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1. Callable structures - in Feedback/Requests [original thread]
Nah, not realistically, I was just pulling an example out of my ass to illustrate the need of priortizing due to the lack of dev resources.
- by Drecain Midular - at 2015.01.30 18:49:00
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2. Breach Flaylock Buff Proposal - in Feedback/Requests [original thread]
How about increasing dmg and magazine size and bring it on par dps-wise with scr pistol or bolt pistol, but remove splash altogether?
- by Drecain Midular - at 2015.01.30 18:45:00
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3. RE Spawn Protection - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Precision could be 0 on a link and it wouldn't matter; REs don't show up on passives. The more you know... So - Skydrops plixx CCP?
- by Drecain Midular - at 2015.01.30 14:49:00
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4. Callable structures - in Feedback/Requests [original thread]
pumping up wrote: Callable. Is not the word you are looking for. Edit topic to 'Deployable structures' That said, I would like it if they put more stuff in but... 1. they have limited resources - Work done on this would mean less/no work do...
- by Drecain Midular - at 2015.01.30 14:32:00
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5. RE Spawn Protection - in Feedback/Requests [original thread]
Solution is not spawn invulnerability, but instead increase uplink EWAR precision so that you can see that someone has placed re:s on the link and choose another to spawn on. Even better would be if they implemented sky drops..
- by Drecain Midular - at 2015.01.30 10:15:00
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6. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Godin Thekiller wrote: (..)Using a pilot suit would mean that it's specifically made to use vehicles. using a combat suit obviously would therefore be worse than using a pilot suit, but nerfing them just to make pilot suits better is out of the...
- by Drecain Midular - at 2015.01.29 22:10:00
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7. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
You forget the humongous heavy frame hitbox and the crappy stamina and stamina regen
- by Drecain Midular - at 2015.01.29 21:44:00
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8. NEW GAME MODE: "Main Frame" - in Feedback/Requests [original thread]
Kuruld Sengar wrote: A team could quickly hack bravo charlie and delta, then camp alpha with their entire team. I do like the idea, although there is a risk of stomps being even harder to turn around. Not more than domination. I like this id...
- by Drecain Midular - at 2015.01.29 18:28:00
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9. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
Leadfoot10 wrote: input lag or "running in sand" feeling to the controls. Slow frame rate situations turn into "I can't aim any more" scenarios. The USB port on the PS3 that is part of the problem. The console has latency on its USB ports. ...
- by Drecain Midular - at 2015.01.28 20:08:00
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10. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
This sounds like good changes to me, but I'd love to hear the PC crowds input on it. I don't PC myself and I imagine that what you suggested might make it even harder to get an entrenched squad off a point if their logi almost always will have ext...
- by Drecain Midular - at 2015.01.28 19:47:00
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11. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
I play with kb/m beacuse it's what I'm most comfortable with. I am playing the game on hardmode because of it. Try turning aim assist off and see where that puts you. This suggeestion is stupid,because in order to slow down turn speed like you wan...
- by Drecain Midular - at 2015.01.28 07:45:00
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12. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
We are 138 wrote: Would be more powerful and not cost me anything to be able to lock out any thing besides standard or lower mods. IMO. Fixed that for you :)
- by Drecain Midular - at 2015.01.27 08:36:00
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13. Rail rifle fix - in Feedback/Requests [original thread]
Oh, you mean like a charge sniper rifle?
- by Drecain Midular - at 2015.01.23 16:46:00
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14. 3 basic precision enhancers - in General Discussions [original thread]
Quote: CCP Rattati wrote: These fittings, and in fact all of them, were based on the best advice from veteran players. One of the criteria was that the fitting had to be new eden lore compatible, so...
- by Drecain Midular - at 2015.01.23 11:16:00
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15. Mobile CRU tankin - in General Discussions [original thread]
Wait, I reread your post and I think I got what you mean. You die and bleed but if you choose to spawn on some other link or CRU your clone auto bleeds out and then you quickly cancel the spawn and now you're free to spawn on your buddys mCRU, right?
- by Drecain Midular - at 2015.01.18 10:17:00
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16. Mobile CRU tankin - in General Discussions [original thread]
Yeah, but thats the thing. You cant choose veichle mCRUs before your clone has expired completely. * Squad with a friend that has a mCRU tank and try it. *Get shot (not blown up or headshotted so your clone expires right away) and *hit O to get...
- by Drecain Midular - at 2015.01.18 10:08:00
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17. [Request] Modules Should Augment the Appearance of In-Game Models - in Feedback/Requests [original thread]
Hate to be a downer, but this is dev resource intensive to do, and would cause lag if done, so no... Would be neat, but no.
- by Drecain Midular - at 2015.01.18 09:52:00
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18. Mobile CRU tankin - in General Discussions [original thread]
That no spawn on veichles until bleedout is one of my pet peeve bugs in the game :p There are lots of time when someone has pulled out a derpship with a mCRU that I would like to pop in on that I couldn't because I wasn't bled out....
- by Drecain Midular - at 2015.01.18 09:22:00
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19. Mobile CRU tankin - in General Discussions [original thread]
Darken-Sol wrote: Drecain Midular wrote: I wish they would fix the bug where you cant spawn on a veichle mCRU if your clone has not bled out... Just cancel your spawn. Seriously? That solves it? God. The annoying bugs and the duct tap...
- by Drecain Midular - at 2015.01.18 09:20:00
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20. Mobile CRU tankin - in General Discussions [original thread]
I wish they would fix the bug where you cant spawn on a veichle mCRU if your clone has not bled out... Seriously. If you die and your clone can call for pickup, spawning on a normal CRU installation, the MCC or drop uplinks is possible but god fo...
- by Drecain Midular - at 2015.01.18 09:12:00
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