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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:03:00 -
[1] - Quote
tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv
I placed proximity explosives threw av nades and even sent out 2 volleys of std swarms, but the tank repped through it and regained everything back in seconds the proximity explosives did put a dent in its shields but nothing more happened after that
the tanker simply drove off and re positioned
as the match went on more and more tanks joined their side about 4 total I believe
my team was massacred and no one seemed to be able to do anything about it not even I in my makeshift tank slayer suit
the problem was mostly teamwork as in they had it and we did not
they had squads obviously that were tanking were the tankers had two guys watching their flanks at all times, making it hard for av to get anywhere near effective range and they also took out all of the cru's and supply depots then proceeded to camp the default spawn points
effective tactic yes but if thats all matches are gonna be now then there needs to be a buff to av or a nerf to tanks
lav's and drop ships don't seem to be a problem and im sure people will find ways to deal with this but as far as av and tanks go its not balanced at all as far as I can tell at least
judging from my prior experiences where I could take out proto tanks by myself not easy but doable its much harder now to take out even standard ones maybe not so much mlt ones but that might be because the real tankers don't bother using them
now I haven't looked at it completely from both sides since I dont have any tank buddies I can tag with so I cant really say if its balanced from the tankers perspective but from my perspective which I have had my fair share of tank usage and I handle AV on a regular basis whether it be the plc, fg, or swarms none of these seem to be doing much to tanks now
its pretty ridiculous that even with the recent changes to the starter AV loadouts that a team of 16 players cant even take out 1 out of 4 tanks
maybe it was just my team being incompetent but if that is so then the issue of balance in matchmaking arrives, perhaps the fix for this would be the fitting lockout through meta lvl but as things are now av needs a buff just as tanks did
if you can kill a merc with one clip why cant you do the same for a tank if you have weapons that are specifically made to take them out?
if I place 4 proxies a tank rolling over them should at least be about dead if not dead and if they can rep through the damage then the av weapons need to have more sustained damage
the buff to AV nades is great but 3 is not enough anymore maybe before the changes to tanks was implemented but now it takes at least 4 packed nades to take a single tank out and that's if they don't rep back up using modules
I do like what was done with tanks but what I don't like is getting camped at base
now Im just stating my opinion here and I would like to hear from more experienced tankers and experienced AV users that have skilled into it respectively, what do you guys think are tanks and AV balanced, does AV need a buff? do tanks need a nerf? is everything working as it should? are tanks back in their glory days? will they get spammed and nerfed eventually? is there a better way of fixing this issue? should Jihad LAV's and Jihad Drop ships be the only way to take out tanks other then using a tank of your own?
that brings me to my final point if the only way to counter tanks is with tanks then there needs to be a better way to deploy them, because when you try to call one out and the other team sees this they immediately take it out forcing you to have to use AV to try and take them out
anyway this seems to be the biggest issue now, myofibs are not a problem and seem to be working as intended
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LUGMOS
Corrosive Synergy RISE of LEGION
2791
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Posted - 2015.03.16 00:04:00 -
[2] - Quote
PLC got buffed.
AV nades got buffed. Proxy nades got buffed.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Heimdallr69
Negative-Feedback.
4916
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Posted - 2015.03.16 00:05:00 -
[3] - Quote
AV is fine lmao
Removed inappropriate content - CCP Logibro
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xavier zor
0uter.Heaven
888
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Posted - 2015.03.16 00:06:00 -
[4] - Quote
an eye for an eye, tooth for a tooth eh?
this reasoning is faulty young padawan
retired
stabbed musturd, duna, radar, tibs
returning December 2015 yay
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BEAST ESD1
Y.A.M.A.H
82
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Posted - 2015.03.16 00:07:00 -
[5] - Quote
Sicerly Yaw wrote:tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv
I placed proximity explosives threw av nades and even sent out 2 volleys of std swarms, but the tank repped through it and regained everything back in seconds the proximity explosives did put a dent in its shields but nothing more happened after that
the tanker simply drove off and re positioned
as the match went on more and more tanks joined their side about 4 total I believe
my team was massacred and no one seemed to be able to do anything about it not even I in my makeshift tank slayer suit
the problem was mostly teamwork as in they had it and we did not
they had squads obviously that were tanking were the tankers had two guys watching their flanks at all times, making it hard for av to get anywhere near effective range and they also took out all of the cru's and supply depots then proceeded to camp the default spawn points
effective tactic yes but if thats all matches are gonna be now then there needs to be a buff to av or a nerf to tanks
lav's and drop ships don't seem to be a problem and im sure people will find ways to deal with this but as far as av and tanks go its not balanced at all as far as I can tell at least
judging from my prior experiences where I could take out proto tanks by myself not easy but doable its much harder now to take out even standard ones maybe not so much mlt ones but that might be because the real tankers don't bother using them
now I haven't looked at it completely from both sides since I dont have any tank buddies I can tag with so I cant really say if its balanced from the tankers perspective but from my perspective which I have had my fair share of tank usage and I handle AV on a regular basis whether it be the plc, fg, or swarms none of these seem to be doing much to tanks now
its pretty ridiculous that even with the recent changes to the starter AV loadouts that a team of 16 players cant even take out 1 out of 4 tanks
maybe it was just my team being incompetent but if that is so then the issue of balance in matchmaking arrives, perhaps the fix for this would be the fitting lockout through meta lvl but as things are now av needs a buff just as tanks did
if you can kill a merc with one clip why cant you do the same for a tank if you have weapons that are specifically made to take them out?
if I place 4 proxies a tank rolling over them should at least be about dead if not dead and if they can rep through the damage then the av weapons need to have more sustained damage
the buff to AV nades is great but 3 is not enough anymore maybe before the changes to tanks was implemented but now it takes at least 4 packed nades to take a single tank out and that's if they don't rep back up using modules
I do like what was done with tanks but what I don't like is getting camped at base
now Im just stating my opinion here and I would like to hear from more experienced tankers and experienced AV users that have skilled into it respectively, what do you guys think are tanks and AV balanced, does AV need a buff? do tanks need a nerf? is everything working as it should? are tanks back in their glory days? will they get spammed and nerfed eventually? is there a better way of fixing this issue? should Jihad LAV's and Jihad Drop ships be the only way to take out tanks other then using a tank of your own?
that brings me to my final point if the only way to counter tanks is with tanks then there needs to be a better way to deploy them, because when you try to call one out and the other team sees this they immediately take it out forcing you to have to use AV to try and take them out
anyway this seems to be the biggest issue now, myofibs are not a problem and seem to be working as intended
NO!
I once stop a microwave on zero.
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1e 3peat
Eternal Beings RISE of LEGION
42
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Posted - 2015.03.16 00:07:00 -
[6] - Quote
Sicerly Yaw wrote: the problem was mostly teamwork as in they had it and we did not
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:07:00 -
[7] - Quote
LUGMOS wrote:PLC got buffed.
AV nades got buffed. Proxy nades got buffed.
yes I addressed that and they seem to need a bigger buff the plc got a 13% dmg buff the AV nades got raised to a max of 3 and the proxy explosives take less bandwidth but even so they dont seem to be able to do much even when used together against tanks, If you have a certain fit that you might suggest or something to add that may be missing do tell |
Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:09:00 -
[8] - Quote
1e 3peat wrote:Sicerly Yaw wrote:the problem was mostly teamwork as in they had it and we did not
^ it would appear so but to think even that 3 people could not take 1 tank out that just seems ridiculous to me the thing about teamwork is that out of the 16 playing only about 5 seemed to be doing anything as far as AV is concerned |
Sicerly Yaw
Quantum times
43
|
Posted - 2015.03.16 00:10:00 -
[9] - Quote
Heimdallr69 wrote:AV is fine lmao
the proof? |
Tread Loudly 2
Ametat Security Amarr Empire
98
|
Posted - 2015.03.16 00:10:00 -
[10] - Quote
Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent...
However AV is still on a far different playing field than Tanks. Nearly every player has some for of proto/adv AV, AV nades work incredibly well, Swarms are still as skill intensive as sitting back and afk'ng in the redline, Forge guns are more of a threat to tanks than a Railgun, Re's still hit like a brick... Need I go on?
I Like Tanks, Nova Knives and MagSec SMG's.
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:11:00 -
[11] - Quote
i really want you guys to add on to this and not just add useless comments I'm not looking for a nerf or a buff to either side I just want to see where things actually stand |
Tread Loudly 2
Ametat Security Amarr Empire
98
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Posted - 2015.03.16 00:15:00 -
[12] - Quote
Sicerly Yaw wrote:i really want you guys to add on to this and not just add useless comments I'm not looking for a nerf or a buff to either side I just want to see where things actually stand
You're joking right? Your first sentence had these words in it "Tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv "... Come again? Read my post above you'll see the truth
I Like Tanks, Nova Knives and MagSec SMG's.
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:15:00 -
[13] - Quote
Tread Loudly 2 wrote:Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent...
However AV is still on a far different playing field than Tanks. Nearly every player has some for of proto/adv AV, AV nades work incredibly well, Swarms are still as skill intensive as sitting back and afk'ng in the redline, Forge guns are more of a threat to tanks than a Railgun, Re's still hit like a brick... Need I go on?
yes I would like to see proof from my experience in matches today AV does not seem to be as viable as it used to be, now don't get me wrong it still works wonders against bad tankers but against anyone that has skilled into it even a little they don't seem to do much anymore but I'm fine with being proved wrong just as long as I get some actual proof |
Vicious Minotaur
2178
|
Posted - 2015.03.16 00:16:00 -
[14] - Quote
xavier zor wrote:an eye for an eye, tooth for a tooth eh?
this reasoning is faulty young padawan
Yeah.
We don't even have eyes or teeth.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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LUGMOS
Corrosive Synergy RISE of LEGION
2792
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Posted - 2015.03.16 00:16:00 -
[15] - Quote
Sicerly Yaw wrote:i really want you guys to add on to this and not just add useless comments I'm not looking for a nerf or a buff to either side I just want to see where things actually stand If you think AV needs a buff, its because you think tanks should be easily soloed with an SL/PLC and AV nades...
Used in conjunction with proxies or remotes, you can solo a tank with just this equipment, granted you plan it out (place the EQ first) and then pop them with the weapons.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:17:00 -
[16] - Quote
Tread Loudly 2 wrote:Sicerly Yaw wrote:i really want you guys to add on to this and not just add useless comments I'm not looking for a nerf or a buff to either side I just want to see where things actually stand You're joking right? Your first sentence had these words in it "Tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv "... Come again? Read my post above you'll see the truth
it was a statement maybe I need to clarify but I am only stating my opinion I'm not asking any of the devs to do anything I just want to open this discussion to get some solid evidence on where things stand |
LUGMOS
Corrosive Synergy RISE of LEGION
2793
|
Posted - 2015.03.16 00:21:00 -
[17] - Quote
Sicerly Yaw wrote:It was a statement maybe I need to clarify but I am only stating my opinion I'm not asking any of the devs to do anything I just want to open this discussion to get some solid evidence on where things stand K den.
Show us some of your solid evidence. Then we can disprove it.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Sicerly Yaw
Quantum times
43
|
Posted - 2015.03.16 00:22:00 -
[18] - Quote
LUGMOS wrote:Sicerly Yaw wrote:i really want you guys to add on to this and not just add useless comments I'm not looking for a nerf or a buff to either side I just want to see where things actually stand If you think AV needs a buff, its because you think tanks should be easily soloed with an SL/PLC and AV nades... Used in conjunction with proxies or remotes, you can solo a tank with just this equipment, granted you plan it out (place the EQ first) and then pop them with the weapons.
this was my problem in matches I came up behind an unsuspecting tank placed 4 Proxies threw 2 packed nades and as the tank rolled back over the proxies which took its EHP down to about half, he only had about 2k armor left I believe he had somewhere between 3-4k shields I then fired two vollys of a std swarm launcher thinking he would go down since I had stacked 3 bpo damage mods (the event one) well much to my dismay the tank simply rolled away as it regained full armor and shields in under 3 seconds |
Tread Loudly 2
Ametat Security Amarr Empire
98
|
Posted - 2015.03.16 00:22:00 -
[19] - Quote
Sicerly Yaw wrote:Tread Loudly 2 wrote:Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent...
However AV is still on a far different playing field than Tanks. Nearly every player has some for of proto/adv AV, AV nades work incredibly well, Swarms are still as skill intensive as sitting back and afk'ng in the redline, Forge guns are more of a threat to tanks than a Railgun, Re's still hit like a brick... Need I go on? yes I would like to see proof from my experience in matches today AV does not seem to be as viable as it used to be, now don't get me wrong it still works wonders against bad tankers but against anyone that has skilled into it even a little they don't seem to do much anymore but I'm fine with being proved wrong just as long as I get some actual proof
A statement cannot be proven based off of personal experiences... As it has no validity behind it. The idea of being able to Solo an HAV shouldn't be realistic based off the risk vs reward portion of the game.
I'm a rather experienced PC tanker so I'd like to think of myself as being at least decent at it given that a large majority of my SP is into vehicles (Every turret is at least level 5, and a proficient ADS pilot)
I Like Tanks, Nova Knives and MagSec SMG's.
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xavier zor
0uter.Heaven
895
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Posted - 2015.03.16 00:23:00 -
[20] - Quote
Vicious Minotaur wrote:xavier zor wrote:an eye for an eye, tooth for a tooth eh?
this reasoning is faulty young padawan Yeah. We don't even have eyes or teeth.
eyes and teeth, missing are these details. Catch up work, the developers must
retired
stabbed musturd, duna, radar, tibs
returning December 2015 yay
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:24:00 -
[21] - Quote
LUGMOS wrote:Sicerly Yaw wrote:It was a statement maybe I need to clarify but I am only stating my opinion I'm not asking any of the devs to do anything I just want to open this discussion to get some solid evidence on where things stand K den. Show us some of your solid evidence. Then we can disprove it.
If you would kindly go back and reread what was actually written that'd be greatly appreciated, or perhaps I should clarify again I am asking for help from the community to gather opinions and actual data to help me see where things are standing currently in dust as far as tanks an AV is concerned |
Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:26:00 -
[22] - Quote
Tread Loudly 2 wrote:Sicerly Yaw wrote:Tread Loudly 2 wrote:Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent...
However AV is still on a far different playing field than Tanks. Nearly every player has some for of proto/adv AV, AV nades work incredibly well, Swarms are still as skill intensive as sitting back and afk'ng in the redline, Forge guns are more of a threat to tanks than a Railgun, Re's still hit like a brick... Need I go on? yes I would like to see proof from my experience in matches today AV does not seem to be as viable as it used to be, now don't get me wrong it still works wonders against bad tankers but against anyone that has skilled into it even a little they don't seem to do much anymore but I'm fine with being proved wrong just as long as I get some actual proof A statement cannot be proven based off of personal experiences... As it has no validity behind it. The idea of being able to Solo an HAV shouldn't be realistic based off the risk vs reward portion of the game. I'm a rather experienced PC tanker so I'd like to think of myself as being at least decent at it given that a large majority of my SP is into vehicles (Every turret is at least level 5, and a proficient ADS pilot)
fair enough so what do you think should be enough to take you out if you were in your most expensive tank and what do you think it should take to take out a std one? |
LUGMOS
Corrosive Synergy RISE of LEGION
2793
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Posted - 2015.03.16 00:27:00 -
[23] - Quote
Sicerly Yaw wrote:
this was my problem in matches I came up behind an unsuspecting tank placed 4 Proxies threw 2 packed nades and as the tank rolled back over the proxies which took its EHP down to about half, he only had about 2k armor left I believe he had somewhere between 3-4k shields I then fired two vollys of a std swarm launcher thinking he would go down since I had stacked 3 bpo damage mods (the event one) well much to my dismay the tank simply rolled away as it regained full armor and shields in under 3 seconds
Here's where I call BS.
Regen does not happen for like three seconds, and you said it regened in three seconds... Taking its HP down to half, don't believe so, unless a hardener was used.
However, there are other things to be considered:
If it had 3000-4000 shields, it had to be at least advanced because that's only fittable on an advanced or pro tank. You were using a SL on a shield tank, there is no more excuse for not using a PLC anymore. Also, again, was there a hardener in play?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:30:00 -
[24] - Quote
LUGMOS wrote:Sicerly Yaw wrote:
this was my problem in matches I came up behind an unsuspecting tank placed 4 Proxies threw 2 packed nades and as the tank rolled back over the proxies which took its EHP down to about half, he only had about 2k armor left I believe he had somewhere between 3-4k shields I then fired two vollys of a std swarm launcher thinking he would go down since I had stacked 3 bpo damage mods (the event one) well much to my dismay the tank simply rolled away as it regained full armor and shields in under 3 seconds
Here's where I call BS. Regen does not happen for like three seconds, and you said it regened in three seconds... Taking its HP down to half, don't believe so, unless a hardener was used. However, there are other things to be considered: If it had 3000-4000 shields, it had to be at least advanced because that's only fittable on an advanced or pro tank. You were using a SL on a shield tank, there is no more excuse for not using a PLC anymore. Also, again, was there a hardener in play?
yes there was a hardener in play but not until all the damage was done and as far as regen goes with the right modules you can regen all in under 3 seconds, now I did not use the SL until the shields were down, like I said I used proxies and AV nades first which I thought would have taken the tank out all on their own |
LUGMOS
Corrosive Synergy RISE of LEGION
2794
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Posted - 2015.03.16 00:30:00 -
[25] - Quote
Sicerly Yaw wrote:If you would kindly go back and reread what was actually written that'd be greatly appreciated, or perhaps I should clarify again I am asking for help from the community to gather opinions and actual data to help me see where things are standing currently in dust as far as tanks an AV is concerned I see no specifics... Only anecdotal evidence. Also, there were a lot of questions not very related to AV balance, a lot of "tankers were coordinated, my team wasn't, so is this balanced?" Type of thing...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Tread Loudly 2
Ametat Security Amarr Empire
98
|
Posted - 2015.03.16 00:33:00 -
[26] - Quote
Sicerly Yaw wrote:Tread Loudly 2 wrote:Sicerly Yaw wrote:Tread Loudly 2 wrote:Tanks were buffed!? When? Last I checked the Gunlogi can't fit shite. Proto tanks are just called proto to be cool. Madrugars were buffed to a certain extent...
However AV is still on a far different playing field than Tanks. Nearly every player has some for of proto/adv AV, AV nades work incredibly well, Swarms are still as skill intensive as sitting back and afk'ng in the redline, Forge guns are more of a threat to tanks than a Railgun, Re's still hit like a brick... Need I go on? yes I would like to see proof from my experience in matches today AV does not seem to be as viable as it used to be, now don't get me wrong it still works wonders against bad tankers but against anyone that has skilled into it even a little they don't seem to do much anymore but I'm fine with being proved wrong just as long as I get some actual proof A statement cannot be proven based off of personal experiences... As it has no validity behind it. The idea of being able to Solo an HAV shouldn't be realistic based off the risk vs reward portion of the game. I'm a rather experienced PC tanker so I'd like to think of myself as being at least decent at it given that a large majority of my SP is into vehicles (Every turret is at least level 5, and a proficient ADS pilot) fair enough so what do you think should be enough to take you out if you were in your most expensive tank and what do you think it should take to take out a std one?
It depends on the type of tank.. If I'm out in a anti AV oriented tank it should take minimally a 1 forge gun and a swarm or two depending on range/ accuracy of the Forge gun and swarmers...
Think about it like this if you had your most expensive AV suit it = around what 150K ISK? Well our tanks cost easily quadruple that and unlike your dropsuit we don't get anything cool for getting proto tanks besides PG/CPU, we don't get a % based bonus for skilling into it... So basically our expensive tank is a glorified Basic HAV
I Like Tanks, Nova Knives and MagSec SMG's.
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LUGMOS
Corrosive Synergy RISE of LEGION
2794
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Posted - 2015.03.16 00:34:00 -
[27] - Quote
Sicerly Yaw wrote:yes there was a hardener in play but not until all the damage was done and as far as regen goes with the right modules you can regen all in under 3 seconds, now I did not use the SL until the shields were down, like I said I used proxies and AV nades first which I thought would have taken the tank out all on their own OK.
Assuming this info, the tanker had: 2 shield modules 1 hardener 2 regen mods
Not sure if this is fittable, deco not on a basic tank. If it was a PRO tank, then it is working as intended. It should have survived your basic SL.
Also, what was your fit? All basic? And also, it was a shield tank, so again, PLC is your friend.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Xocoyol Zaraoul
Superior Genetics
3613
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Posted - 2015.03.16 00:36:00 -
[28] - Quote
Sicerly Yaw wrote:1e 3peat wrote:Sicerly Yaw wrote:the problem was mostly teamwork as in they had it and we did not
^ it would appear so but to think even that 3 people could not take 1 tank out
I thought the issue was 4 tanks in close formation, not 1?
As someone with a proto PLC, proto FG, and ADV swarm skills I have a hard time believing that 3 guys didn't kill one twerp, unless starter fits is literally all you had.
I'm learning more and more that I am a Jove among men, and I should start training lessons.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Sicerly Yaw
Quantum times
43
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Posted - 2015.03.16 00:36:00 -
[29] - Quote
LUGMOS wrote:Sicerly Yaw wrote:If you would kindly go back and reread what was actually written that'd be greatly appreciated, or perhaps I should clarify again I am asking for help from the community to gather opinions and actual data to help me see where things are standing currently in dust as far as tanks an AV is concerned I see no specifics... Only anecdotal evidence. Also, there were a lot of questions not very related to AV balance, a lot of "tankers were coordinated, my team wasn't, so is this balanced?" Type of thing...
I see you trying to change the argument on me but I will tell you this I stated my opinions and experiences not hard evidence or facts so think what you may, but I do think I should be able to take out a tank on my own after using all the resources available to me now this may be the wrong way of thinking but as a solo player this is how I must play to actually profit as I have in the past
yes there are questions in there that I need the answer to which is why I made a thread now I am glad that you are a part of it but You don seem to bring anything other then trying to make me seem like a scrub which if it would please you that much you may proceed to think of me as such
but nonetheless what I have stated is still valid and I would still like help to answer those questions for myself and those of the community that have similar questions |
Xocoyol Zaraoul
Superior Genetics
3613
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Posted - 2015.03.16 00:38:00 -
[30] - Quote
The issue is you had 3 against 4, and their teamwork was superior to your teamwork, as well as likely their level of SP and isk invested.
The same results would have happened if you pitted three basics against a squad of proto bears tightly knit, you would have been curbstomped into the ground.
I just don't see the problem.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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