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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 09:50:00 -
[1] - Quote
It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks.
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 10:00:00 -
[2] - Quote
True Adamance wrote:Um....... really?
Um....... yes?
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 10:35:00 -
[3] - Quote
True Adamance wrote:So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range.
As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common.
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 12:33:00 -
[4] - Quote
Tesfa Alem wrote:I would ask, since the first shot, usually the kiler sniper blow, has zero dispersion how would adding it help infantry dodge rail turrets? Good question. There should be dispersion even with the first shot. There is no need to increase it with each additional shot though.
TheEnd762 wrote:If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die. I'm probably one of the worst tankers in this game but even I can pull this off regularly in those few occasions when I'm using a railgun tank. It is **** easy, so don't give me that "they deserved it" BS.
shaman oga wrote:Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit.
Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC. The dispersion should work in a way that it doesn't make it more difficult to use it against its intended target. Vehicles. While in theory it is true that some Heavies can survive getting hit directly by a large railgun, the reality is that it is VERY rare. You are most likely shooting from a large distance at an unsuspecting target that will die in one shot with little to no risk towards yourself. There is not much skill needed to pull that off.
Slave of MORTE wrote:A conventional tank doesnt need a direct hit it has splash a conventional rail gun even less so also conventional rail guns don't have dispersion Conventional tanks also have bullet drop and more than 300m range and I bet even those will not be able to hit exactly the spot that they are aiming at. And even real life railguns will have issues with gravity, fraction and wind so even those won't be pinpoint accurate at large ranges. Also, this is a game and we have to look at it from a game design standpoint. The whole comparison to real life is completely flawed so I don't see the point into going further down that road.
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Jebus McKing
Nos Nothi
1511
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Posted - 2015.02.21 12:50:00 -
[5] - Quote
Pokey Dravon wrote:I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun? I used a Sica with a militia railgun just a couple of days ago. Went 8/0 killing only infantry at ranges of >150m. It's **** easy. (I also have an alt with 26mil SP specced almost exclusively into vehicles.) It's easy to say "oh, well, they should not go there or do that" from the perspective of the tanker. But from the infantry point of view it is really hard to even realize that there is a railtank shooting at you if it is a couple of hundred meters away and you are in the middle of a fight against enemy infantry. And then also there is the factor of risk. Who do you think risks more? The rail tanker who is close to the redline who can try to hit you as many as 9 times with absolutely 0 punishment for failing, or the guy on the ground trying to fight for an objective against the rest of the tanker's team?
Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. As I said, I want a slight dispersion. Not enough to weaken the Railguns against vehicles at max range, but enough to make it considerably harder to snipe infantry at those ranges. I'm kinda hesitant to give a specific number as balancing things like that isn't as easy as just pulling a number out of my ass. Looking at the math I think the dispersion probably should not be more than 0.5-¦. And, as I said before, should not increase with each additional shot.
KA24DERT wrote:Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. But that was not my intention. It should still be possible to hit infantry, especially at closer ranges, and deal enough damage to kill them.
The only thing I want to make harder is hitting infantry at long ranges (150m - 300m), and leave every other aspect of railguns untouched as much as possible.
You want to use a railgun tank to snipe infantry? Ok, fine. But then you have to come closer to the target and increase your risk of losing.
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