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LUGMOS
Corrosive Synergy RISE of LEGION
2729
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Posted - 2015.03.13 01:19:00 -
[91] - Quote
Soldner VonKuechle wrote:Abridged:mtos may be OP, watching close, will evaluate soon.
Alright mina, fizzer, ill concede for now. Until the final eval comes out.
But i sure as hell enjoy my air raids while i can Same here...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Aeon Amadi
Chimera Core
8986
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Posted - 2015.03.13 01:53:00 -
[92] - Quote
Buwaro Draemon wrote:People here don't seem to understand that there is a fine line between fun and balance.
Are the new Myifibs fun? Hell yeah. Are they unbalanced? Sadly yes.
Just because it is fun, that does not mean thet are balanced. Splash weapons+stacked myofibs WILL become FOTM. A very bad one too. That's what I want to stop.
It's unlikely that those players will be shield tankers, so you already know what to fit against them. Further more, armor weighs you down and reduces the effectiveness of these modules and likely the momentum at which they'll be moving. When they jump, their movement is set and there's nothing they can do to change that - it's not like strafing around where you have to fight against their mobility; it's easier to shoot someone jumping than it is someone who's strafing.
It's also very very unlikely that they will be able to fit precision enhancers and damage modifiers, so they're sacrificing damage output as well as EWAR capability. This provides you several options: Get the jump on them via EWAR, or counter their fit with a Combat Rifle, massacre them whenever they try to jump using damage mods yourself.
The possibilities are endless.
m621 zma wrote:Aeon Amadi wrote:You can't do it more than a few times in rapid succession
My 1048 stamina assault says otherwise...
Sure. I fit Cardiac Regulators to allow for more sprinting/jumping - but considering that the more myrofibrals you fit the longer you're in the air, you're just making it even easier to hit you for the reasons stated above. Further more, the longer you're in the air, the less time you have to jump again and the less stamina you have as a whole because you're not regaining any while in the air.
Fizzer XCIV wrote:
So if Kincats made you run 30% faster instead of 15% they would still be balanced? Or how about if Armor Plates provided 270 HP instead of 135? Or what if SMGs dit 42 damage per shot instead of 21?
The fact is that the numbers for these Myofibrils are nearly exactly 2x higher than they were intended to be, and I can't see much use for any other high slots if they stay this way. They need to be toned down. They provide too much for a single slot.
You're moving the goalpost to make the argument easier to handle up on. Saying that other modules would be broken because stacking penalties didn't apply - assuming that they aren't on the myrofibrals right now, in the first place - doesn't mean that myrofibrals are in any way broken.
Guys, the damn things have been out for a single day. These hackneyed theories don't have enough evidence to support the claims just based on duration alone.
CCP Rattati wrote:We will evaluate these modules like everything else.
Since playing last night, I have a growing doubt that stacing is applied, that is the first thing I will check at work today.
A 4th and 5th module should add almost nothing which is why we playtested with 3 stacked minnie scouts.
That said, the max height we were aiming for was a big crate, or second level of a building. I agree with both the combat effectiveness and fun versus silly arguments as well. They are supposed to be a mobility module, viable against dmg mods and hp, and open up tactical elements such as outflanking and such.
And to the OP's concerns, the 25% isn't an applicable number per se, it is a modification attribute % of another number and ground speed, so is not "25% the normal height". That was not clear enough.
Then it's working as intended. I'm uploading a video to youtube now but with three complex myrofibrals I can just -barely- make it ontop of a big crate or the second level building.
I dunno about 4/5 though but from the sheer amount of utility you lose from doing that... it'd be a bad fit just because you'd be sacrificing so much PG/CPU and utility/shields just to be able to jump -slightly higher-...
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aoena Rays
Bragian Order Amarr Empire
592
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Posted - 2015.03.13 03:23:00 -
[93] - Quote
They work great to me now! :D Heavies able to leap around enough not to get stuck on some rails.
Story of your life
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MINA Longstrike
Kirjuun Heiian
2351
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Posted - 2015.03.13 03:44:00 -
[94] - Quote
Soldner VonKuechle wrote:CCP Rattati wrote:We will evaluate these modules like everything else.
Since playing last night, I have a growing doubt that stacing is applied, that is the first thing I will check at work today.
A 4th and 5th module should add almost nothing which is why we playtested with 3 stacked minnie scouts.
That said, the max height we were aiming for was a big crate, or second level of a building. I agree with both the combat effectiveness and fun versus silly arguments as well. They are supposed to be a mobility module, viable against dmg mods and hp, and open up tactical elements such as outflanking and such.
And to the OP's concerns, the 25% isn't an applicable number per se, it is a modification attribute % of another number and ground speed, so is not "25% the normal height". That was not clear enough. Abridged:mtos may be OP, watching close, will evaluate soon. Alright mina, fizzer, ill concede for now. Until the final eval comes out. But i sure as hell enjoy my air raids while i can
I was never saying it wasn't 'fun' or had no novelty, I was saying that the bonus they were appying was 2x as strong as intended and it wasn't balanced.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5264
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Posted - 2015.03.13 04:09:00 -
[95] - Quote
CCP Rattati wrote:We will evaluate these modules like everything else.
Since playing last night, I have a growing doubt that stacing is applied, that is the first thing I will check at work today.
A 4th and 5th module should add almost nothing which is why we playtested with 3 stacked minnie scouts.
That said, the max height we were aiming for was a big crate, or second level of a building. I agree with both the combat effectiveness and fun versus silly arguments as well. They are supposed to be a mobility module, viable against dmg mods and hp, and open up tactical elements such as outflanking and such.
And to the OP's concerns, the 25% isn't an applicable number per se, it is a modification attribute % of another number and ground speed, so is not "25% the normal height". That was not clear enough.
Just keep it in. For the love of god, keep it in.
Usually banned for being too awesome.
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