KEROSIINI-TERO
The Rainbow Effect
1787
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Posted - 2015.02.22 14:14:00 -
[1] - Quote
Night 5talker 514 wrote: Adding Skill to using swarms I'd like to keep this constructive.
OP, respect for trying to make a constructive thread. Sadly you shot yourself onto leg as you opened the door for the heated topic of 'solo or no soloing vehicles'.
I'm gonna ignore all the other things and focus on "Can we make swarms to require more skill?"
[IDEA 1: DUMBFIRED BUT HOMING IN] * Missile(s) leave dumb fired and fly straight line, maybe slowish. * When targeting box is used to 'paint' target, all missiles in air wake up and home in on target. Maybe getting a big speed buff. * Missile flight times would be adjusted respectively a lot up. * Whether initial lock-on would be required has to be thought over, and the process of box-painting targets * Whether terrain blocks box-painting or not has to be thought over. Probably yes BUT as long as you get to see red vehicle marker, thru scans of squadmate spotting, probabaly that would be enough. "+" for teamwork.
Results: Swarms no longer fire-and-forget. would be possible to fire several rounds up on sky at different angles, and try to make swarms hit the target both from up ignoring cover and maybe, maybe, even get your own swarms to do a volley of near simultaneous hits! A lot of three-dimensional thinking would be required.
[IDEA 2: SIMPLE TARGETING BOX CHANGE] * Make the targeting box smaller Results: The firing process would need steadier hand. Not much would change.
[IDEA 3: ALTERNATIVE AMMO TYPES] * Right click to swap swarm type or setting. * Shield and armor missiles fired, maybe some others such as dumb or all-purpose
Results: would add management to choose the right time to swap ammo, that would mean surveying the target in order for optimal change time.
I'd say the idea 1 would be cool, I imagine myself setting swarm babies up or flanking obstacles and then painting the target for added fun and fireworks!
The answer
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KEROSIINI-TERO
The Rainbow Effect
1844
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Posted - 2015.03.12 11:04:00 -
[2] - Quote
Night 5talker 514 wrote:Hey guys,
I'd like to keep this constructive.
My hat's off for you, Sir, for trying this. Can of worms indeed. I have some semi-refined ideas originally on a buried thread. Salvaged them to proper Feedback forum, and I present it here as my suggestions.
If you like them or hate them or have ideas for improvement, please post there
Looking at both sides of the coin.
Even Aurum one.
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