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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
410
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Posted - 2015.01.09 18:48:00 -
[1] - Quote
I've been doing extensive testing with blasters in the last month. I will try to describe the nature of the problem.
When you fire a small missile turret from the gunner seat of a dropship, you can see that the missile instantiates late. It spawns where the trigger was pulled, but not when the trigger was pulled. The first shot from a moving dropship is ALWAYS off target, and then the gunner has to adjust his aim for subsequent shots IF the pilot maintains his vector. Any adjustments done affecting the nose of the ship will require an adjustment shot from the gunner.
We all learned how to deal with this because we can see it. Surprisingly, the pilot's missile turret on an ADS does not suffer as much from this problem for some reason.
Now consider hitscan weapons. I have come to the conclusion that they ALSO fire late. Except since there is no projectile that gets instantiated for the gunner's client to see, he simply sees his gun firing. The pilot, however, sees the shot going off target (either via the blue blast on the ground when using a small railgun or the yellow bursts when using a blaster). The gunner sees his hit dead center on the target, while the pilot sees the server's true interpretation.
Basically as a gunner, you are always shooting at the shadow of your target and "missing". If you can somehow compensate for ship's movement AND lead your target, it would be possible to apply damage with blasters on infantry more easily. This effect is also observable when trying to attack a moving vehicle from a moving dropship with small rails.
Here is a short video:
https://www.youtube.com/watch?v=7k-cujTEYWg
Notice the first target strafing like a madman, all my gunner's shots are hitting his shadow, but on his screen he is tracking dead center. Then the second and third targets die near INSTANTLY when he starts shooting, mostly because they are not moving.
If the dropship is moving as well, that movement ALSO needs to be compensated for, just like with small missiles, making strafing runs with hitscan weapons absolutely IMPOSSIBLE from the gunner seat.
(be sure to set the video to 720 before starting)
EDIT: To give you an idea of what the TTK on that specific rig should be, we were setup to do roughly 1500 DPS, and the optimal range is 70 meters. Basically the longest TTK possible on a sentinel would be no more than a second. Everything else should be a fraction of a second. Even if only half the shots land, a full second should be plenty to kill any assaults. I think this is reflected well in targets 2 and 3, and exposes the nature of the problem with target 1. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
410
|
Posted - 2015.01.09 19:51:00 -
[2] - Quote
Let's keep it constructive, shall we? |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
411
|
Posted - 2015.01.12 05:39:00 -
[3] - Quote
I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
412
|
Posted - 2015.01.12 16:55:00 -
[4] - Quote
Grimmiers wrote:Kaeru Nayiri wrote:I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing. I made a post about small blaster last week and it got buried like usual (probably because of new years). The fixes you outlined are why small blasters are still terrible. Trying to mask the bad hit detection of small turrets by ramping up damage, rof, dispersion, etc is always a bad idea. All small turrets will miss the target while a vehicle is in motion, which is a bug that's been in the game since alpha. I'd be amazed if it ever gets fixed since the only vehicles we care about are havs that have nothing to fight but themselves.
Grimmiers I was referring to the post I made in THIS thread on the first page. Back when I answered your thread during the holidays, I had not come to the final conclusion that I have since then. |
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