|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2644
|
Posted - 2015.03.12 20:01:00 -
[1] - Quote
Soldner VonKuechle wrote: Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics.
Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backseat game designing. deal?
Considering the idea was that Minscouts with 3 Complex Myofibrils would be able to jump onto one of the common shipping crates, and not 3 of them, I'm going to make a safe assumption that something is wrong...
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2652
|
Posted - 2015.03.13 00:00:00 -
[2] - Quote
LUGMOS wrote:m621 zma wrote:Aeon Amadi wrote:You can't do it more than a few times in rapid succession
My 1048 stamina assault says otherwise... Yes, BUT you sacrificed even more HP to do that. So balanced.
You keep just saying that just because they sacrificed HP they must be balanced. So if Damage mods gave +20% damage they would be balanced because they sacrifice HP. That's a real flimsy argument.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2652
|
Posted - 2015.03.13 00:14:00 -
[3] - Quote
LUGMOS wrote:Fizzer XCIV wrote:You keep just saying that just because they sacrificed HP they must be balanced. So if Damage mods gave +20% damage they would be balanced because they sacrifice HP. That's a real flimsy argument. However, is melee really a good weapon? No. Is jumping OP? If you have bad aim. You used a hyperbolic situation to make something look really OP... It's not necessarily the loss of HP, but the fact that you sacrificed survivability for maneuverability.
So if Kincats made you run 30% faster instead of 15% they would still be balanced?
The fact is that the numbers for these Myofibrils are nearly 2x higher than they were intended to be, and I can't see much use for any other high slots if they stay this way.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2653
|
Posted - 2015.03.13 00:22:00 -
[4] - Quote
LUGMOS wrote:Fizzer XCIV wrote:So if Kincats made you run 30% faster instead of 15% they would still be balanced?
The fact is that the numbers for these Myofibrils are nearly 2x higher than they were intended to be, and I can't see much use for any other high slots if they stay this way. You are making this waaay worse than you think it is. of course kincats would be OP, because they would break hit detection. And, just for clarification, they give a 12% bonus. And you are really over exaggerating on everything... shield modules and damage mods are still very useful... please, stop blowing things out of context and making use of highly hyperbolic comparisons.
I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare 350% jump height to 121% damage or 330 more shields, the jumps will win ever time. They need to be brought down to the intended levels of power. Period.
But you are just going to defend them anyways, aren't you?
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2653
|
Posted - 2015.03.13 00:28:00 -
[5] - Quote
LUGMOS wrote:Fizzer XCIV wrote:I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare 350% jump height to 121% damage or 330 more shields, the jumps will win ever time. They need to be brought down to the intended levels of power. Period.
But you are just going to defend them anyways, aren't you? It's hilarious that you think they are game breaking or even OP, since jumping really high isn't even comparable to a 121% damage boost or a 330 shield increase like you say.
Whatever. They'll get nerfed, that much I know. When 80% of the blayerbase is jumping 30m into the air next week, even Ratatti won't be able to deny that it is a problem.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 00:29:00 -
[6] - Quote
Soldner VonKuechle wrote:Fizzer XCIV wrote:LUGMOS wrote:Fizzer XCIV wrote:So if Kincats made you run 30% faster instead of 15% they would still be balanced?
The fact is that the numbers for these Myofibrils are nearly 2x higher than they were intended to be, and I can't see much use for any other high slots if they stay this way. You are making this waaay worse than you think it is. of course kincats would be OP, because they would break hit detection. And, just for clarification, they give a 12% bonus. And you are really over exaggerating on everything... shield modules and damage mods are still very useful... please, stop blowing things out of context and making use of highly hyperbolic comparisons. I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare 350% jump height to 121% damage or 330 more shields, the jumps will win ever time. They need to be brought down to the intended levels of power. Period. But you are just going to defend them anyways, aren't you? id take 121% damage over jumping ANY DAY of the week. Can we get that next?
Stack 5 Complex Damage mods. There you go.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 00:31:00 -
[7] - Quote
BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all!
Why don't you just bump its damage up to 84 per shot! It still wouldn't be OP because I sacrifice something!
And make damage mods give me 14% per mod with no stacking! They wouldn't be OP because Im sacrificing shield extenders to use them!
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 00:36:00 -
[8] - Quote
Soldner VonKuechle wrote:Fizzer XCIV wrote:Soldner VonKuechle wrote: I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare 350% jump height to 121% damage or 330 more shields, the jumps will win ever time. They need to be brought down to the intended levels of power. Period.
But you are just going to defend them anyways, aren't you?
id take 121% damage over jumping ANY DAY of the week. Can we get that next? Stack 5 Complex Damage mods. There you go.
uhhh....bro....
Dmg-mods do suffer from actual stacking penalties.[/quote]
And Myofibrils don't. 5 Myofibrils will give you 350% jump height. 50% per mod with no penalties. 5 damage mods will give you 121.75% damage. 7% per mod with penalties.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 00:39:00 -
[9] - Quote
LUGMOS wrote:Fizzer XCIV wrote:BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Did you sacrifice 3-5 slots, potentially either ~300 shields, 21% extra damage, or more regen in the process? Please, LogicGäó works better at arguing than ridicule, and unfounded ridicule at that.
Nope. Its not OP. I sacrifices something.
It doesn't matter that what I sacrifices isn't worth what I'm getting. It can't be OP. /sarcasm
Right now. Myofibrils are -the best- high slot modules by a massive amount. They need to be cut down to intended values. Period.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 00:42:00 -
[10] - Quote
Soldner VonKuechle wrote:My bad, i thought you ment ADDITIONAL damage, not TOTAL.
330 additional shields is nothing to sneeze at, unless youre wielding an ascr, then sneeze away, cause buhbye shields.
The point is that 30m jumps that allow you to get pretty much anywhere and evac any unfavorable situation and mach 1 is worth more than 330 Shields or and extra 21% damage.
Home at Last <3
|
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 00:53:00 -
[11] - Quote
LUGMOS wrote:Fizzer XCIV wrote:LUGMOS wrote:Fizzer XCIV wrote:BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Did you sacrifice 3-5 slots, potentially either ~300 shields, 21% extra damage, or more regen in the process? Please, LogicGäó works better at arguing than ridicule, and unfounded ridicule at that. Nope. Its not OP. I sacrifices something. It doesn't matter that what I sacrifices isn't worth what I'm getting. It can't be OP. /sarcasm Right now. Myofibrils are -the best- high slot modules by a massive amount. They need to be cut down to intended values. Period. Jeez man... get to the point. Stop **** posting and actually discuss. I hate arguing with people who a) blow things out of context b) ignore the other sides argument. Come on man, you're better than this.
I'm not blowing it out of context though. I'm simply stating that they are in fact giving 2x the intended effects at the complex level.
And I understand that high jumps aren't as good as strafing at avoiding fire, but they take even less skill than strafing to do. A button press, and you are orbital. That's a hugely broken skill:power ratio.
I also understand that they require you to sacrifice some HP, but the amount you sacrifice for the bonus you get from them modules is disproportionate in favor of Myos.
I just want to see Myofibrils be used as much as the other high slots, not more than them. They way that they are currently, this won't happen.
And if what Ratatti is saying is true, and there isn't a stacking penalty... Which I'm pretty sure is also the case. Well then how can you even begin to claim that these won't be a problem? They are broken all over.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2654
|
Posted - 2015.03.13 01:08:00 -
[12] - Quote
LUGMOS wrote:Fizzer XCIV wrote:And I understand that high jumps aren't as good as strafing at avoiding fire, but they take even less skill than strafing to do. A button press, and you are orbital. That's a hugely broken skill:power ratio.
I also understand that they require you to sacrifice some HP, but the amount you sacrifice for the bonus you get from them modules is disproportionate in favor of Myos.
I just want to see Myofibrils be used as much as the other high slots, not more than them. They way that they are currently, this won't happen.
And if what Ratatti is saying is true, and there isn't a stacking penalty... Which I'm pretty sure is also the case. Well then how can you even begin to claim that these won't be a problem? They are broken all over.
Skill to power... I imagine you think that jumps are OP... Can you not shoot at them? I REALLY don't get this... They are most certainly not OP, you are only against them because they annoy you and because you claim they are the best high slot modules... And I guarantee you, they will be less common in the days to come. Y'all jump to the nerf bat if you see something the first day. Sit back and enjoy for a while, try to have some fun.
I'm one of the guys using these modules too, you know. Every high slot is a Myofibril, and I'm doing better than I ever did last version. Being able to just jump over things is better than some shields or some damage.
I understand that you might not like what I'm about to say, but mobility can be overpowered, just like everything else.
Mobilty isn't exempt from the rules. If it becomes too high, people will abuse it just as much as anything else. Remember Marathon+Lightwieght+Commando on MW2 way back?
Home at Last <3
|
|
|
|