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Sgt Kirk
Fatal Absolution
9148
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Posted - 2015.01.09 09:07:00 -
[1] - Quote
Just letting you know.
Range is too short for a weapon that is not hit and run. Hit Detection is terrible on the Blaster
Because of terrible hit detection you are easily out DPS'd by infantry weapons which is even more exacerbated by the fact that you have to be almost CQC in vehicle terms to kill infantry (that makes no sense btw CCP)
When the small blaster got its buff we wanted it to be like the way it was in the old days. CCP Rattati tried to reinstate that by upping the damage, ROF (I think), and putting splash damage back.
The splash Damage is nowhere near what it was a needs more honestly (not a huge amount but to where it used to be when it was useful).
The small blaster can only take out Infantry Dropships (90% against shields and 80% against armor) effectively. So for a weapon that is nowhere near as diverse as the small Rail and small missile it needs to be damn good and much better at it's intended targets than the small Missiles and Rails, which currently is not the case.
TL'DR
Small Blaster still Sucks Hit Detection needs to be fixed Splash Damage needs to be more effective Might needs slightly more range
+Anything regarding Gallente with vehicles suck in general, hope this changes in the future CCP.
CCP holds the Caldari's hand so this doesn't happen again.
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Alena Ventrallis
Vengeance Unbound
2471
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Posted - 2015.01.09 09:38:00 -
[2] - Quote
Hit detection: most definitely. Range: another definite increase. Splash: I'd honestly remove it.
I don't think the problem is damage, but damage application. Its devastating on paper, its just too hard to get that damage on a target. So what if we decrease diapersion, increase range, and work on hit detection?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Bethhy
Ancient Exiles.
3021
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Posted - 2015.01.09 14:26:00 -
[3] - Quote
Oh and bring back small Turret installations.
That is all. |
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
24
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Posted - 2015.01.09 14:38:00 -
[4] - Quote
+1
Fix the wonky turret mechanics and hit application. So it will be able to do as the description says. Range? maybe slightly.
You will then see LAV's and HAV's use them often.
DUST 514/LEGION
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Ku Shala
The Generals
1119
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Posted - 2015.01.09 14:57:00 -
[5] - Quote
+1 for idea
-1 because it came out of kirk
but seriously range increase if I have to land the dropship to shoot infantry with it why equip it?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Kallas Hallytyr
Skullbreakers
1240
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Posted - 2015.01.09 18:25:00 -
[6] - Quote
A couple of ways I can think of to improve it without fixing hit detection (since that never gets done):
- Ramp the damage way the hell up. Currently a PRO Blaster does around 57 damage: because of the crappy hit detection/dispersion, it's almost impossible to actually apply the damage properly, so if we put it up to something like 90, we'd be capable of actually ripping infantry to shreds, while it still wouldn't break vehicle shield regen alone (ie, would remain solely anti infantry/support for AV.)
- Increase ROF: essentially the reverse of the above: ramp up the ROF so that you can actually apply enough hits in a short time. Would maintain the low AV potential (it would still hurt in the time it fires, but still doesn't stop regen) and give much greater AP potential.
- Decrease dispersion: sometimes it's just hard to hit the damn target. Decreasing dispersion would let people land most of their shots where the naturally high DPS can begin it's work.
Personally, I would prefer #1 or #2. A Small Blaster should utterly violate infantry, since that's pretty much all it's meant to do.
Alt of Halla Murr. Sentinel.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
410
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Posted - 2015.01.09 18:48:00 -
[7] - Quote
I've been doing extensive testing with blasters in the last month. I will try to describe the nature of the problem.
When you fire a small missile turret from the gunner seat of a dropship, you can see that the missile instantiates late. It spawns where the trigger was pulled, but not when the trigger was pulled. The first shot from a moving dropship is ALWAYS off target, and then the gunner has to adjust his aim for subsequent shots IF the pilot maintains his vector. Any adjustments done affecting the nose of the ship will require an adjustment shot from the gunner.
We all learned how to deal with this because we can see it. Surprisingly, the pilot's missile turret on an ADS does not suffer as much from this problem for some reason.
Now consider hitscan weapons. I have come to the conclusion that they ALSO fire late. Except since there is no projectile that gets instantiated for the gunner's client to see, he simply sees his gun firing. The pilot, however, sees the shot going off target (either via the blue blast on the ground when using a small railgun or the yellow bursts when using a blaster). The gunner sees his hit dead center on the target, while the pilot sees the server's true interpretation.
Basically as a gunner, you are always shooting at the shadow of your target and "missing". If you can somehow compensate for ship's movement AND lead your target, it would be possible to apply damage with blasters on infantry more easily. This effect is also observable when trying to attack a moving vehicle from a moving dropship with small rails.
Here is a short video:
https://www.youtube.com/watch?v=7k-cujTEYWg
Notice the first target strafing like a madman, all my gunner's shots are hitting his shadow, but on his screen he is tracking dead center. Then the second and third targets die near INSTANTLY when he starts shooting, mostly because they are not moving.
If the dropship is moving as well, that movement ALSO needs to be compensated for, just like with small missiles, making strafing runs with hitscan weapons absolutely IMPOSSIBLE from the gunner seat.
(be sure to set the video to 720 before starting)
EDIT: To give you an idea of what the TTK on that specific rig should be, we were setup to do roughly 1500 DPS, and the optimal range is 70 meters. Basically the longest TTK possible on a sentinel would be no more than a second. Everything else should be a fraction of a second. Even if only half the shots land, a full second should be plenty to kill any assaults. I think this is reflected well in targets 2 and 3, and exposes the nature of the problem with target 1. |
Stefan Stahl
Seituoda Taskforce Command
897
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Posted - 2015.01.09 18:57:00 -
[8] - Quote
Kaeru Nayiri wrote:I have come to the conclusion that they ALSO fire late Thanks for describing the problem so well. I also believe a lack of lag-compensation on vehicle mounted turrets to be the problem here.
Can someone with a bluetag forward this to somebody with technical knowledge inside CCP? From my own experience with netcode I'm fairly sure this is mostly an oversight because this was never changed since the days of closed beta. |
Godin Thekiller
The Corporate Raiders Top Men.
2681
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Posted - 2015.01.09 19:25:00 -
[9] - Quote
Chromo blasters were the ****.
click me
Blup Blub Bloop. Translation: Die -_-
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Sgt Kirk
Fatal Absolution
9157
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Posted - 2015.01.09 19:47:00 -
[10] - Quote
Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity.
Then CCP ****** it up and are apparently afraid to make them useful again.
Missiles completely wrecking Infantry, Installations and Vehicles??
CCPs like, "Working as intended"
Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry)
Whoa, hey now, let's not get too carried away now!
There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz.
CCP holds the Caldari's hand so this doesn't happen again.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
410
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Posted - 2015.01.09 19:51:00 -
[11] - Quote
Let's keep it constructive, shall we? |
Godin Thekiller
The Corporate Raiders Top Men.
2683
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Posted - 2015.01.09 20:03:00 -
[12] - Quote
Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz.
It used to be basically preference, which is best kind of balance in a game.
click me
Blup Blub Bloop. Translation: Die -_-
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Sgt Kirk
Fatal Absolution
9157
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Posted - 2015.01.09 20:34:00 -
[13] - Quote
Godin Thekiller wrote: It used to be basically preference, which is best kind of balance in a game.
100% Correct.
Although I do remember people gravitating towards the Small Scattered Blaster the most because it did more damage and it wasn't completely accurate so it could actually hit people. In addition to more damage it also had better splash damage.
All the other ones I saw as useless except for the small stabilized blaster, which allowed more range but at the cost of more CPU/PG.
CCP holds the Caldari's hand so this doesn't happen again.
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Godin Thekiller
The Corporate Raiders Top Men.
2686
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Posted - 2015.01.09 21:35:00 -
[14] - Quote
Sgt Kirk wrote:Godin Thekiller wrote: It used to be basically preference, which is best kind of balance in a game.
100% Correct. Although I do remember people gravitating towards the Small Scattered Blaster the most because it did more damage and it wasn't completely accurate so it could actually hit people. In addition to more damage it also had better splash damage. All the other ones I saw as useless except for the small stabilized blaster, which allowed more range but at the cost of more CPU/PG. I liked Stabilized or compressed, and I knew of many who liked normals for some reason vov. Scattered was really the only good choice for larges, which was a shame.
click me
Blup Blub Bloop. Translation: Die -_-
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Banjo Robertson
Random Gunz RISE of LEGION
401
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Posted - 2015.01.09 23:25:00 -
[15] - Quote
I think the circle for the dispersion should be about half the radius it is, or maybe 3/4 the radius it is. |
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CCP Rattati
C C P C C P Alliance
14354
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Posted - 2015.01.10 00:41:00 -
[16] - Quote
Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz.
What were Chromo blasters like exactly, I remember many things, but not that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Buwaro Draemon
WarRavens Capital Punishment.
710
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Posted - 2015.01.10 00:55:00 -
[17] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that. Don't you guys keep records of all of Dust's development, previous weapon stats, previous vehicle stats, etc... somewhere around?
Changes to Damage mods!
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shaman oga
Dead Man's Game
3642
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Posted - 2015.01.10 01:00:00 -
[18] - Quote
CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI
While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark.
Situational awareness also known as passive scan.
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Buwaro Draemon
WarRavens Capital Punishment.
711
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Posted - 2015.01.10 01:07:00 -
[19] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please
Changes to Damage mods!
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Aeon Amadi
Chimera Core
7745
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Posted - 2015.01.10 01:44:00 -
[20] - Quote
Buwaro Draemon wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please
Would require a complete reversal of movement speed changes (much slower strafing to the point that armor tankers are nigh useless compared to shield tankers and mass affects turn speed).
Would require lower frame-rates to allow for more graphical output, which would further impact the limited 256mb of ram the PS3 offers.
Would require a return of "hit slow down" in which players move slower while they're being shot.
Would require a complete removal of any EWAR added since May 2014 (cloaking devices, active scanners, etc).
Would require reversing the change to tier-based suits in which Advanced and Prototype suits had more armor/shields as well as higher cpu/pg.
Would require a return of Light Weapon Sharpshooter giving a range bonus all weapons, allowing for Assault Rifles to have an optimal range of 100m.
Would require further limiting of frame rate to allow for infinite render distance that isn't based on the weapon you're using.
Would require completely removing Aim Assist, which was added later in Uprising.
Chromosome was great, but there were a lot of things that changed for better and for worse. Nostalgia is a shroud over the eyes. We remember Chromosome as being great because we chose to remember the best parts about it; the general theme of combat being more tactical as a circumstance of shoddy hit detection mechanics and a general slow pace of the game.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Buwaro Draemon
WarRavens Capital Punishment.
711
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Posted - 2015.01.10 01:56:00 -
[21] - Quote
Aeon Amadi wrote:Buwaro Draemon wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please Would require a complete reversal of movement speed changes (much slower strafing to the point that armor tankers are nigh useless compared to shield tankers and mass affects turn speed). Would require lower frame-rates to allow for more graphical output, which would further impact the limited 256mb of ram the PS3 offers. Would require a return of "hit slow down" in which players move slower while they're being shot. Would require a complete removal of any EWAR added since May 2014 (cloaking devices, active scanners, etc). Would require reversing the change to tier-based suits in which Advanced and Prototype suits had more armor/shields as well as higher cpu/pg. Would require a return of Light Weapon Sharpshooter giving a range bonus all weapons, allowing for Assault Rifles to have an optimal range of 100m. Would require further limiting of frame rate to allow for infinite render distance that isn't based on the weapon you're using. Would require completely removing Aim Assist, which was added later in Uprising. Chromosome was great, but there were a lot of things that changed for better and for worse. Nostalgia is a shroud over the eyes. We remember Chromosome as being great because we chose to remember the best parts about it; the general theme of combat being more tactical as a circumstance of shoddy hit detection mechanics and a general slow pace of the game. I was talking graphically not the overall game .-.
Changes to Damage mods!
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Aeon Amadi
Chimera Core
7749
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Posted - 2015.01.10 02:00:00 -
[22] - Quote
Buwaro Draemon wrote:Aeon Amadi wrote:Buwaro Draemon wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please Would require a complete reversal of movement speed changes (much slower strafing to the point that armor tankers are nigh useless compared to shield tankers and mass affects turn speed). Would require lower frame-rates to allow for more graphical output, which would further impact the limited 256mb of ram the PS3 offers. Would require a return of "hit slow down" in which players move slower while they're being shot. Would require a complete removal of any EWAR added since May 2014 (cloaking devices, active scanners, etc). Would require reversing the change to tier-based suits in which Advanced and Prototype suits had more armor/shields as well as higher cpu/pg. Would require a return of Light Weapon Sharpshooter giving a range bonus all weapons, allowing for Assault Rifles to have an optimal range of 100m. Would require further limiting of frame rate to allow for infinite render distance that isn't based on the weapon you're using. Would require completely removing Aim Assist, which was added later in Uprising. Chromosome was great, but there were a lot of things that changed for better and for worse. Nostalgia is a shroud over the eyes. We remember Chromosome as being great because we chose to remember the best parts about it; the general theme of combat being more tactical as a circumstance of shoddy hit detection mechanics and a general slow pace of the game. I was talking graphically not the overall game .-.
Lol, doubt it'd happen. We had to downgrade the graphics (dropship engines, repair tool effects, etc) to accommodate more content.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Sgt Kirk
Fatal Absolution
9163
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Posted - 2015.01.10 03:07:00 -
[23] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. The link provided to you is more than I could ever explain in words.
But to summarize: Better Hit detection Better Splash Radius Better Handling
Can't speak for Range and damage though until hit detection is fixed. Which is the main issue with Blasters in my opinion.
CCP holds the Caldari's hand so this doesn't happen again.
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Aeon Amadi
Chimera Core
7750
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Posted - 2015.01.10 03:13:00 -
[24] - Quote
Sgt Kirk wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. The link provided to you is more than I could ever explain in words. But to summarize: Better Hit detection Better Splash Radius Better Handling Can't speak for Range and damage though until hit detection is fixed. Which is the main issue with Blasters in my opinion.
Main issue with all turrets, save the missile turret which has splash to make up for it's flaws.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1684
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Posted - 2015.01.10 03:33:00 -
[25] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Wow... I just realized the game back then could render Swarm Missiles from over 400m away. And now they can't?
sigh
If you guys are wondering: at the 5:00 mark. Enemy spawns up on the hilltop on Manus Peak. From the Objective to the hilltop is right around the 500 to 600m range with Swarm Missiles having an effective range of 400m still. Amazing to think I had forgotten we could render that far.
sigh
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2769
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Posted - 2015.01.10 04:26:00 -
[26] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. CCP, please notice the HARDENER ANIMATION in this video as well. It's not obnoxiously bright or floating off the turret. Please adjust the current animation to be just like this.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vordred Knight
Fatal Scrubz
639
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Posted - 2015.01.10 05:44:00 -
[27] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Oh man those were the days
Don't Do Drugs while playing Eve
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Miokai Zahou
WarRavens Capital Punishment.
446
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Posted - 2015.01.10 05:47:00 -
[28] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark.
*sigh* i Remember those days and i hated proto tanks but now... bring them back...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Breakin Stuff
Internal Error. Negative-Feedback
6257
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Posted - 2015.01.10 08:54:00 -
[29] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that. They could actually hit the target while moving.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CCP Rattati
C C P C C P Alliance
14410
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Posted - 2015.01.10 11:28:00 -
[30] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that. They could actually hit the target while moving.
oh no you didn't, SNAP!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2185
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Posted - 2015.01.10 12:07:00 -
[31] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that. They could actually hit the target while moving. oh no you didn't, SNAP! heavy weapon parity <.<
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2973
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Posted - 2015.01.10 12:14:00 -
[32] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that.
They were basically like an improved in all ways Duvolle AR strapped to an LAV or tank etc... at least that's how they felt to use.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Sir Dukey
Murphys-Law General Tso's Alliance
1493
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Posted - 2015.01.10 13:27:00 -
[33] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that.
They were pin point 50m range. Ill link a video....
This is a video of a 2.5 million isk countless SP's tank. https://www.youtube.com/watch?v=2KNSdD8PYgY
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1493
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Posted - 2015.01.10 13:37:00 -
[34] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that. They could actually hit the target while moving. oh no you didn't, SNAP!
I hate how you made blasters spray and pray. They are no longer viable at killing infantry or tanks. You ruined all the work of the previous devs. Nobody ever said large blasters were OP before 1.7 where I don't know what you did but they became OP. It was as if the rounds were magnetized in 1.7.
Please give us back 1.6 and chromosome large and small blasters.
Acquire Currency, Disregard Female Canis lupus familiaris
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Bright Cloud
Namtar Elite Gallente Federation
752
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Posted - 2015.01.10 13:53:00 -
[35] - Quote
Rattati dont listen to these guys. Do not touch small blasters in any way i and my dedicated LAV gunner can use them to full effect. It takes a good driver and a person who can actually aim with them. Most of these guys complain cause aim assist doesnt benefit vehicle turrets. But if you want to make a change then add aim assist to small blasters only and see what happends. People are just spoiled with infantry mechanics and when it comes down to actually aim they just complain.
Bright is the opposite of dark! Who would have thought of that?!
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Bethhy
Ancient Exiles.
3044
|
Posted - 2015.01.10 14:36:00 -
[36] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry, Installations and Vehicles?? CCPs like, "Working as intended" Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry) Whoa, hey now, let's not get too carried away now! There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz. What were Chromo blasters like exactly, I remember many things, but not that.
Chromo blasters where like an assault rifle.
Then we had Heat Sink Modules for Dropships.. The Pilot would throw it on and the Blasters would take forever to overheat...
Added to the trill of being a gunner with that limited time having the heat sink activated.
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Sir Dukey
Murphys-Law General Tso's Alliance
1493
|
Posted - 2015.01.10 15:09:00 -
[37] - Quote
Bright Cloud wrote:Rattati dont listen to these guys. Do not touch small blasters in any way i and my dedicated LAV gunner can use them to full effect. It takes a good driver and a person who can actually aim with them. Most of these guys complain cause aim assist doesnt benefit vehicle turrets. But if you want to make a change then add aim assist to small blasters only and see what happends. People are just spoiled with infantry mechanics and when it comes down to actually aim they just complain.
Oh shut appp bro. Everybody in the history of dust maybe except you knows that small blasters are crap compared to missiles and small rails.
Acquire Currency, Disregard Female Canis lupus familiaris
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Bright Cloud
Namtar Elite Gallente Federation
752
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Posted - 2015.01.10 15:24:00 -
[38] - Quote
Sir Dukey wrote:Bright Cloud wrote:Rattati dont listen to these guys. Do not touch small blasters in any way i and my dedicated LAV gunner can use them to full effect. It takes a good driver and a person who can actually aim with them. Most of these guys complain cause aim assist doesnt benefit vehicle turrets. But if you want to make a change then add aim assist to small blasters only and see what happends. People are just spoiled with infantry mechanics and when it comes down to actually aim they just complain. Oh shut appp bro. Everybody in the history of dust maybe except you knows that small blasters are crap compared to missiles and small rails. Crap compared to missiles and rails? I dont know in which world you are living in but on LAV's and HAV's its near impossible to kill anything with a missile turret and small rails had beeing nerfed into the ground and are good for nothing at all. I do have a proto small blaster on my methana fitted and it rips infantry apart. Ofcourse it requires you to have aim but who are im talking to? Scrubs cant comprehend that. Small missiles are only usefull on a dropship cause there you can make use of the splash damage. Like i sayd: if you need to change something add aim assist to small blasters so every moron can use em. And with moron i mean YOU.
Bright is the opposite of dark! Who would have thought of that?!
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Sgt Kirk
Fatal Absolution
9168
|
Posted - 2015.01.10 17:11:00 -
[39] - Quote
Bright Cloud is the very definition of someone you ignore on the forums.
Back when I was asking for Plasma Cannon buffs when it used to suck there were people that said it was absolutely fine, even though it obviously wasn't.
Bright Cloud reminds me of one of those people that said plasma cannon didn't need a buff.
Sometimes there are bad players that rarely get kills and then they use UP stuff. So when they do get kills they go "herp derp, looks all gud tah me boss".
Of course Rattati is smart enough to avoid people like this or else the plasma cannon and ion pistol would have never gotten the buffs in the first place.
Pretty nice to have an alt to like your own post for you huh? Oldest trick in the book.
Oh, and if you want to talk about Long Running history of LAV gunning I guarantee you I've been doing it a lot longer than you have.
CCP holds the Caldari's hand so this doesn't happen again.
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Godin Thekiller
The Corporate Raiders Top Men.
2690
|
Posted - 2015.01.10 18:41:00 -
[40] - Quote
Aeon Amadi wrote:Buwaro Draemon wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please Would require a complete reversal of movement speed changes (much slower strafing to the point that armor tankers are nigh useless compared to shield tankers and mass affects turn speed). Would require lower frame-rates to allow for more graphical output, which would further impact the limited 256mb of ram the PS3 offers. Would require a return of "hit slow down" in which players move slower while they're being shot. Would require a complete removal of any EWAR added since May 2014 (cloaking devices, active scanners, etc). Would require reversing the change to tier-based suits in which Advanced and Prototype suits had more armor/shields as well as higher cpu/pg. Would require a return of Light Weapon Sharpshooter giving a range bonus all weapons, allowing for Assault Rifles to have an optimal range of 100m. Would require further limiting of frame rate to allow for infinite render distance that isn't based on the weapon you're using. Would require completely removing Aim Assist, which was added later in Uprising. Chromosome was great, but there were a lot of things that changed for better and for worse. Nostalgia is a shroud over the eyes. We remember Chromosome as being great because we chose to remember the best parts about it; the general theme of combat being more tactical as a circumstance of shoddy hit detection mechanics and a general slow pace of the game.
even with all of the above, as I said, chromo was still far superior than now for vehicles.
click me
Blup Blub Bloop. Translation: Die -_-
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Bright Cloud
Namtar Elite Gallente Federation
756
|
Posted - 2015.01.10 21:19:00 -
[41] - Quote
Sgt Kirk wrote:Bright Cloud is the very definition of someone you ignore on the forums.
Back when I was asking for Plasma Cannon buffs when it used to suck there were people that said it was absolutely fine, even though it obviously wasn't.
Bright Cloud reminds me of one of those people that said plasma cannon didn't need a buff.
Sometimes there are bad players that rarely get kills and then they use UP stuff. So when they do get kills they go "herp derp, looks all gud tah me boss".
Of course Rattati is smart enough to avoid people like this or else the plasma cannon and ion pistol would have never gotten the buffs in the first place.
Pretty nice to have an alt to like your own post for you huh? Oldest trick in the book.
Oh, and if you want to talk about Long Running history of LAV gunning I guarantee you I've been doing it a lot longer than you have.
Wut? I dont like my own posts you tard. Small blasters are fine and should stay how they are now. My gunner can get up to 20+ kills in each match and on top of that we do AV with forgeguns. You clearly have no idea about the game, you probs just take a LAV, drive around solo, switch to the turret and wonder why you just got killed. Just go and do some scrubby stuff like throwing remotes from a rooftop cause for anything else you aint good enough for.
Bright is the opposite of dark! Who would have thought of that?!
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Indy Strizer
Osmon Surveillance Caldari State
256
|
Posted - 2015.01.10 22:13:00 -
[42] - Quote
Also... This is going to be a lot to ask for, people are going to disagree, people are going to tell me I'm drunk and to go home... And I honestly haven't used LAV's with a blaster... Since I have given up on them long ago, buuuuuuuuuuuuuuut....
Could we change small blaster efficiency against vehicles so they can kill tanks if they're outplayed again?
I mean, sure they shouldn't be ideal or preferred or anything, but I used to do this and it was fun outplaying a tank with an LAV. |
Sgt Kirk
Fatal Absolution
9183
|
Posted - 2015.01.11 02:46:00 -
[43] - Quote
I'd also like to add that if small blaster were actually a threat on the field that would make Lavs and Dropships, as well as tanks with Small Blasters equipped a serious threat to infantry.
If lets say, LAVs became a threat against vehicles then it would call for a vehicle to have a sole purpose of destroying other vehicles.
It doesn't completely give HAVs an actual role but it gives them a reason to exist somewhat.
Same with Grimsnes and Myrons. Although, they are still slow and easy targets.
CCP holds the Caldari's hand so this doesn't happen again.
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Kalante Schiffer
Ancient Exiles.
892
|
Posted - 2015.01.11 03:59:00 -
[44] - Quote
Aeon Amadi wrote:Buwaro Draemon wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please Would require a complete reversal of movement speed changes (much slower strafing to the point that armor tankers are nigh useless compared to shield tankers and mass affects turn speed). Would require lower frame-rates to allow for more graphical output, which would further impact the limited 256mb of ram the PS3 offers. Would require a return of "hit slow down" in which players move slower while they're being shot. Would require a complete removal of any EWAR added since May 2014 (cloaking devices, active scanners, etc). Would require reversing the change to tier-based suits in which Advanced and Prototype suits had more armor/shields as well as higher cpu/pg. Would require a return of Light Weapon Sharpshooter giving a range bonus all weapons, allowing for Assault Rifles to have an optimal range of 100m. Would require further limiting of frame rate to allow for infinite render distance that isn't based on the weapon you're using. Would require completely removing Aim Assist, which was added later in Uprising. Chromosome was great, but there were a lot of things that changed for better and for worse. Nostalgia is a shroud over the eyes. We remember Chromosome as being great because we chose to remember the best parts about it; the general theme of combat being more tactical as a circumstance of shoddy hit detection mechanics and a general slow pace of the game. then why there was more people in chromosome? we had over 9k people longing on just for uprising. We expected a better chromosome not a complete change. Like the sound and feel of guns but instead they felt and looked more weak. The scrambler pistol no longer had the nice trail behind each bullet, the ar no longer had that much recoil or personality, you could no longer ads and have the nice sight of the swarm launcher and their boleys no longer had a nice smoke effect. and much more. Right now it is not bad like it was in the beginning of uprising but i do think that some elements of chromosome should make a comeback like the BAMF sound effect after you killed someone.
AE.
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Buwaro Draemon
WarRavens Capital Punishment.
719
|
Posted - 2015.01.11 05:14:00 -
[45] - Quote
Kalante Schiffer wrote:Aeon Amadi wrote:Buwaro Draemon wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. Whilr we are at it, why don't we make Dust feel and look like this again? Pretty please Would require a complete reversal of movement speed changes (much slower strafing to the point that armor tankers are nigh useless compared to shield tankers and mass affects turn speed). Would require lower frame-rates to allow for more graphical output, which would further impact the limited 256mb of ram the PS3 offers. Would require a return of "hit slow down" in which players move slower while they're being shot. Would require a complete removal of any EWAR added since May 2014 (cloaking devices, active scanners, etc). Would require reversing the change to tier-based suits in which Advanced and Prototype suits had more armor/shields as well as higher cpu/pg. Would require a return of Light Weapon Sharpshooter giving a range bonus all weapons, allowing for Assault Rifles to have an optimal range of 100m. Would require further limiting of frame rate to allow for infinite render distance that isn't based on the weapon you're using. Would require completely removing Aim Assist, which was added later in Uprising. Chromosome was great, but there were a lot of things that changed for better and for worse. Nostalgia is a shroud over the eyes. We remember Chromosome as being great because we chose to remember the best parts about it; the general theme of combat being more tactical as a circumstance of shoddy hit detection mechanics and a general slow pace of the game. then why there was more people in chromosome? we had over 9k people longing on just for uprising. We expected a better chromosome not a complete change. Like the sound and feel of guns but instead they felt and looked more weak. The scrambler pistol no longer had the nice trail behind each bullet, the ar no longer had that much recoil or personality, you could no longer ads and have the nice sight of the swarm launcher and their boleys no longer had a nice smoke effect. and much more. Right now it is not bad like it was in the beginning of uprising but i do think that some elements of chromosome should make a comeback like the BAMF sound effect after you killed someone. I should have clarified.
I said I would like Dust to feel and look like Chromosome in terms of visual effects and graphics. Not to bring back the WHOLE game back to Chromosome.
Changes to Damage mods!
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
168
|
Posted - 2015.01.11 12:57:00 -
[46] - Quote
Miokai Zahou wrote:shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. *sigh* i Remember those days and i hated proto tanks but now... bring them back... I didn't the av squad i rolled with myself included made mince meat out of marauders
Yet another slave of Mortedeamor
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
411
|
Posted - 2015.01.12 05:39:00 -
[47] - Quote
I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing. |
Grimmiers
761
|
Posted - 2015.01.12 07:29:00 -
[48] - Quote
Kaeru Nayiri wrote:I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing.
I made a post about small blaster last week and it got buried like usual (probably because of new years). The fixes you outlined are why small blasters are still terrible. Trying to mask the bad hit detection of small turrets by ramping up damage, rof, dispersion, etc is always a bad idea.
All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
412
|
Posted - 2015.01.12 16:55:00 -
[49] - Quote
Grimmiers wrote:Kaeru Nayiri wrote:I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing. I made a post about small blaster last week and it got buried like usual (probably because of new years). The fixes you outlined are why small blasters are still terrible. Trying to mask the bad hit detection of small turrets by ramping up damage, rof, dispersion, etc is always a bad idea. All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Grimmiers I was referring to the post I made in THIS thread on the first page. Back when I answered your thread during the holidays, I had not come to the final conclusion that I have since then. |
Grimmiers
761
|
Posted - 2015.01.12 18:32:00 -
[50] - Quote
Kaeru Nayiri wrote:Grimmiers wrote:Kaeru Nayiri wrote:I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing. I made a post about small blaster last week and it got buried like usual (probably because of new years). The fixes you outlined are why small blasters are still terrible. Trying to mask the bad hit detection of small turrets by ramping up damage, rof, dispersion, etc is always a bad idea. All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves. Grimmiers I was referring to the post I made in THIS thread on the first page. Back when I answered your thread during the holidays, I had not come to the final conclusion that I have since then.
I don't see your post in my thread. Also that thread was about how all the buffs in the world would be null until you fix how vehicles and turrets behave.
Quote: The same bug that causes all missiles and railguns to hit way off target while making any movements whatsoever happens with the blaster. The main reason why you would use the blaster is because you'd think it would hit people while moving with such a high rate of fire.
The driver could be driving completely straight towards the enemy and you won't get any hits unless he stops and even if you try compensating for lag and speed you're still only going to barely scratch anything you're trying to fight.
If you could visually see what's going on with small turret accuracy in a moving vehicle, while online, it might look like someone playing with a laser pointer for their cat. Fixing that would be far better than any dmg or dispersion buffs to the small blaster. It might even fix infantry hit detection where you can see things like rounds entering from the side of the screen instead of from your gun.
It's just annoying that this has been the case for small turrets since the game was released and there were never any attempts to fix it. You could also fix being able to kill yourself with a missile turret.
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Breakin Stuff
Internal Error. Negative-Feedback
6340
|
Posted - 2015.01.12 19:35:00 -
[51] - Quote
CCP Rattati wrote:
oh no you didn't, SNAP!
Oh yes I did'd!
On a more serious note, Vehicle weapons used to be affected by bonuses built into the vehicle skill tree that actually increased performance.
With the gutting of the vehicle skill tree a lot of the problems that were built into the weapons were needlessly exacerbated.
It's a major reason why I advocate going back to chrome. there were very few "Dead" skills, and because without skills the baseline vehicles were weak, you could do slight tweaks that would result in major drawdowns or improvements in performance after the skills kicked in.
Right now the only thing that the vehicle tree really provides are unlocks. But we still have the weapons whose effectiveness was built around pilot bonusing.
FURTHER... the turret skills of the pilot stacked with the turret skills of the gunner, which resulted in absolutely deadly (though insurmountable) turret efficiency.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sgt Kirk
Fatal Absolution
9200
|
Posted - 2015.01.13 00:09:00 -
[52] - Quote
Grimmiers wrote: All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Not only do they miss in moving targets but if the vehicle is on uneven terrain it also has a chance of throwing off your shots.
At least with the small rails I've noticed.
CCP holds the Caldari's hand so this doesn't happen again.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16530
|
Posted - 2015.01.13 00:16:00 -
[53] - Quote
Sgt Kirk wrote:Grimmiers wrote: All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Not only do they miss in moving targets but if the vehicle is on uneven terrain it also has a chance of throwing off your shots. At least with the small rails I've noticed.
Well the terrain thing is something you should just expect.....it should throw off your accuracy......not so much for the other instances.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Finn Colman
Immortal Guides Learning Alliance
107
|
Posted - 2015.01.13 02:25:00 -
[54] - Quote
It is certainly useless as an ADS nose turret. Even when I am on target and in range, only about 1 of every 30 shots seems to hit.
PSA: Tell players to terminate in order to access mCRUs.
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MINA Longstrike
Kirjuun Heiian
1869
|
Posted - 2015.01.13 03:04:00 -
[55] - Quote
Sgt Kirk wrote:I'd also like to add that if small blaster were actually a threat on the field that would make Lavs and Dropships, as well as tanks with Small Blasters equipped a serious threat to infantry.
If lets say, LAVs became a threat against vehicles then it would call for a vehicle to have a sole purpose of destroying other vehicles.
It doesn't completely give HAVs an actual role but it gives them a reason to exist somewhat.
Same with Grimsnes and Myrons. Although, they are still slow and easy targets.
Surprisingly, this is one of the few times that I'll agree with you, Small blasters mounted on LAV's should be considerably scarier. Would like LAV's to be a bit slower though (and give pilots more protection).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Finn Colman
Immortal Guides Learning Alliance
107
|
Posted - 2015.01.13 03:11:00 -
[56] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:I'd also like to add that if small blaster were actually a threat on the field that would make Lavs and Dropships, as well as tanks with Small Blasters equipped a serious threat to infantry.
If lets say, LAVs became a threat against vehicles then it would call for a vehicle to have a sole purpose of destroying other vehicles.
It doesn't completely give HAVs an actual role but it gives them a reason to exist somewhat.
Same with Grimsnes and Myrons. Although, they are still slow and easy targets. Surprisingly, this is one of the few times that I'll agree with you, Small blasters mounted on LAV's should be considerably scarier. Would like LAV's to be a bit slower though (and give pilots more protection).
If the early, unfinished, possible model ideas (unsure of the source's reliability) that I saw are any indication, than what you want is an Amarr LAV, which seemed to have a protective sort of windshield covering the front seats (however they were still open on the sides).
PSA: Tell players to terminate in order to access mCRUs.
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Sgt Kirk
Fatal Absolution
9200
|
Posted - 2015.01.13 03:48:00 -
[57] - Quote
True Adamance wrote:Sgt Kirk wrote:Grimmiers wrote: All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Not only do they miss in moving targets but if the vehicle is on uneven terrain it also has a chance of throwing off your shots. At least with the small rails I've noticed. Well the terrain thing is something you should just expect.....it should throw off your accuracy......not so much for the other instances. No, the detection is off as in it registers the shot coming from a slightly lower, higher, left, right direction.
It's when you are on an angled surface it acts as if the turret is on a different spot than what it is
CCP holds the Caldari's hand so this doesn't happen again.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16546
|
Posted - 2015.01.13 03:58:00 -
[58] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:Grimmiers wrote: All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Not only do they miss in moving targets but if the vehicle is on uneven terrain it also has a chance of throwing off your shots. At least with the small rails I've noticed. Well the terrain thing is something you should just expect.....it should throw off your accuracy......not so much for the other instances. No, the detection is off as in it registers the shot coming from a slightly lower, higher, left, right direction. It's when you are on an angled surface it acts as if the turret is on a different spot than what it is
AH I see now.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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