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TheD1CK
Dead Man's Game RUST415
1662
|
Posted - 2015.01.30 18:56:00 -
[1] - Quote
The Min Scout is over-performing. And becoming FoTm
Reasons: - CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little
- NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a dam T-Rex, how can that be 2m?
- Hack Speed (used to be great when other Scouts were good, now it hands a major advantage)
Killing off EWAR use on Scouts screws 3 race types, leaving Minmatar ahead of the pack Where before the Min Bonuses made up for what it lacked compared to Cal/Gal... Now EWAR means little, so those Scouts lost their main bonuses..
Have CCP noticed this?? I love the MinScout, but when the FoTm bandwagon are all wearing it, you know there's a problem
Fixes: - Define the role of Scouts, should they be intel slaves and WP candy for Slayers?? OR should they be the assassins waiting for you to drop your guard? - EWAR, have the bonus come from modules not suits.
16v16 boxed in objectives, leaves little room for an intel role ... But murder packs, or 1500hp fattys on point defence, leaves room for an assassin
So should Scout EWAR/Bonuses be re-looked at?? |
One Eyed King
Nos Nothi
7527
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Posted - 2015.01.30 21:11:00 -
[2] - Quote
According to Rattati, the data demonstrates that NKs have become less effective.
CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
In regards to hacking, it is a very limited skill. To be really fast, you have to sacrifice any dampening in order to do it.
That means being easily picked up by scanners and passive scans, even those of medium frames.
Just because you are good at what you do doesn't mean the role itself is OP.
Not until the data backs it up.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
7527
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Posted - 2015.01.30 21:16:00 -
[3] - Quote
P.S.
If you look here, at Rattati's Big Board of Things, you will find a column called Dropsuits and Roles, in which he has a post considering scout roles and bonuses.
This also goes for assaults.
Its a pretty interesting list as a whole.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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TheD1CK
Dead Man's Game RUST415
1662
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Posted - 2015.01.30 21:37:00 -
[4] - Quote
Thanks for the feedback.
I do strongly disagree on there being any difficulty left to using NK's Between range and what seems like Aim-Assist on a pair of knives, it's too easy
I have been knifing for quite sometime, and since that 'buff' I have gotten many kills from clear misses But the extra range, and the magnets in my knives take away half the fun With Scanning changes, and Scout nerfs.. most players repecc'd So of course there is less use, there are less Scouts overall, so not surprising
And bringing back, Perma-Scan is not the best reason to have the range of a sword with NK's They are Knives, they should be used in the closest range possible...
Either way, prior to 'nerfs' the Minja had drawbacks compared to other Scouts (crap EWAR) Now the other Scouts have a drawback (crap EWAR) without a dmg/hack bonus... That's my issue, before the MinScout had combat advantages, over the others having EWAR But EWAR means carrying a Scanner at this stage, so the others have lost their advantage.
- I run Scouts mostly, Min/Gal/Am/Cal
Minmatar being my primary, It hurts condemning my main role .. But I was raised with a 3/2 slot layout, battling against the other Scouts with 1m NK range Now... it's the Amarr Sentinel of Scout suits. dafuq happened there ?? |
Arkena Wyrnspire
Fatal Absolution
21477
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Posted - 2015.01.30 21:39:00 -
[5] - Quote
o_O
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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TheD1CK
Dead Man's Game RUST415
1662
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Posted - 2015.01.30 21:52:00 -
[6] - Quote
Arkena Wyrnspire wrote:o_O
Sigh, I never expect much from the forums.. I'll end up being that crazy guy reminding everyone
'I tried to warn you, no one would listen'
- Min Scout = Speed Hacks/OHK - Gal Scout = Damped while keeping speed - Cal Scout = Crazy Regen, or Damps. slow - Am Scout = ehhmmm, I like the suit, but has nothing the Gal can't do better (18db scans is not low enough)
With EWAR taking a kick in the nuts, The Cal/Gal lost their place as the better suits Gallente is a close second, but the Min Scout is noticeably better in Pubs/PC...
I'd like to see the NK range reduced at least, that would tone it down somewhat.. But after testing multiple fits on all 4 Scouts, I think a re-work of the bonuses is needed
EWAR bonuses on suits should be killed with fire. just make the modules usable for all
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Varoth Drac
Titans of Phoenix VP Gaming Alliance
551
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Posted - 2015.01.30 22:13:00 -
[7] - Quote
Gotta say, I strongly disagree.
Don't get me wrong, I love the Min scout, and I'm really glad it's finally good enough to play with the big boys. But its not the strongest scout.
The fact is, shotguns are superior cqc weapons to nova knives, even with the Min scout damage bonus. The only reasons I use knives over the shotgun are: 1. You can use a light weapon as well. This gives you a slightly better ranged option. This allows more tactical options, even though you are weaker than a shotgun scout up close. Though pairing an smg or bolt pistol with a shotgun is nearly as good. If you stick to cqc, an smg is all you need outside of shotgun range. 2. Those rare occasions where you get a stealthy knife kill and it's helpful to prevent you from drawing attention to yourself. This makes me feel badass, rather than being reliably useful. 3. Kudos. Most people would agree that a knife kill takes more skill than a shotgun, so kills feel better. Maybe I just suck, but I still find getting kills with knives more challenging than most weapons.
EWAR may have been nerfed on scouts. Gallente logi active scans are now the king of scans. They may not be all that common, but they are common enough to give Gal and Cal scouts an advantage by allowing them to avoid detection using one less slot that a Min or Am scout.
Hack speed is good, but is isn't any more useful than dampening. A slightly faster hack speed will not help in most situations. Being able to fit an extra mod as you don't need as many damps is useful. Also, scout passive scans may have been toned down, but they are still a factor, and the fact remains that Min scouts are the worst at this.
Fitting capability. The low pg still punishes Min scouts compared to other scouts. Kinetic catalysers, codebreakers, cloaks and uplinks are all very pg intensive. It's much easier to fit a Gal, Am or Cal scout than a Min.
Not trying to moan, I think Min scouts are great. Its just that I have to disagree with the idea they are superior to Caldari and Gallente scouts. Amarr maybe, but not the others. Even if Min scouts were the best, it's definitely would't be by a wide enough margin to be an issue. |
Adipem Nothi
Nos Nothi
6230
|
Posted - 2015.01.30 22:17:00 -
[8] - Quote
TheD1CK wrote:The Min Scout is over-performing. And becoming FoTm
FoTM tends to hang out in the Top 10: http://dust.thang.dk/market_tryhardinator.php
Shoot scout with yes.
- Ripley Riley
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BLOOD Ruler
Royal Uhlans Amarr Empire
1043
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Posted - 2015.01.30 22:20:00 -
[9] - Quote
Don't nerf the Minja after it was granted a buff. Thats low and the fact it still has low Hp. Keep your distance and shoot them.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol. I am the Assassin.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
825
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Posted - 2015.01.30 22:29:00 -
[10] - Quote
Varoth Drac wrote:Gotta say, I strongly disagree.
Don't get me wrong, I love the Min scout, and I'm really glad it's finally good enough to play with the big boys. But its not the strongest scout.
The fact is, shotguns are superior cqc weapons to nova knives, even with the Min scout damage bonus. The only reasons I use knives over the shotgun are: 1. You can use a light weapon as well. This gives you a slightly better ranged option. This allows more tactical options, even though you are weaker than a shotgun scout up close. Though pairing an smg or bolt pistol with a shotgun is nearly as good. If you stick to cqc, an smg is all you need outside of shotgun range. 2. Those rare occasions where you get a stealthy knife kill and it's helpful to prevent you from drawing attention to yourself. This makes me feel badass, rather than being reliably useful. 3. Kudos. Most people would agree that a knife kill takes more skill than a shotgun, so kills feel better. Maybe I just suck, but I still find getting kills with knives more challenging than most weapons.
EWAR may have been nerfed on scouts. Gallente logi active scans are now the king of scans. They may not be all that common, but they are common enough to give Gal and Cal scouts an advantage by allowing them to avoid detection using one less slot that a Min or Am scout.
Hack speed is good, but is isn't any more useful than dampening. A slightly faster hack speed will not help in most situations. Being able to fit an extra mod as you don't need as many damps is useful. Also, scout passive scans may have been toned down, but they are still a factor, and the fact remains that Min scouts are the worst at this.
Fitting capability. The low pg still punishes Min scouts compared to other scouts. Kinetic catalysers, codebreakers, cloaks and uplinks are all very pg intensive. It's much easier to fit a Gal, Am or Cal scout than a Min.
Not trying to moan, I think Min scouts are great. Its just that I have to disagree with the idea they are superior to Caldari and Gallente scouts. Amarr maybe, but not the others. Even if Min scouts were the best, it's definitely would't be by a wide enough margin to be an issue. Minmatar are supposed to have lower fitting capabilities they have the best base stats(excluding hp). The base stats that min scouts have are better than e-war. E-war is a joke on scouts, even if they get a bonus to it, the active scanner will always be better because it's much easier to use and only requires one slot. Not to mention scouts can't even scan a properly dampened scout so using precision enhancers is a waste of slots when you can have a much more efficient scanner at the price of 1 equipment slot.
Hack speed wins matches, dampening just lets a player get away IF they're not spotted. Again E-war on scouts is a non-factor when compared to the benefits of an active scanner. E-war is no longer a big enough scout factor for it to make a suit "worse," than another suit.
Avoiding detection doesn't do anything, "wow they can't see you, and you're low hp suit because you're dedicated to e-war and can't scan back because the cloak removes all passive scans, and the range of passive scans is awful anyway. you're such a gud player!"
At this point all scouting has been reduced to shield/speed tank(maybe damps) because passive scanning is pointless. Because of this fact the min scout is on/above par to the other scout suits.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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TooMany Names AlreadyTaken
Going for the gold
647
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Posted - 2015.01.30 22:32:00 -
[11] - Quote
The minja is actually a very..."flexible" suit. You can stack melee mods, you can hack fast, you can knife fast... and run the fastest.
Not to mention sticking RE's onto tanks.
Life has no "real" meaning. We are just dust particles in an endless world we call space.
Just have fun while you live.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
165
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Posted - 2015.01.30 22:58:00 -
[12] - Quote
I agree with you on the ewar but not the rest. Why? Well for one, everyone a while back(4ish months ago) wanted knock knives this good, and they haven't been better. The min scout owns that bonus. It's an assassin for crying out loud. I guess you could say people are abusing them by stacking damage mods and Kincats but hey, you hav the option to do so. So leave knives alone. Secondly, MINMATAR as a whole have hacking benefits. The min scout also serves as the main hacker suit because of this. It's in the descriptions anyways. I feel they are good the way they are as they give up ewar and go for hacking and killing. So I disagr with you. I do agree with the ear tho. CCP GIVE Back OUR EWAR.
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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TheD1CK
Dead Man's Game RUST415
1664
|
Posted - 2015.01.30 23:05:00 -
[13] - Quote
Lightning35 Delta514 wrote:I agree with you on the ewar but not the rest. Why? Well for one, everyone a while back(4ish months ago) wanted knock knives this good, and they haven't been better. The min scout owns that bonus. It's an assassin for crying out loud. I guess you could say people are abusing them by stacking damage mods and Kincats but hey, you hav the option to do so. So leave knives alone. Secondly, MINMATAR as a whole have hacking benefits. The min scout also serves as the main hacker suit because of this. It's in the descriptions anyways. I feel they are good the way they are as they give up ewar and go for hacking and killing. So I disagr with you.
Damn right it's good And the reason I am posting is because the others are left behind. Min Scout is the most versatile, and has great bonuses ... Where the others.. are not so great (EWAR)
The range buff to NK's has made them near as dangerous as a Shotgun, easily And Knives have way better hit detection so that's always a bonus ..
I'd like to see more from the Scout frames, too many stats are over-looked, Like the Bonus to Cloak Reduction, when only 2 Scouts can use it to it's full potential Or the EWAR modules and bonuses meaning little to the suits specialized there |
Adipem Nothi
Nos Nothi
6244
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Posted - 2015.01.31 01:26:00 -
[14] - Quote
TheD1CK wrote: Min Scout is the most versatile
This statement is especially incorrect. The GalScout is the most versatile Scout. The moment your enemy fields a GA Logi + 28dB scanner, the MinScout's universe of feasible builds is reduced by significant degree. I
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7537
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Posted - 2015.01.31 01:55:00 -
[15] - Quote
You are right that the Amarr scout is left behind, but I don't see why we need to nerf a suit that is not over performing according to the overall usage numbers I am hearing.
I would rather think of ways to bring it up to snuff rather than to bring the Minjas down.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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KalOfTheRathi
Nec Tributis
1421
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Posted - 2015.01.31 02:25:00 -
[16] - Quote
One Eyed King wrote:You are right that the Amarr scout is left behind, but I don't see why we need to nerf a suit that is not over performing according to the overall usage numbers I am hearing.
I would rather think of ways to bring it up to snuff rather than to bring the Minjas down. The OP tends to post that things are OP. Which is funny but not constructive. Your suggestion is a much better path. Ganking is the heart of CCP, maybe that is why he focuses on a Nerf Hammer.
I quit playing Dust on the ground because my MinLogi got ganked by CCP. The entire set of reasons I chose the line of suits disappeared, as did I after they lied about it not being set in stone. Then it came out Exactly as leaked. While the MinScout got the hacking benefit I have no fondness for Scout player styles. I am Logi at my core, even in another MMO I play engineer and medic more often than any another role. Good points and keeps the squad on task (although that game the revive removes the death).
My favorite tank is a Lightning. Just sayin.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3975
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Posted - 2015.01.31 02:53:00 -
[17] - Quote
TheD1CK wrote:w - Am Scout = ehhmmm, I like the suit, but has nothing the Gal can't do better (18db scans is not low enough)
The relative mediocrity of the Amarr Scout bothers me more. I kept hoping they'd adjust the move speed on all the scouts or something.
Dren&Templar Tragedy.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
828
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Posted - 2015.01.31 04:15:00 -
[18] - Quote
Adipem Nothi wrote: This statement is especially incorrect. The GalScout is the most versatile Scout. The moment your enemy fields a GA Logi + 28dB scanner, the MinScout's universe of feasible builds is pigeon-holed into only a handful of options. Of all Scouts, the Minmatar is the easiest to counter and the least versatile.
Minmatar Scout has all the stats, that's what makes it versatile. In the grand scheme of things and the current state of E-war, there is no reason that the min scout isn't good.
Shield tank=isn't instakilled by hmg heavies(the most abundant thing on the field)
Knife bonus=ohk weapon always in back pocket.
Best Base Stats of All Scouts=Doesn't have to worry about speed or stamina mods.
Hacking Skill=Can carry a skirm by speed hacking all the objectives.
Shield regen and delays=Doesn't have to wait more than 10 seconds to have full shields returned to their suits
Balanced slot layout=this coupled together with the stats of the min scout allows it to be very versatile.
There is also no solid proof that the gal scout is any more versatile than any of the other scout suits. Care to add some proof so I can debunk it with facts? The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either, it's instrumental in winning PCs. Any properly dampened scout can avoid all scans, and it's not the only one that is held back because of active scans.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 04:51:00 -
[19] - Quote
Amarr assault is falling in favor..... gooooood
Director / Slayer / Emperor
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Adipem Nothi
Nos Nothi
6247
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Posted - 2015.01.31 05:15:00 -
[20] - Quote
gustavo acosta wrote: The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either ^ This much is true.
And if we agree on the bottom line, it'd be a futile exercise to nitpick at one another's opinions. The MN Scout is performing on par with the GA and GA Scout. The AM Scout is behind these three. There is no sound reason to nerf the MN Scout.
Shoot scout with yes.
- Ripley Riley
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TheD1CK
Dead Man's Game RUST415
1670
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Posted - 2015.01.31 10:44:00 -
[21] - Quote
Adipem Nothi wrote:gustavo acosta wrote: The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either ^ This much is true. And if we agree on the bottom line, it'd be a futile exercise to nitpick at one another's opinions. The MN Scout is performing on par with the GA and GA Scout. The AM Scout is behind these three. There is no sound reason to nerf the MN Scout.
The main issue is knife range (I run Min Scout 75% of the time) When you combine that with the fastest suit, it's nasty GA is no longer as versatile I find, bar PG you suffer on fitting the right gear CA has a few options, but has to pick one each time (not very versatile) Am has a couple of OK fits (They do not make use of the bonus though, as those fits suck)
The Scout as a role does not need a nerf, especially if the Minja is now on par But regardless, the balance with scouts has been flipped, I do not find that balance That is just sticky tape fixes, leaving the Scouts in need of some re-work
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Haerr
Nos Nothi
2237
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Posted - 2015.01.31 11:03:00 -
[22] - Quote
Not sure how long ccp needs to collect stats to evaluate the scanning changes but I am guessing 1~2 patches/hotfixes since they were implemented, then maybe they will tweak them again.
I mean I like the changes, but then again I am 'slightly' biased in favour of them, so I am not all too bothered about the choice between scout suit feeling a bit bland.
NKs feels too easy to hit with, that said not too easy to use. Maybe tone down the hit range and ?angle? just slightly, I mean I can actually hit things with them while using a mouse without struggling.
I still find that the Scouts inherent scanning stats are quite powerful while CQCing, especially the cal scouts. (2cRA+1cPE makes it more than just okish)
Regarding the Amarr scout, I saw a thread on hp vs movement speed and sprint speed which made me thinking that the hp difference between Scout suits does not exactly line up with the penalty (or increase) on movement speed. Perhaps that would be a good place to start looking for a buff to the Amarr scout? |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1986
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Posted - 2015.01.31 11:34:00 -
[23] - Quote
TheD1CK wrote: - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m?
I totally agree that 2m for a knife is way too much. Specially one that can 1 hit kill most suits in the game. |
TheD1CK
Dead Man's Game RUST415
1671
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Posted - 2015.01.31 11:40:00 -
[24] - Quote
deezy dabest wrote:TheD1CK wrote: - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m?
I totally agree that 2m for a knife is way too much. Specially one that can 1 hit kill most suits in the game.
This ^^
IMO was fully acceptable with shorter range, as it is damn risky getting in CQC with Knives There are several stats CCP could edit - Charge time - Range - Angle - Aim-Adhesion That would leave Knife Scouts in a much more balanced form. The knives need to be deadly
But deadly, and the range of a sword? don't get me wrong it's fun But I am a fan of Risk V Reward, they have killed some of the Risk via NK buff |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1987
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Posted - 2015.01.31 11:45:00 -
[25] - Quote
TheD1CK wrote:deezy dabest wrote:TheD1CK wrote: - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m?
I totally agree that 2m for a knife is way too much. Specially one that can 1 hit kill most suits in the game. This ^^ IMO was fully acceptable with shorter range, as it is damn risky getting in CQC with Knives There are several stats CCP could edit - Charge time - Range - Angle - Aim-Adhesion That would leave Knife Scouts in a much more balanced form. The knives need to be deadly But deadly, and the range of a sword? don't get me wrong it's fun But I am a fan of Risk V Reward, they have killed some of the Risk via NK buff
I have not run knives so I can not speak on it from this side.
From what I have seen in videos and talked with players on I feel like aim adhesion + (damage OR range) would be the best route.
How much rage would there be if the shotgun had aim adhesion? This is pretty much what the NKs have become since the shotgun really only does maximum damage at 3-4m anyway.
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Jebus McKing
Nos Nothi
1360
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Posted - 2015.01.31 12:59:00 -
[26] - Quote
As long as backpedal speed is as fast as it is now, the knife range has to remain the way it is.
It still is easy enough to miss with knives and when the target starts backpedaling and shooting at you you will die very quickly.
The skill of countering a min scout is to not let it get close enough and check your surroundings regularly (as is the case for countering most scouts).
A shorter knife range won't make it easier to survive a min scout's attack, it will just make playing min scout more frustrating because of barely missing a hit even though the target is right in front of you but just not right in front of you enough.
A range of 2m sounds a lot on paper. But in reality 2m in Dust aren't neccessarily the equivalent to 2m in real life. Some even have the theory that Dust meters really are more like yards (~0.91m). Then also the range certainly is not measured from your fist to the tip of the knife but more like center of minja body to edges of targets hitbox. So, in summary, ~1.8m from the center of a minjas body to the targets hitbox doesn't sound like it is way too much.
That range certainly is unrealistic, but then again this is just a game and we also have to factor in stuff like limitations of controller input, balancing, network related issues, and hitdetection.
In conclusion as long as knives aren't clearly overperforming, proven by data, I don't think it is justified to make any changes. And so far I don't see knives overperforming. They are clearly more common than they used to be and that alone might give the impression of overperforming even though it is not neccessarily true.
Jebus still hates scans.
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
229
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Posted - 2015.01.31 13:19:00 -
[27] - Quote
My amar scout disagrees with you
Yet another slave of Mortedeamor
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TheD1CK
Dead Man's Game RUST415
1673
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Posted - 2015.01.31 13:21:00 -
[28] - Quote
Slave of MORTE wrote:My amar scout disagrees with you
Your Amarr Scout stays in you merc quarters Sure it can be used, so can MLT gear ... in terms of competing .. it falls short. |
Adipem Nothi
Nos Nothi
6261
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Posted - 2015.01.31 15:00:00 -
[29] - Quote
Blue flare was a regular occurrence with knives before the range extension. We increased NK range for a reason, and it should remain as is until we've good reason to change it. Per Rattati, NK performance has slumped (not improved) since Falloff. Nova Knives are in fact UP, not OP, and we don't nerf what isn't OP.
Shoot scout with yes.
- Ripley Riley
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Finn Colman
Immortal Guides Learning Alliance
133
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Posted - 2015.01.31 15:06:00 -
[30] - Quote
What I'm seeing here is that people are looking at the wrong issue. What is the point in making all of the scouts on the same weak playing field, when you can just bring the rest up to par with the best?
The main problem here appears to be the E-war capabilities of the other scouts just not being as good as they should be.
PSA: Tell players to terminate in order to access mCRUs.
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Radec fett
17
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Posted - 2015.01.31 15:24:00 -
[31] - Quote
Adipem Nothi wrote:gustavo acosta wrote: The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either ^ This much is true. And if we agree on the bottom line, it'd be a futile exercise to nitpick at one another's opinions. The MN Scout is performing on par with the GA and GA Scout. The AM Scout is behind these three. There is no sound reason to nerf the MN Scout.
Agreed, after fighting 1v1 against other proto scouts, I have realized that the min scout is balanced against other scouts. The min scout has to either stack kin cats to get close to its target really quick or dampener mods to sneak up on its target.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
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Radec fett
17
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Posted - 2015.01.31 15:37:00 -
[32] - Quote
Scouts no longer scout, they infiltrate.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
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Adipem Nothi
Nos Nothi
6261
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Posted - 2015.01.31 16:02:00 -
[33] - Quote
Finn Colman wrote:What I'm seeing here is that people are looking at the wrong issue. What is the point in making all of the scouts on the same weak playing field, when you can just bring the rest up to par with the best?
There isn't a clear "best scout". The AM Scout is clearly the worst, but the other three are equally good.
Shoot scout with yes.
- Ripley Riley
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Atiim
Titans of Phoenix
15348
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Posted - 2015.01.31 16:13:00 -
[34] - Quote
Your premises are flawed.
For starters, eWAR is still a mechanic and until it is removed from the game, the MinScout\s drawback still exists. Whether or not you believe the current eWAR mechanics give the MinScout too great of an advantage is grounds to re-adjust the eWAR mechanics, not the MinScout.
The 2m Nova Knife range is balanced, as getting within that range is difficult and risky. Though again, the Minmatar Scout is not a Nova Knife so if you believe that NKs are over-performing it's grounds to re-adjust NKs, not MinScouts.
As for Hack Speed, this is working as intended as the Minmatar Scout was designed to be the best Speed Hacker. Though the Amarr & Gallente Scouts have 4 Low Slots, so they can easily get a decent hack speed if they dedicate their fits to it.
The 1st Matari Commando
-HAND
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
142
|
Posted - 2015.01.31 16:51:00 -
[35] - Quote
TheD1CK wrote:The Min Scout is over-performing. And becoming FoTm Reasons:- CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little This is why when CCP gave out the free respec I got out of scouting and stopped communicating or having anything to do with other scouts. Scouts are the whiniest crybabies in this game and I do not wish to be lumped in with you. Now that cloaks have been fixed and the suits tuned down to appropriate levels I do rock my cal scout again.
I use 1 complex range, damp, and precision. I see everything but heavily damped scouts before they can close the ground on me. I use the cloak to get away or to travel across open ground only.
I use the suit and tools as intended, but majority of scouts believe they should be special forces capable of taking out full squads easily and undetected like some COD rock star. And that whining about the gal scanner, its scan only last 7 seconds. Can you all not hide for that long really?
tl;dr scouts are no longer easy mode FOTM, and takes skill like all suits should be.
When I look down my scope, all I see are dead people.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
833
|
Posted - 2015.01.31 17:45:00 -
[36] - Quote
Samantha Hunyz wrote: This is why when CCP gave out the free respec I got out of scouting and stopped communicating or having anything to do with other scouts. Scouts are the whiniest crybabies in this game and I do not wish to be lumped in with you. Now that cloaks have been fixed and the suits tuned down to appropriate levels I do rock my cal scout again.
I use 1 complex range, damp, and precision. I see everything but heavily damped scouts before they can close the ground on me. I use the cloak to get away or to travel across open ground only.
I use the suit and tools as intended, but majority of scouts believe they should be special forces capable of taking out full squads easily and undetected like some COD rock star. And that whining about the gal scanner, its scan only last 7 seconds. Can you all not hide for that long really?
tl;dr scouts are no longer easy mode FOTM, and takes skill like all suits should be.
Listen here buddy, everyone is fine that E-war is now garbage, or you'd see E-war change proposals up the rectum. The scan changes did not make the game better, it just made it so that E-war was harder to run on the scout(which was its intended role).
The E-war changes did not refine the role of the scout.
The E-war changes did not discourage the real issue of scouts brick tanking.
The E-war changes did not give scouts good reason to sacrifice their highs to precision enhancers over active scanners.
If someone sacrifices all their slots to E-war they get very little benefit compared to the versatility given if someone just a equips an active scanner. It also doesn't make sense that if someone uses all their slots to tanking they get a huge advantage in general, but when a scout dedicates their whole fit to e-war they don't get as much of an advantage, and said advantage is nullified by their main piece of equipment, the cloak.
No scout believes in you assumption, all the fotm chasers have moved to the assault, and it's disgusting that those were the people who decided how scouts should be.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
142
|
Posted - 2015.01.31 18:28:00 -
[37] - Quote
@gustavo acosta- Thank you for proving my point. All I saw was a brick wall of tears that scouts should see everything at all distances, and be completely unseen. Ewar is viable and it does not need to fill up all of your slots. You should have to choose between the type of ewar to be best at, or be well above the average in all. Demanding or expecting to have all three is just unrealistic and has been proven to be too powerful.
I personally decided to be above average, and the only people that can scan me are other scouts or heavily ewared logistics (you know the ones that fill there whole suit with ewar thus sacrificing alot). The only people that can sneek up on me are other scouts.
When I look down my scope, all I see are dead people.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
833
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Posted - 2015.01.31 18:37:00 -
[38] - Quote
Samantha Hunyz wrote:@gustavo acosta- Thank you for proving my point. All I saw was a brick wall of tears that scouts should see everything at all distances, and be completely unseen. Ewar is viable and it does not need to fill up all of your slots. You should have to choose between the type of ewar to be best at, or be well above the average in all. Demanding or expecting to have all three is just unrealistic and has been proven to be too powerful.
I personally decided to be above average, and the only people that can scan me are other scouts or heavily ewared logistics (you know the ones that fill there whole suit with ewar thus sacrificing alot). The only people that can sneek up on me are other scouts.
All that proves to me is that you don't know how to read. I never said that range should be changed, I said that if someone uses all their slots for E-war they don't get as much benefit as people who use all their slots for hp tank. I also never said that scouts should be good at all e-war at all times, E-war is a joke because someone who sacrifices 2 slots for scanning gets way less efficiency as someone who uses an active scanner. (maybe you're right suits that don't get a specialization to e-war should be better at it than scouts, I mean it makes complete sense right?)
I'm fine with E-war as it is, I don't have to worry about precision enhancers and it give my gal and min scout way more room to shield tank and all it takes is an equipment slot to scan 90% of the enemy team.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3977
|
Posted - 2015.01.31 22:17:00 -
[39] - Quote
Haerr wrote:
Regarding the Amarr scout, I saw a thread on hp vs movement speed and sprint speed which made me thinking that the hp difference between Scout suits does not exactly line up with the penalty (or increase) on movement speed. Perhaps that would be a good place to start looking for a buff to the Amarr scout?
It's been awhile since I ran the numbers, but it "used to be" the case that the hp bonus of the suits was inferior across the board relative to the speed differences of the races. That is, if you compared the relative hp-gain of a basic armor plate vs. the relative hp bonus of the races, the penalty/bonus didn't make sense.
Arguably, an intrinsic racial trait should probably be "better" proportionally than a module to differentiate the races better. That is, the armor on an Amarr suit is better than the plates anyone else can add (more efficient with respect to hp/speed-hit), and so on with the Caldari shield advantage, etc.
It looks like now, the Amarr Assault sits at 460ehp and 4.8 m/s speed vs. 430ehp and 5 m/s speed for the Gallente (for example). This is comparable to the old numbers in that you're getting about 30hp for a 4% speed hit. A basic plate gives you 85hp with a 3% speed hit, the enhanced give 110 at 4%. So, taken as a straight module comparison, the Amarr suit sacrifices proportionally more speed for the amount of hp advantage they have. This comparison also holds true for the Amarr scout (30hp for about a 4% speed hit). So, not that much has changed really (even with the plate and hp changes), and having passives doesn't really change the math here much.
The way they bracket the speeds also resulted in the Minnie Assault being marginally faster than the Amarr Scout (5.3 vs. 5.25).
It got brought up more when the scouts were first being talked about, but it seemed like any adjustment of the base speeds was off the table (I believe I argued that the Amarr would be a better "scout" if it lost the 30hp and was 4% faster instead). The racial hp bonuses vs. speed differences have come up before too, with various opinions on the subject.
I guess it depends on if you feel like the Amarr hp advantage needs to be noticeably "worse" than a module to account for the fact they're not using a slot to get it. This seems silly to me in light of the fact that the other racial bonuses (like Gallente Armor reps, or the relative shield stats of Caldari) don't carry such drawbacks. Of course, I'd also prefer the Amarr Scout were faster than the fastest assault (with scout speed bonuses raised correspondingly).
In a way, the Amarr Scouts' speed/hp issues are a relic of the identical mold they tried to apply to all racial suits to establish certain fixed differences, regardless of the purpose of the suit (Amarr are always slower with a little more hp, etc.). I don't generally like to make lots of EVE comparisons, but I like that EVE is somewhat less slavish in applying the racial mold (Amarr have the faster ships in some scenarios, etc.). The racial advantages vary a bit more.
/shrug
The Dren Swarm fiasco.
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iKILLu osborne
Dead Man's Game RUST415
634
|
Posted - 2015.02.02 09:38:00 -
[40] - Quote
speed is the fotm not the min scout, ppl are being drawn to the min scout because it can pack the most speed and still have their primary tank.
and like gustavo said ewar *is* pointless considering dampeners provide a larger % than precision , (I said this **** like 3 months ago but nobody listened) and what takes 3 complex precision to accomplish can be accomplished by 1 equipment slot allowing for 150-190 more ehp with no penalty compared to armor.
all the above leaves the gal and the amarr (especially the amarr) in the gutter.
but oh no don't listen to the guy who runs only scout 90% of the time
if you shoot me from the redline i will ensure your death will be a swift one
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xavier zor
Rogue Instincts
472
|
Posted - 2015.02.02 10:12:00 -
[41] - Quote
The minmitar scout is not fetish of the month.
I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels
It takes skill to use nova knives. Let me explain;
1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich 2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. 3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. 4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1.
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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Pseudogenesis
Nos Nothi
1516
|
Posted - 2015.02.02 11:24:00 -
[42] - Quote
It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Jack McReady
DUST University Ivy League
2006
|
Posted - 2015.02.02 12:31:00 -
[43] - Quote
the NK ingame are more like gladius or long seax in size (aka short sword), then add your arm length. 2m seems appropriate.
beside that, as already mentioned, there is point reducing the range as long back pedal speed as fast as it is now |
TheD1CK
Dead Man's Game RUST415
1715
|
Posted - 2015.02.02 12:57:00 -
[44] - Quote
Pseudogenesis wrote:It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone.
I've used them since I began playing, and ran Min Scout for well over a year Your hard mode sidearm is no longer that at all. And this is from a dedicated Min Scout
I don't care if it's your suit/my suit, your weapon/my weapon I want to see balance in-game If you are all going to get so defensive over something clearly over-performing, fair enough
I'll keep on knifing
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Adipem Nothi
Nos Nothi
6299
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Posted - 2015.02.02 13:24:00 -
[45] - Quote
TheD1CK wrote:If you are all going to get so defensive over something clearly over-performing ...
CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
Perhaps not so clearly over-performing.
Shoot scout with yes.
- Ripley Riley
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Finn Colman
Immortal Guides Learning Alliance
133
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Posted - 2015.02.02 15:51:00 -
[46] - Quote
TheD1CK wrote:Pseudogenesis wrote:It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone. I've used them since I began playing, and ran Min Scout for well over a year Your hard mode sidearm is no longer that at all. And this is from a dedicated Min Scout I don't care if it's your suit/my suit, your weapon/my weapon I want to see balance in-game If you are all going to get so defensive over something clearly over-performing, fair enough I'll keep on knifing Even still, it can be difficult to close the distance, and requires a bit of planning.
PSA: Tell players to terminate in order to access mCRUs.
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Archduke Ferd1nand
Nos Nothi
33
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Posted - 2015.02.02 16:54:00 -
[47] - Quote
I don't think anything that gets 3 shotted by a BrAR is FoTM.
But then again, I haven't used my Min Scout recently much as there as suits which are 100x more viable that I have SP into, and I won't use a scout because if i do, it'll continue to be castrated.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
366
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Posted - 2015.02.02 17:15:00 -
[48] - Quote
TheD1CK wrote:The Min Scout is over-performing. And becoming FoTm Reasons:- CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m? - Hack Speed (used to be great when other Scouts were good, now it hands a major advantage) Killing off EWAR use on Scouts screws 3 race types, leaving Minmatar ahead of the pack Where before the Min Bonuses made up for what it lacked compared to Cal/Gal... Now EWAR means little, so those Scouts lost their main bonuses.. Have CCP noticed this?? I love the MinScout, but when the FoTm bandwagon are all wearing it, you know there's a problem Fixes:- Define the role of Scouts, should they be intel slaves and WP candy for Slayers?? OR should they be the assassins waiting for you to drop your guard? - EWAR, have the bonus come from modules not suits. 16v16 boxed in objectives, leaves little room for an intel role ... But murder packs, or 1500hp fattys on point defence, leaves room for an assassin So should Scout EWAR/Bonuses be re-looked at??
I agree that EWAR nerfing makes the min scout alot more attractive, not sure if it rises to the level you are describing here, but who knows.
Also you are forgetting one of their biggest advantages: raw speed ;d
With a couple of kincats they are insane. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
173
|
Posted - 2015.02.02 18:37:00 -
[49] - Quote
Zeylon Rho wrote:Haerr wrote:
Regarding the Amarr scout, I saw a thread on hp vs movement speed and sprint speed which made me thinking that the hp difference between Scout suits does not exactly line up with the penalty (or increase) on movement speed. Perhaps that would be a good place to start looking for a buff to the Amarr scout?
It's been awhile since I ran the numbers, but it "used to be" the case that the hp bonus of the suits was inferior across the board relative to the speed differences of the races. That is, if you compared the relative hp-gain of a basic armor plate vs. the relative hp bonus of the races, the penalty/bonus didn't make sense. Arguably, an intrinsic racial trait should probably be "better" proportionally than a module to differentiate the races better. That is, the armor on an Amarr suit is better than the plates anyone else can add (more efficient with respect to hp/speed-hit), and so on with the Caldari shield advantage, etc. It looks like now, the Amarr Assault sits at 460ehp and 4.8 m/s speed vs. 430ehp and 5 m/s speed for the Gallente (for example). This is comparable to the old numbers in that you're getting about 30hp for a 4% speed hit. A basic plate gives you 85hp with a 3% speed hit, the enhanced give 110 at 4%. So, taken as a straight module comparison, the Amarr suit sacrifices proportionally more speed for the amount of hp advantage they have. This comparison also holds true for the Amarr scout (30hp for about a 4% speed hit). So, not that much has changed really (even with the plate and hp changes), and having passives doesn't really change the math here much. The way they bracket the speeds also resulted in the Minnie Assault being marginally faster than the Amarr Scout (5.3 vs. 5.25). It got brought up more when the scouts were first being talked about, but it seemed like any adjustment of the base speeds was off the table (I believe I argued that the Amarr would be a better "scout" if it lost the 30hp and was 4% faster instead). The racial hp bonuses vs. speed differences have come up before too, with various opinions on the subject. I guess it depends on if you feel like the Amarr hp advantage needs to be noticeably "worse" than a module to account for the fact they're not using a slot to get it. This seems silly to me in light of the fact that the other racial bonuses (like Gallente Armor reps, or the relative shield stats of Caldari) don't carry such drawbacks. Of course, I'd also prefer the Amarr Scout were faster than the fastest assault (with scout speed bonuses raised correspondingly). In a way, the Amarr Scouts' speed/hp issues are a relic of the identical mold they tried to apply to all racial suits to establish certain fixed differences, regardless of the purpose of the suit (Amarr are always slower with a little more hp, etc.). I don't generally like to make lots of EVE comparisons, but I like that EVE is somewhat less slavish in applying the racial mold (Amarr have the faster ships in some scenarios, etc.). The racial advantages vary a bit more. /shrug
That is the same thing I am trying to tell people about the amarr assault.....the best speed to hp ratio is min then comes gal/cal and lastly amarr.... we trade way more speed for 30hp then gal/cal do and its absurd...min is fotm because its not as fragile as it should really be, but people don't have the brains to investigate why..... they assume its just the racial bonus that's making it over perform
Director / Slayer / Emperor
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TheD1CK
Dead Man's Game RUST415
1732
|
Posted - 2015.02.02 19:04:00 -
[50] - Quote
Adipem Nothi wrote:TheD1CK wrote:If you are all going to get so defensive over something clearly over-performing ... CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills. Perhaps not so clearly over-performing. You're in a PC corp, right? How many NK kills do you see in PC killfeed for every 20 HMG kills?
Usually it's the NK's killing the HMG spammers they work well in PC
Al Gucci - your crossing your Assault complaints into a thread about scouts The HP/Speed scaling may need work but the Min Scout is fragile, it holds no hp advantage
And the speed of a Min Scout is .30 faster than the others. Then with equal stacked Kincats (3) it only exceeds Gal by about .40 and has the lowest PG to fit those Kincats (14 PG each) So HP tanking a Speed tanked MinScout is not very viable, there is not near enough PG
And the issue I'm raising is, EWAR stats, not HP/speed The fact that EWAR is near useless on the others (that have EWAR bonuses) gives the Minja a good advantage because, bar damps there is no need for it (EWAR)
And NK range seems high to me, but many have argued that, so who am I to say they are wrong I am used to the old, short range knives so that may add to why I see it that way...
This thread is to raise awareness, not QQing for buffs or nerfs
The fact that back when EWAR was good, Min Scout had disadvantages vs other scouts Now that EWAR is crap, that disadvantage is no longer there for it.
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Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.02 19:15:00 -
[51] - Quote
xavier zor wrote:The minmitar scout is not fetish of the month. I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels It takes skill to use nova knives. Let me explain; 1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich Really? Wow, I do decently well with STD, and pretty well with ADV.2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. Agreed3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. ??? Have you found a way to throw your knives or something!4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1. Why don't you have a gun? Feedback in bold.
PSA: Tell players to terminate in order to access mCRUs.
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TheD1CK
Dead Man's Game RUST415
1733
|
Posted - 2015.02.02 19:20:00 -
[52] - Quote
Finn Colman wrote:xavier zor wrote:The minmitar scout is not fetish of the month. I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels It takes skill to use nova knives. Let me explain; 1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich Really? Wow, I do decently well with STD, and pretty well with ADV.2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. Agreed3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. ??? Have you found a way to throw your knives or something!4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1. Why don't you have a gun? Feedback in bold.
He has no gun because he is just about abusing the suit, with stacked modules and Ishukones on an ADV suit Any MinScout unable to wreck with basic knives.. IS NOT A MIN SCOUT!! but only a scrub
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