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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 09:50:00 -
[1] - Quote
It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:53:00 -
[2] - Quote
Um....... really?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 10:00:00 -
[3] - Quote
True Adamance wrote:Um....... really?
Um....... yes?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17171
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Posted - 2015.02.17 10:07:00 -
[4] - Quote
Jebus McKing wrote:True Adamance wrote:Um....... really?
Um....... yes?
So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 10:35:00 -
[5] - Quote
True Adamance wrote:So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range.
As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common.
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Tesfa Alem
Death by Disassociation
850
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Posted - 2015.02.17 10:49:00 -
[6] - Quote
I would ask, since the first shot, usually the kiler sniper blow, has zero dispersion how would adding it help infantry dodge rail turrets? the build up charge and zero splash gives infantry plenty of time to move.
It would help against spammin shots at my dropship, for sure. I definitly would love it on large rail installtions which tend to spam alot of shots. But i don't know how balanced/imbalanced that would be for tanks.
Redline for Thee, but no Redline for Me.
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TheEnd762
Sver true blood
720
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Posted - 2015.02.17 11:29:00 -
[7] - Quote
If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die. |
shaman oga
Dead Man's Game
4031
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Posted - 2015.02.17 11:56:00 -
[8] - Quote
Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit.
Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
304
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Posted - 2015.02.17 11:58:00 -
[9] - Quote
Jebus McKing wrote:True Adamance wrote:So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range. As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common. A conventional tank doesnt need a direct hit it has splash I conventional rail gun even less so also conventional rail guns don't have dispersion
Yet another slave of Mortedeamor
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 12:33:00 -
[10] - Quote
Tesfa Alem wrote:I would ask, since the first shot, usually the kiler sniper blow, has zero dispersion how would adding it help infantry dodge rail turrets? Good question. There should be dispersion even with the first shot. There is no need to increase it with each additional shot though.
TheEnd762 wrote:If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die. I'm probably one of the worst tankers in this game but even I can pull this off regularly in those few occasions when I'm using a railgun tank. It is **** easy, so don't give me that "they deserved it" BS.
shaman oga wrote:Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit.
Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC. The dispersion should work in a way that it doesn't make it more difficult to use it against its intended target. Vehicles. While in theory it is true that some Heavies can survive getting hit directly by a large railgun, the reality is that it is VERY rare. You are most likely shooting from a large distance at an unsuspecting target that will die in one shot with little to no risk towards yourself. There is not much skill needed to pull that off.
Slave of MORTE wrote:A conventional tank doesnt need a direct hit it has splash a conventional rail gun even less so also conventional rail guns don't have dispersion Conventional tanks also have bullet drop and more than 300m range and I bet even those will not be able to hit exactly the spot that they are aiming at. And even real life railguns will have issues with gravity, fraction and wind so even those won't be pinpoint accurate at large ranges. Also, this is a game and we have to look at it from a game design standpoint. The whole comparison to real life is completely flawed so I don't see the point into going further down that road.
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TooMany Names AlreadyTaken
Going for the gold
742
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Posted - 2015.02.17 15:25:00 -
[11] - Quote
The one and only reason a "rail" gun was invented is to have laser-like accuracy at extreme ranges...
I do not support OP's idea, even though I hate getting sniped that way.
Found my favorite DJ - ATB
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Harpyja
Legio DXIV
2327
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Posted - 2015.02.17 15:33:00 -
[12] - Quote
Exhibit A: a little infantryman crying that they should be untouchable by the worst turret for AI.
Now, why would such a thing as being sniped by a large railgun happen? One or more of the following reasons: 1) the infantryman was standing still 2) the infantryman was running in a straight and predictable path 3) the HAV pilot had skillful aim.
"By His light, and His will"- The Scriptures, 12:32
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Mobius Wyvern
Sky-FIRE
5801
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Posted - 2015.02.17 18:32:00 -
[13] - Quote
There's almost no splash on those things. Considering how rarely I die to them, I don't really think their accuracy is an issue.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17174
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Posted - 2015.02.17 19:05:00 -
[14] - Quote
I'm simply confused as to why this is needed. Tank Main Cannon are designed to be fired at extreme ranges at targets either to hit them directly with certain kinds of shells (APSFDS) or to clip them with explosive force and shrapnel. However talking real world stuff just pisses of certain posters...... lore wise however I'm kind of shocked there is no explosion given how Caldari Rail Hybrid charges work.
In Dust 514 the only turret close to being called a conventional tank gun is the Rail turret....and even then it fires way to fast for my liking. However of the three things a tank guns has that it needs to do its job correctly the Railgun only has two.... you suggestion would take one of those conventions away.
The issue with adding dispersion to the HAV turrets is that you are slowly relegating the skilful use of said turrets to luck, or specific targets. While I can agree that most Tanks should be trying to fight against larger targets I won't every agree to dispersion alterations for turrets after seeing how the ******* ruined blasters changing them from an "I have good aim and my target was an idiot standing still at 200m" to a "I fire 20 rounds a pray that two even hit".
This is not a necessary alteration, and honestly there's no way I can support it.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Xocoyol Zaraoul
Superior Genetics
3313
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Posted - 2015.02.17 19:09:00 -
[15] - Quote
Jebus McKing wrote:It is far too easy to snipe infantry with large Railgun turrets
Only if the numbskulls run in a perfectly straight line or stay still, which are bad habits everyone should avoid.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7264
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Posted - 2015.02.17 20:15:00 -
[16] - Quote
#it'sunfairthatatankcankillme
now trending
AV
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KA24DERT
TeamPlayers Negative-Feedback
1042
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Posted - 2015.02.17 20:42:00 -
[17] - Quote
+1
The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles.
Another solution would be to just nerf the efficiency of the Railgun and Forge against infantry to like 10% (similar to how anti-infantry weapons have low efficiency against vehicles).
Realism doesn't enter into this conversation, 1-shot kills are simply too easy with Rails and Forges.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7274
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Posted - 2015.02.17 23:22:00 -
[18] - Quote
KA24DERT wrote:+1
The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles.
Another solution would be to just nerf the efficiency of the Railgun and Forge against infantry to like 10% (similar to how anti-infantry weapons have low efficiency against vehicles).
Realism doesn't enter into this conversation, 1-shot kills are simply too easy with Rails and Forges.
You use them and say that.
unless a nerd sits still your statement is laughable
AV
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shaman oga
Dead Man's Game
4034
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Posted - 2015.02.18 08:55:00 -
[19] - Quote
Jebus McKing wrote:shaman oga wrote:Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit. Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC. The dispersion should work in a way that it doesn't make it more difficult to use it against its intended target. Vehicles. While in theory it is true that some Heavies can survive getting hit directly by a large railgun, the reality is that it is VERY rare. You are most likely shooting from a large distance at an unsuspecting target that will die in one shot with little to no risk towards yourself. There is not much skill needed to pull that off. Everything which can be threat is an intended target, not just other vehicles, rails have the same range of FG, i don't uderstand why it should be even more difficult for me (because it's already more difficult than forge a tank) to hit a target at distance.
If a target is not moving than he's dead, but it's dead with rail, with sniper rifle, with RR, with NK, with every other weapon in the game.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Xerth Frejer
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
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Posted - 2015.02.18 11:29:00 -
[20] - Quote
Jebus McKing wrote:I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range.
Conventional Tanks (modernd day MBT's) can choose the appropriate ammunition (AP/APCBC/APCR/APFSDS/HEAT for hardend targets, HE/Canister for soft targets) and have a coaxial heavy machine gun. They are pretty much aimed by Computers and have ranges of several kilometers, rather that 300m (those numbers come from a smoothbore 120mm canon, which has more punch, but is less accurate that a rifled canon). The point is that a Tank has several ways of slaying Infantry and does not rely on a direct hit.
Jebus Mc King wrote:As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common.
The projectile travel time and slow turret travers make it pretty hard to snipe moving infantry. On the other hand you are a very easy target if you just sit in the open. If you are getting shot by a 80GJ Railgun just move unpredictable (Sprint, stop, jump, turn around, walk backwards, crouch) and you will make it into cover. On top of that the Railgun already is slightly missaligned (I had several occasions where my crosshair turned red but I couldn't hit the guy I was aiming at). |
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iKILLu osborne
T.H.I.R.D R.O.C.K RISE of LEGION
703
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Posted - 2015.02.18 13:33:00 -
[21] - Quote
not sure if op is trolling
(n`-´)+Æ;;; shotgun blast yo ASs
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TIGER SHARK1501
Savage Bullet
162
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Posted - 2015.02.18 22:52:00 -
[22] - Quote
Jebus McKing wrote:It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks. Um.....have you tried sniping infantry? I will mention if anyone stops moving they are easier to shoot for anything? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7287
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Posted - 2015.02.18 22:57:00 -
[23] - Quote
iKILLu osborne wrote:not sure if op is trolling
pretty sure he is.
AV
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MRBH1997
Knights Of Ender RISE of LEGION
150
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Posted - 2015.02.19 08:38:00 -
[24] - Quote
Jebus McKing wrote:It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks.
Uhhhh..... Being one who has used railguns since open beta, I know for a fact that it is NOT easy to hit infantry with them. Also dispersion would make no sense since it's a single shot. It's no blaster, and you have to lead shots to hit a moving target. Just a terrible idea in general with nothing to back it.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4991
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Posted - 2015.02.19 08:45:00 -
[25] - Quote
Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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KA24DERT
TeamPlayers Negative-Feedback
1045
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Posted - 2015.02.19 19:32:00 -
[26] - Quote
Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this.
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MRBH1997
Knights Of Ender RISE of LEGION
151
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Posted - 2015.02.19 20:13:00 -
[27] - Quote
KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this.
There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in their redline.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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maluble
Art.of.Death VP Gaming Alliance
205
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Posted - 2015.02.19 20:16:00 -
[28] - Quote
TheEnd762 wrote:If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die.
Hey stupid pay attention he was referring to tank redline campers picking people off. |
maluble
Art.of.Death VP Gaming Alliance
205
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Posted - 2015.02.19 20:21:00 -
[29] - Quote
MRBH1997 wrote:KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in t heir redline.
wow your dumb, "dont stand still like an iidiot" you mean when your hacking an objective? Which is a huge part of the game. Or when lining up a shot at an enemy who is hacking or just lining up a shot in general. "Not bad to deal with n redline"? All a tank has to do is sit on hill top in redline and simply activate hardner then retreat 10 ft and avoid all damage. Seriously dis you even process that before posting? |
KA24DERT
TeamPlayers Negative-Feedback
1045
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Posted - 2015.02.19 21:11:00 -
[30] - Quote
MRBH1997 wrote:KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in their redline. Low TTK is a quality of life issue. Things like Forges, Railguns, and Remotes are a part of the TTK issue, as they are one-shot insta-kills. Getting popped out of nowhere detracts from the overall experience of this game.
It's obvious from the damage output of Forges and Railguns that they are meant to be AV weapons, so let's lower their efficiency against infantry to about 10-20%.
The current situation is about as ridiculous as anti infantry weapons doing 100% against vehicles.
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