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Heimdallr69
Negative-Feedback. Negative-Feedback
4695
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Posted - 2015.02.23 20:07:00 -
[1] - Quote
I would like there to be suggestions to give CCP an idea of how we want the winning of domination matches to be. For starters I'd say the avg Dom lasts 2-3 times as long as a bush so the payout should start 2-3 times more than spambush. I think the winning side should get x5 payout for the win and an increase in salvage, I personally think that'd be a start for giving players an incentive to win in doms.
I'd like to hear other opinions and no bashing on NF cuz our native tongue isn't English, thank you.
Removed inappropriate content - CCP Logibro
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Leadfoot10
Molon Labe. General Tso's Alliance
3287
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Posted - 2015.02.23 20:49:00 -
[2] - Quote
Two ideas:
1) Winning team splits 66% of ISK winnings, loser gets 33%. 2) Each team's ISK is divided into shares with the 1st place player getting 16 shares and the 16th player getting 1 share.
Implement both these ideas in EVERY game mode, and I suspect people would try harder to win and the battles would be more action packed too. |
Nothing Certain
Bioshock Rejects
1534
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Posted - 2015.02.23 21:52:00 -
[3] - Quote
I think all this would achieve is the stompers would stomp harder and the quitters would quit sooner.
I think we need to quit accomodating stompers and start looking at the reason why people don't try. AFKing was never a problem, the fact that people found it funner and more rewarding to AFK rather than actually play was. People not coming out of the redline is not a problem, the fact that they would rather hide there is. Punishing the actions caused by stomping by rewarding stomping more is ass backwards.
Because, that's why.
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Adipem Nothi
Nos Nothi
6859
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Posted - 2015.02.23 22:05:00 -
[4] - Quote
We don't yet have enough pubstomps. Let's incentivize them!
Shoot scout with yes.
- Ripley Riley
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6104
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Posted - 2015.02.23 22:49:00 -
[5] - Quote
Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them!
This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle.
If minimum pay is the same with or without work, what is the likely action?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4697
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Posted - 2015.02.23 23:22:00 -
[6] - Quote
Nothing Certain wrote:I think all this would achieve is the stompers would stomp harder and the quitters would quit sooner.
I think we need to quit accomodating stompers and start looking at the reason why people don't try. AFKing was never a problem, the fact that people found it funner and more rewarding to AFK rather than actually play was. People not coming out of the redline is not a problem, the fact that they would rather hide there is. Punishing the actions caused by stomping by rewarding stomping more is ass backwards. I have so much ISK it doesn't matter. But the others die once in proto and are now in a hole.. It's not their fault and it's not ours. You can say this only benefits proto stompers but guess what most proto stompers don't have to worry about isk.. I run my Quafe suits 80% of the time.. Let's hear your idea.
Removed inappropriate content - CCP Logibro
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
317
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Posted - 2015.02.23 23:33:00 -
[7] - Quote
Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? It's already been inarguably proven that increased payouts promote rougher matches
There was that time when payouts were bugged and what happened ..The fights got rougher newer players felt comfortable running higher end gear people actually fought back
Satisfying payouts promote better fights
Yet another slave of Mortedeamor
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
317
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Posted - 2015.02.23 23:36:00 -
[8] - Quote
Heimdallr69 wrote:Nothing Certain wrote:I think all this would achieve is the stompers would stomp harder and the quitters would quit sooner.
I think we need to quit accomodating stompers and start looking at the reason why people don't try. AFKing was never a problem, the fact that people found it funner and more rewarding to AFK rather than actually play was. People not coming out of the redline is not a problem, the fact that they would rather hide there is. Punishing the actions caused by stomping by rewarding stomping more is ass backwards. I have so much ISK it doesn't matter. But the others die once in proto and are now in a hole.. It's not their fault and it's not ours. You can say this only benefits proto stompers but guess what most proto stompers don't have to worry about isk.. I run my Quafe suits 80% of the time.. Let's hear your idea. I concur I have 85 mill sp and 3.1bn isk and i run std to adv and mlt in pubs ..increased payouts will bring us better fights
Yet another slave of Mortedeamor
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One Eyed King
Nos Nothi
7997
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Posted - 2015.02.23 23:45:00 -
[9] - Quote
The problem is matches are often decided before anyone spawns in thanks to poor matchmaking.
Why should a team pull out their best gear and try their best when they know they are going to lose?
I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
6876
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Posted - 2015.02.24 04:47:00 -
[10] - Quote
Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? The likely action is to leave lopsided matches until you find one which isn't.
"People like me" see stomps as a problem and would rather play solo or in small squads than redline with the enemy and spend 20 minutes bored.
Shoot scout with yes.
- Ripley Riley
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Kain Spero
Negative-Feedback.
4612
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Posted - 2015.02.24 05:11:00 -
[11] - Quote
I really think this keeps exemplifying why SirManBoy's keep what you kill idea needs to be implemented.
https://forums.dust514.com/default.aspx?g=posts&m=2510630#post2510630
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Archduke Ferd1nand
Nos Nothi
85
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Posted - 2015.02.24 05:16:00 -
[12] - Quote
Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? Sorry Shotty, but Thor's right. We more or less go Isk positive in full proto if were in a squad anyways, may as well cost us isk by having to go against suits with 2x the health.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Vicious Minotaur
2022
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Posted - 2015.02.24 05:28:00 -
[13] - Quote
Incentivizing 'winning' and incentivizing 'not giving up' are two separate entities. (Duh)
I say the latter is essential for creating a fun gaming environment, while the former is not.
I don't feel like explaining my reasoning explicit detail, but the recent ISK payout glitch gave everybody more ISK (from the top to the sucky losers like me at the bottom, from winning side to the losing side that I am always on). If you want better battles, you have to look at the losers (like me) that give up.
If you want to win, somebody has to lose. You want the loser to walk away feeling like their time was not wasted, that they did not throw away ISK. You want the prospective loser to 'not give up.' I fail to see how incentivizing 'winning' will accomplish anything positive. (FW does that, how does it work out?)
Only one side benefits from 'winning' Both sides benefit from 'not giving up'
Then again, that's just me, thinking of fun and crap.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6110
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Posted - 2015.02.24 13:10:00 -
[14] - Quote
Vicious Minotaur wrote:Incentivizing 'winning' and incentivizing 'not giving up' are two separate entities. (Duh)
I say the latter is essential for creating a fun gaming environment, while the former is not.
I don't feel like explaining my reasoning explicit detail, but the recent ISK payout glitch gave everybody more ISK (from the top to the sucky losers like me at the bottom, from winning side to the losing side that I am always on). If you want better battles, you have to look at the losers (like me) that give up.
If you want to win, somebody has to lose. You want the loser to walk away feeling like their time was not wasted, that they did not throw away ISK. You want the prospective loser to 'not give up.' I fail to see how incentivizing 'winning' will accomplish anything positive. (FW does that, how does it work out?)
Only one side benefits from 'winning' Both sides benefit from 'not giving up'
Then again, that's just me, thinking of fun and crap.
There's a lot of truth in there. Incentivizing winning is easy to talk about, developing the game so that people don't give up leading to that potentially expensive loss is another.
They have developed plenty of things to make the wins more attainable though, it's jsut that so many don't like putting in the effort. I'm sure there are a lot of solo pvpers in Eve that would would to show up to some of these huge null sec fights and start tearing people up, but they know that would likely be suicide. Even more problematic is that with only 16 v 16 those wild cards choosing to "sandbox" it up solo are potentially watering down the efforts of their 16 substantially.
I don't want to make solo a thing of the past, but it's time for the solo'ers to take some ownership of the problems in quality of matches.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Adipem Nothi
Nos Nothi
6878
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Posted - 2015.02.24 13:23:00 -
[15] - Quote
Archduke Ferd1nand wrote:Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? Sorry Shotty, but Thor's right. We more or less go Isk positive in full proto if were in a squad anyways, may as well cost us isk by having to go against suits with 2x the health. If there is more ISK incentive, more players will try to push points, matches will be more fun, and redlining will be reduced. I'd like to see incentives to win, but we're putting the cart before the horse here. "More pay" will do nothing to address stomps, and players aren't playing because they're tired of stomps. First, fix the problem; fix the stomps. Once Scotty is serving a higher percentage of fair fights, then incentivize winning. Otherwise, we're only incentivizing stomping.
Shoot scout with yes.
- Ripley Riley
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Nothing Certain
Bioshock Rejects
1543
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Posted - 2015.02.24 21:47:00 -
[16] - Quote
Heimdallr69 wrote:Nothing Certain wrote:I think all this would achieve is the stompers would stomp harder and the quitters would quit sooner.
I think we need to quit accomodating stompers and start looking at the reason why people don't try. AFKing was never a problem, the fact that people found it funner and more rewarding to AFK rather than actually play was. People not coming out of the redline is not a problem, the fact that they would rather hide there is. Punishing the actions caused by stomping by rewarding stomping more is ass backwards. I have so much ISK it doesn't matter. But the others die once in proto and are now in a hole.. It's not their fault and it's not ours. You can say this only benefits proto stompers but guess what most proto stompers don't have to worry about isk.. I run my Quafe suits 80% of the time.. Let's hear your idea.
I think they are working on my idea, separating players so that high SP vets and squads don't play against relatively low SP players. My fear is that many protosquads will just switch to militia gear and continue their stomping ways in these lower metalevels because they like stomping rather than tough fights.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1543
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Posted - 2015.02.24 21:52:00 -
[17] - Quote
Slave of MORTE wrote:Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? It's already been inarguably proven that increased payouts promote rougher matches There was that time when payouts were bugged and what happened ..The fights got rougher newer players felt comfortable running higher end gear people actually fought back Satisfying payouts promote better fights
FW does pretty much what is being suggested, guving high payouts to the winners and low payouts to the losers. Wearing your best suit and squadding up is promoted. How is that working out? In my view, rally bad.
Because, that's why.
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Adipem Nothi
Nos Nothi
6938
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Posted - 2015.02.26 01:03:00 -
[18] - Quote
Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action?
Poke
Shoot scout with yes.
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17288
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Posted - 2015.02.26 01:23:00 -
[19] - Quote
Nothing Certain wrote:Slave of MORTE wrote:Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? It's already been inarguably proven that increased payouts promote rougher matches There was that time when payouts were bugged and what happened ..The fights got rougher newer players felt comfortable running higher end gear people actually fought back Satisfying payouts promote better fights FW does pretty much what is being suggested, guving high payouts to the winners and low payouts to the losers. Wearing your best suit and squadding up is promoted. How is that working out? In my view, rally bad.
FW was significantly more competitive when ISK was a facet.
Since it was removed in favour of LP I've personally seen a huge decrease in competitiveness from both Amarr and Minmatar factions.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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One Eyed King
Nos Nothi
8050
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Posted - 2015.02.26 02:14:00 -
[20] - Quote
True Adamance wrote:Nothing Certain wrote:Slave of MORTE wrote:Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? It's already been inarguably proven that increased payouts promote rougher matches There was that time when payouts were bugged and what happened ..The fights got rougher newer players felt comfortable running higher end gear people actually fought back Satisfying payouts promote better fights FW does pretty much what is being suggested, guving high payouts to the winners and low payouts to the losers. Wearing your best suit and squadding up is promoted. How is that working out? In my view, rally bad. FW was significantly more competitive when ISK was a facet. Since it was removed in favour of LP I've personally seen a huge decrease in competitiveness from both Amarr and Minmatar factions. True that (no pun intended).
Those were my personal Dust golden days. Before LP when I could run FW and have great competitive games.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17292
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Posted - 2015.02.26 02:28:00 -
[21] - Quote
One Eyed King wrote: True that (no pun intended).
Those were my personal Dust golden days. Before LP when I could run FW and have great competitive games.
The pun is always intended.
We built FW the communities up from nothing into mildly capable groups of players. I used to look forwards to FW even though I would lose million of ISK because we'd get damn bitter and competitive fights against some really top groups.
Moreover you made friends and enemies in the process. I mean when PIE started fully supporting a bombing campaign in FW matches day in day our alongside us man we made some Minmatar cry.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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anaboop
NECROM0NGERS
157
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Posted - 2015.02.26 02:30:00 -
[22] - Quote
One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards.
Which could also apply to ambush skirmish Fw.
(Be ready for stompers to start hating)
then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless.
Fully sick Anaboop trading card
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Juno Tristan
Obscure Reference
383
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Posted - 2015.02.26 02:38:00 -
[23] - Quote
It's hard to offer incentives to win (and therefore penalties to losing) when new players are put into the same battles as vets.
But that said, I would go for the winning teams payout is fairly evenly split across the team with maybe the top performer only getting 20% more than the bottom (excluding afk)
The losing team has 80% of the payout in the top 5 places, therefore giving you an incentive to still push if you're losing as you can recoup your losses if you do well
ADS Ramming Revenge!
Plasma Cannon Rampage
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6125
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Posted - 2015.02.26 03:52:00 -
[24] - Quote
anaboop wrote:One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards. Which could also apply to ambush skirmish Fw. (Be ready for stompers to start hating) then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless.
How would that work? If you killed like 5 dudes you'd run to hang out in the redline for a few minutes?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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anaboop
NECROM0NGERS
157
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Posted - 2015.02.26 04:38:00 -
[25] - Quote
Thor Odinson42 wrote:anaboop wrote:One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards. Which could also apply to ambush skirmish Fw. (Be ready for stompers to start hating) then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless. How would that work? If you killed like 5 dudes you'd run to hang out in the redline for a few minutes?
Im talking about blowouts.
Nothing else to add. As your questions seem misplaced.
Fully sick Anaboop trading card
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6129
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Posted - 2015.02.26 04:47:00 -
[26] - Quote
anaboop wrote:Thor Odinson42 wrote:anaboop wrote:One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards. Which could also apply to ambush skirmish Fw. (Be ready for stompers to start hating) then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless. How would that work? If you killed like 5 dudes you'd run to hang out in the redline for a few minutes? Im talking about blowouts. Nothing else to add. As your questions seem misplaced.
That's the point. If winning made you earn less, the good players would have to spread out the playing good to avoid losing out on ISK.
Sometimes people will just leave the city to let people take it back, just to create some content.
I've gone to a different room to smoke out and returned to find my guy still spinning around in the street 5 minutes later unharmed.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Imp Smash
Molon Labe. General Tso's Alliance
692
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Posted - 2015.02.26 06:20:00 -
[27] - Quote
I think lots more salvage would be cool. It would be cool to find something really nifty here and there.
I feel Thor though. If your team is winning too much do we want to encourage people to hang out at the redline, afk, or swap to militia suits to let the other team catch up? Too much CareBear, not enough NewEden. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7367
|
Posted - 2015.02.26 10:57:00 -
[28] - Quote
This is a strong argument for battle academy to be a separate game mode within the pub queue just like how you set it for dom, spambush and skirm.
Lock battle academy to militia gear and remove access at 10m SP.
Allow the option to queue into regular matches so they can actually SEE what the shark tank looks like.
Add a SERIOUS SP multiplier for new players in the shark tank. So they feel like they are being rewarded richly for volunteering to get their sh*t pushed in.
AV
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Takahiro Kashuken
Red Star.
3994
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Posted - 2015.02.26 12:56:00 -
[29] - Quote
Nothing will change in dom if proto stomping isn't fixed.
The fact is we have 80mil SP players going against 10mil SP players and they simply cannot compete, add in a squad and all proto wrecking you from the off and it is game over.
Pubs need to be leveled out by the use of meta levels, i don't care if i have to use basic and only basic because at least its fair, it would be less about SP and gear and more about the skill of a player. |
a brackers
Molon Labe. General Tso's Alliance
92
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Posted - 2015.02.26 15:27:00 -
[30] - Quote
Make payout based on the assets of the enemy team that get destroyed, split between your team according to how much you move, how many wp, how many kills etc. Add in a multiplier to incentivise winning.
this way, proto stompers will get very little pay because all theyll be killing is mlt bpo suits by the end. However the other team will get much more if they each manage to kill 1 or 2 protos.
Proto dropship pilot
The sandbox shooter
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