|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6104
|
Posted - 2015.02.23 22:49:00 -
[1] - Quote
Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them!
This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle.
If minimum pay is the same with or without work, what is the likely action?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6110
|
Posted - 2015.02.24 13:10:00 -
[2] - Quote
Vicious Minotaur wrote:Incentivizing 'winning' and incentivizing 'not giving up' are two separate entities. (Duh)
I say the latter is essential for creating a fun gaming environment, while the former is not.
I don't feel like explaining my reasoning explicit detail, but the recent ISK payout glitch gave everybody more ISK (from the top to the sucky losers like me at the bottom, from winning side to the losing side that I am always on). If you want better battles, you have to look at the losers (like me) that give up.
If you want to win, somebody has to lose. You want the loser to walk away feeling like their time was not wasted, that they did not throw away ISK. You want the prospective loser to 'not give up.' I fail to see how incentivizing 'winning' will accomplish anything positive. (FW does that, how does it work out?)
Only one side benefits from 'winning' Both sides benefit from 'not giving up'
Then again, that's just me, thinking of fun and crap.
There's a lot of truth in there. Incentivizing winning is easy to talk about, developing the game so that people don't give up leading to that potentially expensive loss is another.
They have developed plenty of things to make the wins more attainable though, it's jsut that so many don't like putting in the effort. I'm sure there are a lot of solo pvpers in Eve that would would to show up to some of these huge null sec fights and start tearing people up, but they know that would likely be suicide. Even more problematic is that with only 16 v 16 those wild cards choosing to "sandbox" it up solo are potentially watering down the efforts of their 16 substantially.
I don't want to make solo a thing of the past, but it's time for the solo'ers to take some ownership of the problems in quality of matches.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6125
|
Posted - 2015.02.26 03:52:00 -
[3] - Quote
anaboop wrote:One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards. Which could also apply to ambush skirmish Fw. (Be ready for stompers to start hating) then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless.
How would that work? If you killed like 5 dudes you'd run to hang out in the redline for a few minutes?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6129
|
Posted - 2015.02.26 04:47:00 -
[4] - Quote
anaboop wrote:Thor Odinson42 wrote:anaboop wrote:One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards. Which could also apply to ambush skirmish Fw. (Be ready for stompers to start hating) then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless. How would that work? If you killed like 5 dudes you'd run to hang out in the redline for a few minutes? Im talking about blowouts. Nothing else to add. As your questions seem misplaced.
That's the point. If winning made you earn less, the good players would have to spread out the playing good to avoid losing out on ISK.
Sometimes people will just leave the city to let people take it back, just to create some content.
I've gone to a different room to smoke out and returned to find my guy still spinning around in the street 5 minutes later unharmed.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
|
|
|