plate hp not too mention every main AV weapon is armor damaging to begin with.
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 Then, what you think it should be for shielding vehicle? 
 Need to reverse the current shield nerfs
 
 Add back in PDS/rechargers
 
 Move and lower fitting req on regulators
 
 Lower fitting req on boosters and hardeners
 
 Constant passive shield regen, active armor reps remove passive armor reps
 
 Complete overhaul on the vehicle tree and bonuses
 
 Buff rail/missiles either with OH mechanics/adding splash/increase ROF for missile etc
 
 Buff all vehicles fitting
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 
 CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...'' | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2998
 
 
      | Posted - 2015.03.25 20:18:00 -
          [46] - Quote 
 
 Shamarskii Simon wrote:Just nerf the armor hardeners... They seriously need one.
 Same resistance as shield hardener but longer duration, shorter cool down, Continuously repairing and easier to fit.
 
 Why must they be 40/40? i have no idea.
 
 30a/40s or 35a/40s or 35a/45s... Not this 40/40 without them being the exact same thing. It's simply *UNBALANCED*
 
 
 This is a legit statement. I like the second one, we can see how that one goes, and if more is needed to be changed, go down another 5 %? I don't think the third option would work, because it's already hard as hell to wear down a double or tripple hardened Gunnlogi.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2998
 
 
      | Posted - 2015.03.25 20:19:00 -
          [47] - Quote 
 
 Hell Destroyer wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. Missiles also don't get shot as fast as they used to. Making the does significantly lower and almost pointless as of current. And the reload takes a lot longer too I have herd 6 seconds to start. 
 Rockets/assault missiles needs a rework. It's definetly shouldn't be a gank weapon, and it being just bad is not necessary. Rails are fine though, I don't get the bitchin and moaning about it.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2999
 
 
      | Posted - 2015.03.25 20:20:00 -
          [48] - Quote 
 
 Sir Dukey wrote:THUNDERGROOVE wrote:Sir Dukey wrote:
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 You, along with 90% of the DUST community are also all whiny bitches who continue to complain time and time again about whatever kills you. Get over yourself Complaining is the only thing that ever get's anything done smart one. If nobody ever complained scouts would still be OP, If nobody ever complained about vehicles getting murdered by AV, vehicles would still be sh*tty. You're part of that 10% of forum users that don't even play the game. Seriously, do you ever think about what you post? The crap that comes out of your mouth is the least intelligent sh*t I have ever herd.  You're the type of person to bad mouth a kid in school because he has better grades than you. Bish please.  
 This complaining makes no sense, seeing as it's is leading to silly suggestions.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 943
 
 
      | Posted - 2015.03.25 20:28:00 -
          [49] - Quote 
 
 Godin Thekiller wrote:Also, if you're combating it in CQ, you're ******* fault. I'm doing no such thing to whoever fault is O__o.
 
 
 Godin Thekiller wrote:The only moving thing a blaster can easily kill is a heavy suit, or a vehicle (not DS's mind you) Having farmed like crazy with mah scrubby large blaster tank, I'd have to say you're doing something wrong if you can't down anything with it.
 dropships have gone boom, scouts die if you look at them, heavies can at least take a hit before they waddle to their death.
 
 
 | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 2999
 
 
      | Posted - 2015.03.25 20:35:00 -
          [50] - Quote 
 
 Derpty Derp wrote:Godin Thekiller wrote:Also, if you're combating it in CQ, you're ******* fault. I'm doing no such thing to whoever fault is O__o. Godin Thekiller wrote:The only moving thing a blaster can easily kill is a heavy suit, or a vehicle (not DS's mind you) Having farmed like crazy with mah scrubby large blaster tank, I'd have to say you're doing something wrong if you can't down anything with it. dropships have gone boom, scouts die if you look at them, heavies can at least take a hit before they waddle to their death. 
 I've been able to dodge three blasters shooting at me at once. I'm not looking at it from a pilot, I'm looking at it as infantry.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1967
 
 
      | Posted - 2015.03.25 20:41:00 -
          [51] - Quote 
 
 Godin Thekiller wrote:Sir Dukey wrote:THUNDERGROOVE wrote:Sir Dukey wrote:
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 You, along with 90% of the DUST community are also all whiny bitches who continue to complain time and time again about whatever kills you. Get over yourself Complaining is the only thing that ever get's anything done smart one. If nobody ever complained scouts would still be OP, If nobody ever complained about vehicles getting murdered by AV, vehicles would still be sh*tty. You're part of that 10% of forum users that don't even play the game. Seriously, do you ever think about what you post? The crap that comes out of your mouth is the least intelligent sh*t I have ever herd.  You're the type of person to bad mouth a kid in school because he has better grades than you. Bish please.  This complaining makes no sense, seeing as it's is leading to silly suggestions. 
 It does though. Your a vehicle user I guess. You don't get it. I'm a Scout, I don't get scout QQ. You have to see the other side before complaining. I have a Madrugar with this fit, I also have infantry and other stuff. This Madrugar fit is super OP. Why? Because Armor hardeners are OP.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 3000
 
 
      | Posted - 2015.03.25 20:58:00 -
          [52] - Quote 
 
 Sir Dukey wrote:Godin Thekiller wrote:Sir Dukey wrote:THUNDERGROOVE wrote:Sir Dukey wrote:
 I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles.
 You, along with 90% of the DUST community are also all whiny bitches who continue to complain time and time again about whatever kills you. Get over yourself Complaining is the only thing that ever get's anything done smart one. If nobody ever complained scouts would still be OP, If nobody ever complained about vehicles getting murdered by AV, vehicles would still be sh*tty. You're part of that 10% of forum users that don't even play the game. Seriously, do you ever think about what you post? The crap that comes out of your mouth is the least intelligent sh*t I have ever herd.  You're the type of person to bad mouth a kid in school because he has better grades than you. Bish please.  This complaining makes no sense, seeing as it's is leading to silly suggestions. It does though. Your a vehicle user I guess. You don't get it. I'm a Scout, I don't get scout QQ. You have to see the other side before complaining. I have a Madrugar with this fit, I also have infantry and other stuff. This Madrugar fit is super OP. Why? Because Armor hardeners are OP.  
 You clearly didn't read my statement.
 
 The complaining going on is warranted. The specifics of the complaining doesn't make sense. That is specifically why I said THIS complaining doesn't make sense.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 3000
 
 
      | Posted - 2015.03.25 21:00:00 -
          [53] - Quote 
 
 Derpty Derp wrote:Godin Thekiller wrote:Also, if you're combating it in CQ, you're ******* fault. I'm doing no such thing to whoever fault is O__o. Godin Thekiller wrote:The only moving thing a blaster can easily kill is a heavy suit, or a vehicle (not DS's mind you) Having farmed like crazy with mah scrubby large blaster tank, I'd have to say you're doing something wrong if you can't down anything with it. dropships have gone boom, scouts die if you look at them, heavies can at least take a hit before they waddle to their death. 
 ****, that made no sense when I reread it. Tired, I'm sorry. jet lag is a *****.
 
 Again: If you're combating a blaster with a rail in CQ, it's your ******* fault. better?
 
 
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 
 224
 
 
      | Posted - 2015.03.25 21:06:00 -
          [54] - Quote 
 Okay what are you guys seriously arguing over?
 Semantics? Who cares. Quit being kids and just give your opinion, or debate without calling each other names.
 
 You all look silly. That's for somewhere else.. Simply put, you have a problem. You have your argument, and counter argument. Not "you're ignorant" or "you don't know anything."
 
 Come on guys.
 
 Entering the void and becoming wind.
Message for 1v1 air to air | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 
 224
 
 
      | Posted - 2015.03.25 21:09:00 -
          [55] - Quote 
 
 Takahiro Kashuken wrote:Shamarskii Simon wrote:Takahiro Kashuken wrote:Nope 
 Buff the shield to be on par with armor so you have choice and variety not more nerfs because it is too hard.
 
 Armor already got nerfs in rep/base hp/plate hp not too mention every main AV weapon is armor damaging to begin with.
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 Then, what you think it should be for shielding vehicle? Need to reverse the current shield nerfs Add back in PDS/rechargers Move and lower fitting req on regulators Lower fitting req on boosters and hardeners Constant passive shield regen, active armor reps remove passive armor reps  Complete overhaul on the vehicle tree and bonuses Buff rail/missiles either with OH mechanics/adding splash/increase ROF for missile etc Buff all vehicles fitting Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 
 
 So, what do you think should come first? Regs fittings and slot locationhardener shield hardener condition?
 
 Entering the void and becoming wind.
Message for 1v1 air to air | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 
 224
 
 
      | Posted - 2015.03.25 21:19:00 -
          [56] - Quote 
 
 Godin Thekiller wrote:Shamarskii Simon wrote:Just nerf the armor hardeners... They seriously need one.
 Same resistance as shield hardener but longer duration, shorter cool down, Continuously repairing and easier to fit.
 
 Why must they be 40/40? i have no idea.
 
 30a/40s or 35a/40s or 35a/45s... Not this 40/40 without them being the exact same thing. It's simply *UNBALANCED*
 
 This is a legit statement. I like the second one, we can see how that one goes, and if more is needed to be changed, go down another 5 %? I don't think the third option would work, because it's already hard as hell to wear down a double or tripple hardened Gunnlogi. 
 As long as you see it too! I don't believe that they should be equal in any form, as long as one has longer duration and/or shorter cool down, or any HP tank advantages that are significant with it too
 
 Entering the void and becoming wind.
Message for 1v1 air to air | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 1595
 
 
      | Posted - 2015.03.25 21:34:00 -
          [57] - Quote 
 
 Spkr4theDead wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 Why is the answer to always nerf a vehicle?  
 Simple, they are OP. Assymetrical gameplay requires a counter for each type of play, rock-scissors-paper.In Dust it should go:
 tanks>infantry>infantry AV>tanks
 
 Currently we have:
 tanks>infantry
 tanks>infantry AV
 tanks>ADS
 tanks=tanks, where the only discussion is about which tank fit beats another tank fit. Somehow tankers convince themselves this makes sense.
 
 Because, that's why. | 
      
      
        |  Godin Thekiller
 Negative-Feedback.
 Negative-Feedback
 
 3001
 
 
      | Posted - 2015.03.25 21:40:00 -
          [58] - Quote 
 
 Nothing Certain wrote:Spkr4theDead wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 Why is the answer to always nerf a vehicle?  Simple, they are OP. Assymetrical gameplay requires a counter for each type of play, rock-scissors-paper.In Dust it should go: tanks>infantry>infantry AV>tanks Currently we have: tanks>infantry tanks>infantry AV tanks>ADS tanks=tanks, where the only discussion is about which tank fit beats another tank fit. Somehow tankers convince themselves this makes sense. 
 Both of those assertions are as I've seen false. Prove it.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1967
 
 
      | Posted - 2015.03.25 23:27:00 -
          [59] - Quote 
 
 Godin Thekiller wrote:Nothing Certain wrote:Spkr4theDead wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 Why is the answer to always nerf a vehicle?  Simple, they are OP. Assymetrical gameplay requires a counter for each type of play, rock-scissors-paper.In Dust it should go: tanks>infantry>infantry AV>tanks Currently we have: tanks>infantry tanks>infantry AV tanks>ADS tanks=tanks, where the only discussion is about which tank fit beats another tank fit. Somehow tankers convince themselves this makes sense. Both of those assertions are as I've seen false. Prove it. 
 That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5586
 
 
      | Posted - 2015.03.25 23:37:00 -
          [60] - Quote 
 
 Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down.  
 
 As reference.
 
 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s
 
 1 Hardener = 40% Resistance
 2 hardeners = ~61% Resistance
 
 So....
 
 2 Reps + 1 Hardener = 508 DPS Mitigated
 2 Reps + 2 Hardeners = 785 DPS Mitigated
 
 
 So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1967
 
 
      | Posted - 2015.03.26 00:47:00 -
          [61] - Quote 
 
 Pokey Dravon wrote:Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down.  As reference. 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s 1 Hardener = 40% Resistance 2 hardeners = ~61% Resistance So.... 2 Reps + 1 Hardener = 508 DPS Mitigated 2 Reps + 2 Hardeners = 785 DPS Mitigated So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources. 
 Not really, since we have much more fitting space and armor hardeners cost is very low- you can easily fill your high slots with damage mods, heat sinks, scanners, nitros and even small shield boosters.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  tritan abbattere
 DBAG CORE
 
 60
 
 
      | Posted - 2015.03.26 01:26:00 -
          [62] - Quote 
 
 Godin Thekiller wrote:tritan abbattere wrote:This is why we need capacitor in the game to help balance vehicles ...... cap won't change jack ****, it'll just make it worse. 
 How so? If we have cap it would make active tanks only last so lnog in a fight so you can't sustain it. So running active Tank with hardeners would Drain you cap so you would only last maybe 20 seconds worth of cap. But Buffer fit would give you more cap but less repair in a fight. Its a balancing factor.
 
 You could equip a Cap recharger but it would lower the amount of tank you can have for more sustained fighting. Or a Cap battery for Hit and run stuff.
 
 Modules would just need a 3 state system.
 Off : wont use cap or do its thing
 
 On: checks to see if it needs to repair stuff
 
 Active: if it dose need to repair stuff activates using cap.
 
 You could just do a Active, off state as well if you want more of a challenge for players.
 
 I am the all mighty Tritan. Fear me for I am a MassHole | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 5587
 
 
      | Posted - 2015.03.26 03:28:00 -
          [63] - Quote 
 
 Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down.  As reference. 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s 1 Hardener = 40% Resistance 2 hardeners = ~61% Resistance So.... 2 Reps + 1 Hardener = 508 DPS Mitigated 2 Reps + 2 Hardeners = 785 DPS Mitigated So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources. Not really, since we have much more fitting space and armor hardeners cost is very low- you can easily fill your high slots with damage mods, heat sinks, scanners, nitros and even small shield boosters.  
 i'm not even sure what you're disagreeing with....
 
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 943
 
 
      | Posted - 2015.03.26 04:04:00 -
          [64] - Quote 
 Well for starters, armor reps used to be active, so this sort of thing wouldn't happen. The gunnlogi can do it too though of you use triple hardeners.
 
 Oh and before anyone forgets, Rattati wants marauders to have even higher hp than these "normal" tanks.
 
 I'm not going to say he ****** up somewhere, but adjustment need to be made because I did a domi and say at the point almost the whole match, despite another tank shooting at me. I just ignored him while I killed his team.
 
 However I'll also say that a counter does exist and the experienced tankers are finding it. Damage mods need to be looked at for each turret. They can get through dual hardeners but only on a blaster. Missiles take too long to reload to kill a tank solo, and rail guns shouldn't be used at all since they overheat too quickly. Proxi explosives are a godsend as well. They are the perfect ambush and can kill tanks that aren't hardened or give a huge advantage during a fight by leading the tank into the trap.
 Gunners are crucial in tank vs tank battles.
 
 I can do most of this stuff solo, including killing dual hardened tanks. You just need to think more and people don't want to. I lost a lot of tanks the week echo dropped but now things have settled it's not as bad.
 
 Beware scouts with Lai dai av nades...
 | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 559
 
 
      | Posted - 2015.03.26 05:01:00 -
          [65] - Quote 
 
 Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down.  As reference. 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s 1 Hardener = 40% Resistance 2 hardeners = ~61% Resistance So.... 2 Reps + 1 Hardener = 508 DPS Mitigated 2 Reps + 2 Hardeners = 785 DPS Mitigated So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources. Not really, since we have much more fitting space and armor hardeners cost is very low- you can easily fill your high slots with damage mods, heat sinks, scanners, nitros and even small shield boosters.  i'm not even sure what you're disagreeing with.... 
 I think he missed the "back in the day" part
 | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 559
 
 
      | Posted - 2015.03.26 05:04:00 -
          [66] - Quote 
 
 Nothing Certain wrote:Spkr4theDead wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
 
 How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
 
 
 How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%.
 Why is the answer to always nerf a vehicle?  Simple, they are OP. Assymetrical gameplay requires a counter for each type of play, rock-scissors-paper.In Dust it should go: tanks>infantry>infantry AV>tanks Currently we have: tanks>infantry tanks>infantry AV tanks>ADS tanks=tanks, where the only discussion is about which tank fit beats another tank fit. Somehow tankers convince themselves this makes sense. 
 tanks = tanks is somewhat misleading, since the reality is:
 madruger > other tanks
 and then a final equation which states that madrugers cant kill each other. because even large tank turrets cant take out a madruger.
 | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 559
 
 
      | Posted - 2015.03.26 05:05:00 -
          [67] - Quote 
 
 THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful. 
 So which category do you fall into?
 
 Idiot or ass?
 | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 943
 
 
      | Posted - 2015.03.26 06:03:00 -
          [68] - Quote 
 
 Vesta Opalus wrote:THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful. So which category do you fall into? Idiot or ass? 
 Neither. You're just not experienced enough. The counter to a dual hardener, dual rep maddy has been given already in this thread. If you can not kill a tank with that counter then there is no room for you in this discussion. Go try it. If you die, try it again. If you still can't do it, then the problem lies with you.
 
 Use damage mods and heat sinks with a blaster
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 
 4402
 
 
      | Posted - 2015.03.26 10:12:00 -
          [69] - Quote 
 
 Shamarskii Simon wrote:Takahiro Kashuken wrote:Shamarskii Simon wrote:Takahiro Kashuken wrote:Nope 
 Buff the shield to be on par with armor so you have choice and variety not more nerfs because it is too hard.
 
 Armor already got nerfs in rep/base hp/plate hp not too mention every main AV weapon is armor damaging to begin with.
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 Then, what you think it should be for shielding vehicle? Need to reverse the current shield nerfs Add back in PDS/rechargers Move and lower fitting req on regulators Lower fitting req on boosters and hardeners Constant passive shield regen, active armor reps remove passive armor reps  Complete overhaul on the vehicle tree and bonuses Buff rail/missiles either with OH mechanics/adding splash/increase ROF for missile etc Buff all vehicles fitting Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 So, what do you think should come first? Regs fittings and slot location or hardener shield hardener condition? 
 Both.
 
 
 Disclaimer:
 
 The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
 
 CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...'' | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7721
 
 
      | Posted - 2015.03.26 11:58:00 -
          [70] - Quote 
 
 DeathwindRising wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles. 
 You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess?
 So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period.  End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful. So which category do you fall into? Idiot or ass? Neither. You're just not experienced enough. The counter to a dual hardener, dual rep maddy has been given already in this thread. If you can not kill a tank with that counter then there is no room for you in this discussion. Go try it. If you die, try it again. If you still can't do it, then the problem lies with you. Use damage mods and heat sinks with a blaster The problem with the given counter is that you have to use a blaster to counter a blaster madrugar.
 
 If the other primary turret options cannot do the job they need another look.
 
 Ideally my preference for solving this imbalance actually requires the restoration of the shield fitting nerfs to previous. Then making shield boosters not suck more than almost anything in existence.
 
 The railgun needs a heat check. Period. There is a minimum threshold required to kill a madrugar assuming a perfect storm of events. If a gunnlogi cannot begin firing at long range and kill a madrugar before it charges straight into it's optimal and kills the gunnlogi first it means rails and missiles require tweaks to adjust.
 
 If the madrugar begins the engagement inside it's optimal then probably killing the gunnlogi is working as intended.
 
 Missiles need something that isn't the old blaster-optimal-shotgun.
 
 AV | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1971
 
 
      | Posted - 2015.03.26 12:00:00 -
          [71] - Quote 
 
 
 This bafoon doesn't realize that a blaster turret cannot kill them.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
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