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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7090
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Posted - 2015.02.10 20:08:00 -
[61] - Quote
True Adamance wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? In a supposed "Play your way game" where everyone and their mother screams about having their play-styles altered or charged in some manner people seem awfully quick to want to impose restrictions on other roles. Well okey dokey. Tank limit of 1. ADS limit of 1. Sentinel limit of 1. Logistics limit of 1. Scout limit of 1. Commando limit of 1. LAV limit of 1.
Hey one sentinel. GREAT! when I spawn on the map every other sentinel falls over dead to make room for my royal fatness. sounds pretty damn good to me.
But this is still a terrible troll thread with a terrible troll proposal.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17076
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Posted - 2015.02.10 20:30:00 -
[62] - Quote
Breakin Stuff wrote:True Adamance wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? In a supposed "Play your way game" where everyone and their mother screams about having their play-styles altered or charged in some manner people seem awfully quick to want to impose restrictions on other roles. Well okey dokey. Tank limit of 1. ADS limit of 1. Sentinel limit of 1. Logistics limit of 1. Scout limit of 1. Commando limit of 1. LAV limit of 1. Hey one sentinel. GREAT! when I spawn on the map every other sentinel falls over dead to make room for my royal fatness. sounds pretty damn good to me. But this is still a terrible troll thread with a terrible troll proposal.
This is no joke man....it has to be the best solution to a convoluted problem I've ever come across. Why bother letting people think they have the ability to play the game they way they want to.
I do however honestly feel like after the tank rebalance gathering as many tank spammers as I can one weekend and ruining the days of as many people as possible.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Leadfoot10
Molon Labe. General Tso's Alliance
3171
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Posted - 2015.02.10 20:31:00 -
[63] - Quote
I think that when I see a bunch of tanks it's time to bring out the swarms and drive them away, rather than limit their number any more than it already is. |
CLONE117
True Pros Forever
883
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Posted - 2015.02.10 21:19:00 -
[64] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
isnt that what pretty much every1 does with everything?.
we have proto spam in general aka proto stomps.
then its on to more specific items. like the murder taxi era. which i never noticed.
and then specific suits and weapons like scouts or hmg or sentinel.
the freaking list goes on forever.
got an uber powerful tank thats wrecking infantry left and right?
lets make a jet that can destroy said tank in a split second.
got a problem with said jet. lets create and infrantry weapon that can take out said jet with a little effort.
all the while lets makes all these things easily affordable at the same time.
if only we could pilot the mcc.
id end the matches real quick.
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DarthJT5
Random Gunz RISE of LEGION
258
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Posted - 2015.02.10 21:28:00 -
[65] - Quote
Operative 1174 Uuali wrote:Again, simply have a greater contrast between an offensive and defensive equipped tank.
You mount a proto turret, you can't fit anything better than basic mods and vice versa. The mid range equipped tank, or rather advanced turret tank would be closer to the basic turret tank which would be defensive with complex or enhanced mods.
Also, the turrets would reflect different abilities. A basic blaster turret would be like now. A proto would be like they used to be. However, the proto blaster tank would be a paper tiger.
Also, tank vs. tank combat would be balanced because a weak defensive, strong offensive tank tank would be inversely proportioned in power to a strong defensive, weak offensive tank.
The difference would be in the minute differences in tank power created by module power skills and the possibility at level 4 fitting skills to fit some enhanced modules on a proto turret tank.
And the most important thing GÇô DON'T MAKE THE MILITIA GRADE TANKS AND MODS AS GOOD AS THE REGULAR ONES! And, yet again, no. If infantry can fit full proto, tanks can too. Get that trash out of here,
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Travis Stanush
Y.A.M.A.H
372
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Posted - 2015.02.10 22:20:00 -
[66] - Quote
CLONE117 wrote:The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think?? isnt that what pretty much every1 does with everything?. we have proto spam in general aka proto stomps. then its on to more specific items. like the murder taxi era. which i never noticed. and then specific suits and weapons like scouts or hmg or sentinel. the freaking list goes on forever. got an uber powerful tank thats wrecking infantry left and right? lets make a jet that can destroy said tank in a split second. got a problem with said jet. lets create and infrantry weapon that can take out said jet with a little effort. all the while lets makes all these things easily affordable at the same time. Brilliant!!
No I will not show you where they touched me!!!
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