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The Noob Destroyer
1147
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Posted - 2015.01.06 16:42:00 -
[1] - Quote
One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1649
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Posted - 2015.01.06 16:47:00 -
[2] - Quote
Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias .
Doubts are like flies and should be treated as such and crushed .
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Leovarian L Lavitz
NECROM0NGERS
1281
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Posted - 2015.01.06 16:50:00 -
[3] - Quote
Set it to allow us to have 16 vehicles, 16 of which can be any form of vehicle. Wait till there are NO infantry to farm. Just 16 triple damaged modded sicas on both sides.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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KING CHECKMATE
Opus Arcana Covert Intervention
6891
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Posted - 2015.01.06 16:50:00 -
[4] - Quote
I think we should just throw DUST514 Concept out of the window and MAke vehicles very powerful, with NO limits, and that you can combine them.
So i can have my amarr tank and combine it with Adamance's tank and create a super robot and fight Junk-mechas from the Minmatard republic in epic Armor core style combat... OMG we are about to die! No problem, 2 Amarr Dropships combine with our robot and now we have ''Boosters and can fly and rain DEATH over everyone....
Ah.h...
I just had an idea for a game....
Playing as : Calscout + Amarr Assault
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The Noob Destroyer
1148
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Posted - 2015.01.06 16:51:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Leovarian L Lavitz
NECROM0NGERS
1281
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Posted - 2015.01.06 16:52:00 -
[6] - Quote
Allow us to have 16 tanks, they can't be special snowflakes. With 16 tanks, there will be NO infantry for them to farm. Just 16 tripple damage modded sics roaming around
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
488
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Posted - 2015.01.06 16:56:00 -
[7] - Quote
ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3.
Elite Gallenten Soldier
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The Noob Destroyer
1148
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Posted - 2015.01.06 17:11:00 -
[8] - Quote
Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Bahirae Serugiusu
Vendetta Reactionary Force
457
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Posted - 2015.01.06 17:14:00 -
[9] - Quote
Should definitely be lowered but not to 1. Seeing my entire team driving around Sicas and Somas really made me laugh till someone was hacking the objective and every tank just dog piled on top of the objective so no one could counter hack. Still funny as hell!
The State will always survive.
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shaman oga
Dead Man's Game
3608
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Posted - 2015.01.06 17:15:00 -
[10] - Quote
Then lock heavy number to 1, lock logi number to 1, lock scout number to 1.
I've got an awesome idea: why don't we delete all game modes and add only a 1vs1 arena?
Situational awareness also known as passive scan.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1650
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Posted - 2015.01.06 17:32:00 -
[11] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. This prob happens because they see their SP's actually mean something now and for all the months of inactivity , they can now put their hard work and effort to good use .
It's no different then scout spam once the role was changed and that still is an issue .
People complain about heavy spam .
People complain about everything in these forums instead of focusing on making this game better and eliminating mismatches and unbalancing issues , along with glitches and such .
Your proposal is just not fair or balanced and no I hate FOX NEWS with a passion with their fear mongering ... somewhat like this post is and the anti-HAV crowd all together .
All roles are important and none should be singled out and propagandized against unless necessary and this is jumping the gun .
It's about time vehicles get the attention they deserved and the issues of a unfinished product be laid to rest .
It's the only area besides glitches and such that is over and past due .
Doubts are like flies and should be treated as such and crushed .
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pegasis prime
BIG BAD W0LVES
1932
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Posted - 2015.01.06 17:46:00 -
[12] - Quote
I'd buy this if say only 1 merc on the team could run swarms 1 merc could run a forge 1 merc can use a logi with a rep per ect nope bad idea . If the was a limit i would put it at 3 tanks 3 dropships and 3 lavs .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Lazer Fo Cused
Shining Flame Amarr Empire
358
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Posted - 2015.01.06 17:53:00 -
[13] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
1. Propose all suits and suit types are limited to 1 - Thus the 1st proto suit out is the only proto suit out until it dies and same for adv and basic and all the different types such as scout/logi/assault/sentinal/commando - This is your idea except ive made it for infantry
2. You really are an idiot
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:04:00 -
[14] - Quote
Proposition: PRO suit limit
Only 7 people per team are allowed to use a PRO suit at any one time in skirmish, ambush and domination.
The BPO suits don't count towards this limit.
The first 7 that spawn in with PRO suits get the first shot with them.
Countering one stupid idea with another.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:06:00 -
[15] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. Tanks have literally never been buffed. Tell me one time that tanks have been buffed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:07:00 -
[16] - Quote
The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. Call of Duty is that way >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
People like you are why Dust is in the position it's in. Infantry dictates vehicle direction, we adapt and make the best out of a crappy situation, you complain and get them nerfed again.
Bugger off already.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 22:53:00 -
[17] - Quote
Spkr4theDead wrote:The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. Call of Duty is that way >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> People like you are why Dust is in the position it's in. Infantry dictates vehicle direction, we adapt and make the best out of a crappy situation, you complain and get them nerfed again. Bugger off already. I am trying to give vehicles a reason to be buffed again.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Hynox Xitio
Molon Labe. General Tso's Alliance
1919
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Posted - 2015.01.06 22:57:00 -
[18] - Quote
Drastic measures need to be taken to ensure the quality of the game.
This myriad of problems needs to be pulled up from the root.
Remove all vehicles.
The horror! The horror!
( -íº -£-û -íº)
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1689
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Posted - 2015.01.06 23:12:00 -
[19] - Quote
I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one.
If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk.
And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions.
I want to punch.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16450
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Posted - 2015.01.06 23:17:00 -
[20] - Quote
KING CHECKMATE wrote:I think we should just throw DUST514 Concept out of the window and MAke vehicles very powerful, with NO limits, and that you can combine them.
So i can have my amarr tank and combine it with Adamance's tank and create a super robot and fight Junk-mechas from the Minmatard republic in epic Armor core style combat... OMG we are about to die! No problem, 2 Amarr Dropships combine with our robot and now we have ''Boosters and can fly and rain DEATH over everyone....
Ah.h...
I just had an idea for a game....
Hmmmmm as long as I get to me the torso were cool.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:19:00 -
[21] - Quote
Crimson ShieId wrote:I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one. If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk. And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions. I would never say to not balance around isk. Nor would I say to balance soley because of isk. Isk is just one of many balancing factors and yes it is a factor. This game is about risk and loss so I agree with you about that.
I just do not see tanks ever being truely good without a limit on tank spam. 6 tanks is still way too much. Are we fighting for the objectives or just screwing around driving in this game? If tanks become good people will abuse them no matter the price imo but the price should also reflect a sort of loss to the player. Sure you lose one tank and may go negative but have you really lost enough for that tank to be worth it? I would like to see 3 things happen. 1.Tanks get a buff, make them powerful. 2. Limit tank spam to 1-3 ont he field at any time. 0-1 for ambush. 3. increase the isk price to reflect the buff.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:20:00 -
[22] - Quote
Crimson ShieId wrote:I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one. If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk. And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions. Even with tank spam, there was at least one full pilot on both teams, with others having varying degrees into vehicle skills and turret skills.
Again - pilots left infantry alone to beat the hell out of each other. What was unbalanced about that?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:21:00 -
[23] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:21:00 -
[24] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. Point out a single time tanks have been buffed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:22:00 -
[25] - Quote
Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS.
I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1658
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Posted - 2015.01.06 23:22:00 -
[26] - Quote
Crimson ShieId wrote: And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions.
I agree with most of what you said and you bring up some undeniable arguments but why have BPO's then .?. and you know when BPO's for vehicles come out and CCP will overdo it in the hunt for the $$$'s , it will have no effect on those who purchase said vehicle BPO .. just like the suits and yes I could go and buy one ( spent almost $200 in the last month ) but I just don't agree with the mechanic so why indulge myself ?
Like you said it screws up the economy when things have no value or are undervalued .
I'm against any vehicle limit but if one is implemented it should be for all vehicles included during a match and not just specific but that would just hurt the role it's self and would only call for a role limit to be fair and we all know that's just silly .
Edit : I'm thinking about those who can't afford such in my comment .
That just devalues the whole reason for ISK's .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1658
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Posted - 2015.01.06 23:23:00 -
[27] - Quote
The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV.
That's being bias .
You know that .
Doubts are like flies and should be treated as such and crushed .
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:24:00 -
[28] - Quote
The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. The total vehicle limit is 7 for each team. That's not 7 tanks, that's a combination of 7 tanks, dropships and LAVs.
Do you even play?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:24:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV. That's being bias . You know that . tank does not equal LAV Tank does not equal drop ship.
They are vehicles but used for entirely different roles.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:25:00 -
[30] - Quote
Spkr4theDead wrote:The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. The total vehicle limit is 7 for each team. That's not 7 tanks, that's a combination of 7 tanks, dropships and LAVs. Do you even play? Then that should be changed....
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1658
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Posted - 2015.01.06 23:25:00 -
[31] - Quote
Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Kinda what I'm saying but not so blunt , I'll match you if you have one though .
Doubts are like flies and should be treated as such and crushed .
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:25:00 -
[32] - Quote
The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV. So one team could have 16 LAVs/dropships flying around?
Sounds like a WWI dogfight. Go away
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:27:00 -
[33] - Quote
Spkr4theDead wrote:The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV. So one team could have 16 LAVs/dropships flying around? Sounds like a WWI dogfight. Go away What team of blue berries is going to be driving around with 16 lavs/dropships???
They serve no purpose other than for transportation.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Spkr4theDead
Red Star.
2688
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Posted - 2015.01.06 23:32:00 -
[34] - Quote
The Noob Destroyer wrote:Spkr4theDead wrote:The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. The total vehicle limit is 7 for each team. That's not 7 tanks, that's a combination of 7 tanks, dropships and LAVs. Do you even play? Then that should be changed.... Why should it be changed? Because you say so?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2688
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Posted - 2015.01.06 23:33:00 -
[35] - Quote
The Noob Destroyer wrote:Spkr4theDead wrote:The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV. So one team could have 16 LAVs/dropships flying around? Sounds like a WWI dogfight. Go away What team of blue berries is going to be driving around with 16 lavs/dropships??? They serve no purpose other than for transportation. It sounds too me like your just too upset about me wanting to limit HAV's only too even think clearly. Please stop trolling my thread. I'm not trolling the thread, it's an incredibly bad and not-thought-out idea.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1690
|
Posted - 2015.01.06 23:35:00 -
[36] - Quote
@Destroyer: I think we'll mostly have to agree to disagree on this one as I'm getting the feeling you don't think tanks are good, not to mention we still don't have the full list of tiers for vehicles yet... again... so it really is difficult to get an unbiased set of arguments and counter arguments for something. I'd love to kill tank spam, but limiting has issues as we've seen in Ambush where one team will call out two or three good tanks and the other will have noobs driving around in LAV's or a couple of idiots in militia tanks.
@Sprk: What build are you talking about? I remember when 1.7 first launched, tanks were so plentiful they hardly had time for infantry. Rarely saw tanks in Chrome and early uprising, but they were usually terrifying when they appeared because the pilots were invested and knew what they were doing.
@Shinobi: The BPO thing really is wrong if they ever want to facilitate a real economy, but eh... it's about the only thing they seem to be able to make that can bring in any money. I'm hoping they never do tank BPO's though, it's just going too far either way. Even LAV's are stretching it... okay, so that's sort of a lie... I'd kill for a Quafe tank... But yea, it just doesn't work too well when it comes to balancing through Isk. I'd much rather see a paint tool or something, customization is fun, but paying for disposable suits isn't going to happen just to get a pretty color scheme.
I want to punch.
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The Noob Destroyer
1156
|
Posted - 2015.01.06 23:36:00 -
[37] - Quote
Spkr4theDead wrote: I'm not trolling the thread, it's an incredibly bad and not-thought-out idea.
Are you sure? I have tried explaining myself and all you have been is rude to me. You seem incapable of having an adult dicussion. You may have valid points and ideas but your thoughts are annoying to read with your rudeness.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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The Noob Destroyer
1156
|
Posted - 2015.01.06 23:53:00 -
[38] - Quote
Crimson ShieId wrote:@Destroyer: I think we'll mostly have to agree to disagree on this one as I'm getting the feeling you don't think tanks are good, not to mention we still don't have the full list of tiers for vehicles yet... again... so it really is difficult to get an unbiased set of arguments and counter arguments for something. I'd love to kill tank spam, but limiting has issues as we've seen in Ambush where one team will call out two or three good tanks and the other will have noobs driving around in LAV's or a couple of idiots in militia tanks. @Sprk: What build are you talking about? I remember when 1.7 first launched, tanks were so plentiful they hardly had time for infantry. Rarely saw tanks in Chrome and early uprising, but they were usually terrifying when they appeared because the pilots were invested and knew what they were doing. @Shinobi: The BPO thing really is wrong if they ever want to facilitate a real economy, but eh... it's about the only thing they seem to be able to make that can bring in any money. I'm hoping they never do tank BPO's though, it's just going too far either way. Even LAV's are stretching it... okay, so that's sort of a lie... I'd kill for a Quafe tank... But yea, it just doesn't work too well when it comes to balancing through Isk. I'd much rather see a paint tool or something, customization is fun, but paying for disposable suits isn't going to happen just to get a pretty color scheme.
WE have no had a full list of tiers for vehicles since this game has been released so I am just trying to work with what we have. I remember 1.7 and I loved how tanks were at 1.7. However tanks were soo good that everyone used them. We had teams calling in 10 tanks and only 3 or 4 people actually going for objectives on each team. Tanks were good but it completely ruined the gameplay. I want to bring tanks from 1.7 back but without the constant tank spam (and the flying tank glitch lol).
I think a universal vehicle limit sucks. Sometimes I want to call a LAV but vehicle limit is reached. Why? It was probably introduced when tanks were nerfed after 1.7. I was away from the game for a while so I probably missed the details on how the vehicle limit works but the way it works now sounds like it sucks to me. Why limit transportation vehicles too? If they can limit them then why can't they limit the HAV only and not the transport vehicles? Spkr is a tanker and I want them to be buffed but he is soo angry that he just can't see that I am on the tankers side. I don't ever see tanks going back to how they were in 1.7 without causing a panic and a bunch of QQ. It would just go back to how it was before and then it would be impossible for anyone to call a lav or dropship because of the universal limit.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2360
|
Posted - 2015.01.07 01:03:00 -
[39] - Quote
Limit 16 "Vehicle Points"
LAV cost 1 vehicle point DS cost 2 vehicle points ADS/HAV cost 3 vehicle points
Each team can have any number of any vehicles out that they want so long as the total number of "vehicle points" for their team isn't exceeded.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Sir Dukey
Murphys-Law General Tso's Alliance
1483
|
Posted - 2015.01.07 01:45:00 -
[40] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
Two HAV's a match.. problem solved.
Acquire Currency, Disregard Female Canis lupus familiaris
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Operative 1174 Uuali
Y.A.M.A.H
261
|
Posted - 2015.01.07 01:49:00 -
[41] - Quote
Again, simply have a greater contrast between an offensive and defensive equipped tank.
You mount a proto turret, you can't fit anything better than basic mods and vice versa. The mid range equipped tank, or rather advanced turret tank would be closer to the basic turret tank which would be defensive with complex or enhanced mods.
Also, the turrets would reflect different abilities. A basic blaster turret would be like now. A proto would be like they used to be. However, the proto blaster tank would be a paper tiger.
Also, tank vs. tank combat would be balanced because a weak defensive, strong offensive tank tank would be inversely proportioned in power to a strong defensive, weak offensive tank.
The difference would be in the minute differences in tank power created by module power skills and the possibility at level 4 fitting skills to fit some enhanced modules on a proto turret tank.
And the most important thing GÇô DON'T MAKE THE MILITIA GRADE TANKS AND MODS AS GOOD AS THE REGULAR ONES!
I'm better than laser focused; I'm hybrid focused.
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KEROSIINI-TERO
The Rainbow Effect
1692
|
Posted - 2015.01.07 01:58:00 -
[42] - Quote
The tank on field would still kill people.
QQ would still follow.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Nirwanda Vaughns
1187
|
Posted - 2015.01.07 02:32:00 -
[43] - Quote
all we need to balance vehicles vs infantry is a Blaster forge. the proficiency bonus to shield damage will finally give equality to AV and help keep the gunloggis and pythons on their toes
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Sir Snugglz
Red Star.
1100
|
Posted - 2015.01.07 02:40:00 -
[44] - Quote
Hynox Xitio wrote:Drastic measures need to be taken to ensure the quality of the game.
This myriad of problems needs to be pulled up from the root.
Remove all vehicles.
ok but only if you remove all weapons as well.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Juno Tristan
Obscure Reference
236
|
Posted - 2015.01.07 02:51:00 -
[45] - Quote
Such a terrible idea...
Should we limit the team to 1 proto suit? 1 heavy?
If tanks are being geared towards AV and there is no V, then what's the point? |
Spkr4theDead
Red Star.
2688
|
Posted - 2015.01.07 02:52:00 -
[46] - Quote
Juno Tristan wrote: Such a terrible idea...
Should we limit the team to 1 proto suit? 1 heavy?
If tanks are being geared towards AV and there is no V, then what's the point?
We should limit both teams to 3 PRO suits in all pubs.
Answering one terrible idea with another. Infantry just won't give up until vehicles get removed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sir Snugglz
Red Star.
1101
|
Posted - 2015.01.07 03:06:00 -
[47] - Quote
Spkr4theDead wrote:Juno Tristan wrote: Such a terrible idea...
Should we limit the team to 1 proto suit? 1 heavy?
If tanks are being geared towards AV and there is no V, then what's the point?
We should limit both teams to 3 PRO suits in all pubs. Answering one terrible idea with another. Infantry just won't give up until vehicles get removed.
That's the answer to all the problems!!!! infantry QQ.... if no infantry, then no qq. Remove all infantry
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1691
|
Posted - 2015.01.07 03:20:00 -
[48] - Quote
World of Tanks is thataway, Snugglz.
I want to punch.
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TIGER SHARK1501
Savage Bullet
95
|
Posted - 2015.01.07 04:18:00 -
[49] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? Absolutely not. You wanna limit assaults or logis as well? I chose to put SP into vehicles with over 17 million into turrets alone and you want to prevent me from utilizing my play style and assets because you don't like it? Imagine limiting your class that you enjoy to utilize. Imagine how many people would be unhappy. Your suggesting preventing people from playing the game how they want based on their skill choices which is what Dust514 and Eve are about. |
Spkr4theDead
Red Star.
2688
|
Posted - 2015.01.07 05:09:00 -
[50] - Quote
TIGER SHARK1501 wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? Absolutely not. You wanna limit assaults or logis as well? I chose to put SP into vehicles with over 17 million into turrets alone and you want to prevent me from utilizing my play style and assets because you don't like it? Imagine limiting your class that you enjoy to utilize. Imagine how many people would be unhappy. Your suggesting preventing people from playing the game how they want based on their skill choices which is what Dust514 and Eve are about. Keep highlighting the insanity that is double standards.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.07 05:43:00 -
[51] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. Thus tank spamming occurred when 1.8 dropped along with the price tag on tanks. It also didn't help when putting more SP into your skills did not add to passive effectiveness such as range, damage or use. Doing so made militia tanks extremely cheap and beginning tankers more effective without having to put their SP into something to better their performance. |
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.07 05:45:00 -
[52] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. This prob happens because they see their SP's actually mean something now and for all the months of inactivity , they can now put their hard work and effort to good use . It's no different then scout spam once the role was changed and that still is an issue . People complain about heavy spam . People complain about everything in these forums instead of focusing on making this game better and eliminating mismatches and unbalancing issues , along with glitches and such . Your proposal is just not fair or balanced and no I hate FOX NEWS with a passion with their fear mongering ... somewhat like this post is and the anti-HAV crowd all together . All roles are important and none should be singled out and propagandized against unless necessary and this is jumping the gun . It's about time vehicles get the attention they deserved and the issues of a unfinished product be laid to rest . It's the only area besides glitches and such that is over and past due . Well said! Except for the Fox news part lol. |
Gabriel Minutti
Eternal Beings General Tso's Alliance
6
|
Posted - 2015.02.10 19:16:00 -
[53] - Quote
Nirwanda Vaughns wrote:all we need to balance vehicles vs infantry is a Blaster forge. the proficiency bonus to shield damage will finally give equality to AV and help keep the gunloggis and pythons on their toes
Somebody put something in his mouth. My zipper's stuck.
I just hate militia noob tank spamming. And I'm here to put an end to it.
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Darken-Soul
BIG BAD W0LVES
1957
|
Posted - 2015.02.10 19:18:00 -
[54] - Quote
Leovarian L Lavitz wrote:Set it to allow us to have 16 vehicles, 16 of which can be any form of vehicle. Wait till there are NO infantry to farm. Just 16 triple damaged modded sicas on both sides. That would be a sight. Especially because the sica only has enough slots for 2 damage mods
Who wants some?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7088
|
Posted - 2015.02.10 19:24:00 -
[55] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? 1/10.
REALLY?
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7088
|
Posted - 2015.02.10 19:25:00 -
[56] - Quote
Spkr4theDead wrote:Juno Tristan wrote: Such a terrible idea...
Should we limit the team to 1 proto suit? 1 heavy?
If tanks are being geared towards AV and there is no V, then what's the point?
We should limit both teams to 3 PRO suits in all pubs. Answering one terrible idea with another. Infantry just won't give up until vehicles get removed.
So I see we are actually in agreement that the OP's proposal is terrible.
I think it's a troll.
AV
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Gabriel Minutti
Eternal Beings General Tso's Alliance
6
|
Posted - 2015.02.10 19:38:00 -
[57] - Quote
The Noob Destroyer wrote:Crimson ShieId wrote:I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one. If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk. And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions. I would never say to not balance around isk. Nor would I say to balance soley because of isk. Isk is just one of many balancing factors and yes it is a factor. This game is about risk and loss so I agree with you about that. I just do not see tanks ever being truely good without a limit on tank spam. 6 tanks is still way too much. Are we fighting for the objectives or just screwing around driving in this game? If tanks become good people will abuse them no matter the price imo but the price should also reflect a sort of loss to the player. Sure you lose one tank and may go negative but have you really lost enough for that tank to be worth it? I would like to see 3 things happen. 1.Tanks get a buff, make them powerful. 2. Limit tank spam to 1-3 ont he field at any time. 0-1 for ambush. 3. increase the isk price to reflect the buff.
But you forget that ISK won't affect all the tankers on this game. Some of them have lots of AUR tanks saved from the beggining of the game. And probably more now after the release of Quafe HAV's.
I just hate militia noob tank spamming. And I'm here to put an end to it.
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Xocoyol Zaraoul
Superior Genetics
3199
|
Posted - 2015.02.10 19:42:00 -
[58] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=190861&find=unread
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Derpty Derp
Dead Man's Game
744
|
Posted - 2015.02.10 19:47:00 -
[59] - Quote
The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6.
Wanna limit heavies and av as well? I've already been in matches where 6 people are AV vs 2 tanks, one tank drops, then the next, there's no chance to kill all the avers hiding behind obstacles.
Why should we limit the team comp on vehicles, but not on infantry? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17075
|
Posted - 2015.02.10 19:49:00 -
[60] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
In a supposed "Play your way game" where everyone and their mother screams about having their play-styles altered or charged in some manner people seem awfully quick to want to impose restrictions on other roles.
Well okey dokey. Tank limit of 1. ADS limit of 1. Sentinel limit of 1. Logistics limit of 1. Scout limit of 1. Commando limit of 1. LAV limit of 1.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7090
|
Posted - 2015.02.10 20:08:00 -
[61] - Quote
True Adamance wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? In a supposed "Play your way game" where everyone and their mother screams about having their play-styles altered or charged in some manner people seem awfully quick to want to impose restrictions on other roles. Well okey dokey. Tank limit of 1. ADS limit of 1. Sentinel limit of 1. Logistics limit of 1. Scout limit of 1. Commando limit of 1. LAV limit of 1.
Hey one sentinel. GREAT! when I spawn on the map every other sentinel falls over dead to make room for my royal fatness. sounds pretty damn good to me.
But this is still a terrible troll thread with a terrible troll proposal.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17076
|
Posted - 2015.02.10 20:30:00 -
[62] - Quote
Breakin Stuff wrote:True Adamance wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? In a supposed "Play your way game" where everyone and their mother screams about having their play-styles altered or charged in some manner people seem awfully quick to want to impose restrictions on other roles. Well okey dokey. Tank limit of 1. ADS limit of 1. Sentinel limit of 1. Logistics limit of 1. Scout limit of 1. Commando limit of 1. LAV limit of 1. Hey one sentinel. GREAT! when I spawn on the map every other sentinel falls over dead to make room for my royal fatness. sounds pretty damn good to me. But this is still a terrible troll thread with a terrible troll proposal.
This is no joke man....it has to be the best solution to a convoluted problem I've ever come across. Why bother letting people think they have the ability to play the game they way they want to.
I do however honestly feel like after the tank rebalance gathering as many tank spammers as I can one weekend and ruining the days of as many people as possible.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Leadfoot10
Molon Labe. General Tso's Alliance
3171
|
Posted - 2015.02.10 20:31:00 -
[63] - Quote
I think that when I see a bunch of tanks it's time to bring out the swarms and drive them away, rather than limit their number any more than it already is. |
CLONE117
True Pros Forever
883
|
Posted - 2015.02.10 21:19:00 -
[64] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
isnt that what pretty much every1 does with everything?.
we have proto spam in general aka proto stomps.
then its on to more specific items. like the murder taxi era. which i never noticed.
and then specific suits and weapons like scouts or hmg or sentinel.
the freaking list goes on forever.
got an uber powerful tank thats wrecking infantry left and right?
lets make a jet that can destroy said tank in a split second.
got a problem with said jet. lets create and infrantry weapon that can take out said jet with a little effort.
all the while lets makes all these things easily affordable at the same time.
if only we could pilot the mcc.
id end the matches real quick.
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DarthJT5
Random Gunz RISE of LEGION
258
|
Posted - 2015.02.10 21:28:00 -
[65] - Quote
Operative 1174 Uuali wrote:Again, simply have a greater contrast between an offensive and defensive equipped tank.
You mount a proto turret, you can't fit anything better than basic mods and vice versa. The mid range equipped tank, or rather advanced turret tank would be closer to the basic turret tank which would be defensive with complex or enhanced mods.
Also, the turrets would reflect different abilities. A basic blaster turret would be like now. A proto would be like they used to be. However, the proto blaster tank would be a paper tiger.
Also, tank vs. tank combat would be balanced because a weak defensive, strong offensive tank tank would be inversely proportioned in power to a strong defensive, weak offensive tank.
The difference would be in the minute differences in tank power created by module power skills and the possibility at level 4 fitting skills to fit some enhanced modules on a proto turret tank.
And the most important thing GÇô DON'T MAKE THE MILITIA GRADE TANKS AND MODS AS GOOD AS THE REGULAR ONES! And, yet again, no. If infantry can fit full proto, tanks can too. Get that trash out of here,
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Travis Stanush
Y.A.M.A.H
372
|
Posted - 2015.02.10 22:20:00 -
[66] - Quote
CLONE117 wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? isnt that what pretty much every1 does with everything?. we have proto spam in general aka proto stomps. then its on to more specific items. like the murder taxi era. which i never noticed. and then specific suits and weapons like scouts or hmg or sentinel. the freaking list goes on forever. got an uber powerful tank thats wrecking infantry left and right? lets make a jet that can destroy said tank in a split second. got a problem with said jet. lets create and infrantry weapon that can take out said jet with a little effort. all the while lets makes all these things easily affordable at the same time. Brilliant!!
No I will not show you where they touched me!!!
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