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Thread Statistics | Show CCP posts - 9 post(s) |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
138
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Posted - 2015.02.05 07:16:00 -
[1] - Quote
CCP Rattati wrote:Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1% The skill books will be removed, even though there was a point to having them. Multiply all the rest with the aur price in the market and see their value.
if your gonna put basic crap in the cans then it should be in stacks greater than 100 otherwise remove that basic junk
Basic Something that is uninteresting, vapid, boring, or uncool.
A waste of time, energy, or money. The opposite of fun, intrigue, and justice. That is so basic.
Basic Cable vs. Premium Cable
Don't come this party is basic. |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
138
|
Posted - 2015.02.05 07:36:00 -
[2] - Quote
key=800 aur 23 basic pg mods 460 aur = not worth a key 12 basic bolt pistols 420 aur = not worth a key 15 defender fits 1485 aur worth a key but also shows that defender fits are over priced i'd say the should cost 50 aur |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K General Tso's Alliance
143
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Posted - 2015.02.06 07:42:00 -
[3] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels like a dud to most players, especially if they don't have the skills to use them. Their AUR value is almost 1500 AUR.
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
(Basic items should be discounted if you're skilled way past them, so actual drops should be better. With the suggestion above I tried to mimic current AUR-budgets for boxes to demonstrate how this could work with a very simple change to strongbox-generation.)
If you put several items into a strongbox the RNG has a much easier job at producing relatively ok strongboxes. Really exceptional drops are going to happen less often, but that doesn't appear to be the problem right now.
Personally I prefer strategy #2. It will markedly improve the perceived value of strongboxes while maintaining 'objective reality', that means the contents of a strongbox are the same regardless of which character opens them. Without having analyzed the problem I do believe though that strategy #1 will not cause any issues and yield an even bigger improvement to the strongbox-system. I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits.
i like how you took the smallest most insignificant part of his post that had actually nothing to do with the overall context of his post to reply to instead of saying something like. " i like the idea of putting multiple types of items in a strongbox" or 'were looking at ways of improving drops rates in strong boxes." instead what you basically said was. "HA U DUMB n00b YOUR WRONG defender fits don't need skills also screw the vets and the guys who have already dumped tons of cash on AUR we want to give stuff to the new guys cause they are too dumb to figure out how to fit / buy suits" i've seen you use this tactic to reply to many forum posts and it always pisses me off you dance around the "actual" topic of the post.
the thing is its the community that makes this game what it is were the ones who teach the new players how to fit their frames were the ones who buy aurm and pay your wages. without the dust comunity you have nothing i know the dust community is small and you really wanna keep the newer players but they aren't gonna wanna stay if the older players are always bitching about the problems with the game its ccps fault for making dust for a system that was already on the way out the door dust should have been on pc to start with you would have had more players and made more money but ccp a company that had no experience in the console/fps market in all their glorious wisdom decided to go and put it on ps3 basicly the community is overall disappointed with strong boxes mainly the loot in them and the low amount of keys to can earned ratio and now with the massive failure of the war barge dust is headed into some dark times very similar to the JITA riots that happened in eve. |
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