Derpty Derp
Dead Man's Game
821
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Posted - 2015.02.22 11:22:00 -
[1] - Quote
Night 5talker 514 wrote:Have you heard of many people IRL managing to solo kill a modern tank??? It should take a small element of skill and team work, say 3 people for example I agree with making swarms require at least as much skill as everything else, even if it means increasing their damage output... But you just used 'in real life' as an argument, which is meaningless in the context of a very unrealistic game.
1 person with skill should have an even chance against 1 person with skill. I disagree on 3 people to down a vehicle, but most people want to just down a vehicle with ease, without getting into grenade range. I'm sorry but most suits have got grenades, you should have to use at least 1 to down a tank without reloading your swarm/forge. Commando gets 2 slots, you want easy vehicle kill, sacrifice that light weapon slot for another round... Hell, plasma cannon + swarm, down that shield then pummel the armour.
Night 5talker 514 wrote:I think we need to add more skills to the use of AV, specifically swarms. Only to swarms, it's the only av that is a problem.
- AV and Flux grenades require you to be close-ish and so the easy to land high damage requires good positioning and movement to get there without dieing.
- Forge gun requires timing and aiming as well as position, can only be used on a slow suit.
- Plasma cannon requires you be suicidal... Needs a buff not a nerf.
One Eyed King wrote:When will there be defense provided for non commandos who use swarms given their inherent inability to defend themselves otherwise? Why should there be? You chose to have mobility to chase the vehicle, you sacrifice a light weapon. Does a Forge gunner get movespeed and a light side-arm?
There is an answer for both of us here... No a regular suit has to chose fast with a side arm, or slow with a light weapon. However if you want an officer suit, everyone can have a bonus light weapon, heck you can swarm and forge at the same time, or just be an ass with a swarm/light combo... Basically screwing over the commando role in general.
One Eyed King wrote:They are already incredibly ineffective against tanks, as tankers have to be pretty awful to die from swarm fire, unless you commit nearly a quarter of your team to using them all at the same time, which is just ridiculous. You could be right here, but I have to ask, when you say 'against tanks' do you mean against a Maddi or a Gunni? Because it's not meant to be good vs shields and there are very few Maddi's driving about. Any that have a crap-ton of reps may be near immune to a single swarmer, but they are screwed vs anything that last in a lot of damage in a short period of time. Sacrificing one thing for another. |