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Thread Statistics | Show CCP posts - 2 post(s) |
Sgt Kirk
Fatal Absolution
9148
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Posted - 2015.01.09 09:07:00 -
[1] - Quote
Just letting you know.
Range is too short for a weapon that is not hit and run. Hit Detection is terrible on the Blaster
Because of terrible hit detection you are easily out DPS'd by infantry weapons which is even more exacerbated by the fact that you have to be almost CQC in vehicle terms to kill infantry (that makes no sense btw CCP)
When the small blaster got its buff we wanted it to be like the way it was in the old days. CCP Rattati tried to reinstate that by upping the damage, ROF (I think), and putting splash damage back.
The splash Damage is nowhere near what it was a needs more honestly (not a huge amount but to where it used to be when it was useful).
The small blaster can only take out Infantry Dropships (90% against shields and 80% against armor) effectively. So for a weapon that is nowhere near as diverse as the small Rail and small missile it needs to be damn good and much better at it's intended targets than the small Missiles and Rails, which currently is not the case.
TL'DR
Small Blaster still Sucks Hit Detection needs to be fixed Splash Damage needs to be more effective Might needs slightly more range
+Anything regarding Gallente with vehicles suck in general, hope this changes in the future CCP.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9157
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Posted - 2015.01.09 19:47:00 -
[2] - Quote
Godin Thekiller wrote:Chromo blasters were the ****. They were the bomb-diggity.
Then CCP ****** it up and are apparently afraid to make them useful again.
Missiles completely wrecking Infantry, Installations and Vehicles??
CCPs like, "Working as intended"
Wanting a Blaster to completely wreck it's only two viable targets (Dropships and Infantry)
Whoa, hey now, let's not get too carried away now!
There's just no point in using a Small Blaster when you can use a Small Missile or small Rail, absolutely none except for the lolz.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9157
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Posted - 2015.01.09 20:34:00 -
[3] - Quote
Godin Thekiller wrote: It used to be basically preference, which is best kind of balance in a game.
100% Correct.
Although I do remember people gravitating towards the Small Scattered Blaster the most because it did more damage and it wasn't completely accurate so it could actually hit people. In addition to more damage it also had better splash damage.
All the other ones I saw as useless except for the small stabilized blaster, which allowed more range but at the cost of more CPU/PG.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9163
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Posted - 2015.01.10 03:07:00 -
[4] - Quote
shaman oga wrote:CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that.
FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become dark. The link provided to you is more than I could ever explain in words.
But to summarize: Better Hit detection Better Splash Radius Better Handling
Can't speak for Range and damage though until hit detection is fixed. Which is the main issue with Blasters in my opinion.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9168
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Posted - 2015.01.10 17:11:00 -
[5] - Quote
Bright Cloud is the very definition of someone you ignore on the forums.
Back when I was asking for Plasma Cannon buffs when it used to suck there were people that said it was absolutely fine, even though it obviously wasn't.
Bright Cloud reminds me of one of those people that said plasma cannon didn't need a buff.
Sometimes there are bad players that rarely get kills and then they use UP stuff. So when they do get kills they go "herp derp, looks all gud tah me boss".
Of course Rattati is smart enough to avoid people like this or else the plasma cannon and ion pistol would have never gotten the buffs in the first place.
Pretty nice to have an alt to like your own post for you huh? Oldest trick in the book.
Oh, and if you want to talk about Long Running history of LAV gunning I guarantee you I've been doing it a lot longer than you have.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9183
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Posted - 2015.01.11 02:46:00 -
[6] - Quote
I'd also like to add that if small blaster were actually a threat on the field that would make Lavs and Dropships, as well as tanks with Small Blasters equipped a serious threat to infantry.
If lets say, LAVs became a threat against vehicles then it would call for a vehicle to have a sole purpose of destroying other vehicles.
It doesn't completely give HAVs an actual role but it gives them a reason to exist somewhat.
Same with Grimsnes and Myrons. Although, they are still slow and easy targets.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9200
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Posted - 2015.01.13 00:09:00 -
[7] - Quote
Grimmiers wrote: All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Not only do they miss in moving targets but if the vehicle is on uneven terrain it also has a chance of throwing off your shots.
At least with the small rails I've noticed.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
9200
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Posted - 2015.01.13 03:48:00 -
[8] - Quote
True Adamance wrote:Sgt Kirk wrote:Grimmiers wrote: All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Not only do they miss in moving targets but if the vehicle is on uneven terrain it also has a chance of throwing off your shots. At least with the small rails I've noticed. Well the terrain thing is something you should just expect.....it should throw off your accuracy......not so much for the other instances. No, the detection is off as in it registers the shot coming from a slightly lower, higher, left, right direction.
It's when you are on an angled surface it acts as if the turret is on a different spot than what it is
CCP holds the Caldari's hand so this doesn't happen again.
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