Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MINA Longstrike
Kirjuun Heiian
2318
|
Posted - 2015.03.12 17:55:00 -
[1] - Quote
So I've been running some math.... and I do not actually think these are working as INTENDED.
In short, I believe that before patch we were told that these would provide 15, 20 and 25% bonuses to jump height based on their tier. However this does not line up with people doing the crazy moon jumps that they *are* doing. Myofibrals currently are not listed as having a separate 'jump height' modifier, I think that what actually happened is that Myo's simply had a flag added to them that caused them to also affect jump height.
What has lined up with math that I've been running is that four complex myofibrals at level 5 skill provide a 500% bonus to punch damage.... and because no separate number was defined for jump height they are ALSO providing a 500% bonus to jump height, which is cumulative with temporary speed gains from sprinting (speed directly affects jump height, pre-patch there were maps where heavies couldn't jump up onto things like small pipes without a small sprinting start).
Four myofribral stimulants at 25% (*1.5 = 37.5%) should only be providing a 145% total bonus to jump height. It is clear that they are not 'roughly doubling' ones jump height, but are instead quadrupling / quintupling it at 3-4 myo's.
tl;dr. Myofribrals are actually currently applying a 75% bonus to jump height each, instead of the 37.5% jump height they're meant to.
http://wiki.dust514.info/index.php?title=Stacking_Penalties Feel free to plug in numbers yourself and doublecheck.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Leovarian L Lavitz
We Forgotten Few
1428
|
Posted - 2015.03.12 18:18:00 -
[2] - Quote
I see, that 's why they are so awesome, such a fresh and needed change for dust! I love it! No wonder the number wasn't listed.
Youtube: Dust 514 - You should Have Worn Proto
Dueling is my specialty
|
Joel II X
Bacon with a bottle of Quafe
6654
|
Posted - 2015.03.12 18:25:00 -
[3] - Quote
You know what that means...
ABUSE IT UNTIL IT IS FIXED! |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2131
|
Posted - 2015.03.12 18:28:00 -
[4] - Quote
There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended.
My Plasma Cannon says "Hello" to your face~
|
MINA Longstrike
Kirjuun Heiian
2320
|
Posted - 2015.03.12 18:31:00 -
[5] - Quote
Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended.
No numbers eh
Check the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Leovarian L Lavitz
We Forgotten Few
1428
|
Posted - 2015.03.12 18:33:00 -
[6] - Quote
MINA Longstrike wrote:Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended. No numbers ehCheck the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot. Calm down. I hope they keep it like this. It's refreshing on so many levels.
Youtube: Dust 514 - You should Have Worn Proto
Dueling is my specialty
|
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2135
|
Posted - 2015.03.12 18:34:00 -
[7] - Quote
MINA Longstrike wrote:Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended. No numbers ehCheck the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot.
I said within the dev blog or patch notes. Quick to jump to tossing insults though. Did Mario land on your head recently?
Edit: I digress though, they are certainly there, but those documents have been subject to change before.
My Plasma Cannon says "Hello" to your face~
|
MINA Longstrike
Kirjuun Heiian
2320
|
Posted - 2015.03.12 18:36:00 -
[8] - Quote
Crimson ShieId wrote:MINA Longstrike wrote:Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended. No numbers ehCheck the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot. I said within the dev blog or patch notes. Quick to jump to tossing insults though. Did Mario land on your head recently?
That's called moving goalposts and it's a wonderfully pathetic way to try and cover up the fact that you're ****ing wrong.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Flint Beastgood III
Dead Man's Game RUST415
1485
|
Posted - 2015.03.12 18:41:00 -
[9] - Quote
Not sure I even wanna play until this is fixed. Sounds stupid IMO. I kneeeeeewwww there would be bugs with the hotfix!
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
|
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2139
|
Posted - 2015.03.12 18:43:00 -
[10] - Quote
Dude, chill~ Grab some steroids, a little weed... and get high. It'll be fun~
My Plasma Cannon says "Hello" to your face~
|
|
Leovarian L Lavitz
We Forgotten Few
1429
|
Posted - 2015.03.12 18:45:00 -
[11] - Quote
Flint Beastgood III wrote:Not sure I even wanna play until this is fixed. Sounds stupid IMO. I kneeeeeewwww there would be bugs with the hotfix! It's fun, give it a try :D
Youtube: Dust 514 - You should Have Worn Proto
Dueling is my specialty
|
Tebu Gan
Capital Acquisitions LLC Bad Intention
1306
|
Posted - 2015.03.12 18:53:00 -
[12] - Quote
Joel II X wrote:You know what that means...
ABUSE IT UNTIL IT IS FIXED!
Please don't fix it, it adds SOO much to this game.
Adapt or die fools!
Tanks - Balancing Turrets
|
Buwaro Draemon
WarRavens
1184
|
Posted - 2015.03.12 18:57:00 -
[13] - Quote
Tebu Gan wrote:Joel II X wrote:You know what that means...
ABUSE IT UNTIL IT IS FIXED! Please don't fix it, it adds SOO much to this game. Adapt or die fools! No. They NEED fixing. I am getting tired of seeing people leap 40 feet into the air with splash damage weapons.
The Forums are a special place.
|
LOOKMOM NOHANDS
Warpoint Sharx
196
|
Posted - 2015.03.12 19:04:00 -
[14] - Quote
And this is why I played like 3 matches and logged off for the day.
We all know that there is almost always at least one set of numbers that are broken on deployment day. In the little bit I saw in game and the videos that I have seen on the forums I think I can agree that they are broken.
Maybe they should leave it until after the weekend tho. Letting everyone get a good laugh at it would boost morale. |
Kain Spero
Negative-Feedback.
4699
|
Posted - 2015.03.12 19:05:00 -
[15] - Quote
Leovarian L Lavitz wrote:I see, that 's why they are so awesome, such a fresh and needed change for dust! I love it! No wonder the number wasn't listed.
Couldn't agree more.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
3130
|
Posted - 2015.03.12 19:08:00 -
[16] - Quote
I personally hope they keep the current numbers. They're only good in bulk as is. I wasn't very impressed using only one on my Cal scout.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1710
|
Posted - 2015.03.12 19:12:00 -
[17] - Quote
DUST uses the Unreal engine.
Unreal Tournement was a ducking mid air jet pack combat game.
I think its awesome we finally get a shout out to it.
Brb, minja-bombing all the things.
Recently re-discovered the Assault Mass Driver, LOL@your 'cover'
|
MINA Longstrike
Kirjuun Heiian
2325
|
Posted - 2015.03.12 19:16:00 -
[18] - Quote
I don't understand why so many of you seem to think facts are up for debate. That myofibs aren't working as intended is a *fact*. You may not like it, but not liking it doesn't change it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Timtron Victory
Horizons' Edge
424
|
Posted - 2015.03.12 19:18:00 -
[19] - Quote
Hahaha, the way you guys insult each other is so funny haha. I am looking forward to the data but expert shotgun users would be loving this. Jump outside the range of a heavy machine gun and land and *BLAAP*.
Anyone thinks Heavy machine needs a higher heat penalty or rather was it increased? I have been seeing heavies seizing more often recently or maybe I just got better at avoiding them haha
RATATATAGäó
CCP WhoeverGäó
Proud Christian
Jesus Loves You
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9379
|
Posted - 2015.03.12 19:20:00 -
[20] - Quote
Our still appears that HP is king when you have to defend the objective.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
|
LUGMOS
Corrosive Synergy RISE of LEGION
2693
|
Posted - 2015.03.12 19:21:00 -
[21] - Quote
MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
MINA Longstrike
Kirjuun Heiian
2327
|
Posted - 2015.03.12 19:23:00 -
[22] - Quote
LUGMOS wrote:MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed
No, it is your opinion that these should remain this way, the fact is that these numbers are way higher than intended.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1711
|
Posted - 2015.03.12 19:43:00 -
[23] - Quote
MINA Longstrike wrote:LUGMOS wrote:MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed No, it is your opinion that these should remain this way, the fact is that these numbers are way higher than intended. Considering your OP says "think" and "opinion" a large amount of times, and lack of dev confirm/deny of your OP, your use of the word fact is akin to Fox News' use of it.
Recently re-discovered the Assault Mass Driver, LOL@your 'cover'
|
MINA Longstrike
Kirjuun Heiian
2329
|
Posted - 2015.03.12 19:45:00 -
[24] - Quote
Soldner VonKuechle wrote:MINA Longstrike wrote:LUGMOS wrote:MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed No, it is your opinion that these should remain this way, the fact is that these numbers are way higher than intended. Considering your OP says "think" and "opinion" a large amount of times, and lack of dev confirm/deny of your OP, your use of the word fact is akin to Fox News' use of it.
Should I go back and edit it for your satisfaction? or does the link to the spreadsheet not suffice?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1711
|
Posted - 2015.03.12 19:53:00 -
[25] - Quote
MINA Longstrike wrote:Soldner VonKuechle wrote:MINA Longstrike wrote:LUGMOS wrote:MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed No, it is your opinion that these should remain this way, the fact is that these numbers are way higher than intended. Considering your OP says "think" and "opinion" a large amount of times, and lack of dev confirm/deny of your OP, your use of the word fact is akin to Fox News' use of it. Should I go back and edit it for your satisfaction? or does the link to the spreadsheet not suffice?
Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics.
Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backseat game designing. deal?
Recently re-discovered the Assault Mass Driver, LOL@your 'cover'
|
Forced Death
Corrosive Synergy RISE of LEGION
123
|
Posted - 2015.03.12 19:54:00 -
[26] - Quote
Joel II X wrote:You know what that means...
ABUSE IT UNTIL IT IS FIXED! MASS DRIVERS AND PLC JAHJAJKFHKJSHFD
TritusX
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2644
|
Posted - 2015.03.12 20:01:00 -
[27] - Quote
Soldner VonKuechle wrote: Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics.
Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backseat game designing. deal?
Considering the idea was that Minscouts with 3 Complex Myofibrils would be able to jump onto one of the common shipping crates, and not 3 of them, I'm going to make a safe assumption that something is wrong...
Home at Last <3
|
MINA Longstrike
Kirjuun Heiian
2331
|
Posted - 2015.03.12 20:25:00 -
[28] - Quote
Soldner VonKuechle wrote:Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics.
Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backseat game designing. deal?
There is no assumption being made, look at the ****ing math and compare it with what we know. There is a reason I like to use math, it can't lie. We know that myos were changed to affect jump height, we also have a stated design intent for a minscout to barely be able to het up on a crate.
With 4 complex myos at the intended (via spreadsheet) 25% (*1.5 from skill) you only get about 144% jump height or ~110% jump height with 3 aka double regular height. Now it's pretty easy to see using basic powers of observation that people are jumping far higher than that.
So lets compare our observations with the other relevant piece of data we have - the amount myos increase melee damage by... And with the math I did in my first ****ing post we can see that it's about a 400% increase to melee damage and hey that seems to fit the things were seeing a lot better!
This isn't a huge ****ing leap of logic. It's basic problem solving given information at hand.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Heimdallr69
Negative-Feedback.
4887
|
Posted - 2015.03.12 20:36:00 -
[29] - Quote
Please stop.. This is the most fun I've ever had and you're gonna ruin it.. It's not like it's an insta kill RE
Removed inappropriate content - CCP Logibro
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1712
|
Posted - 2015.03.12 20:38:00 -
[30] - Quote
MINA Longstrike wrote:Soldner VonKuechle wrote:Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics.
Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backseat game designing. deal? There is no assumption being made, look at the ****ing math and compare it with what we know. There is a reason I like to use math, it can't lie. We know that myos were changed to affect jump height, we also have a stated design intent for a minscout to barely be able to het up on a crate. With 4 complex myos at the intended (via spreadsheet) 25% (*1.5 from skill) you only get about 144% jump height or ~110% jump height with 3 aka double regular height. Now it's pretty easy to see using basic powers of observation that people are jumping far higher than that. So lets compare our observations with the other relevant piece of data we have - the amount myos increase melee damage by... And with the math I did in my first ****ing post we can see that it's about a 400% increase to melee damage and hey that seems to fit the things were seeing a lot better! This isn't a huge ****ing leap of logic. It's basic problem solving given information at hand.
I've looked at your math half a dozen times. The math is not wrong.
The parameters are. You're still making the sound-logical call to tie your math to melee damage buffs, and applying it to jump mechanics. It is a wise and logical choice. But in this instance, im going to have to say its incorrect.
The modules themselves say nothing about raw data in terms of jump height modifying, hell, the aurum versions DONT MENTION it affects jumping. At all. There's a hidden command string with an undisclosed raw value attached to it, not translated into readable data for the player to know.
Further credence to why its working as intended. the sheer bulk of forum posts and dev responses since the uodate hit, and none of them are echoing that the jump values are wrong, misbehaving or otherwise. And they commented on krins display errors, equipment number errors, etc. if there was a jump issue it would've been mentikned several times over, yet it has not.
Your math is correct, parameters not.
Find me dev posts to say otherwise.
Cant hear you, carpet-bombing heavies with my minja.
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |