Skyline Lonewolf wrote:
im actually not taking it as a personal attack, but on the weapon itself. this was the same way that IWS tried to justify them nerfing the range/clip. cause think about it.. how many of those videos of the "elite" are pre-1.8? nearly all of them. because prior to 1.8 the other variants weren't up to par, and now they are for their roles and because of the headshot multiplier. but imagine if those buffs were in place before the range nerfs/changes, you would've seen a lot more variants on the killfeed with 20-30+ kill games, im sure of that. if you sniped and your shots just tickled your opponents as they strafed/cloaked and giggled away, you wouldn't be satisfied. hence the CSR + 3 dmg mods was used - the only thing that could compete outside a Thale's to take targets down adequately as the devs were neglecting the SR. when i began using the CSR, i absolutely hated it. it was a tough learning curve, but i was told, if you wanted to snipe, it's Charged or nothing. that was 1.5 years ago. people seem to think you can just pick it up and excel, but that's not the case.
I agree with you that the range nerf was unnecessary but the clip nerf was needed. the charge had much higher sustained fire than the other variants it needed the nerf and the current clip size is fine( a dmg buff might put it a little more in line). The charge does not have a "tough learning curve", it just requires alot of skill points to get the best use out of it. Not knocking you, I mean you obviously are one of the "few good snipers" in this game and all of the sniper rifles in this game take a fair amount of skill to excel with but the, charge is by far the easiest sniper to use( not including the thales) it for the most part can OHK any lightly tanked suits without headshots thats why its the easiest sniper to use, you only need headshots or follow up shots on tanked enemies. the charge can output up to 550 dmg in one shot, thats a decently tanked proto scout. I honestly dont think that that the Charge should have the head-shot bonus it has... the charge is really more of a body-shot weapon I propose these sniper changes for the variants
Tactical: Head-shot Multiplier 250%
Range 400m
Base Proto Dmg Same
Reticule Change
Standard: Head-shot Multiplier 300%
Range 500m
Base Proto Dmg 275
Charge: Headshot Multiplier 250%
Range 600m
Base Proto Dmg 400