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Night 5talker 514
Dead Man's Game RUST415
356
|
Posted - 2015.02.22 00:55:00 -
[1] - Quote
Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle with just unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. It should take a small element of skill and team work, say 3 people for example.
My thoughts are, remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms?
Gaming Freek DUST 514 YouTube Channel
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Darken-Soul
BIG BAD W0LVES
2200
|
Posted - 2015.02.22 01:00:00 -
[2] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms? Nobody really wants swarms to be skilled. New Eden is about easy kills of weaker opponents.
Who wants some?
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Louis Domi
Knights Of Ender RISE of LEGION
867
|
Posted - 2015.02.22 01:06:00 -
[3] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms?
Reduce knockback effect of swarms on DS so i don't get ***** slapped, lower damage, reduce range swarms follow me, or reduce lock on range, or let me out maneuver these ******* no skill *****.(I'm doing mid air back flips and barrel rolls they still gets me) |
JIMvc2
Consolidated Dust
720
|
Posted - 2015.02.22 01:10:00 -
[4] - Quote
I died from the proto rockets and it did 5000 ******* damage = great ccp what a great way to kill my python.
ADS dropships are like paper. Buff there HP
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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7 Djin
The Hundred Acre Hood RISE of LEGION
44
|
Posted - 2015.02.22 01:19:00 -
[5] - Quote
Buff swarm launcher lock on range it's sad. |
Noisywheat
Fuurinkasan
3
|
Posted - 2015.02.22 01:34:00 -
[6] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms? Yes, and then we should tell the General's of the world that using the stinger requires zero skill to use and they should make it require skill. |
One Eyed King
Nos Nothi
7939
|
Posted - 2015.02.22 01:53:00 -
[7] - Quote
When will there be defense provided for non commandos who use swarms given their inherent inability to defend themselves otherwise?
As far as I can see, the problem is a LOT larger than Swarms are OP (in some circumstances they are too effective, on others, not nearly effective enough).
They are already incredibly ineffective against tanks, as tankers have to be pretty awful to die from swarm fire, unless you commit nearly a quarter of your team to using them all at the same time, which is just ridiculous.
AV/Vehicle balance is all over the map and wanting to make one simple change without taking into account the other ramifications really doesn't get us anywhere.
If anything, I would rather see two different types of swarms, one for ground vehicles and one for aerial vehicles so we can balance them separately. Even better, we can wait until the new vehicles in place so we can really balance AV without having to redo everything in a few weeks.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Nocturnal Soul
Primordial Threat
5447
|
Posted - 2015.02.22 02:01:00 -
[8] - Quote
Good idea
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Sequal's Back
Dead Man's Game RUST415
295
|
Posted - 2015.02.22 02:02:00 -
[9] - Quote
I agree that using swarm is pretty easy. It definitely needs a more skilled mechanic. But as you know, against good tankers, it's really rare to kill them with it. They just have to hit and run, and the DPS of a swarm won't be enough to kill them (which is a good thing).
Now you said something that I dont really agree with.. I really don't think that a vehicle player should be killed by more than 1 guy. The price of a good AV suit is equivalent as the one of a decent tank (you'll die many more times with your AV in your hands than inside a tank) so there are no reason why a vehicle player should need 3 others to get killed. It creates a huge imbalance as it'll take 2 more players who SHOULD be AI to be AV, thus letting their team in a bad position. It doesn't follow the reality, but it mustn't do so, or tank would get OP as f*ck!
(I hope I was clear enough, English isn't my native langage and it's very late here so forgive meee :3 )
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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LT SHANKS
You In The Nutz
5228
|
Posted - 2015.02.22 02:08:00 -
[10] - Quote
Give Dropships an equipment slot that allows them to use chaff. Problem solved and everyone is happy. |
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danthrax martin
Bad Blueberries
302
|
Posted - 2015.02.22 02:20:00 -
[11] - Quote
The skill with a/v is surviving.
Suicidal A/V Moron
I Support Raiding from Landless Corps
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Atiim
Heaven's Lost Property Negative-Feedback
15704
|
Posted - 2015.02.22 05:26:00 -
[12] - Quote
Night 5talker 514 wrote:Have you heard of many people IRL managing to solo kill a modern tank??? Anti-Vehicle weapons (like the FGM-148 Javelin) in the real world will destroy a vehicle in one hit (killing the crew) from 2500m away while also having a locking capability.
If we're going for the realistic AV experience, the Swarm Launcher will need quite a few buffs.
The 1st Matari Commando
-HAND
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1260
|
Posted - 2015.02.22 05:30:00 -
[13] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms?
In real life, tanks are not solo vehicles, and yes, one person with an rpg can take it out.
Mark a$$ tricks, and bags of dicks....
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LUGMOS
Corrosive Synergy RISE of LEGION
2271
|
Posted - 2015.02.22 05:33:00 -
[14] - Quote
Idiot...
Why did you feed the trolls with a stupid comment...
Rest is OK but will not be the focus anymore.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Atiim
Heaven's Lost Property Negative-Feedback
15705
|
Posted - 2015.02.22 05:37:00 -
[15] - Quote
LUGMOS wrote:Idiot...
Why did you feed the trolls with a stupid comment...
Rest is OK but will not be the focus anymore. You say that as if it wasn't the intent of this thread.
If the OP truly wished for this thread to be constructive he would've used the appropriate section.
The 1st Matari Commando
-HAND
|
Obodiah Garro
Tech Guard RISE of LEGION
1175
|
Posted - 2015.02.22 05:39:00 -
[16] - Quote
troll thread? Swarms already been nerfed into the ground, cant be used on infantry or neutral struts, makes you easiest target in the game and can only solo tankers who are sleeping.
0/10 sir.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
|
TEBOW BAGGINS
1639
|
Posted - 2015.02.22 05:39:00 -
[17] - Quote
well i dont really play anymore outside of forums but have a like |
LUGMOS
Corrosive Synergy RISE of LEGION
2271
|
Posted - 2015.02.22 05:40:00 -
[18] - Quote
Atiim wrote:LUGMOS wrote:Idiot...
Why did you feed the trolls with a stupid comment...
Rest is OK but will not be the focus anymore. You say that as if it wasn't the intent of this thread. If the OP truly wished for this thread to be constructive he would've used the appropriate section. 'This true, but not everyone knows that section...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
TEBOW BAGGINS
1639
|
Posted - 2015.02.22 05:42:00 -
[19] - Quote
Noisywheat wrote:Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms? Yes, and then we should tell the General's of the world that using the stinger requires zero skill to use and they should make it require skill. lol noob gtfo with real world comparisons in a match shooter |
Atiim
Heaven's Lost Property Negative-Feedback
15706
|
Posted - 2015.02.22 05:43:00 -
[20] - Quote
LUGMOS wrote:Atiim wrote:LUGMOS wrote:Idiot...
Why did you feed the trolls with a stupid comment...
Rest is OK but will not be the focus anymore. You say that as if it wasn't the intent of this thread. If the OP truly wished for this thread to be constructive he would've used the appropriate section. 'This true, but not everyone knows that section... The section is directly below the General Discussions tab, which makes it impossible to know where the GD forum is but not the FID forum.
Even then, the OP has made several posts in FID so he's well aware of where it's located.
TEBOW BAGGINS wrote: lol noob gtfo with real world comparisons in a match shooter
Says the person who claimed to completely agree with someone's idea despite the fact that said person used real-world comparisons to a lobby shooter to justify said idea no less than 5 minutes ago.
The 1st Matari Commando
-HAND
|
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LUGMOS
Corrosive Synergy RISE of LEGION
2271
|
Posted - 2015.02.22 05:48:00 -
[21] - Quote
Atiim wrote:LUGMOS wrote:Atiim wrote:LUGMOS wrote:Idiot...
Why did you feed the trolls with a stupid comment...
Rest is OK but will not be the focus anymore. You say that as if it wasn't the intent of this thread. If the OP truly wished for this thread to be constructive he would've used the appropriate section. 'This true, but not everyone knows that section... The section is directly below the General Discussions tab, which makes it impossible to know where the GD forum is but not the FID forum. Even then, the OP has made several posts in FID so he's well aware of where it's located. TEBOW BAGGINS wrote: lol noob gtfo with real world comparisons in a match shooter
Says the person who claimed to completely agree with someone's idea despite the fact that said person used real-world comparisons to a lobby shooter to justify said idea no less than 5 minutes ago. Interesting...
Silly him then.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
670
|
Posted - 2015.02.22 06:18:00 -
[22] - Quote
If tanks didn't drive like rabid space tractors, then maybe they could escape once in a while.
Seriously though, the tank controlling sucks, although it may keep the balance for all we know.
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castba
Rogue Instincts
774
|
Posted - 2015.02.22 06:24:00 -
[23] - Quote
There is no "unbalance" OP.
Something can be "unbalanced" or have an "imbalance". You are welcome.
As an Englishman, I would have thought you would have been across this.
"When everything is OP, nothing is" - CCP Ratatti
|
hold that
Capital Acquisitions LLC Bad Intention
655
|
Posted - 2015.02.22 06:24:00 -
[24] - Quote
a single swarmer can't kill a vehicle, just annoy them. a single forger can kill a vehicle, nerf forge guns |
Night 5talker 514
Dead Man's Game RUST415
358
|
Posted - 2015.02.22 09:28:00 -
[25] - Quote
Atiim wrote:LUGMOS wrote:Idiot...
Why did you feed the trolls with a stupid comment...
Rest is OK but will not be the focus anymore. You say that as if it wasn't the intent of this thread. If the OP truly wished for this thread to be constructive he would've used the appropriate section.
hehe shhhhhhhhh ;)
Gaming Freek DUST 514 YouTube Channel
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1304
|
Posted - 2015.02.22 09:33:00 -
[26] - Quote
Dear op, can u change "swarms" in topic subj to "forums"? Thank you.
Please support fair play!
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Louis Domi
Knights Of Ender RISE of LEGION
872
|
Posted - 2015.02.22 11:02:00 -
[27] - Quote
hold that wrote:a single swarmer can't kill a vehicle, just annoy them. a single forger can kill a vehicle, nerf forge guns
Forges take aim to kill and vehicles can out maneuver forges just do an unexpected turn with a tank, or do a barrel roll with a DS, if i get killed by a FG I atleast know I was killed with a person who can aim for themselves. Can't do that stuff with Swarms, also yes a single swarmer can kill a vehicle... Maybe not a double hardened gunlogi, but most things cant kill that anyway. |
Derpty Derp
Dead Man's Game
821
|
Posted - 2015.02.22 11:22:00 -
[28] - Quote
Night 5talker 514 wrote:Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example I agree with making swarms require at least as much skill as everything else, even if it means increasing their damage output... But you just used 'in real life' as an argument, which is meaningless in the context of a very unrealistic game.
1 person with skill should have an even chance against 1 person with skill. I disagree on 3 people to down a vehicle, but most people want to just down a vehicle with ease, without getting into grenade range. I'm sorry but most suits have got grenades, you should have to use at least 1 to down a tank without reloading your swarm/forge. Commando gets 2 slots, you want easy vehicle kill, sacrifice that light weapon slot for another round... Hell, plasma cannon + swarm, down that shield then pummel the armour.
Night 5talker 514 wrote:I think we need to add more skills to the use of AV, specifically swarms. Only to swarms, it's the only av that is a problem.
- AV and Flux grenades require you to be close-ish and so the easy to land high damage requires good positioning and movement to get there without dieing.
- Forge gun requires timing and aiming as well as position, can only be used on a slow suit.
- Plasma cannon requires you be suicidal... Needs a buff not a nerf.
One Eyed King wrote:When will there be defense provided for non commandos who use swarms given their inherent inability to defend themselves otherwise? Why should there be? You chose to have mobility to chase the vehicle, you sacrifice a light weapon. Does a Forge gunner get movespeed and a light side-arm?
There is an answer for both of us here... No a regular suit has to chose fast with a side arm, or slow with a light weapon. However if you want an officer suit, everyone can have a bonus light weapon, heck you can swarm and forge at the same time, or just be an ass with a swarm/light combo... Basically screwing over the commando role in general.
One Eyed King wrote:They are already incredibly ineffective against tanks, as tankers have to be pretty awful to die from swarm fire, unless you commit nearly a quarter of your team to using them all at the same time, which is just ridiculous. You could be right here, but I have to ask, when you say 'against tanks' do you mean against a Maddi or a Gunni? Because it's not meant to be good vs shields and there are very few Maddi's driving about. Any that have a crap-ton of reps may be near immune to a single swarmer, but they are screwed vs anything that last in a lot of damage in a short period of time. Sacrificing one thing for another. |
Sequal's Back
Dead Man's Game RUST415
295
|
Posted - 2015.02.22 11:28:00 -
[29] - Quote
Louis Domi wrote:Maybe not a double hardened gunlogi, but most things cant kill that anyway. Exactly! Hahaha! Even with a proto swarm prof 4 and proto minmando, gunlogis (STD tanks btw) aren't possible to kill unless they don't know how to ride.
Derpships otherwise... well Swarms need to get a bit more skilled on these ones as they can go down pretty fast. But again, these are proto AV vs STD vehicle, let's wait for the new vehicle release before changing anything.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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anaboop
NECROM0NGERS
157
|
Posted - 2015.02.22 11:34:00 -
[30] - Quote
Add a dumby proof sequence of buttons needed to be pressed to launch swarms.
Fully sick Anaboop trading card
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Stefan Stahl
Seituoda Taskforce Command
996
|
Posted - 2015.02.22 12:14:00 -
[31] - Quote
Earlier I posted an alternative method of adding some player skill requirements to the use of Swarm Launchers by having the missiles launch in the direction where you pointed the SL when you released the missiles. This will require the SL user to angle the missiles properly to get the kill.
More information is available here. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
732
|
Posted - 2015.02.22 12:57:00 -
[32] - Quote
I could swear half of you guys calling for nefs have never used swarms. They can't insta-pop vehicles, they don't have some incredibly dumb lock range and the user cannot harm another infantryman with their main weapon. Yet because it's an autolock weapon it doesn't require skill? I have yet to see anyone explain why it apparently takes no skill. |
JONAHBENHUR
WarRavens
94
|
Posted - 2015.02.22 13:14:00 -
[33] - Quote
firstly there is no soloing vehicles most times it takes 2-3 at least to get a tank before it runs of and recharges and comes back and kills everyone or worse you and your av buddy get attacked by a bunch of militia scrubs and there goes a 200k suit. Second very rarely do even 3 of the 4 missles hit or both av nades or any combination of the 2 scenarios. and finnally dont compare VG to real life as there is and always have been solo people taking out tanks of any generation from anti-tank rifles to the javelin.
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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Louis Domi
Knights Of Ender RISE of LEGION
873
|
Posted - 2015.02.22 14:11:00 -
[34] - Quote
Sequal's Back wrote:Louis Domi wrote:Maybe not a double hardened gunlogi, but most things cant kill that anyway. Exactly! Hahaha! Even with a proto swarm prof 4 and proto minmando, gunlogis (STD tanks btw) aren't possible to kill unless they don't know how to ride. Derpships otherwise... well Swarms need to get a bit more skilled on these ones as they can go down pretty fast. But again, these are proto AV vs STD vehicle, let's wait for the new vehicle release before changing anything.
I want the stats of these new vehicles. Will it only be a different paint job with a bit more pg/cpu? If so, then they better give it one hell of a paint job. Also is ADS considered an ADV DS? |
KEROSIINI-TERO
The Rainbow Effect
1787
|
Posted - 2015.02.22 14:14:00 -
[35] - Quote
Night 5talker 514 wrote: Adding Skill to using swarms I'd like to keep this constructive.
OP, respect for trying to make a constructive thread. Sadly you shot yourself onto leg as you opened the door for the heated topic of 'solo or no soloing vehicles'.
I'm gonna ignore all the other things and focus on "Can we make swarms to require more skill?"
[IDEA 1: DUMBFIRED BUT HOMING IN] * Missile(s) leave dumb fired and fly straight line, maybe slowish. * When targeting box is used to 'paint' target, all missiles in air wake up and home in on target. Maybe getting a big speed buff. * Missile flight times would be adjusted respectively a lot up. * Whether initial lock-on would be required has to be thought over, and the process of box-painting targets * Whether terrain blocks box-painting or not has to be thought over. Probably yes BUT as long as you get to see red vehicle marker, thru scans of squadmate spotting, probabaly that would be enough. "+" for teamwork.
Results: Swarms no longer fire-and-forget. would be possible to fire several rounds up on sky at different angles, and try to make swarms hit the target both from up ignoring cover and maybe, maybe, even get your own swarms to do a volley of near simultaneous hits! A lot of three-dimensional thinking would be required.
[IDEA 2: SIMPLE TARGETING BOX CHANGE] * Make the targeting box smaller Results: The firing process would need steadier hand. Not much would change.
[IDEA 3: ALTERNATIVE AMMO TYPES] * Right click to swap swarm type or setting. * Shield and armor missiles fired, maybe some others such as dumb or all-purpose
Results: would add management to choose the right time to swap ammo, that would mean surveying the target in order for optimal change time.
I'd say the idea 1 would be cool, I imagine myself setting swarm babies up or flanking obstacles and then painting the target for added fun and fireworks!
The answer
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1762
|
Posted - 2015.02.22 14:20:00 -
[36] - Quote
JIMvc2 wrote:I died from the proto rockets and it did 5000 ******* damage = great ccp what a great way to kill my python.
ADS dropships are like paper. Buff there HP
Give them the flipping 6-10% RoF back.. 3% is a useless AF.
Acquire Currency, Disregard Female Canis lupus familiaris
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Jack Galen
Knights Of Ender RISE of LEGION
14
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Posted - 2015.02.22 14:33:00 -
[37] - Quote
Louis Domi wrote:Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms? Reduce knockback effect of swarms on DS so i don't get ***** slapped, lower damage, reduce range swarms follow me, or reduce lock on range, or let me out maneuver these ******* no skill *****.(I'm doing mid air back flips and barrel rolls they still gets me)
Now, now
I get the frustration, but let's not perpetuate the arrogant pilot stereotype :)
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
118
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Posted - 2015.02.22 14:36:00 -
[38] - Quote
The only thing I've seen get 3 shot (one clipped) from the air is any incubus sub 3k ahp (shields full), or incubi sub 4k [around that, not exact]* (no shields)
My only problem with swarms are the ease of use. In the situation where i'll do a simple flyby, the chances of me giving damage points are quite likely (one shot on armor awards the damage points**) and if I do not have AB and make a turn, the possibility of being shot down is high.
The next problem is the homing mechanic of the swarms. They are impossible to dodge on pilot skill alone nuff said. The higher speed + looser turning circle makes swarms fly around obstacles one would use as cover. E.G a hill or a building. Also, swarms are impossible to dodge. One can only out run them or block them with something. No matter how violent you can be with the dropship, the swarms will land.
How to fix that is what we all should work for, don't you guys agree?
Oh, and reduce knock back on the normal dropships... Going nose down in something that stiff is a death sentence if one is sub 150m from the ground.
*that number is an estimation. The data i used is the ability to be two shot at base ahp (shields depleted) and knowing the damage output of the swarms can exceed 1000 aDamage easily.)
**I am awarded damage points at one shot on armor in an air to air situation. I believe the damage points are awarded the same across the board (rail turret on tank: the damage points are awarded close to the same damage as a plasma cannon on tank.)
Entering the void and becoming wind.
Message for 1v1 air to air
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maluble
Art.of.Death VP Gaming Alliance
209
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Posted - 2015.02.22 15:32:00 -
[39] - Quote
JIMvc2 wrote:I died from the proto rockets and it did 5000 ******* damage = great ccp what a great way to kill my python.
ADS dropships are like paper. Buff there HP
Take installations out of the game. |
Meee One
Amakakeru-Ryu-no-Hirameki
1535
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Posted - 2015.02.22 16:18:00 -
[40] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
Previously I have always been infantry only, but I have quietly been maxing out various vehicle skills and have begun to notice an unbalance. As an infantry guy, I love swarms as they are so easy to use and bully vehicles. However, this discourages a number of players from a really fun part of the game. As both an infantry merc and vehicle merc I think we need to add more skills to the use of AV, specifically swarms. My question to you is how do we do this?
No individual should be able to solo a vehicle, unless good skill is involved. I've heard stories of frustrated people because they couldn't solo kill a tank with a plasma cannon for example. Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example.
My thoughts on the swarms are as follows: Remove lock and make them dumbfire (read a bit further before raging). Then make the missile an anti armour war head with next to no splash because "it's some smart tech that reacts on vehicles etc etc etc" make the missile move rapidly with a range of 200m-250m. This adds skill, removes the problem of AI capabilities. Or make it shoulder mounted mini forgegun. This would add more skill to the use of AV where currently as a user of both the AV and vehicles it is clearly broken.
I understand that we don't have proto vehicles yet we have proto AV. However, this is not something I want to discuss here. I simply want to hear your thoughts on how do we add skill to the use of swarms? "And by add skill i mean make them more difficult to use without any new buffs to compensate this new difficulty."
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Joel II X
Bacon with a bottle of Quafe
6650
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Posted - 2015.02.22 16:59:00 -
[41] - Quote
I heard stories of people soloing a tank in real life. An RPG to the tank gun thing or where the operators sit is a pretty damn effective shot. It might not blow up the tank to oblivion, but it will sure as hell kill whoever is inside. |
KEROSIINI-TERO
The Rainbow Effect
1844
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Posted - 2015.03.12 11:04:00 -
[42] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
My hat's off for you, Sir, for trying this. Can of worms indeed. I have some semi-refined ideas originally on a buried thread. Salvaged them to proper Feedback forum, and I present it here as my suggestions.
If you like them or hate them or have ideas for improvement, please post there
Looking at both sides of the coin.
Even Aurum one.
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Jammeh McJam
New Age Empire.
243
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Posted - 2015.03.12 11:14:00 -
[43] - Quote
danthrax martin wrote:The skill with a/v is surviving. Anyone can survive, it's not hard. I don't understand why swarmers complain about not being able to defend themselves against infantry, maybe you should get good with a sidearm.
I honestly don't understand why swarmers say that surviving is a skill. Surviving is just common sense. Besides it seems that most people use swarms because they can't aim with a normal weapon, so maybe the problem is just that some people can't aim and they don't want their lolnoskillswarms to get nerfed
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Tesfa Alem
Death by Disassociation
921
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Posted - 2015.03.12 11:41:00 -
[44] - Quote
Echo 1991 wrote:I could swear half of you guys calling for nefs have never used swarms. They can't insta-pop vehicles, they don't have some incredibly dumb lock range and the user cannot harm another infantryman with their main weapon. Yet because it's an autolock weapon it doesn't require skill? I have yet to see anyone explain why it apparently takes no skill.
All the talk of skill from swarm users boils down to "I have to have skill to survive against other infantry." Never mind the idea that Commandos (which are classed as heavy suits) If you told people heavies are running around with light weapons and an powerful AV sidearms are having a problem vs other infantry most people would not have much sympathy for them.
To answer your point more directly, When it comes to actually operating the weapon its self, there is no input other than keeping a target in your sights within 175 m range of you. the A.I. and the parameters set by the game developers take over from thier in an either or situation.
Either the math is set in the swamers favor and he will always get a hit no matter what the pilot does, or the math is in the pilots favor and the swarmer will never land a hit no matter what the swarmer does.
Niether side is happy, swarmers complain "all that pilot had to do was to hit the afterburner" and pilots complain "all they have to do is look at my general direction to hit me halfway across the map"
I put up a feedback thread here (sorry OP) to talk about ideas where skill can be introduced for both sides, if you are interested.
Redline for Thee, but no Redline for Me.
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xavier zor
0uter.Heaven
811
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Posted - 2015.03.12 12:07:00 -
[45] - Quote
Make them dumb fire...oh wait that is just an armour version plasma cannon
retired
stabbed musturd, duna, radar, tibs
replying -í° -£-û -í°
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