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Thread Statistics | Show CCP posts - 1 post(s) |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
255
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Posted - 2015.01.19 15:45:00 -
[1] - Quote
Cat Merc wrote:Jack McReady wrote:CCP Rattati wrote:AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going... I hope you are joking, tried the ARs with a respec and they are all beasts now. I was getting top KDR with them in FW. if there is anything wrong about gallente tech then it is the fact that gallente suits have the same mobility stats as caldari. gallente should be able to close the gap faster to apply their DPS up close. That is my theory. We are lacking in mobility. Putting two kin cats on a Gallente Assault MASSIVELY boosts the combat effectiveness of the Duvolle, but considering you can do the same on a Caldari suit and sacrifice much less of your main tank, the Duvolle works better on the Cal Assault. Same for Min Assault, their stamina regen combined with innate high speed makes them better with the Duvolle than the Gal Assault. The cal assault is not better than the gal assault with an AR, the damage mods you can stack on your gal assault really decreases the TTK against armour which is much needed. A cal assault using a kincat has to downgrade something i.e a shield extender/weapon/equipment to fit it, and will still lose to a gal assault in a 1v1 with both sides uses ARs. The cal assault will give you the longest TTK when using the AR.
The min assault is the best with 2 damage mods on the AR and great speed and fairly decent HP. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
255
|
Posted - 2015.01.19 16:19:00 -
[2] - Quote
CeeJ Mantis wrote: There is another factor to consider. The nearly identical DPS breach variant (3 more DPS than the assault) feels much better to use. This is because of its low kick/dispersion. Especially during hipfire. When ADS you can get headshots more easily due to the low kick, and then low dispersion makes strafe play easier. This is both why the Gal assaults complain about their skill (they have an identical damage variant that has low kick/dispersion so they don't feel a need to have more) and why the skill is so useful. It can improve other variants significantly. If you also make the Gal assault bonus lower ADS kick and dispersion in addition to just hipfire, then it should help on this factor.
Overall, I recommend looking again at optimal range. 42m is low. Make it 50m instead. Then it should help make the gun feel more useful besides just up close where the HMGs play.
I don't understand why the assault variant (the base rifle for the gallente) does not have the highest DPS of the plasma rifles. In fact it's the complete opposite where the breach does for some reason, the breach variant should have the lowest DPS, longest firing time, probably a scope and more range. Then it would be the RR for the gallente (as originally intended) and wouldn't step on the regular AR's toes, leaving the AR more unique. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
255
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Posted - 2015.01.20 13:09:00 -
[3] - Quote
CeeJ Mantis wrote:Mexxx Dust-Slayer wrote: I don't understand why the assault variant (the base rifle for the gallente) does not have the highest DPS of the plasma rifles. In fact it's the complete opposite where the breach does for some reason, the breach variant should have the lowest DPS, longest firing time, probably a scope and more range. Then it would be the RR for the gallente (as originally intended) and wouldn't step on the regular AR's toes, leaving the AR more unique.
It goes Tactical, burst, breach, assault. The breach is higher than the assault by about 3 dps at all tiers. I know, this is only the case for the AR and is wrong. The assault variant is supposed to have marginally greater DPS, and not just by 3 dps like the breach over the assault. |
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