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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5286
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Posted - 2015.03.10 07:10:00 -
[1] - Quote
The only difference between STD, ADV, and PRO HAVs in Hotfix Echo is their fitting capacity and what tier of modules they will be able to fit.
Current HAVs can fit almost entirely Proto modules.
It stands to reason that if PRO HAVs will also be able to fit almost entirely Proto modules, then it would cost as much as current HAVs. STD and ADV should be less expensive.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5294
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Posted - 2015.03.10 17:34:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Stop exaggerating , current HAV's can nowhere near fit almost all PRO mods , even if you want to talk about Cal HAV's like most try to bash because their use to roaming around in their Gal HAV's and smashing like pre 1.7 .
#STOPTHECALHAVHATE
I think they should be a hefty price but so should the DS's and LAV's .
What are you even talking about? My Gunnlogi fits are indeed mostly Proto (Madrugar obviously has fittings problems so I'm not using that as a baseline). Stop the Cal HAV hate? I'm using it as a baseline, how does that constitute me hating on them?
My point is that if my general strength between a current HAV and a Proto HAV in Echo is the same, the price should be the same. Do you find this to be problematic or would you prefer to get the same benefit for a higher cost?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
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Posted - 2015.03.10 19:27:00 -
[3] - Quote
LudiKure ninda wrote:A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k.
Bear in mind that more modules will have to be fit, so even if the hulls remain the same for Pr oto, the cost will actually go up. I dont mind a slight price increase, but the point im trying to make is that Proto hulls should be of a similar price to existing hulls, since STD and ADV hulls will be more restrictive than existing hulls.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5300
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Posted - 2015.03.10 20:13:00 -
[4] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:LudiKure ninda wrote:A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for Pr oto, the cost will actually go up. I dont mind a slight price increase, but the point im trying to make is that Proto hulls should be of a similar price to existing hulls, since STD and ADV hulls will be more restrictive than existing hulls. Of course you don't mind a price increase, you don't use tanks.
Shhhh child, don't hurt yourself trying to speak too much. You already tried to insist I don't play the game and I kindly placed your foot in your mouth for that one, so stop trying so hard to be tough and just give it up.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5310
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Posted - 2015.03.11 01:25:00 -
[5] - Quote
Lorhak Gannarsein wrote:Spkr4theDead wrote:Pokey Dravon wrote:LudiKure ninda wrote:A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for Pr oto, the cost will actually go up. I dont mind a slight price increase, but the point im trying to make is that Proto hulls should be of a similar price to existing hulls, since STD and ADV hulls will be more restrictive than existing hulls. Of course you don't mind a price increase, you don't use tanks. wow, did you even read what he said? jesus, and you wonder why tankers have a bad reputation.
To make it worse he is probably the most extreme example of the biased tanker, and insists that basically anyone more moderate than him doesn't pilot tanks. It's pretty much his go to response to anything that he doesn't agree with. Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5313
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Posted - 2015.03.11 03:18:00 -
[6] - Quote
Spkr4theDead wrote: Playing 2 days out of the last 2 months =/= playing 53 days straight.
Come again?
Once again, you have no idea what you're talking about. As usual.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5313
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Posted - 2015.03.11 03:23:00 -
[7] - Quote
CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
That's a rather interesting progression of cost....hmmm well we'll see how it goes I suppose. Thanks for the info.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5315
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Posted - 2015.03.11 07:28:00 -
[8] - Quote
duster 35000 wrote:CCP Rattati wrote:duster 35000 wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Really? 682k for a proto hull? Adv is the best hull, slightly less recources, much less price. That's the point really of the whole DUST 514 philosophy, proto is incrementally better, much more expensive But that's kind of too expensive. IMO, 350k or 400k would have been better. Eh, I'll still use it, but the price feels like 1.6 Uprising.
To be fair in this case, the Proto hull is 350% the price of a an Advanced hull. Incidentally, Proto dropsuits are 400% the price of Advanced dropsuits.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5317
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Posted - 2015.03.11 08:08:00 -
[9] - Quote
duster 35000 wrote: And? 1 mil for a tank...while we still get small payouts.
Im just saying the ratios between each tier is pretty reasonable, regardless of the absolute cost.
Can crunch numbers all day but I think we'll need to really get our hands on them to see how they perform in-battle to see if its worth the cost.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5317
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Posted - 2015.03.11 08:54:00 -
[10] - Quote
Aeon Amadi wrote:duster 35000 wrote: And? 1 mil for a tank...while we still get small payouts.
You're also immune to 75% (give or take) of the weapons in the game...
Let's not turn this thread into a fight over that sort of thing, k?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5324
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Posted - 2015.03.11 18:06:00 -
[11] - Quote
Tesfa Alem wrote:682,500 isk per hull confirmed, then I am saving my SP because i am no longer getting proto tanks. There no change in slots, and i can go for pure damage on an ADV or pure eHP.
There is no 300% difference in the fitting abillities between tanks, so no need for a 300%+ investment to change a single enhanced module to maybe a pro one.
Dropsuit cost progresion isn't quite the same, because people can still do FW and fit all protoype suit for Zero Isk.
Which is why there really needs to be a bonus/level so even if you choose not to use Proto, you still have a reason to max out the skill.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5325
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Posted - 2015.03.11 18:20:00 -
[12] - Quote
Takahiro Kashuken wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Can you stop calling them advanced and prototype hulls? They do not increase in slots as you go up tiers, the slot level is exactly the same as basic They only increase in PG/CPU and ISK Dropsuits increase in Slots, PG/CPU and ISK - Until vehicles follow that method they are not advanced and prototype Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
What would you suggest we call them then? Standard, Standard Plus Good, and Standard Doubleplus Good?
http://i.imgur.com/EFxtWwm.jpg
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5326
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Posted - 2015.03.11 18:56:00 -
[13] - Quote
Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5331
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Posted - 2015.03.11 19:01:00 -
[14] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule. The Type A, B, I and II suits were fantastic. They went up in slots and HP.
I know, you think anything I say is a bad idea, just read True's signature.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5332
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Posted - 2015.03.11 20:06:00 -
[15] - Quote
Spkr4theDead wrote:It's people that don't play the game that have the only say. If they do play, they don't use vehicles.
To be more accurate Rattati doesn't work with people who act like assholes, but does work with people who are trying to be constructive. If you feel you have no say....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5332
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Posted - 2015.03.11 20:08:00 -
[16] - Quote
duster 35000 wrote: Armor hardeners were 25% reduction I believe, I used 2. Shield hards had long cooldown, 10 sec duration, 30% DR, or 40%
Active Armor was 25%, Active Shield was 30% but the duration was so short you were typically better off running passives at 15% each.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5338
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Posted - 2015.03.11 20:42:00 -
[17] - Quote
duster 35000 wrote:So, passive armor hardeners were better than shield ones? Of course.
I think he's using it as an example in comparison to the +60% actives we have now.
I could be wrong but I seem to remember that passive shield hardeners were better than armor back in the day?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5346
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Posted - 2015.03.12 00:03:00 -
[18] - Quote
Godin Thekiller wrote:Pokey Dravon wrote:duster 35000 wrote:So, passive armor hardeners were better than shield ones? Of course. I think he's using it as an example in comparison to the +60% actives we have now. I could be wrong but I seem to remember that passive shield hardeners were better than armor back in the day? They were, which is fine imo. Passives aren't good enough to be used on the speedy but weak Winmatar Hulls, but makes sense for the slower, bombardment type of style Squid HAV's are made for (and why it tickles me that people wish to use them up close and personal).
Yeah I don't have an issue with Shield Hardeners/Resistance Amps being a bigger resist than Armor counterparts.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5346
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Posted - 2015.03.12 00:11:00 -
[19] - Quote
True Adamance wrote:Pokey Dravon wrote:Godin Thekiller wrote:Pokey Dravon wrote:duster 35000 wrote:So, passive armor hardeners were better than shield ones? Of course. I think he's using it as an example in comparison to the +60% actives we have now. I could be wrong but I seem to remember that passive shield hardeners were better than armor back in the day? They were, which is fine imo. Passives aren't good enough to be used on the speedy but weak Winmatar Hulls, but makes sense for the slower, bombardment type of style Squid HAV's are made for (and why it tickles me that people wish to use them up close and personal). Yeah I don't have an issue with Shield Hardeners/Resistance Amps being a bigger resist than Armor counterparts. The only real reason I can justify that paradigm on passives is that shield will tend to have a lower total shield HP value than armour..... but in this climate not by much...as such the passives really can't have significant disparities between values.
Pretty much my reasoning as well.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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