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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 09:50:00 -
[1] - Quote
It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17170
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Posted - 2015.02.17 09:53:00 -
[2] - Quote
Um....... really?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 10:00:00 -
[3] - Quote
True Adamance wrote:Um....... really?
Um....... yes?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17171
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Posted - 2015.02.17 10:07:00 -
[4] - Quote
Jebus McKing wrote:True Adamance wrote:Um....... really?
Um....... yes?
So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 10:35:00 -
[5] - Quote
True Adamance wrote:So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range.
As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common.
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Tesfa Alem
Death by Disassociation
850
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Posted - 2015.02.17 10:49:00 -
[6] - Quote
I would ask, since the first shot, usually the kiler sniper blow, has zero dispersion how would adding it help infantry dodge rail turrets? the build up charge and zero splash gives infantry plenty of time to move.
It would help against spammin shots at my dropship, for sure. I definitly would love it on large rail installtions which tend to spam alot of shots. But i don't know how balanced/imbalanced that would be for tanks.
Redline for Thee, but no Redline for Me.
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TheEnd762
Sver true blood
720
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Posted - 2015.02.17 11:29:00 -
[7] - Quote
If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die. |
shaman oga
Dead Man's Game
4031
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Posted - 2015.02.17 11:56:00 -
[8] - Quote
Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit.
Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
304
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Posted - 2015.02.17 11:58:00 -
[9] - Quote
Jebus McKing wrote:True Adamance wrote:So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range. As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common. A conventional tank doesnt need a direct hit it has splash I conventional rail gun even less so also conventional rail guns don't have dispersion
Yet another slave of Mortedeamor
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Jebus McKing
Nos Nothi
1491
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Posted - 2015.02.17 12:33:00 -
[10] - Quote
Tesfa Alem wrote:I would ask, since the first shot, usually the kiler sniper blow, has zero dispersion how would adding it help infantry dodge rail turrets? Good question. There should be dispersion even with the first shot. There is no need to increase it with each additional shot though.
TheEnd762 wrote:If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die. I'm probably one of the worst tankers in this game but even I can pull this off regularly in those few occasions when I'm using a railgun tank. It is **** easy, so don't give me that "they deserved it" BS.
shaman oga wrote:Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit.
Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC. The dispersion should work in a way that it doesn't make it more difficult to use it against its intended target. Vehicles. While in theory it is true that some Heavies can survive getting hit directly by a large railgun, the reality is that it is VERY rare. You are most likely shooting from a large distance at an unsuspecting target that will die in one shot with little to no risk towards yourself. There is not much skill needed to pull that off.
Slave of MORTE wrote:A conventional tank doesnt need a direct hit it has splash a conventional rail gun even less so also conventional rail guns don't have dispersion Conventional tanks also have bullet drop and more than 300m range and I bet even those will not be able to hit exactly the spot that they are aiming at. And even real life railguns will have issues with gravity, fraction and wind so even those won't be pinpoint accurate at large ranges. Also, this is a game and we have to look at it from a game design standpoint. The whole comparison to real life is completely flawed so I don't see the point into going further down that road.
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TooMany Names AlreadyTaken
Going for the gold
742
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Posted - 2015.02.17 15:25:00 -
[11] - Quote
The one and only reason a "rail" gun was invented is to have laser-like accuracy at extreme ranges...
I do not support OP's idea, even though I hate getting sniped that way.
Found my favorite DJ - ATB
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Harpyja
Legio DXIV
2327
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Posted - 2015.02.17 15:33:00 -
[12] - Quote
Exhibit A: a little infantryman crying that they should be untouchable by the worst turret for AI.
Now, why would such a thing as being sniped by a large railgun happen? One or more of the following reasons: 1) the infantryman was standing still 2) the infantryman was running in a straight and predictable path 3) the HAV pilot had skillful aim.
"By His light, and His will"- The Scriptures, 12:32
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Mobius Wyvern
Sky-FIRE
5801
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Posted - 2015.02.17 18:32:00 -
[13] - Quote
There's almost no splash on those things. Considering how rarely I die to them, I don't really think their accuracy is an issue.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17174
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Posted - 2015.02.17 19:05:00 -
[14] - Quote
I'm simply confused as to why this is needed. Tank Main Cannon are designed to be fired at extreme ranges at targets either to hit them directly with certain kinds of shells (APSFDS) or to clip them with explosive force and shrapnel. However talking real world stuff just pisses of certain posters...... lore wise however I'm kind of shocked there is no explosion given how Caldari Rail Hybrid charges work.
In Dust 514 the only turret close to being called a conventional tank gun is the Rail turret....and even then it fires way to fast for my liking. However of the three things a tank guns has that it needs to do its job correctly the Railgun only has two.... you suggestion would take one of those conventions away.
The issue with adding dispersion to the HAV turrets is that you are slowly relegating the skilful use of said turrets to luck, or specific targets. While I can agree that most Tanks should be trying to fight against larger targets I won't every agree to dispersion alterations for turrets after seeing how the ******* ruined blasters changing them from an "I have good aim and my target was an idiot standing still at 200m" to a "I fire 20 rounds a pray that two even hit".
This is not a necessary alteration, and honestly there's no way I can support it.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Xocoyol Zaraoul
Superior Genetics
3313
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Posted - 2015.02.17 19:09:00 -
[15] - Quote
Jebus McKing wrote:It is far too easy to snipe infantry with large Railgun turrets
Only if the numbskulls run in a perfectly straight line or stay still, which are bad habits everyone should avoid.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7264
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Posted - 2015.02.17 20:15:00 -
[16] - Quote
#it'sunfairthatatankcankillme
now trending
AV
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KA24DERT
TeamPlayers Negative-Feedback
1042
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Posted - 2015.02.17 20:42:00 -
[17] - Quote
+1
The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles.
Another solution would be to just nerf the efficiency of the Railgun and Forge against infantry to like 10% (similar to how anti-infantry weapons have low efficiency against vehicles).
Realism doesn't enter into this conversation, 1-shot kills are simply too easy with Rails and Forges.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7274
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Posted - 2015.02.17 23:22:00 -
[18] - Quote
KA24DERT wrote:+1
The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles.
Another solution would be to just nerf the efficiency of the Railgun and Forge against infantry to like 10% (similar to how anti-infantry weapons have low efficiency against vehicles).
Realism doesn't enter into this conversation, 1-shot kills are simply too easy with Rails and Forges.
You use them and say that.
unless a nerd sits still your statement is laughable
AV
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shaman oga
Dead Man's Game
4034
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Posted - 2015.02.18 08:55:00 -
[19] - Quote
Jebus McKing wrote:shaman oga wrote:Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit. Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC. The dispersion should work in a way that it doesn't make it more difficult to use it against its intended target. Vehicles. While in theory it is true that some Heavies can survive getting hit directly by a large railgun, the reality is that it is VERY rare. You are most likely shooting from a large distance at an unsuspecting target that will die in one shot with little to no risk towards yourself. There is not much skill needed to pull that off. Everything which can be threat is an intended target, not just other vehicles, rails have the same range of FG, i don't uderstand why it should be even more difficult for me (because it's already more difficult than forge a tank) to hit a target at distance.
If a target is not moving than he's dead, but it's dead with rail, with sniper rifle, with RR, with NK, with every other weapon in the game.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Xerth Frejer
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
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Posted - 2015.02.18 11:29:00 -
[20] - Quote
Jebus McKing wrote:I'm not a military expert but I'd guess even a conventional tank will have some issues getting a direct hit on one infantry dude at a range that is close to its effective range.
Conventional Tanks (modernd day MBT's) can choose the appropriate ammunition (AP/APCBC/APCR/APFSDS/HEAT for hardend targets, HE/Canister for soft targets) and have a coaxial heavy machine gun. They are pretty much aimed by Computers and have ranges of several kilometers, rather that 300m (those numbers come from a smoothbore 120mm canon, which has more punch, but is less accurate that a rifled canon). The point is that a Tank has several ways of slaying Infantry and does not rely on a direct hit.
Jebus Mc King wrote:As I already said in the OP the dispersion is not meant to limit the railguns ability to snipe vehicles at any range. It is meant to make it harder to snipe infantry at long ranges. As a result of this the dispersion might be so slight that you won't even notice it when targeting vehicles but getting direct hits on infantry at ranges of >150m should be less common.
The projectile travel time and slow turret travers make it pretty hard to snipe moving infantry. On the other hand you are a very easy target if you just sit in the open. If you are getting shot by a 80GJ Railgun just move unpredictable (Sprint, stop, jump, turn around, walk backwards, crouch) and you will make it into cover. On top of that the Railgun already is slightly missaligned (I had several occasions where my crosshair turned red but I couldn't hit the guy I was aiming at). |
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iKILLu osborne
T.H.I.R.D R.O.C.K RISE of LEGION
703
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Posted - 2015.02.18 13:33:00 -
[21] - Quote
not sure if op is trolling
(n`-´)+Æ;;; shotgun blast yo ASs
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TIGER SHARK1501
Savage Bullet
162
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Posted - 2015.02.18 22:52:00 -
[22] - Quote
Jebus McKing wrote:It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks. Um.....have you tried sniping infantry? I will mention if anyone stops moving they are easier to shoot for anything? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7287
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Posted - 2015.02.18 22:57:00 -
[23] - Quote
iKILLu osborne wrote:not sure if op is trolling
pretty sure he is.
AV
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MRBH1997
Knights Of Ender RISE of LEGION
150
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Posted - 2015.02.19 08:38:00 -
[24] - Quote
Jebus McKing wrote:It is far too easy to snipe infantry with large Railgun turrets, so I propose to give them some dispersion.
The dispersion should not limit the ability to snipe vehicles but make it considerably harder to snipe infantry at ranges of 100m to 300m.
Sitting on a hilltop hundreds of meters away from any threats just waiting for the crosshair to turn red and get a guaranteed infantry kill isn't really what large railguns are supposed to do. As shown by removing the splash damage from large railguns, they are not meant to be good at killing infantry but even without the splash damage it is far too easy at the moment.
That's all. Thanks.
Uhhhh..... Being one who has used railguns since open beta, I know for a fact that it is NOT easy to hit infantry with them. Also dispersion would make no sense since it's a single shot. It's no blaster, and you have to lead shots to hit a moving target. Just a terrible idea in general with nothing to back it.
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Corporation Recruitment Channel: Ender's Keep
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4991
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Posted - 2015.02.19 08:45:00 -
[25] - Quote
Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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KA24DERT
TeamPlayers Negative-Feedback
1045
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Posted - 2015.02.19 19:32:00 -
[26] - Quote
Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this.
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MRBH1997
Knights Of Ender RISE of LEGION
151
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Posted - 2015.02.19 20:13:00 -
[27] - Quote
KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this.
There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in their redline.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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maluble
Art.of.Death VP Gaming Alliance
205
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Posted - 2015.02.19 20:16:00 -
[28] - Quote
TheEnd762 wrote:If you're good enough to hit an enemy with the rail gun turret at those distances, you deserve the kill. If they stood still long enough to get hit, they deserved to die.
Hey stupid pay attention he was referring to tank redline campers picking people off. |
maluble
Art.of.Death VP Gaming Alliance
205
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Posted - 2015.02.19 20:21:00 -
[29] - Quote
MRBH1997 wrote:KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in t heir redline.
wow your dumb, "dont stand still like an iidiot" you mean when your hacking an objective? Which is a huge part of the game. Or when lining up a shot at an enemy who is hacking or just lining up a shot in general. "Not bad to deal with n redline"? All a tank has to do is sit on hill top in redline and simply activate hardner then retreat 10 ft and avoid all damage. Seriously dis you even process that before posting? |
KA24DERT
TeamPlayers Negative-Feedback
1045
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Posted - 2015.02.19 21:11:00 -
[30] - Quote
MRBH1997 wrote:KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in their redline. Low TTK is a quality of life issue. Things like Forges, Railguns, and Remotes are a part of the TTK issue, as they are one-shot insta-kills. Getting popped out of nowhere detracts from the overall experience of this game.
It's obvious from the damage output of Forges and Railguns that they are meant to be AV weapons, so let's lower their efficiency against infantry to about 10-20%.
The current situation is about as ridiculous as anti infantry weapons doing 100% against vehicles.
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MRBH1997
Knights Of Ender RISE of LEGION
151
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Posted - 2015.02.20 03:24:00 -
[31] - Quote
maluble wrote:MRBH1997 wrote:KA24DERT wrote:Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. There's no issue at all. As long as the tanker ain't a great shot or you don stand still like an idiot, you won't get shot by him. And since railgun range is definite now they aren't too hard to deal with, especially when in t heir redline. wow your dumb, "dont stand still like an iidiot" you mean when your hacking an objective? Which is a huge part of the game. Or when lining up a shot at an enemy who is hacking or just lining up a shot in general. "Not bad to deal with n redline"? All a tank has to do is sit on hill top in redline and simply activate hardner then retreat 10 ft and avoid all damage. Seriously dis you even process that before posting?
I did cause the OP wanted dispersion, tanks in the redline aren't hard to fight. When I see a redline tanker my tank, heck even a sica will keep him out of the fight. Same with one source of AV. Instead of complaining about how they one shot wih is completely sensible, actually use tactics to fix the situation. What gives redline tankers, who I don't even think 'deserve' to be called tankers, the ability to be such a thing, is the fact that too many maps make it easy. Domination maps make it too easy for them to exist.
So the issue is not the railgun but the redline.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17184
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Posted - 2015.02.20 05:28:00 -
[32] - Quote
I've seen some pretty unintelligent comments in the past few days of keeping a lower profile but I have to say that two specific posters in this thread really take the cake.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4994
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Posted - 2015.02.20 05:31:00 -
[33] - Quote
I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1272
|
Posted - 2015.02.20 17:42:00 -
[34] - Quote
Pokey Dravon wrote:I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun?
Yeah, it seriously isn't as easy as point and click. On a moving target it's more like fire an entire clip and maybe get the guy. Usually you don't.
If you are standing still, then yeah no problem. Just give me a few seconds to line up and boom you are dead. Unless of course you move ever so slightly one way and it's a miss.
It's really not easy at all to hit a guy with a railgun. It's not like we are going around demolishing infantry with a railgun. You are more likely to get hit with sniper fire or some other infantry weapon. Direct shots are not as easy as "oh the dot turns red so shoot". Jump in one and give it a shot then come back and tell me it needs dispersion.
I'm betting you won't get nearly as many kills as you think they get.
Tanks - Balancing Turrets
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Spkr4theDead
Red Star.
2960
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Posted - 2015.02.20 17:49:00 -
[35] - Quote
Pokey Dravon wrote:I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun? How much experience do you have sniping infantry with a railgun?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5001
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Posted - 2015.02.20 17:51:00 -
[36] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun? How much experience do you have sniping infantry with a railgun? Did it all the time in PC, though typically in defense of an objective and not prowling around looking for kills.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1276
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Posted - 2015.02.20 18:29:00 -
[37] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun? How much experience do you have sniping infantry with a railgun?
Ugh, go away already. Your stinkin up a thread that already stunk to begin with.
Tanks - Balancing Turrets
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tritan abbattere
DBAG CORE
50
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Posted - 2015.02.20 20:09:00 -
[38] - Quote
True Adamance wrote:Jebus McKing wrote:True Adamance wrote:Um....... really?
Um....... yes? So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations?
Well The 80GJ rail turret is ment to be long range against bigger targets. Dispersion i think should be added to all turrets(except the laser turret if ever added). But i would not mind if they added splash damage back to rails even if its 25 on the small and 75 on the large. just there ability to direct hit infantry can be annoying.
I am the all mighty Tritan. Fear me for I am a MassHole
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1276
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Posted - 2015.02.20 21:05:00 -
[39] - Quote
tritan abbattere wrote:True Adamance wrote:Jebus McKing wrote:True Adamance wrote:Um....... really?
Um....... yes? So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? Well The 80GJ rail turret is ment to be long range against bigger targets. Dispersion i think should be added to all turrets(except the laser turret if ever added). But i would not mind if they added splash damage back to rails even if its 25 on the small and 75 on the large. just there ability to direct hit infantry can be annoying.
Annoying but hardly game breaking. And it's a rather hard thing to do. Honestly, I can't say that a rail gun has killed me, personally, recently at all when I run infantry. I def prefer running into those over a blaster or missile. I know I can dodge those rail shots with relative ease.
And something else that should be in mind is that dispersion has a very serious affect on their effectiveness against large targets as well, as demonstrated by a blaster attempting to down an LAV well within their max range.
Tanks - Balancing Turrets
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tritan abbattere
DBAG CORE
52
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Posted - 2015.02.21 00:30:00 -
[40] - Quote
Tebu Gan wrote:tritan abbattere wrote:True Adamance wrote:Jebus McKing wrote:True Adamance wrote:Um....... really?
Um....... yes? So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispersion (I'm going to assume you mean a meaningful dispersion as well) on top of those limitations? Well The 80GJ rail turret is ment to be long range against bigger targets. Dispersion i think should be added to all turrets(except the laser turret if ever added). But i would not mind if they added splash damage back to rails even if its 25 on the small and 75 on the large. just there ability to direct hit infantry can be annoying. Annoying but hardly game breaking. And it's a rather hard thing to do. Honestly, I can't say that a rail gun has killed me, personally, recently at all when I run infantry. I def prefer running into those over a blaster or missile. I know I can dodge those rail shots with relative ease. And something else that should be in mind is that dispersion has a very serious affect on their effectiveness against large targets as well, as demonstrated by a blaster attempting to down an LAV well within their max range. Or tank for that matter.
That is true it would make it harder for you to take down infantry but it would also make it harder for you to kill a vehicle but it would be harder to kill you if you pull range on him quickly. And i would say i get killed by a tanks rail once every 10 matches i would say its rare. But dispersion just adds another thing you could do to modify a tank. could add mods to lower it so you got less DPS but more range. though those would need to be passive and not active.
And i would imagine the rail gun would not get dispersion as much as a Blaster. maybe the size of a sniper recital on a tactical sniper that would not expand.
This at first would take away from the game but if the devs played it right they could turn this into a cool mechanic.
I am the all mighty Tritan. Fear me for I am a MassHole
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Gh0st Blade
KnightKiller's inc.
28
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Posted - 2015.02.21 00:39:00 -
[41] - Quote
Do you stand still or is it when you decide to snipe that a large rail installation kills you? I rarely have used a large rail to kill people but I use a sniper often so I an okay shot. If you are a poor shot and your target is running around it is difficult to hit the target. Also your reference to actual tanks. Your argument is irreverent because an actual tank gets "splash damage" or shrapnel and tanks are able to shoot up to five hundred meters away accurately. So if you want to cause more nerfs on an installation that has been nerfed in range and splash damage you should either find a new game or try doing the same.
The hunting is always a challenge
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
503
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Posted - 2015.02.21 01:53:00 -
[42] - Quote
i never understand why people think railguns need skill?. I mean its not as if their throwing them selves in close-mid ranges with blaster's and missiles. where both of those turrerts are generally close enough that forges/swarms/plasma cannons and av greneades are the least of their worries alongside other tanks/jihad jeeps.....whats a rail tank goit to worry about? forge guns and other fckn rail tanks.
80% 0f the time the rail tanks still stay in the redline like bitches. while blaster and missile tanks go out and work for kills against both infantry/vehicles. and put up with bullcrap av damages from minm commandos. and retardley accurate assault forges. heavily damaging PLC shots. and troll greandes
did I mention the most common tataic I have seen lately from noobcannons is that they wiat for when your not looking and start capping rounds in your ass. or just sit back in that redline shotting at you and never leaving that comfort zone of thiers.
if rail tanks were really a skill turrey they wouldn't reley on that dammed redline.
anyway back on track.
railguns don't really need any changes......minus either time between shots fired or slightly lowered damage or even lowered tracking so the gunnlogi cant abuse its hull turn rate coupled with turret tracking,.
Elite Gallenten Soldier
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Jebus McKing
Nos Nothi
1511
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Posted - 2015.02.21 12:50:00 -
[43] - Quote
Pokey Dravon wrote:I ask this in all seriousness and I mean no ill will in asking this, but OP, how much experience do you have fighting infantry with a Large Railgun? I used a Sica with a militia railgun just a couple of days ago. Went 8/0 killing only infantry at ranges of >150m. It's **** easy. (I also have an alt with 26mil SP specced almost exclusively into vehicles.) It's easy to say "oh, well, they should not go there or do that" from the perspective of the tanker. But from the infantry point of view it is really hard to even realize that there is a railtank shooting at you if it is a couple of hundred meters away and you are in the middle of a fight against enemy infantry. And then also there is the factor of risk. Who do you think risks more? The rail tanker who is close to the redline who can try to hit you as many as 9 times with absolutely 0 punishment for failing, or the guy on the ground trying to fight for an objective against the rest of the tanker's team?
Pokey Dravon wrote:Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. As I said, I want a slight dispersion. Not enough to weaken the Railguns against vehicles at max range, but enough to make it considerably harder to snipe infantry at those ranges. I'm kinda hesitant to give a specific number as balancing things like that isn't as easy as just pulling a number out of my ass. Looking at the math I think the dispersion probably should not be more than 0.5-¦. And, as I said before, should not increase with each additional shot.
KA24DERT wrote:Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go about this. But that was not my intention. It should still be possible to hit infantry, especially at closer ranges, and deal enough damage to kill them.
The only thing I want to make harder is hitting infantry at long ranges (150m - 300m), and leave every other aspect of railguns untouched as much as possible.
You want to use a railgun tank to snipe infantry? Ok, fine. But then you have to come closer to the target and increase your risk of losing.
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