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Thread Statistics | Show CCP posts - 3 post(s) |
Spkr4theDead
Red Star.
3053
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Posted - 2015.03.10 20:08:00 -
[1] - Quote
Pokey Dravon wrote:LudiKure ninda wrote:A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for Pr oto, the cost will actually go up. I dont mind a slight price increase, but the point im trying to make is that Proto hulls should be of a similar price to existing hulls, since STD and ADV hulls will be more restrictive than existing hulls. Of course you don't mind a price increase, you don't use tanks.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3055
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Posted - 2015.03.11 03:15:00 -
[2] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:LudiKure ninda wrote:A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for Pr oto, the cost will actually go up. I dont mind a slight price increase, but the point im trying to make is that Proto hulls should be of a similar price to existing hulls, since STD and ADV hulls will be more restrictive than existing hulls. Of course you don't mind a price increase, you don't use tanks. Shhhh child, don't hurt yourself trying to speak too much. You already tried to insist I don't play the game and I kindly placed your foot in your mouth for that one, so stop trying so hard to be tough and just give it up. Playing 2 days out of the last 2 months =/= playing 53 days straight.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3055
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Posted - 2015.03.11 18:35:00 -
[3] - Quote
The price is not worth the HP values.
If the eHP of the next iteration of tanks isn't so good, what are the UHAVs going to have? 10k? That's nowhere near worth the SP or ISK investment. You need to consider those hull prices before skyrocketing the price of the regular hulls.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3055
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Posted - 2015.03.11 18:59:00 -
[4] - Quote
Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule.
The Type A, B, I and II suits were fantastic. They went up in slots and HP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3055
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Posted - 2015.03.11 19:03:00 -
[5] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule. The Type A, B, I and II suits were fantastic. They went up in slots and HP. I know, you think anything I say is a bad idea, just read True's signature. Because they are bad ideas. Increase CPU and PG, while keeping the same slots? That is a bad idea. The HP gain would be inconsequential. That would make TTK extremely low. The old suits increased TTK dramatically, and why not? They were quite expensive, and SP intensive to obtain. Vehicles should be no different. Since he's introduce tank destroyers, why should AV still be the best counter?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3056
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Posted - 2015.03.11 19:16:00 -
[6] - Quote
duster 35000 wrote: *sniff* bee-you-tea-full.
Active reps, more mods. I miss those days.
Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fights that are far too fast. Throw in AV, and it's no fun at all, because where there's one there's 3. Why use a vehicle?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3057
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Posted - 2015.03.11 19:21:00 -
[7] - Quote
duster 35000 wrote:Spkr4theDead wrote:duster 35000 wrote: *sniff* bee-you-tea-full.
Active reps, more mods. I miss those days. Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fights that are far too fast. Throw in AV, and it's no fun at all, because where there's one there's 3. Why use a vehicle? Eh, ever since the blaster dispersion nerf, its use was severely reduced. I mean, it needed some dispersion, but ugh, it seems a bit much at times. I remember the active shield reps. could have been slightly better, but it made them good. Slightly better? They needed quite a buff, along with the shield hardeners lasting a lot longer. 10 seconds was nothing; should've at least been 30 seconds, since they were 60% vs the armor hardeners being 40% or 45% at the complex level.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3057
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Posted - 2015.03.11 19:28:00 -
[8] - Quote
Aeon Amadi wrote:
So your argument is that we shouldn't establish a level of fairness through tieracide (something the community has been asking for since closed beta) because of low TTK...? Something that could easily be adjusted through base HP values and weapon damages...? Were you not around when they lowered all the weapon damages by 10% and changed the way proficiency worked to influence bonus toward damage profile instead of just raw damage..?
Give us a real reason why tieracide is a bad idea, because just saying "that is a bad idea" is, ironically, a bad idea.
There is no fairness when people that actually use vehicles don't have a say in them. It's people that don't play the game that have the only say. If they do play, they don't use vehicles.
I had no problem with low TTK. It made for interesting battles, decided by who was better being the victor.
Not around? I've been playing since you needed a code for the closed beta. I was playing since the beginning.
Why is it a bad idea? A miniscule increase in HP for starters. That keeps TTK extremely high, which is boring. What would a Cal assault have, 3 highs and 1 low? Guess what, that's 2/3 extenders and/or a precision enhancer, with either a plate or regulator in the one low slot. That's boring, and allows for next to no variety. Other than that, the only thing you could improve would be the light weapon, maybe bumping up the sidearm from STD to ADV even at the PRO level. Plus, wouldn't there have to be a compromise even with a PRO suit, so that you can't run full PRO everything on it?
Bad ideas are bad and I will always say that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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