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Skyline Lonewolf
Ancient Exiles.
77
|
Posted - 2015.01.12 12:11:00 -
[1] - Quote
http://imgur.com/a/23RFo Just a sample of what I was capable of pulling with a SR pre-1.8 Uprising, even after being gone for over half a year before logging back on in Sept for a day, and some post 1.8. I don't know where my other screenshots are since it's been so long.
Pre-1.8: We had 600m of ground to cover at the farthest distance, somewhere around 200m+ for closer kills. All red-line snipers (even headglitching ones) were able to be killed, along with infantry that dropped into their ground spawn/from their MCC's. Manus Peak was the dream sniper destination, both to hunt and rack up a high kill count, and to be hunted. On most non-assault maps, everything I could render that moved was sniped, or was shot, then killed with follow-up shot(s). Head shots on the jumping ones were the best. Sitting ducks and strafing targets on high ground would die back-to-back, 5 or more in a row. Exceptional games for me were 40+ kills, great games were 30+ kills (my avg), good games were 20+, and decent ones were <20. This was without a Thales. The technique of being able to drag-scope and head shot or follow up shots on targets was the most invaluable skill I had to finish them with. There's no aim assist with sniping, that's why it's so beneficial. Each person has their own preferences, but I prefer higher x-axis sensitivity/moderate y-axis sensitivity for tracking targets and slightly lower sensitivity during ADS to fine-tune and line up my shots. I always combed the field, in and out of my scope till I saw red, which is why FoV was so wide and my sense of awareness on point.
Post-1.8: You can't cover as much ground, and also, for the trade-off of headshot damage, there's still the same perches as before. I don't know what I miss more, the range or having 5 in a clip. I did notice that CCP added a few new sockets on old maps (such as the bridge map), however, so you can get closer to the action, but that's about it. There's always a guy that calls in a DS though just to hunt you down and stop your killing spree; that's not new though. I see targets on the map but my gun doesn't have the range to pick them off, so they keep running uninterrupted.
The head shot multiplier makes it so specking into the weapon isn't rewarded. What I miss is actually having sniper challenges where there was back and forth trading of sniper fire. You had to outwit the enemy, fallback, heal up and take them out, or relocate and take them out. The better sniper obviously won most of the time in either scenario. Now, it's instakill or two-shot. No challenge there.
The hit detection for sniping is worse than before. You can't seem to lead shots as well when the cross-hair goes over the enemy's head and should be red. I've wasted ammo shooting at times shooting at an invulnerable target. Miss the old one, as most do.
Aside from that, it was hilarious to kill targets in moving or stationary vehicles, killing the driver, then the gunner right afterward. Headshotting the gunner in a moving DS or blowing up a tank with a SR were by-far the funniest moments I had with this game. That's when I actually played and enjoyed playing.
If you still actively snipe in this game, then hats off to you. My only hope is that CCP or the CPM read over our last discussion on the Charged SR and take into consideration the community's suggested compromises and address it in a hotfix or something. The top two elite snipers don't even snipe anymore, better yet play this game. Yes we tried the other variants, but they don't fit our playstyles. Till then, I'm hoping for changes overall to this game that make it more accessible and playable to a larger player base.
On a side note: Over a year and two months ago, I joined Ancient Exiles knowing that some of the most famed snipers of this game were in this corp. I quickly learned that they'd all retired from it to move on to other roles, or just weren't as good as they were at sniping as they were in Chrome. Everything got buffed while the gun remained the same or was nerfed indirectly. I even sniped with some of them in a squad on the same maps. The only one that I've met that had/has comparable skill to me in AE, and in this game/Uprising in terms of sniping, was none other than Symbioticforks. I've never squaded up with him but I've seen his videos. He's pretty good. Having the chance to name an Officer SR was well earned. I had to work every weekend so I couldn't afford to take days off and no-life to compete against him for 4 days in a row, but he knows that lol. I only play this game nowadays when I'm at my friends place on his PS3 from time to time, but it's not the same. I stopped playing when my PS3 started speeding my gameplay up every match over summer. My only regrets is not having recorded any of my highest kill games and most intense encounters on video, and not competing in the Expert Challenge to get the chance to name the Officer SR. I retired with the corp, but still check back to DUST from time to time though to see the updates.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Joel II X
Bacon with a bottle of Quafe
5451
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Posted - 2015.01.12 12:13:00 -
[2] - Quote
For a second there, I thought this was going to be another Symb post.
I'm too tired to read all this without rest. |
Skyline Lonewolf
Ancient Exiles.
77
|
Posted - 2015.01.12 12:18:00 -
[3] - Quote
Joel II X wrote:For a second there, I thought this was going to be another Symb post.
I'm too tired to read all this without rest.
Somewhat is lol. We were in the same corp and used the same SR variant.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Iron Wolf Saber
Den of Swords
18265
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Posted - 2015.01.12 12:25:00 -
[4] - Quote
There are other rifles aside from the charged.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Nocturnal Soul
Primordial Threat
5035
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Posted - 2015.01.12 12:41:00 -
[5] - Quote
Iron Wolf Saber wrote:There are other rifles aside from the charged.
The kill feed says otherwise.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Skyline Lonewolf
Ancient Exiles.
77
|
Posted - 2015.01.12 12:44:00 -
[6] - Quote
Iron Wolf Saber wrote:There are other rifles aside from the charged.
obviously. so you're just gonna let one gun stay nerfed into the ground because there's other variants? ones that got tactical buffs in comparisson. well look at it this way. there's multiple assault rifles, yet you guys don't hesitate to balance and re-balance those. i can name a few for you: combat rifle, scrambler rifle, rail rifle, duvolle AR. not everyone is gonna flock to just one gun or one variant of that gun unless it's FOTM. the Charged is and has not been FOTM ever since the other variants got buffed. If it's not being used at all, then there's good reason: it's underperforming.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Kodho
Hidden Suppression
129
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Posted - 2015.01.12 14:05:00 -
[7] - Quote
Your argument would carry more weight if you didn't brag about your abilities so much. Yes, we understand you are good at sniping. Once you established that, there was no need to keep going on about it.
Long Live the Scout!
Kodho
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Skyline Lonewolf
Ancient Exiles.
78
|
Posted - 2015.01.12 14:11:00 -
[8] - Quote
Kodho wrote:Your argument would carry more weight if you didn't brag about your abilities so much. Yes, we understand you are good at sniping. Once you established that, there was no need to keep going on about it.
I get that. not intentionally bragging. this was more of a reflective post on personal experience. like i said, i don't really play this game anymore.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
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Posted - 2015.01.12 14:19:00 -
[9] - Quote
Iron Wolf Saber wrote:There are other rifles aside from the charged.
IKR but they don't understand that , they wanna talk about Thale users but the Charged is " easy mode " as well .
Takes no skill to go 20 to 30 / 0 with a weapon like such but that makes them " professional " in their eyes .
- " Look mom , I did good with an overpowering weapon that makes it just that much easier to kill . "
It's like using a IAFG or a Six Kin Burst HMG or a Pro Assault Rifle ( take your pick which race and what kind ) and acting like you got gun game because you do good in matches with those weapons .
Duh , their the best weapons and that doesn't necessarily mean that you possess a " gun game " ... hell that's what's suppose to happen when you use top material .
Doubts are like flies and should be treated as such and crushed .
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Kodho
Hidden Suppression
131
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Posted - 2015.01.12 14:20:00 -
[10] - Quote
I understand. No doubt sniping needs a buff. I've been sniping sine I started playng this game (almost 2 years). I used to average around 15 kills per game. Now I only average a round 7. I have never liked the charge. My favorite was the Kaalakiota. I liked the high rate of fire at the expense of damage. Now, that benefit is useless because of the range nerf. In my opinion none of the proto sniper rifles are worth using. Use a C27-N, better cpu and pg usage for only -10 damage. I will continue to snipe because I will not let the nerfs stop me. One day they will get it right.
Long Live the Scout!
Kodho
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
|
Posted - 2015.01.12 14:24:00 -
[11] - Quote
Skyline Lonewolf wrote: If it's not being used at all, then there's good reason: it's underperforming. and even when it's being used, it's still underperforming. Or it could be that , people want a challenge and when they use such a weapon ( that produces none ) they feel cheap and use a lesser weapon to produce more of a challenge , or it could bet that seeing that weapon in the kill feed , doesn't provide such a satisfaction for those previous users so they decide to not use it as much .
Doesn't mean it's underpowered more then it could be overpowered .
Doubts are like flies and should be treated as such and crushed .
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Skyline Lonewolf
Ancient Exiles.
78
|
Posted - 2015.01.12 14:30:00 -
[12] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Iron Wolf Saber wrote:There are other rifles aside from the charged.
IKR but they don't understand that , they wanna talk about Thale users but the Charged is " easy mode " as well . Takes no skill to go 20 to 30 / 0 with a weapon like such but that makes them " professional " in their eyes . - " Look mom , I did good with an overpowering weapon that makes it just that much easier to kill . " It's like using a IAFG or a Six Kin Burst HMG or a Pro Assault Rifle ( take your pick which race and what kind ) and acting like you got gun game because you do good in matches with those weapons . Duh , their the best weapons and that doesn't necessarily mean that you possess a " gun game " ... hell that's what's suppose to happen when you use top material .
Except the charged has its drawbacks of having to wait for the charge before releasing the shot, while tracking your targets. It's the least point and click SR of the 3 since you can't literally point and click it. That's what makes it a skill weapon. Even before, it wasn't a OHK weapon unless you were shooting MLT suits without brick-tanked HP. Some people actually preferred the others. Like the Calmando, the Charged was kinda shoe-horned since suits were getting buffed but SR dmg was left alone for so long since it does the most dmg.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
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Posted - 2015.01.12 14:34:00 -
[13] - Quote
I understand all of that , I have mine SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
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Posted - 2015.01.12 14:36:00 -
[14] - Quote
I just never liked that gun , but I can see why most do .
Doubts are like flies and should be treated as such and crushed .
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Orber Gen
Academy Inferno E-R-A
281
|
Posted - 2015.01.12 14:45:00 -
[15] - Quote
Iron Wolf Saber wrote:There are other rifles aside from the charged. "Let's nerf SR that requires skill to use... Yay - let's nerf whole SR thing..." (C) Some CCP dudes
And now We have that sniping is gone Because there is no reason to fear snipers. Damn hit detection + 3 round in Charge = lol. Oh an u shoot to 250m, what the hell? is this future? Sniper RAILGUN shooting to 250m... Now days SRs shooting 1km+ |
Skyline Lonewolf
Ancient Exiles.
78
|
Posted - 2015.01.12 14:46:00 -
[16] - Quote
Kodho wrote:I understand. No doubt sniping needs a buff. I've been sniping sine I started playng this game (almost 2 years). I used to average around 15 kills per game. Now I only average a round 7. I have never liked the charge. My favorite was the Kaalakiota. I liked the high rate of fire at the expense of damage. Now, that benefit is useless because of the range nerf. In my opinion none of the proto sniper rifles are worth using. Use a C27-N, better cpu and pg usage for only -10 damage. I will continue to snipe because I will not let the nerfs stop me. One day they will get it right.
I met you when you were sniping in a scout suit a long time ago Kodho. before the shoehorned calmando, my favorite suit to use was the gallente logi for sniping cause of the 3 dmg mods, 3 equipment slots to alternate hives, and armor tank without the loss of mobility. you could still jump over stuff unlike with the calmando lol. if you're still active, props to you man. i couldn't handle sniping and having the killcount halved. at least for me, it'd just make me feel like assault players want us to feel, like im not contributing since our WP come mostly from kills.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
|
Posted - 2015.01.12 14:49:00 -
[17] - Quote
Orber , you forgot how the target marker in the sights get lost in translation because it blends in so well with EVERYTHING else on the map and isn't distinguished enough to stand out .
Hit detection is just a problem that plagues this game and most weapons in it but that's no excuse and all the more reason for cause of attention .
Doubts are like flies and should be treated as such and crushed .
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Skyline Lonewolf
Ancient Exiles.
78
|
Posted - 2015.01.12 14:57:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map .
if it's so easy mode and such a gimmick, tell you what. I'll log on, we can squad up, and I'll just sit there and watch the killfeed and see how you do with it.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Jack McReady
DUST University Ivy League
1754
|
Posted - 2015.01.12 15:01:00 -
[19] - Quote
Orber Gen wrote:Iron Wolf Saber wrote:There are other rifles aside from the charged. "Let's nerf SR that requires skill to use... Yay - let's nerf whole SR thing..." (C) Some CCP dudes And now We have that sniping is gone Because there is no reason to fear snipers. Damn hit detection + 3 round in Charge = lol. Oh an u shoot to 250m, what the hell? is this future? Sniper RAILGUN shooting to 250m... Now days SRs shooting 1km+ beyond 250m suit sensors have enough time to detect and react upon the incoming projectile thus redirects the energy to the point of impact. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
|
Posted - 2015.01.12 15:02:00 -
[20] - Quote
Skyline Lonewolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map . if it's so easy mode and such a gimmick, tell you what. I'll log on, we can squad up, and I'll just sit there and watch the killfeed and see how you do with it. No thanks , doesn't mean that your right but I just snipe when the situation calls for it now , I play commando mostly now .
I don't do e-pen measurements either so your challenge doesn't effect me , if anything it turns me off more .
Just have my SR rifle ready for when the situation dictates .
You know as well as anyone if your a sniper that there are more charged kills then anything else .
Most of the top snipers use it and it's not because , " it's a challenge " so you could preach to another choir .
Doubts are like flies and should be treated as such and crushed .
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Kodho
Hidden Suppression
132
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Posted - 2015.01.12 15:05:00 -
[21] - Quote
Skyline Lonewolf wrote:Kodho wrote:I understand. No doubt sniping needs a buff. I've been sniping sine I started playng this game (almost 2 years). I used to average around 15 kills per game. Now I only average a round 7. I have never liked the charge. My favorite was the Kaalakiota. I liked the high rate of fire at the expense of damage. Now, that benefit is useless because of the range nerf. In my opinion none of the proto sniper rifles are worth using. Use a C27-N, better cpu and pg usage for only -10 damage. I will continue to snipe because I will not let the nerfs stop me. One day they will get it right. I met you when you were sniping in a scout suit a long time ago Kodho. before the shoehorned calmando, my favorite suit to use was the gallente logi for sniping cause of the 3 dmg mods, 3 equipment slots to alternate hives, and armor tank without the loss of mobility. you could still jump over stuff unlike with the calmando lol. if you're still active, props to you man. i couldn't handle sniping and having the killcount halved. at least for me, it'd just make me feel like assault players want us to feel, like im not contributing since our WP come mostly from kills.
I'm still sniping in a scout suit most of the time. However, because of the bandwidth issue I have had to move to a mini logi suit.
Long Live the Scout!
Kodho
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 15:11:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Skyline Lonewolf wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map . if it's so easy mode and such a gimmick, tell you what. I'll log on, we can squad up, and I'll just sit there and watch the killfeed and see how you do with it. No thanks , doesn't mean that your right but I just snipe when the situation calls for it now , I play commando mostly now . I don't do e-pen measurements either so your challenge doesn't effect me , if anything it turns me off more . Just have my SR rifle ready for when the situation dictates . You know as well as anyone if your a sniper that there are more charged kills then anything else . Most of the top snipers use it and it's not because , " it's a challenge " so you could preach to another choir .
lol but I thought it was a skillless weapon? if it's not a challenge, then anyone should be able to pick it up and use it and do well with it. this isn't an epeen contest. if it truly is as you say it is, then i want to see you use it. simple as that. don't be like IWS and make baseless claims.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
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Posted - 2015.01.12 15:13:00 -
[23] - Quote
Skyline Lonewolf wrote: Exceptional games for me were 40+ kills, great games were 30+ kills (my avg), good games were 20+, and decent ones were <20. How many of those 30 or even 20 kill games have you had without using a Thale or Charged ???
You mentioned how you didn't use a Thale for any of those " good games " but using a Charged is better or less of an advantage / harder to do ???
How many of those games came from using a NT-511 ???
Or even a Kal or Ishi ????
Most snipers that fancy themselves " elite " , use charged and I'm sure you know that but admitting that is something else .
That in it's self should speak volumes .
Your taking this as a personal attack but it's so far from that .
Just stating facts , pull up some of the " elite " snipers in this game and tell me what their YouTube vids show them using .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
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Posted - 2015.01.12 15:18:00 -
[24] - Quote
For the record , I have no problem with IWS ... I actually respect and like the guy ... do we agree about everything .?. no but he isn't bias from what I understand and he did me a fav with my efforts in the SP refund department so for that I'm thankful to him and I can't understand why some bash him but that's another story in it's self .
Doubts are like flies and should be treated as such and crushed .
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 15:48:00 -
[25] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Skyline Lonewolf wrote: Exceptional games for me were 40+ kills, great games were 30+ kills (my avg), good games were 20+, and decent ones were <20. How many of those 30 or even 20 kill games have you had without using a Thale or Charged ??? You mentioned how you didn't use a Thale for any of those " good games " but using a Charged is better or less of an advantage / harder to do ??? How many of those games came from using a NT-511 ??? Or even a Kal or Ishi ???? Most snipers that fancy themselves " elite " , use charged and I'm sure you know that but admitting that is something else . That in it's self should speak volumes . Your taking this as a personal attack but it's so far from that . Just stating facts , pull up some of the " elite " snipers in this game and tell me what their YouTube vids show them using .
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1672
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Posted - 2015.01.12 16:01:00 -
[26] - Quote
Like I said , I just don't like it and while your right about the mechanics of the gun ... the damage that is distributed well make up for the " skill " in managing the mechanics for the CSR .
It was just too easy for me .
Hence the reason for my dislike of the gun .
People cried and cried about Thales but a Thale was just a Charged with better sights and no charge and I would see people getting more kills with a charged then thale users , both to me are easy mode but that's just me I guess .
Doubts are like flies and should be treated as such and crushed .
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
313
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Posted - 2015.01.12 17:55:00 -
[27] - Quote
Skyline Lonewolf wrote:
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I agree with you that the range nerf was unnecessary but the clip nerf was needed. the charge had much higher sustained fire than the other variants it needed the nerf and the current clip size is fine( a dmg buff might put it a little more in line). The charge does not have a "tough learning curve", it just requires alot of skill points to get the best use out of it. Not knocking you, I mean you obviously are one of the "few good snipers" in this game and all of the sniper rifles in this game take a fair amount of skill to excel with but the, charge is by far the easiest sniper to use( not including the thales) it for the most part can OHK any lightly tanked suits without headshots thats why its the easiest sniper to use, you only need headshots or follow up shots on tanked enemies. the charge can output up to 550 dmg in one shot, thats a decently tanked proto scout. I honestly dont think that that the Charge should have the head-shot bonus it has... the charge is really more of a body-shot weapon I propose these sniper changes for the variants
Tactical: Head-shot Multiplier 250% Range 400m Base Proto Dmg Same Reticule Change
Standard: Head-shot Multiplier 300% Range 500m Base Proto Dmg 275
Charge: Headshot Multiplier 250% Range 600m Base Proto Dmg 400
sniper changes !!? O_o
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Kodho
Hidden Suppression
133
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Posted - 2015.01.12 19:43:00 -
[28] - Quote
Not bad. However, I'm not sure the charge should get the buff to range and damage. In my opinion that just makes the charge more the goto sniper rifle. I hate the charge! I don't mind using the Ish. But, if I'm giving up 100 yards in killing range I'll have to run it. I don't think that's fair.
Long Live the Scout!
Kodho
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 21:02:00 -
[29] - Quote
Tyjus Vacca wrote:Skyline Lonewolf wrote:
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I agree with you that the range nerf was unnecessary but the clip nerf was needed. the charge had much higher sustained fire than the other variants it needed the nerf and the current clip size is fine( a dmg buff might put it a little more in line). The charge does not have a "tough learning curve", it just requires alot of skill points to get the best use out of it. Not knocking you, I mean you obviously are one of the "few good snipers" in this game and all of the sniper rifles in this game take a fair amount of skill to excel with but the, charge is by far the easiest sniper to use( not including the thales) it for the most part can OHK any lightly tanked suits without headshots thats why its the easiest sniper to use, you only need headshots or follow up shots on tanked enemies. the charge can output up to 550 dmg in one shot, thats a decently tanked proto scout. I honestly dont think that that the Charge should have the head-shot bonus it has... the charge is really more of a body-shot weapon I propose these sniper changes for the variants Tactical: Head-shot Multiplier 250% Range 400m Base Proto Dmg Same Reticule Change Standard: Head-shot Multiplier 300% Range 500m Base Proto Dmg 275 Charge: Headshot Multiplier 250% Range 600m Base Proto Dmg 400
I prefer it as a body shot weapon more than a head-shot/execution-style one as well. im not all for it being a head shots at close range weapon. i could agree that the reduced clip is bearable. more damage + slightly more range, and a decreased HS multiplier would be the best way to go about that, but watch out for tears.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Kodho
Hidden Suppression
133
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Posted - 2015.01.12 21:05:00 -
[30] - Quote
I'm sorry guys, Jose changes to the charge would be a nerf to the other sniper rifles. No thanks!
Long Live the Scout!
Kodho
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Iron Wolf Saber
Den of Swords
18270
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Posted - 2015.01.12 21:35:00 -
[31] - Quote
I will agree sense of progression has been lost though and I am going to try to convince a scaling headshot damage bonus per tier leaving protos where they're at now.
Charge magazine I do not think will ever go back up to 5 shots again, 4's pushing it but that is highly risking putting the Standard or Tactical out of play again and I really don't want it to break it anywhere else
Range is not likely to change for any of the weapons.
Ammo Skill I have been asking for a change in to 2-3+ shots a level instead of the measly 5% which is about 6 shots
Damage of the charged was very considerate of at least giving scouts the opportunity to fit against a charge shot of a full proto maxi fit. While it is unreasonable for a scout to fit in such manner the option IS there.
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Aeon Amadi
Chimera Core
7774
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Posted - 2015.01.12 22:29:00 -
[32] - Quote
Iron Wolf Saber wrote:I will agree sense of progression has been lost though and I am going to try to convince a scaling headshot damage bonus per tier leaving protos where they're at now.
Charge magazine I do not think will ever go back up to 5 shots again, 4's pushing it but that is highly risking putting the Standard or Tactical out of play again and I really don't want it to break it anywhere else
Range is not likely to change for any of the weapons.
Ammo Skill I have been asking for a change in to 2-3+ shots a level instead of the measly 5% which is about 6 shots
Damage of the charged was very considerate of at least giving scouts the opportunity to fit against a charge shot of a full proto maxi fit. While it is unreasonable for a scout to fit in such manner the option IS there.
I see you're still a proponent for further Sniper Rifle nerfs, not that I'm surprised.
Scaling headshot multiplier by tier is just dumb, imo... The damage variation between the tiers is minor at best and it really doesn't even matter because the entire premise of the nerfs was that the vocal minority wanted snipers to basically have to land consistent headshots on everything in order to kill it at the expense(?) of reduced range. Essentially, reducing functionality under the misguided pretense of 'better killing potential through higher skill'.
Now you're proposing that anyone who specs Sniper basically has to run Prototype if they want to kill anything at all or just watch the target shrug it off, if you can even hit it given the range reductions.
Question: What would scaling headshot damage do to give anything of value to the game besides a knee-jerk sense of progression by hamstringing the weapon even further..? How does one 'progress' when you're basically pulling them back a few steps to institute a sense of 'progression'?
Your sense of "progression" is also already skewed with the variations (which you still seem to support never changing) because now a player is practically forced to use a Charge Sniper Rifle to counter-snipe due to range differences. Not that it really matters because a lot of previously available tactical positions are gone with the range nerfs, meaning that those snipers are just going to be using Charge Snipers anyway.
You have so many players who -actually snipe- saying that the current mechanics are botch but instead of proposing solutions you're proposing further nerfs under the (incredibly) thin veil of benefit. Or perhaps I am - how did you put it on Skype - "going full ****** over sniping" again?
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Yokal Bob
Murphys-Law General Tso's Alliance
613
|
Posted - 2015.01.12 22:54:00 -
[33] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map .
dont know where ya been buddy, but rarely are you able to insta kill with any sniper rifle now
/{o.o}/ ---L Inflatable hammer strikes again
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Timtron Victory
Horizons' Edge
245
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Posted - 2015.01.12 23:04:00 -
[34] - Quote
I still dont care for the range argument, even if sniper rifles had 50 m range they would still be very useful, just more tactical. I have fought against a sniper with a combat rifle and lost, that was a nice battle. You dont need insane range to snipe targets. Besides changing locations is better, instead of picking a spot no one will ever find you. Scanning range has been nerfed now, so its now even more difficult to find snipers even if you are close to snipers
Dust Weekly Lottery
Proud Christian
Jesus Loves You
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Skyline Lonewolf
Ancient Exiles.
79
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Posted - 2015.01.12 23:12:00 -
[35] - Quote
Yokal Bob wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to win the officer event or pull up some of Nod Keras ( or however it's spelled ... forgive my misspelling ) and see , they all use mostly charged .
It's easy mode when one round insta-kills most on the map . dont know where ya been buddy, but rarely are you able to insta kill with any sniper rifle now
yeah, especially given that assaults got a major HP buff during their update to net over 1K HP, heavy HP has been 1-2K, and most scouts fit around 600-800HP unless double dampening/cloaking/precision enhancing. the main ones that get OHK are starter fits from the academy.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Iron Wolf Saber
Den of Swords
18273
|
Posted - 2015.01.12 23:15:00 -
[36] - Quote
Aeon Amadi wrote: Drama Flourish Garnish
Would be more inclined to listen if you got the point.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Aeon Amadi
Chimera Core
7776
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Posted - 2015.01.12 23:24:00 -
[37] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote: Drama Flourish Garnish Would be more inclined to listen if you got the point.
If the 'point' were in any way clear or concise.
EDIT: Or did you mean if -I- got to the point? In which case, here: Your headshot scaling idea is a nerf. It is dumb. I gave reasons why.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Iron Wolf Saber
Den of Swords
18273
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Posted - 2015.01.12 23:33:00 -
[38] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Aeon Amadi wrote: Drama Flourish Garnish Would be more inclined to listen if you got the point. If the 'point' were in any way clear or concise. EDIT: Or did you mean if -I- got to the point? In which case, here: Your headshot scaling idea is a nerf. It is dumb. I gave reasons why.
Those were not reasons.
Reasons are something that I should not have to ask the 5 whys or the 5 questions to get to the bottom of.
CPM 1
Omni-Soldier, Forum Warrior
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LUGMOS
Quafe Premium
1482
|
Posted - 2015.01.12 23:36:00 -
[39] - Quote
I have no complaints for sniping as is now. Except for one:
Hit detection.
But I don't think that's going to change soon, sooo...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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Aeon Amadi
Chimera Core
7777
|
Posted - 2015.01.12 23:39:00 -
[40] - Quote
Iron Wolf Saber wrote:I will agree sense of progression has been lost though and I am going to try to convince a scaling headshot damage bonus per tier leaving protos where they're at now.
Aeon Amadi wrote:
Now you're proposing that anyone who specs Sniper basically has to run Prototype if they want to kill anything at all or just watch the target shrug it off, if you can even hit it given the range reductions.
Question: What would scaling headshot damage do to give anything of value to the game besides a knee-jerk sense of progression by hamstringing the weapon even further..? How does one 'progress' when you're basically pulling them back a few steps to institute a sense of 'progression'?
Headshot scaling multiplier with prototype being left alone means that one of two things happens:
STD and ADV get -higher- headshot multipliers (unlikely) STD and ADV get -lower- headshot multipliers (dumb for reasons of #UnnecessaryNerf and #WhyDoYouStillHateSnipers)
If it doesn't get any more clear than that I recommend the use of a dictionary.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Iron Wolf Saber
Den of Swords
18275
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Posted - 2015.01.12 23:46:00 -
[41] - Quote
Aeon Amadi wrote: STD and ADV get -lower- headshot multipliers (dumb for reasons of #UnnecessaryNerf and #WhyDoYouStillHateSnipers)
This is not a reason.
This is drama.
Aeon Amadi wrote: STD and ADV get -higher- headshot multipliers (unlikely)
This is clearly not the path to go for the following reasons
1. It devalues higher level game play severely reducing the values of progression for a sense from a new player and old players who already progressed on the skill; does nothing to address the original complaint that is no or lesser of a reason to skill up the rifle at all as sway is not much of a factor unless you're playing around with the tactical.
2. It defies logic as to why a more advanced weapon in a normal tier progression would lose combat stats. No other weapon does this in the entire game.
3. Increasing the headshot multiplier would greatly devalue the use of damage mods. In many conditions the sniper rifle is a very powerful weapon in the correct circumstances and with the more recent armor nerf there is I am afraid no more maxi suits that can tank a maxi charge rifle let alone the officer one.
4. Because of the devaluation of damage mods the value of more HP mods would lead to more tankier snipers to which may be able to get their shield high enough that it would knock a larger number of countering suit fits off the table as they're no longer able to arm themselves sufficiently to deal with the issue anymore and thus has a cascade effect of further devaluing their SP investments and ultimately
5. Proto or go home mentality will set in again just no longer focusing on the rifle but the mods supporting it and with lower fitting penalties of the lower tier rifles the suit can easily afford to prototype everything else.
CPM 1
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Aeon Amadi
Chimera Core
7777
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Posted - 2015.01.12 23:50:00 -
[42] - Quote
(Speaking to the community as a whole and not one person here)
Let me add that the entire reason people hated the weapon ranges pre-1.2 was because the weapons just -stopped- doing damage at all after their maximum range. The community was unanimous about that. However, we've actually -reverted back to that mentality- with sniper rifles exclusively because #Reasons.
If you're being shot at by a sniper with current mechanics, the safest thing to do is back pedal until you're out of the sniper's range. It's really just that simple. Sniper is either doing full damage or he's not doing full damage, there's no in between; there's no optimal or effective range. It's just absolute range.
Considering that you, you offer three different variations of sniper rifles to the players - each with different ranges - and then ask them which one they want to go with, but are then surprised when Charged Sniper Rifles dominate the kill-feed. The answer is obvious as to why, especially when considering the fact that snipers are just as much of a threat to each other as anything else; more-so even and thereby will be at a disadvantage if an enemy sniper can hit them outside of their range.
Include the factor that not all sniper rifles are able to snipe from all tactical locations and you have a recipe for the degradation of an entire weapon line. Good sniper locations are few and far between in the game right now, they don't offer much tactical control over certain maps and that's all the sniper rifle is really good for. If your only real control zone with a sniper rifle is a small stretch of low traffic land, you're considered useless to the team... but incidentally, we've now designed snipers to be useless BECAUSE players hate being hit by them in their optimal conditions.
It's a paradox that's never going to stop until someone realizes that a sniper rifle is a tactical asset to the game and balances accordingly instead of treating them as just some KDR padding slayer tool.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Iron Wolf Saber
Den of Swords
18275
|
Posted - 2015.01.12 23:55:00 -
[43] - Quote
Let me stop you right there
We're not playing uprising 1.0 anymore.
CPM 1
Omni-Soldier, Forum Warrior
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Aeon Amadi
Chimera Core
7777
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Posted - 2015.01.12 23:59:00 -
[44] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote: STD and ADV get -lower- headshot multipliers (dumb for reasons of #UnnecessaryNerf and #WhyDoYouStillHateSnipers)
This is not a reason. This is drama.
Dude, stop trolling, seriously. There is nothing dramatic about that. I'm telling you why your idea is bad.
Let me illustrate:
If the current headshot multipliers are: STD Headshot: 300% ADV Headshot: 300% Proto Headshot: 300%
And you want to change them to....: STD Headshot: 100% ADV Headshot: 200% Proto Headshot: 300%
300% - 200% = -100% 300% - 100% = -200%
This is not a good proposal. You are nerfing and reducing the lower tiers' functionality for the sake of hamstringed progression. In order to achieve a sense of progression, you are effectively reducing the overall capability of the lower tiered rifles when specialists are already telling you that the rifles are under-performing. There is no benefit to this suggestion at all and I have yet to receive an answer to the two questions that I've asked twice-fold.
What function does this proposal serve other than to further damage the balance of the weapon for the sake of progression?
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Drecain Midular
Molon Labe. General Tso's Alliance
33
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Posted - 2015.01.12 23:59:00 -
[45] - Quote
1. Getting sniped feel like a cheesy way to die, and I tend to resent the sniper for picking up that weapon and playstyle in the first place. I know I'm not alone by feeling this, I do acctually believe I'm part of the majority in the sentiment. 2. Sniper rifles are objectivley bad right now.
Conclusion: Working as intended to make the game as much fun as possible to the highest amount of players. GG CCP. |
Aeon Amadi
Chimera Core
7777
|
Posted - 2015.01.13 00:00:00 -
[46] - Quote
Iron Wolf Saber wrote:Let me stop you right there
We're not playing uprising 1.0 anymore.
Yeah, we get that, so why are we using the same mechanics of Uprising 1.0 on the Sniper Rifles when they were unanimously considered bad..?
Do you understand what I'm trying to tell you?
Iron Wolf Saber wrote:Aeon Amadi wrote: STD and ADV get -higher- headshot multipliers (unlikely)
This is clearly not the path to go for the following reasons 1. It devalues higher level game play severely reducing the values of progression for a sense from a new player and old players who already progressed on the skill; does nothing to address the original complaint that is no or lesser of a reason to skill up the rifle at all as sway is not much of a factor unless you're playing around with the tactical. 2. It defies logic as to why a more advanced weapon in a normal tier progression would lose combat stats. No other weapon does this in the entire game. 3. Increasing the headshot multiplier would greatly devalue the use of damage mods. In many conditions the sniper rifle is a very powerful weapon in the correct circumstances and with the more recent armor nerf there is I am afraid no more maxi suits that can tank a maxi charge rifle let alone the officer one. 4. Because of the devaluation of damage mods the value of more HP mods would lead to more tankier snipers to which may be able to get their shield high enough that it would knock a larger number of countering suit fits off the table as they're no longer able to arm themselves sufficiently to deal with the issue anymore and thus has a cascade effect of further devaluing their SP investments and ultimately 5. Proto or go home mentality will set in again just no longer focusing on the rifle but the mods supporting it and with lower fitting penalties of the lower tier rifles the suit can easily afford to prototype everything else.
Would you -PLEASE- read what I posted in the context provided? There were plenty of context clues given in that post that you should have immediately assumed that I was not -suggesting- to increase headshot damage and that I was explaining that your proposal meant that there were two paths the proposal would include: 1) RAISING headshot damage 2) LOWERING headshot damage.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Iron Wolf Saber
Den of Swords
18275
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Posted - 2015.01.13 00:06:00 -
[47] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Let me stop you right there
We're not playing uprising 1.0 anymore. Yeah, we get that, so why are we using the same mechanics of Uprising 1.0 on the Sniper Rifles when they were unanimously considered bad..? Do you understand what I'm trying to tell you?
I'll be honest
No; I don't; too many distractions in your arguments; far too much reliance on me trying to read your mind.
CPM 1
Omni-Soldier, Forum Warrior
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Aeon Amadi
Chimera Core
7777
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Posted - 2015.01.13 00:08:00 -
[48] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Let me stop you right there
We're not playing uprising 1.0 anymore. Yeah, we get that, so why are we using the same mechanics of Uprising 1.0 on the Sniper Rifles when they were unanimously considered bad..? Do you understand what I'm trying to tell you? I'll be honest No; I don't; too many distractions in your arguments; far too much reliance on me trying to read your mind.
Pull up a calculator and put in 300 - whatever number you want headshot multiplier to be.
Is it lower?
Then it's a nerf.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
|
Iron Wolf Saber
Den of Swords
18275
|
Posted - 2015.01.13 00:15:00 -
[49] - Quote
Aeon Amadi wrote:
Pull up a calculator and put in 300 - whatever number you want headshot multiplier to be.
Is it lower?
Then it's a nerf.
So how does that fix the complaint about 4<3<2 ?
CPM 1
Omni-Soldier, Forum Warrior
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
314
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Posted - 2015.01.13 01:07:00 -
[50] - Quote
Skyline Lonewolf wrote:Tyjus Vacca wrote:Skyline Lonewolf wrote:
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I agree with you that the range nerf was unnecessary but the clip nerf was needed. the charge had much higher sustained fire than the other variants it needed the nerf and the current clip size is fine( a dmg buff might put it a little more in line). The charge does not have a "tough learning curve", it just requires alot of skill points to get the best use out of it. Not knocking you, I mean you obviously are one of the "few good snipers" in this game and all of the sniper rifles in this game take a fair amount of skill to excel with but the, charge is by far the easiest sniper to use( not including the thales) it for the most part can OHK any lightly tanked suits without headshots thats why its the easiest sniper to use, you only need headshots or follow up shots on tanked enemies. the charge can output up to 550 dmg in one shot, thats a decently tanked proto scout. I honestly dont think that that the Charge should have the head-shot bonus it has... the charge is really more of a body-shot weapon I propose these sniper changes for the variants Tactical: Head-shot Multiplier 250% Range 400m Base Proto Dmg Same Reticule Change Standard: Head-shot Multiplier 300% Range 500m Base Proto Dmg 275 Charge: Headshot Multiplier 250% Range 600m Base Proto Dmg 400 I prefer it as a body shot weapon more than a head-shot/execution-style one as well. im not all for it being a head shots at close range weapon. i could agree that the reduced clip is bearable. more damage + slightly more range, and a decreased HS multiplier would be the best way to go about that, but watch out for tears.
forgot to add that the charge up time should be doubled
sniper changes !!? O_o
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Iron Wolf Saber
Den of Swords
18280
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Posted - 2015.01.13 12:00:00 -
[51] - Quote
I would only agree to longer charge if the weapon can fire without charge and does a decent amount of damage (more than current) without it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
300
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Posted - 2015.01.13 16:04:00 -
[52] - Quote
Skyline Lonewolf wrote:Iron Wolf Saber wrote:There are other rifles aside from the charged.
obviously. so you're just gonna let one gun stay nerfed into the ground because there's other variants? ones that got tactical buffs in comparisson. well look at it this way. there's multiple assault rifles, yet you guys don't hesitate to balance and re-balance those. i can name a few for you: combat rifle, scrambler rifle, rail rifle, duvolle AR. not everyone is gonna flock to just one gun or one variant of that gun unless it's FOTM. the Charged is and has not been FOTM ever since the other variants got buffed. If it's not being used at all, then there's good reason: it's underperforming. and even when it's being used, it's still underperforming.
I use the charge when sniping exclusively, pretty sure its the best countersniper rifle in the game. |
Skyline Lonewolf
Ancient Exiles.
84
|
Posted - 2015.01.14 07:40:00 -
[53] - Quote
Vesta Opalus wrote:
I use the charge when sniping exclusively, pretty sure its the best countersniper rifle in the game.
a truly balanced weapon, and its variants, should be used not only when the situation deems appropriate, such as countersniping. that's all the head shot multiplier has been good for since the hit detection on mobile targets/scope was somehow as gimped. i still land hs, but at times the bullets don't register dmg on targets. all SRs should be viable as a sniper's go-to varying only on their play styles. tactical - more closer, slightly more mobile mid-range sniping support, higher clip, lower dmg. ishukone/charged - sit and snipe, more damage, relocating when appropriate to get a shot on the objective/high-traffic lanes/equipment. if they added more elevated sockets on some maps within the playing field, more snipers would be inclined to snipe inside. when i sniped in the regular playing field, it was usually on some elevated socket with multiple lines of sight.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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demonkiller 12
The Rainbow Effect
434
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Posted - 2015.01.14 08:13:00 -
[54] - Quote
I used to have a lot of fun with the tactical, worth specing back into? |
Skyline Lonewolf
Ancient Exiles.
84
|
Posted - 2015.01.14 08:19:00 -
[55] - Quote
demonkiller 12 wrote:I used to have a lot of fun with the tactical, worth specing back into?
i don't know. i'd ask someone who still actively snipes and is proficient with it. there's few and far active snipers nowadays though that fit that description.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Symbioticforks
Kinsho Swords Caldari State
1029
|
Posted - 2015.01.14 08:24:00 -
[56] - Quote
Iron Wolf Saber wrote:There are other rifles aside from the charged.
You can !@#% right off.
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Symbioticforks
Kinsho Swords Caldari State
1029
|
Posted - 2015.01.14 08:36:00 -
[57] - Quote
IWS has been nothing but detrimental to sniping. Anyone disagree?
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demonkiller 12
The Rainbow Effect
434
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Posted - 2015.01.14 08:43:00 -
[58] - Quote
How much dmg does the FORK do with 3x dmg mods and max skills on headshot? I got 1 hit by it in my amarr sentinel and it said 2300 dmg but I cant see anyway thats possible unless i lagged and it seemed like a single shot |
Iron Wolf Saber
Den of Swords
18314
|
Posted - 2015.01.14 11:40:00 -
[59] - Quote
demonkiller 12 wrote:I used to have a lot of fun with the tactical, worth specing back into?
It has a larger mag and does far more damage than it used to.
CPM 1
Omni-Soldier, Forum Warrior
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Iron Wolf Saber
Den of Swords
18314
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Posted - 2015.01.14 11:41:00 -
[60] - Quote
demonkiller 12 wrote:How much dmg does the FORK do with 3x dmg mods and max skills on headshot? I got 1 hit by it in my amarr sentinel and it said 2300 dmg but I cant see anyway thats possible unless i lagged and it seemed like a single shot
accounted for cal sentinel and armor resistances on that officer weapon?
CPM 1
Omni-Soldier, Forum Warrior
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Skyline Lonewolf
Ancient Exiles.
111
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Posted - 2015.01.14 12:40:00 -
[61] - Quote
it seemed like a good idea at the time and people in the sniper discussion for Hotfix Delta were vouching for an increased head shot multiplier to reward skilled marksmen. this was mainly due to brick-tanked suits and heavy spam. in its current state, yeah, it's a heavy killer - if you head shot them. the other thing was to raise the STD and TacSR dmg so that they'd be viable alternatives to snipe with and be on par with the CSR. now both are in play, but the other undesired side-effect was that since the head shot multiplier is so high (even for non-CSR variants) it's better off to use the other ones to do the same job i.e. a blueberry could pick up the STD and take out a pesky sniper who fully specialized in the role. it's not cheap to call in multiple DS every match and trash them just to get to a good perch; that adds up quick. additionally, hit detection issues aren't helping people land head shots and "execute" targets on mobile targets as Rattatti intended. that might vary with the sniper, but only about 1/3 of my kills are head shots. you can't forget that these guys are reflexive. as soon as they take damage, they'll strafe, cloak, run, and take cover behind or inside the nearest spot they can to heal up, so it's not that easy to consistently land head shots. i may hop on to run some play tests after plate and strafe speed is adjusted to see if sniping's any better. if i do, i'll upload the pics in a separate album.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Blow-Me Please
Isuuaya Tactical Caldari State
0
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Posted - 2015.01.14 14:40:00 -
[62] - Quote
Skyline Lonewolf wrote:Kodho wrote:Your argument would carry more weight if you didn't brag about your abilities so much. Yes, we understand you are good at sniping. Once you established that, there was no need to keep going on about it. I get that. not intentionally bragging. this was more of a reflective post on personal experience. like i said, i don't really play this game anymore.
Then who really gives 2 shi!tz about your sniping skills or what you think about nerfing or buffing anything. Move along, nothing to see here.
Just another sh!t head that doesn't play but still wants to feel important surfing the forums.
With all due respect of course,,,
Blow-Me Please |
Aeon Amadi
Chimera Core
7854
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Posted - 2015.01.14 18:09:00 -
[63] - Quote
Skyline, what do you think of these ideas?
Note the suggestion for adding splash (0.5 - 1.0 meters) to help hit stationary equipment and perhaps even help with shoddy hit detection.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Skyline Lonewolf
Ancient Exiles.
240
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Posted - 2015.01.14 18:39:00 -
[64] - Quote
Blow-Me Please wrote:
Then who really gives 2 shi!tz about your sniping skills or what you think about nerfing or buffing anything. Move along, nothing to see here.
Just another sh!t head that doesn't play but still wants to feel important surfing the forums.
With all due respect of course,,,
Blow-Me Please
nice alt lol. the fact of the matter is that I recently play tested for a few days for hours on end where before I would snipe day in and day out for months. many snipers used to strictly snipe, but they've been forced to play other roles and characters. why we care about the buff/nerf cycle is because we want to snipe in the game again effectively. sniping is not enjoyable in its current iteration. you see people specing out of SR's with each update/change. go and see for yourself that Symbs made a whole list of active and inactive snipers, most of which the community has known to be snipers to watch out for in the past. no longer is that the case and it hasn't been for a while. that list was more like a memorial. if this game is to thrive, you want to cater to as big of an audience as you can - which includes forward assault players and long ranged, precision ones. snipers have to be a threat more than a nuisance. and as much as i hate dying, they still have to be kill-able.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Aeon Amadi
Chimera Core
7858
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Posted - 2015.01.14 18:49:00 -
[65] - Quote
demonkiller 12 wrote:I used to have a lot of fun with the tactical, worth specing back into?
Not really. Here's the current pros and cons:
Pros: - Less recoil than other rifles. - Faster fire rate. - Good headshot damage combined with fire rate makes it decent at killing soft targets. - Highest magazine count.
Cons: - Horrible reticle (laser rifle reticle) - Lower Zoom than other rifles (the zoom on the other rifles would better suit it's range) - Less range than other rifles - Lower damage - Same fitting cost as other rifles.
You have to understand that this thing was designed to be a long but not super long range rifle but it also took a lot of hits in the process. The fire rate and high mag count make it good for fast corrections but the low damage and range limits it's usability dramatically. There's nothing really like firing at a target and then seeing him turn around and run out of your optimal/max range (no falloff). 1m beyond 350m is all it takes and then your round just sort of phases into the nether.
The scope being lower than the other rifles also impacts it's usability, especially with the terrible reticle. At 200-350m your targets will be rather small so the laser rifle reticle will light up even if the shot will miss.
This is what a target looks like at 270m ith a normal scope. This is what your reticle looks like on the reduced zoom, Tactical Sniper Rifle.
The thing you have to understand is that the reticle will light up if any part of their body is within the circle, so at longer ranges, it can be very difficult to land a shot because you genuinely have no idea if the reticle is actually on them or not. It's best to try and imagine -where- the center dot is and aim with that than relying on the current reticle.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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