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Thread Statistics | Show CCP posts - 1 post(s) |
Cat Merc
Fatal Absolution General Tso's Alliance
14520
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Posted - 2015.01.20 05:54:00 -
[121] - Quote
The current AR has just 2.2% less DPS than the pre TTK nerf Duvolle.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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BIoody 619
D3ATH C4RD
32
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Posted - 2015.01.20 06:29:00 -
[122] - Quote
I have seen what the AR does and the ACR as well and trust me I rather fight with my AR instead of the ACR. in other terms of the CR may be useful in mid range battles but with it comes to shot combat battles the AR wins.
P.s the guy isn't even proficiency v or even touch the skilled book
' hes only at AR operation lvl 4 as well the CR operation and when it comes to battles with RS-90 Combat Rifle or the GEK-39 Assault Rifle you don't want to mess with him'
Gellente Region = Freedom Fighters
{STD} Breach Assault + Red Dot = +50
SkillPoints Over 9,999,999,999
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1793
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Posted - 2015.01.20 06:35:00 -
[123] - Quote
DeadlyAztec11 wrote:deezy dabest wrote:CCP Rattati wrote:AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going... Just give the militia the same stats as the Krin and then scale up like normal from there. I can assure you this will lead to use That would be OP. That much damage and accuracy at militia level would be broken.
Way to go captain obvious.........
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3530
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Posted - 2015.01.20 08:20:00 -
[124] - Quote
AR needs more range or more dps.
Gallente suits need to specialize in the usage of short range weaponry, thus their mobility should be buffed.
supercalifragilisticexpialidocious
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Radar R4D-47
0uter.Heaven
817
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Posted - 2015.01.20 11:31:00 -
[125] - Quote
people keep bringing up the option to move kin kats to high slots but think of what this does to Minmatar players, Specifically Minmatar scouts. Balancing a game isn't looking at one particular thing its looking at everything involved. Why is the meta so skewed to armor suits over shield suits? Armor plates are more accessible to begin with for npe and you have a higher total ehp. The game so far has balanced that trade off for a slower overall movement speed. Moving kin kats to a high slot removes that balance and would then render shield suits completely defenseless against an ehp that is 2x more with a higher speed and a weapon profile meant to destroy you.
Currently i believe armor tanking is more popular because our shield weapons are overpowered against them. A scrambler rifle can remove an entire Cal assaults shield tank with a single bullet then follow up with a barrage of 3-8 more to completely destroy your suit in less then 1 seconds. On top of that it can be done at ranges greater then 50 meters. No gun in the game has that kind of burst dps outside of the burst hmg. The range and ease of the scrambler is why people are gravitating more to armor then shields. Even with this shift in meta the scrambler rifle is still performing admirably against its reverse damage profile thus our imbalance. The issue i see is a nerf to the scarmbler will result in more shield tankers and thus a shift in meta and something else seeming OP. Which could quite possibly lead to a nerd to the AR.
Nothing can truly be balanced in this game without something feelingly OP. There is just to many variables to take in account to completely balance this game. I've been here through nearly every meta shift. Each update changes things to achieve a "balanced" game and the closest i can say that was achieved was in "Chromosome" build where every gun felt OP. Mass drivers completely prevented players from advancing and were killed from overwatch positions by sniper rifles that could actually kill a suit in 2-3 shots because total ehp profiles where not 800+ for a basic suit and 1000+ for a proto suit. HMGs were terrifying at ranges of 20 meters and outside of that were useless. Shotguns were devastating at 5 meters but if you didn't have enough speed you would be destroyed by an AR before you could reach your target. Laser Rifles were the newest weapon to come out during that time and was admittedly by CCP to be OP. Yet they filled a niche role to cover open ground reliably. Proto tanks were terrifying as they should be it required coordination to remove one of these golaiths from the field. Dropships had just been nerfed from the previous patch as they were stupid OP but CCP overdid it and removed their effectiveness from the game and thusly chewed up by FG. Forges were stupid powerful they had a blast radius of a PLC with splash damage to match with pinpoint accuracy and velocity to match and yet our Proto Tanks could survive these monsters because they were that strong. Swarms were on an equal footing to FG but the idiocy of the swarm rounds made swarms feel redundant in the presence of a Forge Gun. Each weapon felt OP vehicles were at a golden state and infantry were diverse.
Uprising comes and ruins all of that. They took all they had build and tossed it out the window changing everything and adding a massive amount of untested things. No longer was the HMG terrifying it fired pellets while the rest of the gun fired bullets. The AR was turned into a furry kitten and the TAC was made into a monster. Laser rifle turned into a water gun. Shotguns were now unreliable. From there it has been a constant struggle to add content and then balance it around all the rest of the broken content. 1 year ago we had all the content we have now as we did then and we are starting to see the light at the end of the tunnel. I still see more Combat Rifles Rail Rifles and Scrambler Rifles then any other gun. Someone stated earlier with all the variants we have something like 40 weapons. Yet the kill feed scrolls with 65%-70% of these 3 weapons. another 10% is the HMG So what is CCP doing wrong with the other 36 weapon choices to make us choose these 3 weapons?
Wow that response to Kin kats being moved to low slots turned into a really dumb explanation of balance.
TLDR- Read paragraph one and move on to next post. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1797
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Posted - 2015.01.20 11:40:00 -
[126] - Quote
Radar R4D-47 wrote: TLDR- Read paragraph one and move on to next post.
Holy wall of text.
Good job on finding the enter key tho, that really seems to escape most wall builders. |
Zindorak
Nyain Chan
1660
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Posted - 2015.01.20 12:16:00 -
[127] - Quote
Cavani1EE7 wrote:Zindorak wrote:The real question is why is the ARR better at CQC than AR *facepalm* Where did a fellow caldari assault touch you? In my special place it hurt rearry bad
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Zindorak
Nyain Chan
1660
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Posted - 2015.01.20 12:17:00 -
[128] - Quote
CCP Rattati wrote:AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going... Dayum Rattati 5 times?!
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
255
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Posted - 2015.01.20 13:09:00 -
[129] - Quote
CeeJ Mantis wrote:Mexxx Dust-Slayer wrote: I don't understand why the assault variant (the base rifle for the gallente) does not have the highest DPS of the plasma rifles. In fact it's the complete opposite where the breach does for some reason, the breach variant should have the lowest DPS, longest firing time, probably a scope and more range. Then it would be the RR for the gallente (as originally intended) and wouldn't step on the regular AR's toes, leaving the AR more unique.
It goes Tactical, burst, breach, assault. The breach is higher than the assault by about 3 dps at all tiers. I know, this is only the case for the AR and is wrong. The assault variant is supposed to have marginally greater DPS, and not just by 3 dps like the breach over the assault. |
Kuruld Sengar
Y.A.M.A.H
162
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Posted - 2015.01.20 14:15:00 -
[130] - Quote
CCP Rattati wrote:AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going... My personal reason for not using it is that seemingly every other rifle out-ranges it, and in the range it is most effective it seems to be out classed by other options for ease of use. There is a large distance where the combat rifle, scrambler rifle, rail rifle, and sniper rifle can all damage an assault rifle user with very little chance of significant return fire. Meanwhile the HMG seems to out damage the assault rifle for most of it's optimal range. Couple this with the armor meta, not to mention how armor users become more elusive (strafing, cover use, "head glitching") when their shields are gone (minus repped sentinels to a degree), and it becomes far more difficult to finish off an armor based suit than it would be using the combat rifle for example.
Another note is that with the lower rate of fire than the assault combat rifle, strafing is more effective against the user. This is because as you fire the assault rifle, the shot density in the cone of fire is lower and therefore lowers your chances of making contact.
But as to how it should be fixed? I am not sure. Others have more experience with it than me, and the feel of the weapon itself may play into this.
Some of the strengths as I see them are that it can sustain fire very well, it destroys shields efficiently, ammo lasts a fair while especially on the breach, and in close quarters the hip fire can quickly take down any target. |
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Atiim
Titans of Phoenix
15142
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Posted - 2015.01.20 14:27:00 -
[131] - Quote
CCP Rattati wrote:AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going... Yes, it's almost as if people are smart enough to not use Anti-Shield weapons when most of the suits seen on the field are Armor tanked with as much HP as they can stack.
The 1st Matari Commando
-HAND
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Ku Shala
The Generals
1141
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Posted - 2015.01.20 14:52:00 -
[132] - Quote
how can you balance guns that can fire faster than normal rate of fire? rof is whats wrong with all the shoot as fast as you can pull weapons macro and rapid fire, registering 1600-2400 damage in a 2 second engagement at 75 m with a cr that just unloaded a whole clip into you instantly or 8-10 scr shot in 1 second? ar dont need a buff cr and scr need a rate of fire cap or for the scr heat per bullet not over time. I cant comment on the cr but AR>Scr>RR..... and the burst AR if you aim yeah should be FOTM but not too many people using it
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
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