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Skyline Lonewolf
Ancient Exiles.
111
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Posted - 2015.01.14 12:40:00 -
[61] - Quote
it seemed like a good idea at the time and people in the sniper discussion for Hotfix Delta were vouching for an increased head shot multiplier to reward skilled marksmen. this was mainly due to brick-tanked suits and heavy spam. in its current state, yeah, it's a heavy killer - if you head shot them. the other thing was to raise the STD and TacSR dmg so that they'd be viable alternatives to snipe with and be on par with the CSR. now both are in play, but the other undesired side-effect was that since the head shot multiplier is so high (even for non-CSR variants) it's better off to use the other ones to do the same job i.e. a blueberry could pick up the STD and take out a pesky sniper who fully specialized in the role. it's not cheap to call in multiple DS every match and trash them just to get to a good perch; that adds up quick. additionally, hit detection issues aren't helping people land head shots and "execute" targets on mobile targets as Rattatti intended. that might vary with the sniper, but only about 1/3 of my kills are head shots. you can't forget that these guys are reflexive. as soon as they take damage, they'll strafe, cloak, run, and take cover behind or inside the nearest spot they can to heal up, so it's not that easy to consistently land head shots. i may hop on to run some play tests after plate and strafe speed is adjusted to see if sniping's any better. if i do, i'll upload the pics in a separate album.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Blow-Me Please
Isuuaya Tactical Caldari State
0
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Posted - 2015.01.14 14:40:00 -
[62] - Quote
Skyline Lonewolf wrote:Kodho wrote:Your argument would carry more weight if you didn't brag about your abilities so much. Yes, we understand you are good at sniping. Once you established that, there was no need to keep going on about it. I get that. not intentionally bragging. this was more of a reflective post on personal experience. like i said, i don't really play this game anymore.
Then who really gives 2 shi!tz about your sniping skills or what you think about nerfing or buffing anything. Move along, nothing to see here.
Just another sh!t head that doesn't play but still wants to feel important surfing the forums.
With all due respect of course,,,
Blow-Me Please |
Aeon Amadi
Chimera Core
7854
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Posted - 2015.01.14 18:09:00 -
[63] - Quote
Skyline, what do you think of these ideas?
Note the suggestion for adding splash (0.5 - 1.0 meters) to help hit stationary equipment and perhaps even help with shoddy hit detection.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Skyline Lonewolf
Ancient Exiles.
240
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Posted - 2015.01.14 18:39:00 -
[64] - Quote
Blow-Me Please wrote:
Then who really gives 2 shi!tz about your sniping skills or what you think about nerfing or buffing anything. Move along, nothing to see here.
Just another sh!t head that doesn't play but still wants to feel important surfing the forums.
With all due respect of course,,,
Blow-Me Please
nice alt lol. the fact of the matter is that I recently play tested for a few days for hours on end where before I would snipe day in and day out for months. many snipers used to strictly snipe, but they've been forced to play other roles and characters. why we care about the buff/nerf cycle is because we want to snipe in the game again effectively. sniping is not enjoyable in its current iteration. you see people specing out of SR's with each update/change. go and see for yourself that Symbs made a whole list of active and inactive snipers, most of which the community has known to be snipers to watch out for in the past. no longer is that the case and it hasn't been for a while. that list was more like a memorial. if this game is to thrive, you want to cater to as big of an audience as you can - which includes forward assault players and long ranged, precision ones. snipers have to be a threat more than a nuisance. and as much as i hate dying, they still have to be kill-able.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Aeon Amadi
Chimera Core
7858
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Posted - 2015.01.14 18:49:00 -
[65] - Quote
demonkiller 12 wrote:I used to have a lot of fun with the tactical, worth specing back into?
Not really. Here's the current pros and cons:
Pros: - Less recoil than other rifles. - Faster fire rate. - Good headshot damage combined with fire rate makes it decent at killing soft targets. - Highest magazine count.
Cons: - Horrible reticle (laser rifle reticle) - Lower Zoom than other rifles (the zoom on the other rifles would better suit it's range) - Less range than other rifles - Lower damage - Same fitting cost as other rifles.
You have to understand that this thing was designed to be a long but not super long range rifle but it also took a lot of hits in the process. The fire rate and high mag count make it good for fast corrections but the low damage and range limits it's usability dramatically. There's nothing really like firing at a target and then seeing him turn around and run out of your optimal/max range (no falloff). 1m beyond 350m is all it takes and then your round just sort of phases into the nether.
The scope being lower than the other rifles also impacts it's usability, especially with the terrible reticle. At 200-350m your targets will be rather small so the laser rifle reticle will light up even if the shot will miss.
This is what a target looks like at 270m ith a normal scope. This is what your reticle looks like on the reduced zoom, Tactical Sniper Rifle.
The thing you have to understand is that the reticle will light up if any part of their body is within the circle, so at longer ranges, it can be very difficult to land a shot because you genuinely have no idea if the reticle is actually on them or not. It's best to try and imagine -where- the center dot is and aim with that than relying on the current reticle.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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