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1e 3peat
Eternal Beings RISE of LEGION
45
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Posted - 2015.03.16 04:28:00 -
[61] - Quote
Sicerly Yaw wrote:1e 3peat wrote:Sicerly Yaw wrote:the problem was mostly teamwork as in they had it and we did not
^ it would appear so but to think even that 3 people could not take 1 tank out that just seems ridiculous to me the thing about teamwork is that out of the 16 playing only about 5 seemed to be doing anything as far as AV is concerned
3 people in std should probably be able to take down a tank with a plan and barring any advantages either side may have in the moment.
Maxxing charge up times helps quite a bit.
If 3 people can't do it then AV needs a buff, but as I have no hard numbers then it's really just a question up for worthless opinionated debate. |
nelo kazuma
Da Short Buss Driving School
44
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Posted - 2015.03.16 05:49:00 -
[62] - Quote
Sicerly Yaw wrote:tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv
I placed proximity explosives threw av nades and even sent out 2 volleys of std swarms, but the tank repped through it and regained everything back in seconds the proximity explosives did put a dent in its shields but nothing more happened after that
the tanker simply drove off and re positioned
as the match went on more and more tanks joined their side about 4 total I believe
my team was massacred and no one seemed to be able to do anything about it not even I in my makeshift tank slayer suit
the problem was mostly teamwork as in they had it and we did not
they had squads obviously that were tanking were the tankers had two guys watching their flanks at all times, making it hard for av to get anywhere near effective range and they also took out all of the cru's and supply depots then proceeded to camp the default spawn points
effective tactic yes but if thats all matches are gonna be now then there needs to be a buff to av or a nerf to tanks
lav's and drop ships don't seem to be a problem and im sure people will find ways to deal with this but as far as av and tanks go its not balanced at all as far as I can tell at least
judging from my prior experiences where I could take out proto tanks by myself not easy but doable its much harder now to take out even standard ones maybe not so much mlt ones but that might be because the real tankers don't bother using them
now I haven't looked at it completely from both sides since I dont have any tank buddies I can tag with so I cant really say if its balanced from the tankers perspective but from my perspective which I have had my fair share of tank usage and I handle AV on a regular basis whether it be the plc, fg, or swarms none of these seem to be doing much to tanks now
its pretty ridiculous that even with the recent changes to the starter AV loadouts that a team of 16 players cant even take out 1 out of 4 tanks
maybe it was just my team being incompetent but if that is so then the issue of balance in matchmaking arrives, perhaps the fix for this would be the fitting lockout through meta lvl but as things are now av needs a buff just as tanks did
if you can kill a merc with one clip why cant you do the same for a tank if you have weapons that are specifically made to take them out?
if I place 4 proxies a tank rolling over them should at least be about dead if not dead and if they can rep through the damage then the av weapons need to have more sustained damage
the buff to AV nades is great but 3 is not enough anymore maybe before the changes to tanks was implemented but now it takes at least 4 packed nades to take a single tank out and that's if they don't rep back up using modules
I do like what was done with tanks but what I don't like is getting camped at base
now Im just stating my opinion here and I would like to hear from more experienced tankers and experienced AV users that have skilled into it respectively, what do you guys think are tanks and AV balanced, does AV need a buff? do tanks need a nerf? is everything working as it should? are tanks back in their glory days? will they get spammed and nerfed eventually? is there a better way of fixing this issue? should Jihad LAV's and Jihad Drop ships be the only way to take out tanks other then using a tank of your own?
that brings me to my final point if the only way to counter tanks is with tanks then there needs to be a better way to deploy them, because when you try to call one out and the other team sees this they immediately take it out forcing you to have to use AV to try and take them out
anyway this seems to be the biggest issue now, myofibs are not a problem and seem to be working as intended
Av and vehichles have always been touchy subjects ive run proto swarms with three proto damage mods n killed a few by myself or run commando and scared em off constantly tanks major advantage is being able to solo an entire team by themselves if adv or basic is present only. Killing tanks is a team effort which sucks but eh I try to think eh even if I only kill one It costs them more than there match winnings most of the time and theres no vehicles in amb anymore whitch is nice. I do think proxys should do waaaayyy more damage than they should since there range is pitiful and require skills and proper positioning which is difficult when your under fire constantly |
Derpty Derp
Dead Man's Game
917
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Posted - 2015.03.16 09:33:00 -
[63] - Quote
Madruga can be built to rep-through almost everything... This is not a reason to buff AV, this is a reason to nerf the repair rate of armour when a hardener is active! |
Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1307
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Posted - 2015.03.16 09:44:00 -
[64] - Quote
LUGMOS wrote:PLC got buffed.
AV nades got buffed. Proxy nades got buffed.
9/10 I come to the forum and Lugmos has already said what I was trying to say. I'm on strike.
Mark a$$ tricks, and bags of dicks....
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Sicerly Yaw
Quantum times
48
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Posted - 2015.03.16 16:32:00 -
[65] - Quote
Shamarskii Simon wrote:what puzzles me is the fact a vehicle can't kill another vehicle as effectively and easily as an AV player.
ADS/AV vs ADS/Anti-ADS. Who wins? Who's quicker and more effective? HAV/AV vs HAV/HAV. Who wins? Who's quicker and more effective?
That's why AV is fine. Beyond fine. In Armored Core terms it's Super Fine. The most balanced AV weapon is the Plasma Cannon. Calculating that parabola, doing some third dimensional math, reading your target, Ensuring that round will hit. It takes long to solo a vehicle, but with some coordination the plasma cannon is a dangerous thing to have.
^ this is what AV should be. Dangerous alone if you stay too long, devastating when coordinated. Not this "I'm not a man, IM A GOD!-í! Fear me!" run out of cover and fire all weapons for a free +75 mentality.
Especially swarmers. I enjoy watching them wonder why I'm not flying away ASAP. They feel the fear we vehicles fear whenever I'm all hard in my python. Finally got a hard counter for them!
Thankfully a forge gunner has to position his/herself first and aim. Nothing against you guys.
Easy fix, put up TTK on everything other than vehicle vs vehicle (which is the last "true skill" thing that remains) none of this -- 2 second everything goes BOOM-- kinda things. Please.
** this post is not an attack, it is simply my opinion based on my observations and/or the observations of others. Sure exclamations are used all over, and my words sound harsh; but, just know I'm only reflecting how the vehicle users mostly feel for being a ragdoll, and having their minority rights scrapped. **
I like your mentality but I do enjoy the game as it is now and whatever changes Ill still be really into it, I'm just trying to adapt to the current changes and see what I should skill into next to be able to take on these challenges
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1e 3peat
Eternal Beings
47
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Posted - 2015.03.16 17:07:00 -
[66] - Quote
Sicerly Yaw wrote:Shamarskii Simon wrote:what puzzles me is the fact a vehicle can't kill another vehicle as effectively and easily as an AV player.
ADS/AV vs ADS/Anti-ADS. Who wins? Who's quicker and more effective? HAV/AV vs HAV/HAV. Who wins? Who's quicker and more effective?
That's why AV is fine. Beyond fine. In Armored Core terms it's Super Fine. The most balanced AV weapon is the Plasma Cannon. Calculating that parabola, doing some third dimensional math, reading your target, Ensuring that round will hit. It takes long to solo a vehicle, but with some coordination the plasma cannon is a dangerous thing to have.
^ this is what AV should be. Dangerous alone if you stay too long, devastating when coordinated. Not this "I'm not a man, IM A GOD!-í! Fear me!" run out of cover and fire all weapons for a free +75 mentality.
Especially swarmers. I enjoy watching them wonder why I'm not flying away ASAP. They feel the fear we vehicles fear whenever I'm all hard in my python. Finally got a hard counter for them!
Thankfully a forge gunner has to position his/herself first and aim. Nothing against you guys.
Easy fix, put up TTK on everything other than vehicle vs vehicle (which is the last "true skill" thing that remains) none of this -- 2 second everything goes BOOM-- kinda things. Please.
** this post is not an attack, it is simply my opinion based on my observations and/or the observations of others. Sure exclamations are used all over, and my words sound harsh; but, just know I'm only reflecting how the vehicle users mostly feel for being a ragdoll, and having their minority rights scrapped. ** I like your mentality but I do enjoy the game as it is now and whatever changes Ill still be really into it, I'm just trying to adapt to the current changes and see what I should skill into next to be able to take on these challenges
This is all opinion you'd be an idiot to accept this as a complete answer to your own opinion, in fact it's 80% drivel. Obvious tanker happy the way it is. But you got frustrated and posted some poop on the forums and this is what you get... |
Genral69 death
Random Gunz
115
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Posted - 2015.03.16 19:09:00 -
[67] - Quote
Sicerly Yaw wrote:tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv
I placed proximity explosives threw av nades and even sent out 2 volleys of std swarms, but the tank repped through it and regained everything back in seconds the proximity explosives did put a dent in its shields but nothing more happened after that
the tanker simply drove off and re positioned
as the match went on more and more tanks joined their side about 4 total I believe
my team was massacred and no one seemed to be able to do anything about it not even I in my makeshift tank slayer suit
the problem was mostly teamwork as in they had it and we did not
they had squads obviously that were tanking were the tankers had two guys watching their flanks at all times, making it hard for av to get anywhere near effective range and they also took out all of the cru's and supply depots then proceeded to camp the default spawn points
effective tactic yes but if thats all matches are gonna be now then there needs to be a buff to av or a nerf to tanks
lav's and drop ships don't seem to be a problem and im sure people will find ways to deal with this but as far as av and tanks go its not balanced at all as far as I can tell at least
judging from my prior experiences where I could take out proto tanks by myself not easy but doable its much harder now to take out even standard ones maybe not so much mlt ones but that might be because the real tankers don't bother using them
now I haven't looked at it completely from both sides since I dont have any tank buddies I can tag with so I cant really say if its balanced from the tankers perspective but from my perspective which I have had my fair share of tank usage and I handle AV on a regular basis whether it be the plc, fg, or swarms none of these seem to be doing much to tanks now
its pretty ridiculous that even with the recent changes to the starter AV loadouts that a team of 16 players cant even take out 1 out of 4 tanks
maybe it was just my team being incompetent but if that is so then the issue of balance in matchmaking arrives, perhaps the fix for this would be the fitting lockout through meta lvl but as things are now av needs a buff just as tanks did
if you can kill a merc with one clip why cant you do the same for a tank if you have weapons that are specifically made to take them out?
if I place 4 proxies a tank rolling over them should at least be about dead if not dead and if they can rep through the damage then the av weapons need to have more sustained damage
the buff to AV nades is great but 3 is not enough anymore maybe before the changes to tanks was implemented but now it takes at least 4 packed nades to take a single tank out and that's if they don't rep back up using modules
I do like what was done with tanks but what I don't like is getting camped at base
now Im just stating my opinion here and I would like to hear from more experienced tankers and experienced AV users that have skilled into it respectively, what do you guys think are tanks and AV balanced, does AV need a buff? do tanks need a nerf? is everything working as it should? are tanks back in their glory days? will they get spammed and nerfed eventually? is there a better way of fixing this issue? should Jihad LAV's and Jihad Drop ships be the only way to take out tanks other then using a tank of your own?
that brings me to my final point if the only way to counter tanks is with tanks then there needs to be a better way to deploy them, because when you try to call one out and the other team sees this they immediately take it out forcing you to have to use AV to try and take them out
anyway this seems to be the biggest issue now, myofibs are not a problem and seem to be working as intended
Are you kidding me hav may have more slots now but have less base amror and as for Av needs a buff they just got a massive one . You know carry 3 Av grandes and also carry 6!!! Hives (6 I believe is way to much. 3 I could see being useful but 6 is utterly stupid. So now proto stompers in ambush just need one guy with ammo and the rest have scans ) which I've already seen people doing. got off track abit but no Av is to affective at the minute
As well as failing at proto stomping I enjoy long walks on the beach and plasma cannoning people in the face
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