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KA24DERT
TeamPlayers Negative-Feedback
1042
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Posted - 2015.02.17 20:42:00 -
[1] - Quote
+1
The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles.
Another solution would be to just nerf the efficiency of the Railgun and Forge against infantry to like 10% (similar to how anti-infantry weapons have low efficiency against vehicles).
Realism doesn't enter into this conversation, 1-shot kills are simply too easy with Rails and Forges.
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KA24DERT
TeamPlayers Negative-Feedback
1045
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Posted - 2015.02.19 19:32:00 -
[2] - Quote
Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this.
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KA24DERT
TeamPlayers Negative-Feedback
1045
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Posted - 2015.02.19 21:11:00 -
[3] - Quote
MRBH1997 wrote:KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in their redline. Low TTK is a quality of life issue. Things like Forges, Railguns, and Remotes are a part of the TTK issue, as they are one-shot insta-kills. Getting popped out of nowhere detracts from the overall experience of this game.
It's obvious from the damage output of Forges and Railguns that they are meant to be AV weapons, so let's lower their efficiency against infantry to about 10-20%.
The current situation is about as ridiculous as anti infantry weapons doing 100% against vehicles.
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