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The Noob Destroyer
1147
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Posted - 2015.01.06 16:42:00 -
[1] - Quote
One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1649
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Posted - 2015.01.06 16:47:00 -
[2] - Quote
Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias .
Doubts are like flies and should be treated as such and crushed .
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Leovarian L Lavitz
NECROM0NGERS
1281
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Posted - 2015.01.06 16:50:00 -
[3] - Quote
Set it to allow us to have 16 vehicles, 16 of which can be any form of vehicle. Wait till there are NO infantry to farm. Just 16 triple damaged modded sicas on both sides.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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KING CHECKMATE
Opus Arcana Covert Intervention
6891
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Posted - 2015.01.06 16:50:00 -
[4] - Quote
I think we should just throw DUST514 Concept out of the window and MAke vehicles very powerful, with NO limits, and that you can combine them.
So i can have my amarr tank and combine it with Adamance's tank and create a super robot and fight Junk-mechas from the Minmatard republic in epic Armor core style combat... OMG we are about to die! No problem, 2 Amarr Dropships combine with our robot and now we have ''Boosters and can fly and rain DEATH over everyone....
Ah.h...
I just had an idea for a game....
Playing as : Calscout + Amarr Assault
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The Noob Destroyer
1148
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Posted - 2015.01.06 16:51:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Leovarian L Lavitz
NECROM0NGERS
1281
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Posted - 2015.01.06 16:52:00 -
[6] - Quote
Allow us to have 16 tanks, they can't be special snowflakes. With 16 tanks, there will be NO infantry for them to farm. Just 16 tripple damage modded sics roaming around
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
488
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Posted - 2015.01.06 16:56:00 -
[7] - Quote
ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3.
Elite Gallenten Soldier
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The Noob Destroyer
1148
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Posted - 2015.01.06 17:11:00 -
[8] - Quote
Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Bahirae Serugiusu
Vendetta Reactionary Force
457
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Posted - 2015.01.06 17:14:00 -
[9] - Quote
Should definitely be lowered but not to 1. Seeing my entire team driving around Sicas and Somas really made me laugh till someone was hacking the objective and every tank just dog piled on top of the objective so no one could counter hack. Still funny as hell!
The State will always survive.
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shaman oga
Dead Man's Game
3608
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Posted - 2015.01.06 17:15:00 -
[10] - Quote
Then lock heavy number to 1, lock logi number to 1, lock scout number to 1.
I've got an awesome idea: why don't we delete all game modes and add only a 1vs1 arena?
Situational awareness also known as passive scan.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1650
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Posted - 2015.01.06 17:32:00 -
[11] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. This prob happens because they see their SP's actually mean something now and for all the months of inactivity , they can now put their hard work and effort to good use .
It's no different then scout spam once the role was changed and that still is an issue .
People complain about heavy spam .
People complain about everything in these forums instead of focusing on making this game better and eliminating mismatches and unbalancing issues , along with glitches and such .
Your proposal is just not fair or balanced and no I hate FOX NEWS with a passion with their fear mongering ... somewhat like this post is and the anti-HAV crowd all together .
All roles are important and none should be singled out and propagandized against unless necessary and this is jumping the gun .
It's about time vehicles get the attention they deserved and the issues of a unfinished product be laid to rest .
It's the only area besides glitches and such that is over and past due .
Doubts are like flies and should be treated as such and crushed .
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pegasis prime
BIG BAD W0LVES
1932
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Posted - 2015.01.06 17:46:00 -
[12] - Quote
I'd buy this if say only 1 merc on the team could run swarms 1 merc could run a forge 1 merc can use a logi with a rep per ect nope bad idea . If the was a limit i would put it at 3 tanks 3 dropships and 3 lavs .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Lazer Fo Cused
Shining Flame Amarr Empire
358
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Posted - 2015.01.06 17:53:00 -
[13] - Quote
The Noob Destroyer wrote:One problem with HAV's is that once they are strong,, people abuse them and we see tank spam... which completely ruins it for everyone else. Yes I believe HAV should be powerful and it should take work to bring one down but if it takes work to bring them down they get spammed.
With an HAV vehicle limit of just 1 then the first HAV called is the one used throughout the game until destroyed. This way Vehicle users can have their op tank, 2 or more AV users can chase around the tank, while the rest of the game continues as normal. No tank spam. No QQ. A tank does not need another tank as support either. They have their entire team to support them.
What do you guys think??
1. Propose all suits and suit types are limited to 1 - Thus the 1st proto suit out is the only proto suit out until it dies and same for adv and basic and all the different types such as scout/logi/assault/sentinal/commando - This is your idea except ive made it for infantry
2. You really are an idiot
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:04:00 -
[14] - Quote
Proposition: PRO suit limit
Only 7 people per team are allowed to use a PRO suit at any one time in skirmish, ambush and domination.
The BPO suits don't count towards this limit.
The first 7 that spawn in with PRO suits get the first shot with them.
Countering one stupid idea with another.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:06:00 -
[15] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. Tanks have literally never been buffed. Tell me one time that tanks have been buffed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:07:00 -
[16] - Quote
The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. Call of Duty is that way >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
People like you are why Dust is in the position it's in. Infantry dictates vehicle direction, we adapt and make the best out of a crappy situation, you complain and get them nerfed again.
Bugger off already.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 22:53:00 -
[17] - Quote
Spkr4theDead wrote:The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. Call of Duty is that way >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> People like you are why Dust is in the position it's in. Infantry dictates vehicle direction, we adapt and make the best out of a crappy situation, you complain and get them nerfed again. Bugger off already. I am trying to give vehicles a reason to be buffed again.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Hynox Xitio
Molon Labe. General Tso's Alliance
1919
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Posted - 2015.01.06 22:57:00 -
[18] - Quote
Drastic measures need to be taken to ensure the quality of the game.
This myriad of problems needs to be pulled up from the root.
Remove all vehicles.
The horror! The horror!
( -íº -£-û -íº)
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1689
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Posted - 2015.01.06 23:12:00 -
[19] - Quote
I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one.
If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk.
And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions.
I want to punch.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16450
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Posted - 2015.01.06 23:17:00 -
[20] - Quote
KING CHECKMATE wrote:I think we should just throw DUST514 Concept out of the window and MAke vehicles very powerful, with NO limits, and that you can combine them.
So i can have my amarr tank and combine it with Adamance's tank and create a super robot and fight Junk-mechas from the Minmatard republic in epic Armor core style combat... OMG we are about to die! No problem, 2 Amarr Dropships combine with our robot and now we have ''Boosters and can fly and rain DEATH over everyone....
Ah.h...
I just had an idea for a game....
Hmmmmm as long as I get to me the torso were cool.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:19:00 -
[21] - Quote
Crimson ShieId wrote:I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one. If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk. And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions. I would never say to not balance around isk. Nor would I say to balance soley because of isk. Isk is just one of many balancing factors and yes it is a factor. This game is about risk and loss so I agree with you about that.
I just do not see tanks ever being truely good without a limit on tank spam. 6 tanks is still way too much. Are we fighting for the objectives or just screwing around driving in this game? If tanks become good people will abuse them no matter the price imo but the price should also reflect a sort of loss to the player. Sure you lose one tank and may go negative but have you really lost enough for that tank to be worth it? I would like to see 3 things happen. 1.Tanks get a buff, make them powerful. 2. Limit tank spam to 1-3 ont he field at any time. 0-1 for ambush. 3. increase the isk price to reflect the buff.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:20:00 -
[22] - Quote
Crimson ShieId wrote:I hate tank spam with a passion, but it has less to do with how powerful vehicles are and more to do with the price. When a militia tank can function nearly as well as a fully fitted, fully specced Gunlogi and still easily kill said Gunlogi and all other infantry under the use of a skilled pilot while costing less than a fitted proto suit... there's a problem. You never saw this kind of crap in Chrome or early uprising, even when tanks were supposed gods of the game and no one had any AV, tank spam wasn't an issue... Why? Because a decent tank would usually run you over a million Isk. Cutting down the total number available would be a poor fix for tank spam and in this case, I think I'll follow the crowd in saying go play CoD if you want a game with few or hardly any vehicles... or go along with your proposal and limit the number of AV per team to one. If you want to fix this issue, make them expensive again and debuff militia tanks. Even the richer players aren't likely to spam something that costs over a million Isk, and the noobs that run militia tanks all day long won't be able to do so unless they're willing to fork up the Isk. And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions. Even with tank spam, there was at least one full pilot on both teams, with others having varying degrees into vehicle skills and turret skills.
Again - pilots left infantry alone to beat the hell out of each other. What was unbalanced about that?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:21:00 -
[23] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:21:00 -
[24] - Quote
The Noob Destroyer wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are sometimes spammed but not really. Everytime tanks have been buffed to make vehicle users happy they have been spammed. Point out a single time tanks have been buffed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:22:00 -
[25] - Quote
Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS.
I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1658
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Posted - 2015.01.06 23:22:00 -
[26] - Quote
Crimson ShieId wrote: And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancing? Why not just give everyone full proto suits, weapons, modules, etc...? A full balance around Isk might not work, but at least make it a factor. Ratatti seems to be determined to make everything in this game easily accessible to everyone and it's a real shame when things like tank spam become a factor because of those decisions.
I agree with most of what you said and you bring up some undeniable arguments but why have BPO's then .?. and you know when BPO's for vehicles come out and CCP will overdo it in the hunt for the $$$'s , it will have no effect on those who purchase said vehicle BPO .. just like the suits and yes I could go and buy one ( spent almost $200 in the last month ) but I just don't agree with the mechanic so why indulge myself ?
Like you said it screws up the economy when things have no value or are undervalued .
I'm against any vehicle limit but if one is implemented it should be for all vehicles included during a match and not just specific but that would just hurt the role it's self and would only call for a role limit to be fair and we all know that's just silly .
Edit : I'm thinking about those who can't afford such in my comment .
That just devalues the whole reason for ISK's .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1658
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Posted - 2015.01.06 23:23:00 -
[27] - Quote
The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV.
That's being bias .
You know that .
Doubts are like flies and should be treated as such and crushed .
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:24:00 -
[28] - Quote
The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. The total vehicle limit is 7 for each team. That's not 7 tanks, that's a combination of 7 tanks, dropships and LAVs.
Do you even play?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:24:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:The Noob Destroyer wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Limit all vehicles then this would be considered .
You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Lav's should not have a limit as they are primarily for transportation. Neither should DS. I am not sure about ADS limits. I believe that is an entirely other discussion.... Right now I am just focusing on HAV. That's being bias . You know that . tank does not equal LAV Tank does not equal drop ship.
They are vehicles but used for entirely different roles.
https://www.youtube.com/watch?v=5_LxyhCJpsM
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The Noob Destroyer
1156
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Posted - 2015.01.06 23:25:00 -
[30] - Quote
Spkr4theDead wrote:The Noob Destroyer wrote:Racro 01 Arifistan wrote:ok.................so then we have douche bags dropping mlt tanks in the redline and sitting there all match. and the fully skilled/speced tanker (me) gets pissed off that the broken pencil is using the only tank slot our team has........and our team is getting mauled by an opposing tank.
I see a problem here.
rather than having a 6 tank limit. make it 3. is that the limit? 6? that is still too much. Nobody wants an entire squad of tankers. 3 would be even better than 6. The total vehicle limit is 7 for each team. That's not 7 tanks, that's a combination of 7 tanks, dropships and LAVs. Do you even play? Then that should be changed....
https://www.youtube.com/watch?v=5_LxyhCJpsM
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