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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DozersMouse XIII
Molon Labe. General Tso's Alliance
1001
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Posted - 2015.03.12 20:44:00 -
[1] - Quote
MINA Longstrike wrote:I don't understand why so many of you seem to think facts are up for debate. That myofibs aren't working as intended is a *fact*. You may not like it, but not liking it doesn't change it. its not worth arguing with halo/cod teens
Shotgun me once, shame on me
Shotgun me twice, scans on you
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1001
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Posted - 2015.03.12 20:52:00 -
[2] - Quote
if this doesn't get sorted out i'm sure you're gonna see threads like this popping up
-nerf the plc
-nerf the flaylock
-nerf the mass driver
Shotgun me once, shame on me
Shotgun me twice, scans on you
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1005
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Posted - 2015.03.12 21:17:00 -
[3] - Quote
Aeon Amadi wrote:I really don't see what the problem is.
It's an alternative to Damage Mods - which increases TTK - which is awesome. It's an alternative to Precision Enhancers- which helps Scouts - which is awesome (kinda). It's an alternative to Shield Modules - which reduces brick tanking - which is awesome.
Further more, you can't really aim worth a **** when you're jumping... So it's not like bunny hopping is hurting anyone. You can't do it more than a few times in rapid succession -AND- you can't recover stamina while in the air.
That being said, it's a navigational tool and it's doing so amazingly well. It provides options that weren't there before, prevents from having to use ladders - which is awesome - and because it's not that great for combat it's a very awesome addition to have in a science fiction shooter.
It's not nearly as bad as you're making it out to be.
it affects splash damage weapons that are easy to aim while mid air
Shotgun me once, shame on me
Shotgun me twice, scans on you
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1005
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Posted - 2015.03.12 21:31:00 -
[4] - Quote
Aeon Amadi wrote:Flint Beastgood III wrote:
I understand all arguments 'for', I just don't like the gameplay that ensues. It's that simple. No skin off my nose, just a little less AUR sales for CCP each month.
Why..? Because it's new, refreshing, and outside the norm..? What's wrong with players jumping incredibly heights? And please don't say it's not 'realistic', it's a sci-fi game x3 DozersMouse XIII wrote:it affects splash damage weapons that are easy to aim while mid air You mean splash damage weapons that are already easy to aim with? Use your own myrofibrals and jump onto a high ledge - then suddenly those same weapons are now their weakness. bottom line is the stacking penalties are not being applied refreshing or not it needs to be fixed
I shouldn't have to counter fibs with fibs
Shotgun me once, shame on me
Shotgun me twice, scans on you
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