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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
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Posted - 2015.03.11 15:48:00 -
[1] - Quote
Francois Sanchez wrote:Nocturnal Soul wrote:LUGMOS wrote:Nocturnal Soul wrote:LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here Better than the ScR for sure, which was my intended point. The TAC and Scr have the same RoF Yes, too high for both weapons. It's less a problem on the TAC because the gun has recoil/kick while the scambler has roughly none.
ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though.
So the ScR has more kick.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
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Posted - 2015.03.11 16:08:00 -
[2] - Quote
LUGMOS wrote:Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick. Which do you think is easier to handle and land shots, one where you know where the sight is going, or one where it is random?
Depends. With AR operation to Level 4-5? TacAR, by a little bit. And AR operation 4 is required to use Tacs, so yeah. Slap that ***** on a Galassault? TacAR runs away with the trophy. The kick is practically not even there.
Meanwhile, ScRs ha NO skills or modules or anything of any sort to reduce their kick from what it is.
So TacARs win, practically all the time, with the one exception being a AUR purchased GLU-5 where the user doesn't yet have AR Operation to 4...
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