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TheD1CK
Dead Man's Game RUST415
1662
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Posted - 2015.01.30 18:56:00 -
[1] - Quote
The Min Scout is over-performing. And becoming FoTm
Reasons: - CCP killed Scout EWAR (The Minja has worse EWAR, but that hardly matters anymore) With EWAR being left near useless, that downside to the MinScout means little
- NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a dam T-Rex, how can that be 2m?
- Hack Speed (used to be great when other Scouts were good, now it hands a major advantage)
Killing off EWAR use on Scouts screws 3 race types, leaving Minmatar ahead of the pack Where before the Min Bonuses made up for what it lacked compared to Cal/Gal... Now EWAR means little, so those Scouts lost their main bonuses..
Have CCP noticed this?? I love the MinScout, but when the FoTm bandwagon are all wearing it, you know there's a problem
Fixes: - Define the role of Scouts, should they be intel slaves and WP candy for Slayers?? OR should they be the assassins waiting for you to drop your guard? - EWAR, have the bonus come from modules not suits.
16v16 boxed in objectives, leaves little room for an intel role ... But murder packs, or 1500hp fattys on point defence, leaves room for an assassin
So should Scout EWAR/Bonuses be re-looked at?? |
TheD1CK
Dead Man's Game RUST415
1662
|
Posted - 2015.01.30 21:37:00 -
[2] - Quote
Thanks for the feedback.
I do strongly disagree on there being any difficulty left to using NK's Between range and what seems like Aim-Assist on a pair of knives, it's too easy
I have been knifing for quite sometime, and since that 'buff' I have gotten many kills from clear misses But the extra range, and the magnets in my knives take away half the fun With Scanning changes, and Scout nerfs.. most players repecc'd So of course there is less use, there are less Scouts overall, so not surprising
And bringing back, Perma-Scan is not the best reason to have the range of a sword with NK's They are Knives, they should be used in the closest range possible...
Either way, prior to 'nerfs' the Minja had drawbacks compared to other Scouts (crap EWAR) Now the other Scouts have a drawback (crap EWAR) without a dmg/hack bonus... That's my issue, before the MinScout had combat advantages, over the others having EWAR But EWAR means carrying a Scanner at this stage, so the others have lost their advantage.
- I run Scouts mostly, Min/Gal/Am/Cal
Minmatar being my primary, It hurts condemning my main role .. But I was raised with a 3/2 slot layout, battling against the other Scouts with 1m NK range Now... it's the Amarr Sentinel of Scout suits. dafuq happened there ?? |
TheD1CK
Dead Man's Game RUST415
1662
|
Posted - 2015.01.30 21:52:00 -
[3] - Quote
Arkena Wyrnspire wrote:o_O
Sigh, I never expect much from the forums.. I'll end up being that crazy guy reminding everyone
'I tried to warn you, no one would listen'
- Min Scout = Speed Hacks/OHK - Gal Scout = Damped while keeping speed - Cal Scout = Crazy Regen, or Damps. slow - Am Scout = ehhmmm, I like the suit, but has nothing the Gal can't do better (18db scans is not low enough)
With EWAR taking a kick in the nuts, The Cal/Gal lost their place as the better suits Gallente is a close second, but the Min Scout is noticeably better in Pubs/PC...
I'd like to see the NK range reduced at least, that would tone it down somewhat.. But after testing multiple fits on all 4 Scouts, I think a re-work of the bonuses is needed
EWAR bonuses on suits should be killed with fire. just make the modules usable for all
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TheD1CK
Dead Man's Game RUST415
1664
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Posted - 2015.01.30 23:05:00 -
[4] - Quote
Lightning35 Delta514 wrote:I agree with you on the ewar but not the rest. Why? Well for one, everyone a while back(4ish months ago) wanted knock knives this good, and they haven't been better. The min scout owns that bonus. It's an assassin for crying out loud. I guess you could say people are abusing them by stacking damage mods and Kincats but hey, you hav the option to do so. So leave knives alone. Secondly, MINMATAR as a whole have hacking benefits. The min scout also serves as the main hacker suit because of this. It's in the descriptions anyways. I feel they are good the way they are as they give up ewar and go for hacking and killing. So I disagr with you.
Damn right it's good And the reason I am posting is because the others are left behind. Min Scout is the most versatile, and has great bonuses ... Where the others.. are not so great (EWAR)
The range buff to NK's has made them near as dangerous as a Shotgun, easily And Knives have way better hit detection so that's always a bonus ..
I'd like to see more from the Scout frames, too many stats are over-looked, Like the Bonus to Cloak Reduction, when only 2 Scouts can use it to it's full potential Or the EWAR modules and bonuses meaning little to the suits specialized there |
TheD1CK
Dead Man's Game RUST415
1670
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Posted - 2015.01.31 10:44:00 -
[5] - Quote
Adipem Nothi wrote:gustavo acosta wrote: The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either ^ This much is true. And if we agree on the bottom line, it'd be a futile exercise to nitpick at one another's opinions. The MN Scout is performing on par with the GA and GA Scout. The AM Scout is behind these three. There is no sound reason to nerf the MN Scout.
The main issue is knife range (I run Min Scout 75% of the time) When you combine that with the fastest suit, it's nasty GA is no longer as versatile I find, bar PG you suffer on fitting the right gear CA has a few options, but has to pick one each time (not very versatile) Am has a couple of OK fits (They do not make use of the bonus though, as those fits suck)
The Scout as a role does not need a nerf, especially if the Minja is now on par But regardless, the balance with scouts has been flipped, I do not find that balance That is just sticky tape fixes, leaving the Scouts in need of some re-work
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TheD1CK
Dead Man's Game RUST415
1671
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Posted - 2015.01.31 11:40:00 -
[6] - Quote
deezy dabest wrote:TheD1CK wrote: - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m?
I totally agree that 2m for a knife is way too much. Specially one that can 1 hit kill most suits in the game.
This ^^
IMO was fully acceptable with shorter range, as it is damn risky getting in CQC with Knives There are several stats CCP could edit - Charge time - Range - Angle - Aim-Adhesion That would leave Knife Scouts in a much more balanced form. The knives need to be deadly
But deadly, and the range of a sword? don't get me wrong it's fun But I am a fan of Risk V Reward, they have killed some of the Risk via NK buff |
TheD1CK
Dead Man's Game RUST415
1673
|
Posted - 2015.01.31 13:21:00 -
[7] - Quote
Slave of MORTE wrote:My amar scout disagrees with you
Your Amarr Scout stays in you merc quarters Sure it can be used, so can MLT gear ... in terms of competing .. it falls short. |
TheD1CK
Dead Man's Game RUST415
1715
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Posted - 2015.02.02 12:57:00 -
[8] - Quote
Pseudogenesis wrote:It's a sad day on the forums when there's talk of nerfing the nova knives.
Did anyone suggesting a range decrease even USE the knives prior to the range buff? It was incredibly frustrating. That buff is what made the nova knives. The idea that range, or damage, or anything about them should be dialed back is ludicrous, especially given what Rattati has said about their performance. Go back to your holes cretins, and leave my hard mode sidearm alone.
I've used them since I began playing, and ran Min Scout for well over a year Your hard mode sidearm is no longer that at all. And this is from a dedicated Min Scout
I don't care if it's your suit/my suit, your weapon/my weapon I want to see balance in-game If you are all going to get so defensive over something clearly over-performing, fair enough
I'll keep on knifing
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TheD1CK
Dead Man's Game RUST415
1732
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Posted - 2015.02.02 19:04:00 -
[9] - Quote
Adipem Nothi wrote:TheD1CK wrote:If you are all going to get so defensive over something clearly over-performing ... CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills. Perhaps not so clearly over-performing. You're in a PC corp, right? How many NK kills do you see in PC killfeed for every 20 HMG kills?
Usually it's the NK's killing the HMG spammers they work well in PC
Al Gucci - your crossing your Assault complaints into a thread about scouts The HP/Speed scaling may need work but the Min Scout is fragile, it holds no hp advantage
And the speed of a Min Scout is .30 faster than the others. Then with equal stacked Kincats (3) it only exceeds Gal by about .40 and has the lowest PG to fit those Kincats (14 PG each) So HP tanking a Speed tanked MinScout is not very viable, there is not near enough PG
And the issue I'm raising is, EWAR stats, not HP/speed The fact that EWAR is near useless on the others (that have EWAR bonuses) gives the Minja a good advantage because, bar damps there is no need for it (EWAR)
And NK range seems high to me, but many have argued that, so who am I to say they are wrong I am used to the old, short range knives so that may add to why I see it that way...
This thread is to raise awareness, not QQing for buffs or nerfs
The fact that back when EWAR was good, Min Scout had disadvantages vs other scouts Now that EWAR is crap, that disadvantage is no longer there for it.
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TheD1CK
Dead Man's Game RUST415
1733
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Posted - 2015.02.02 19:20:00 -
[10] - Quote
Finn Colman wrote:xavier zor wrote:The minmitar scout is not fetish of the month. I see a fellow minmitar scout every 3-4 battles. Most battles are filled with gallante shotgun scouts, minmitar assaults and sentinels It takes skill to use nova knives. Let me explain; 1. ISK-wise if you want to suceed with nova knives, proto is the only option. I don't play PC so i am not super-rich Really? Wow, I do decently well with STD, and pretty well with ADV.2. Nova knife range. 2m isn't a lot. The fact that you let somebody get that close to you bothers me, not that you do. Agreed3. Ammo. I am constantly running out of ammo using knives, and have to resupply at a depot. ??? Have you found a way to throw your knives or something!4. I don't have a gun on my minmitar scout (ADV). The only suit i have problems with are shotgun scouts, which 90% of the time i lose 1v1. Why don't you have a gun? Feedback in bold.
He has no gun because he is just about abusing the suit, with stacked modules and Ishukones on an ADV suit Any MinScout unable to wreck with basic knives.. IS NOT A MIN SCOUT!! but only a scrub
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