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DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:06:00 -
[1] - Quote
Relatively sure ferroscales outperform extenders as well. I know they do at proto. proto ferroscales are at 75 hp.
On an unrelated note: Max Skills Proto extender: 72 point whatever HP Unskilled militia armor plate: 85 HP Militia Rep tool: 40 HP/s
Armor still has more buffer and equal, if not more, regen.
Look at the price difference, look at the fitting difference, look at the SP difference |
DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:12:00 -
[2] - Quote
Buwaro Draemon wrote:But that repair tool takes a guy off the battle whom could be doing something better. Not to mention an easy prey. He doesnt have to be repairing ALL the time, especially with just a basic or mlt rep. repping after the fight or from around a corner while heavily damaged.
EDIT: I'd be happy if shield extenders werent still useless at basic. STD 60hp ADV 70hp PRO 80hp
Shields still lower than armor, low end shields useful. Proto extenders still less HP than basic plates. |
DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:18:00 -
[3] - Quote
Buwaro Draemon wrote:But not an overall shield repair tool that works exactly like the armor one. That would be too OP. An item, identical to another item that already exists, but for use with a non-meta , underperforming tanking style, would be OP. Lol OK. |
DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:38:00 -
[4] - Quote
Buwaro Draemon wrote: It is. Just because you are shield bias doesn't mean it won't make it OP.
A tool or module to make it pass the recharge delay with a 10 or 20 shield boost is enough to make shield suits better. I preffer the option of a module tho.
Im hardly shield biased - most of my suits are armor. I really want to like shields but they suck. how would that make them OP? Lets do a little comparison.
'No Delay' Shield Rep tool Armor: 125hp/s or more core focused. More believably, 75 hp/s BDR8 rep tool. No sacrifices as far as the person being repped goes - full brick tank all you want, just gives the repper more WP. Shields: 40-80 HP/s. Increasing that requires trading some buffer. Still has less buffer than armor suits Lower regen, lower buffer. Totally OP.
'Literal clone of armor rep tool' shield rep tool Both shields and armor have the same HP/s. No negative for stacking buffer in either case. Shields end up with equal regen, but still have less bufer and damage. Still totally OP. |
DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:47:00 -
[5] - Quote
Buwaro Draemon wrote:Heaviea getting mutuly shield and armor repped would be OP. A shield repair tool would encourage more sentinel spam. THAT'S why it's OP.
Heavies getting repped by a shield rep tool and an armor rep tool wouldnt be any more OP than a heavy getting repped by 2 armor rep tools. Current armor rep tools already encourage heavy spam - you want those removed? Shield rep tool would only ecourage shield heavy spam to be AT MOST equal to armor heavy spam. Dont forget that the shield heavies that would be getting repped (at the same speed as the armor heavies) would still have less total HP and do less damage. |
DRT 99
Storm Wind Strikeforce Caldari State
25
|
Posted - 2015.01.24 21:01:00 -
[6] - Quote
Buwaro Draemon wrote:Snip
re: cal sent not being for HMGs - it doesnt get a bonus to FGs or HMGs, it can use HMGs just as well as the amarr heavy. Thats like saying amarr assault isnt supposed to use an SMG, its sidearm is supposed to be a scrambler pistol.
I dont want shields and armor to be the same - i just want shields to not suck. the point is that currently shields have significantly less HP and damage than armor suits, meanwhile armor has just as much regen because of rep hives and tools.
ill admit i got alittle carried away with that rep tool talk |
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