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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
IAmDuncanIdaho II
Nos Nothi
1592
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Posted - 2015.03.12 20:43:00 -
[31] - Quote
Mina, please, remove the insults, swearing and personal attacks from your posts and you will have more credibility and actually get some decent conversation going (as decent as GD can manage at least)
You will have far better results if you could do that. |
DozersMouse XIII
Molon Labe. General Tso's Alliance
1001
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Posted - 2015.03.12 20:44:00 -
[32] - Quote
MINA Longstrike wrote:I don't understand why so many of you seem to think facts are up for debate. That myofibs aren't working as intended is a *fact*. You may not like it, but not liking it doesn't change it. its not worth arguing with halo/cod teens
Shotgun me once, shame on me
Shotgun me twice, scans on you
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2144
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Posted - 2015.03.12 20:47:00 -
[33] - Quote
DozersMouse XIII wrote:MINA Longstrike wrote:I don't understand why so many of you seem to think facts are up for debate. That myofibs aren't working as intended is a *fact*. You may not like it, but not liking it doesn't change it. its not worth arguing with halo/cod teens
Now this is something I don't get. Because something is entertaining and shares a similarity with another game's mechanics, those who like it and don't wish for it to be removed are automatically labeled as teens and fans of other games.
It's fun. Dust is not a tactical shooter, why can't someone want something fun without being labeled in such a way?
My Plasma Cannon says "Hello" to your face~
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1001
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Posted - 2015.03.12 20:52:00 -
[34] - Quote
if this doesn't get sorted out i'm sure you're gonna see threads like this popping up
-nerf the plc
-nerf the flaylock
-nerf the mass driver
Shotgun me once, shame on me
Shotgun me twice, scans on you
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Flint Beastgood III
Dead Man's Game RUST415
1489
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Posted - 2015.03.12 21:03:00 -
[35] - Quote
Leovarian L Lavitz wrote:Flint Beastgood III wrote:Not sure I even wanna play until this is fixed. Sounds stupid IMO. I kneeeeeewwww there would be bugs with the hotfix! It's fun, give it a try :D
Nah, I'm good thanks. I've played two games and it's pants. Don't wish to be a 'can't beat em, join em' player, so I won't "try it". I don't like halo or anything like it. Guess I'm done. Never mind. Got plenty other games to play.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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IAmDuncanIdaho II
Nos Nothi
1593
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Posted - 2015.03.12 21:03:00 -
[36] - Quote
DozersMouse XIII wrote:if this doesn't get sorted out i'm sure you're gonna see threads like this popping up
-nerf the plc
-nerf the flaylock
-nerf the mass driver
**** that, nerf gravity :-p |
IAmDuncanIdaho II
Nos Nothi
1593
|
Posted - 2015.03.12 21:04:00 -
[37] - Quote
Flint Beastgood III wrote:Leovarian L Lavitz wrote:Flint Beastgood III wrote:Not sure I even wanna play until this is fixed. Sounds stupid IMO. I kneeeeeewwww there would be bugs with the hotfix! It's fun, give it a try :D Nah, I'm good thanks. I've played two games and it's pants. Don't wish to be a 'can't beat em, join em' player, so I won't "try it". I don't like halo or anything like it. Guess I'm done. Never mind. Got plenty other games to play.
Sorry to see you go man - my KDR will sure improve but I hope it drops again if this hotfix settles... :) |
Billy Jr
Eternal Beings RISE of LEGION
69
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Posted - 2015.03.12 21:06:00 -
[38] - Quote
I'm having fun ******* about. Let it be. |
Aeon Amadi
Chimera Core
8977
|
Posted - 2015.03.12 21:11:00 -
[39] - Quote
I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Flint Beastgood III
Dead Man's Game RUST415
1489
|
Posted - 2015.03.12 21:16:00 -
[40] - Quote
Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
I understand all arguments 'for', I just don't like the gameplay that ensues. It's that simple. No skin off my nose, just a little less AUR sales for CCP each month.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1005
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Posted - 2015.03.12 21:17:00 -
[41] - Quote
Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
it affects splash damage weapons that are easy to aim while mid air
Shotgun me once, shame on me
Shotgun me twice, scans on you
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Crimson Moon V
353
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Posted - 2015.03.12 21:25:00 -
[42] - Quote
Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
Its because the dust community has some of the worst players IN FPS HISTORY. They have trouble adapting so they take to the forums to try and drown people in tears.
I think the molon labe scrub is just mad he is in one of the worst corps of all time.
Get good scrubs.
Let how you play speak for you, not what you say.-Naberuis_x
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Aeon Amadi
Chimera Core
8977
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Posted - 2015.03.12 21:26:00 -
[43] - Quote
Flint Beastgood III wrote:
I understand all arguments 'for', I just don't like the gameplay that ensues. It's that simple. No skin off my nose, just a little less AUR sales for CCP each month.
Why..? Because it's new, refreshing, and outside the norm..? What's wrong with players jumping incredibly heights? And please don't say it's not 'realistic', it's a sci-fi game x3
DozersMouse XIII wrote:it affects splash damage weapons that are easy to aim while mid air
You mean splash damage weapons that are already easy to aim with?
Use your own myrofibrals and jump onto a high ledge - then suddenly those same weapons are now their weakness.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1714
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Posted - 2015.03.12 21:30:00 -
[44] - Quote
DozersMouse XIII wrote:Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
it affects splash damage weapons that are easy to aim while mid air
So weapons that are more often than not being underutilized with really low rate of fire?
Also, aiming the plasma cannon mid air is a head trip, your going to get shot by it from the flattest point in the bombers arc trajectory, plenty of time for a rifle to smite him.
Ill concede RE-nuking is totally going to be annoying as all hell.
Cant hear you, carpet-bombing heavies with my minja.
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1005
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Posted - 2015.03.12 21:31:00 -
[45] - Quote
Aeon Amadi wrote:Flint Beastgood III wrote:
I understand all arguments 'for', I just don't like the gameplay that ensues. It's that simple. No skin off my nose, just a little less AUR sales for CCP each month.
Why..? Because it's new, refreshing, and outside the norm..? What's wrong with players jumping incredibly heights? And please don't say it's not 'realistic', it's a sci-fi game x3 DozersMouse XIII wrote:it affects splash damage weapons that are easy to aim while mid air You mean splash damage weapons that are already easy to aim with? Use your own myrofibrals and jump onto a high ledge - then suddenly those same weapons are now their weakness. bottom line is the stacking penalties are not being applied refreshing or not it needs to be fixed
I shouldn't have to counter fibs with fibs
Shotgun me once, shame on me
Shotgun me twice, scans on you
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Flint Beastgood III
Dead Man's Game RUST415
1494
|
Posted - 2015.03.12 21:31:00 -
[46] - Quote
Aeon Amadi wrote:Flint Beastgood III wrote:
I understand all arguments 'for', I just don't like the gameplay that ensues. It's that simple. No skin off my nose, just a little less AUR sales for CCP each month.
Why..? Because it's new, refreshing, and outside the norm..? What's wrong with players jumping incredibly heights? And please don't say it's not 'realistic', it's a sci-fi game x3
LOL, realistic or not, makes no difference, I just prefer having simple shootouts without having people fly away anytime they are threatened. I hate all games with super jump mechanics. The why doesn't really matter though, plenty of people like it so more power to them. Let them enjoy it, it's fine. I'm just one guy, and it's just my opinion. I'm sure I could adapt, I just don't wish to.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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WeapondigitX V7
The Exemplars RISE of LEGION
263
|
Posted - 2015.03.12 21:40:00 -
[47] - Quote
I would say keep the numbers as they are, it allows players to access objectives in a few different ways. It allows you to access objective A in domination in gallente research facility using a obstructed path. Creating 4 paths to the objective instead of 3. It helps teams with myrofibrils to help the team more by flanking in unexpected ways. It makes teams not only need to take objective A, but need to take the surrounding area in order to have a good chance of preventing hack on the objective.
It also allows players such as heavies and sentinels with only 1 high slot to be able to jump at moderate heights.
You take fall damage if you jump too high, and you can only jump 3 times with scouts and assaults (if you jump again straight away).
Otherwise you need to wait roughly 0.6 seconds for the stamina regen to kick in so that jumping does not cost roughly 2x extra stamina for the second and third jump. With practice you can hit them in mid air like I can.
I killed a MK.O assault with a militia magsec today. |
WeapondigitX V7
The Exemplars RISE of LEGION
263
|
Posted - 2015.03.12 21:45:00 -
[48] - Quote
DozersMouse XIII wrote:Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
it affects splash damage weapons that are easy to aim while mid air
I hope I am not the only one who can shoot players in mid air (I have low sensitivity settings if that helps you guys). Straffing currently makes players direction unpredictable. Jumping makes them very predictable for short periods. I love it when they jump sometimes. It makes it easier to hit them.
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Aeon Amadi
Chimera Core
8978
|
Posted - 2015.03.12 21:47:00 -
[49] - Quote
DozersMouse XIII wrote:Aeon Amadi wrote:Flint Beastgood III wrote:
I understand all arguments 'for', I just don't like the gameplay that ensues. It's that simple. No skin off my nose, just a little less AUR sales for CCP each month.
Why..? Because it's new, refreshing, and outside the norm..? What's wrong with players jumping incredibly heights? And please don't say it's not 'realistic', it's a sci-fi game x3 DozersMouse XIII wrote:it affects splash damage weapons that are easy to aim while mid air You mean splash damage weapons that are already easy to aim with? Use your own myrofibrals and jump onto a high ledge - then suddenly those same weapons are now their weakness. bottom line is the stacking penalties are not being applied refreshing or not it needs to be fixed I shouldn't have to counter fibs with fibs
Just because the stacking penalties aren't applying doesn't mean it's bad for the game. That's a silly reason to nerf anything. If the community likes it the way it is, why change it?
Same thing with the movement speed back in 1.5/1.6 (can't remember which). That was a bug that -WAS UNANIMOUSLY SUPPORTED- by the community. It wasn't meant to be that high by design but it was and everyone loved it. Things change and things that aren't intended sometimes become incredibly favorable by the community.
Having an arbitrary rule that if it didn't turn out by design in the first go it should be fixed, regardless of player opinion, is just dumb.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8978
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Posted - 2015.03.12 21:48:00 -
[50] - Quote
WeapondigitX V7 wrote:DozersMouse XIII wrote:Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
it affects splash damage weapons that are easy to aim while mid air I hope I am not the only one who can shoot players in mid air (I have low sensitivity settings if that helps you guys). Straffing currently makes players direction unpredictable. Jumping makes them very predictable for short periods. I love it when they jump sometimes. It makes it easier to hit them.
Agree'd. Killed a Min Assault who had like four of the things and he shot straight off to the side, killed him in mid-air, and laughed as his body cartwheeled into the wall. I could almost hear the 'plop' of his body smacking into it.
Was glorious
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Buwaro Draemon
WarRavens
1188
|
Posted - 2015.03.12 21:49:00 -
[51] - Quote
I don't have any problems if the leaper is using a rifle or shotgun. But I draw the line at splash weapons. Either make it so you can't shoot while you are jumping or fix the numbers so people won't launch 40m into the air.
The Forums are a special place.
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microwave UDIE
Incorruptibles
86
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Posted - 2015.03.12 21:52:00 -
[52] - Quote
MINA Longstrike wrote:So I've been running some math.... and myofibrals are not working as INTENDED. As described by rattati they should have been allowing a scout to jump up to the top of one of the small shipping crates, not 4x the height of one. Also as evidenced by the spreadsheet in the simple changes area these are only meant to be giving 15, 20, 25% bonuses. In short, before patch we were told that these would provide 15, 20 and 25% bonuses to jump height based on their tier. However this does not line up with people doing the crazy moon jumps that they are doing. Myofibrals currently are not listed as having a separate 'jump height' modifier, I think that what actually happened is that Myo's simply had a flag added to them that caused them to also affect jump height. What has lined up with math that I've been running is that four complex myofibrals at level 5 skill provide a 500% bonus to punch damage.... and because no separate number was defined for jump height they are ALSO providing a 500% bonus to jump height, which is cumulative with temporary speed gains from sprinting (speed directly affects jump height, pre-patch there were maps where heavies couldn't jump up onto things like small pipes without a small sprinting start). Four myofribral stimulants at 25% (*1.5 = 37.5%) should only be providing a 145% total bonus to jump height. It is clear that they are not 'roughly doubling' ones jump height, but are instead quadrupling / quintupling it at 3-4 myo's. tl;dr. Myofribrals are actually currently applying a 75% bonus to jump height each, instead of the 37.5% jump height they're meant to. http://wiki.dust514.info/index.php?title=Stacking_Penalties Feel free to plug in numbers yourself and doublecheck. edit: had to reword things for anothers satisfaction.
**** math.
Signature that says stuff.
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Kain Spero
Negative-Feedback.
4703
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Posted - 2015.03.12 21:54:00 -
[53] - Quote
MINA Longstrike wrote:I don't understand why so many of you seem to think facts are up for debate. That myofibs aren't working as intended is a *fact*. You may not like it, but not liking it doesn't change it.
I think the only fact here is you may not like fun.
Sometimes the best improvements to the game happen on accident. The movement in Dust was one of the biggest things holding it back. Now we finally have our time in the light after being in the dark ages of movement and game play for so long.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Buwaro Draemon
WarRavens
1188
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Posted - 2015.03.12 22:21:00 -
[54] - Quote
People here don't seem to understand that there is a fine line between fun and balance.
Are the new Myifibs fun? Hell yeah. Are they unbalanced? Sadly yes.
Just because it is fun, that does not mean thet are balanced. Splash weapons+stacked myofibs WILL become FOTM. A very bad one too. That's what I want to stop.
The Forums are a special place.
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Operative 1174 Uuali
Y.A.M.A.H
481
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Posted - 2015.03.12 22:27:00 -
[55] - Quote
Leovarian L Lavitz wrote:MINA Longstrike wrote:Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended. No numbers ehCheck the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot. Calm down. I hope they keep it like this. It's refreshing on so many levels.
Well, if we're going for keeping DUST refreshing then where's my jumping tank?
Death is a serious business. So is running a shoddy, half-baked game company.
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LUGMOS
Corrosive Synergy RISE of LEGION
2700
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Posted - 2015.03.12 22:33:00 -
[56] - Quote
Buwaro Draemon wrote:People here don't seem to understand that there is a fine line between fun and balance.
Are the new Myifibs fun? Hell yeah. Are they unbalanced? Sadly yes.
Just because it is fun, that does not mean thet are balanced. Splash weapons+stacked myofibs WILL become FOTM. A very bad one too. That's what I want to stop. God damn...
You guys act like you cant shoot a guy with fxing 2-300 less HP...
WTF?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Joel II X
Bacon with a bottle of Quafe
6666
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Posted - 2015.03.12 23:25:00 -
[57] - Quote
LUGMOS wrote:Buwaro Draemon wrote:People here don't seem to understand that there is a fine line between fun and balance.
Are the new Myifibs fun? Hell yeah. Are they unbalanced? Sadly yes.
Just because it is fun, that does not mean thet are balanced. Splash weapons+stacked myofibs WILL become FOTM. A very bad one too. That's what I want to stop. God damn... You guys act like you cant shoot a guy with fxing 2-300 less HP... WTF? This.
The way I see it, they want their targets to be still and not shooting back to make it easier for them. Shooting people in mid-air isn't that hard. |
m621 zma
324
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Posted - 2015.03.12 23:50:00 -
[58] - Quote
Aeon Amadi wrote:You can't do it more than a few times in rapid succession
My 1048 stamina assault says otherwise...
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LUGMOS
Corrosive Synergy RISE of LEGION
2707
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Posted - 2015.03.12 23:58:00 -
[59] - Quote
m621 zma wrote:Aeon Amadi wrote:You can't do it more than a few times in rapid succession
My 1048 stamina assault says otherwise... Yes, BUT you sacrificed even more HP to do that.
So balanced.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2652
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Posted - 2015.03.13 00:00:00 -
[60] - Quote
LUGMOS wrote:m621 zma wrote:Aeon Amadi wrote:You can't do it more than a few times in rapid succession
My 1048 stamina assault says otherwise... Yes, BUT you sacrificed even more HP to do that. So balanced.
You keep just saying that just because they sacrificed HP they must be balanced. So if Damage mods gave +20% damage they would be balanced because they sacrifice HP. That's a real flimsy argument.
Home at Last <3
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