Thaddeus Reynolds
Facepunch Security
187
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Posted - 2015.02.05 18:57:00 -
[1] - Quote
CCP Rattati wrote:Iria Gren wrote:CCP Rattati wrote:
There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle.
skill books? 23 basic pg mods? 12 basic bolt pistols? 15 defender fits? 15 keys today three duds a lot worse than 1% The skill books will be removed, even though there was a point to having them. Multiply all the rest with the aur price in the market and see their value. Skillbooks where a good idea, just the implementation was...incomplete...
if you want to have skillbooks in the drops...it should check to see which skillbooks aren't yet injected, generate a list from that check, and then select from that list. If no Skillbooks are available to be injected, it should then re-roll on the drop table...or at least that's the way I would try to do it myself
(I liked it being in there for new players...some skillbooks could get expensive)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
190
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Posted - 2015.02.06 03:16:00 -
[2] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 Defender suits feels like a dud to most players, especially if they don't have the skills to use them. Their AUR value is almost 1500 AUR.
I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value should be down-weighted by 50% if the receiver isn't skilled into the item or if the receiver has much higher skills than what is required (with the difference being taller than 2 levels). 2. Stuffing smaller quantities of several items into a strongbox increases the likelihood of receiving an interesting item. 5 basic bolt pistols, 1 Kubo's PLC and 5 defender suits is an acceptable drop. 10 STD PG upgrades, 1 Rattati's gk.0 and a skillbook is an acceptable drop.
(Basic items should be discounted if you're skilled way past them, so actual drops should be better. With the suggestion above I tried to mimic current AUR-budgets for boxes to demonstrate how this could work with a very simple change to strongbox-generation.)
If you put several items into a strongbox the RNG has a much easier job at producing relatively ok strongboxes. Really exceptional drops are going to happen less often, but that doesn't appear to be the problem right now.
Personally I prefer strategy #2. It will markedly improve the perceived value of strongboxes while maintaining 'objective reality', that means the contents of a strongbox are the same regardless of which character opens them. Without having analyzed the problem I do believe though that strategy #1 will not cause any issues and yield an even bigger improvement to the strongbox-system. I think defender suits are skillless, to help new players graduate out of militia suits, and understand fitting better and the idea of "running out of" dropsuits.
Any chance you could separate drops from strongboxes between veteran and new players? It should help alleviate at least a few of the problems people are having with them
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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