Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
JARREL THOMAS
Dead Man's Game RUST415
384
|
Posted - 2015.01.04 18:04:00 -
[31] - Quote
Why thank you.
Caldari Loyalist
I speak for the rabbits
Dictator of the Caldari State.
|
JARREL THOMAS
Dead Man's Game RUST415
384
|
Posted - 2015.01.04 18:17:00 -
[32] - Quote
Piraten Hovnoret wrote:JARREL THOMAS wrote:Piraten Hovnoret wrote:So tankers want to go back how it was a cupule of builds ago ? That was when almost a hole team could fire on a tank and he just sat there out reping everything.
Yeah right
From the bottom of my hart
Go **** your self And also we do deserve to be have a presence on the battle field you guys should require team work to destroy a 400k + vehicle just as you guys want us to use team work. Because if one swarmer can destroy us but the community believes we shouldn't be able to touch you then clearly there's some wrong. My average suit cost 220k isk bud. ( with 300-600hp ) a militia suit can f-u-c-k me up any day and that is as it should be. You just want easy/God mode. So your scrubby tank that cost 400+k is not expensive. Also typical that tankers belive spaming tanks is something that should be a basic right in the game. If anything militia tanks should be more expensive. Typical tankers, scrubby as always. Ps there are some of you that have my respect, you kick as always in your tanks regardless of build and cost.
There is a large difference between an infrantry and a tank your suit cost 220k after these tanks get out that point will be invalid with tanks costing 2.6 mill at times is that still balanced?
You guys needing teamwork to kill us isn't even a matter of isk now that I think about it. It's just common sense not everything needs one person to destroy it.
Caldari Loyalist
If infrantry that don't own vehicles can't balance their own mechanics balance vehicles?
|
LUGMOS
Quafe Premium
1350
|
Posted - 2015.01.04 18:27:00 -
[33] - Quote
Alaika Arbosa wrote:If all you want to do is "suppress" infantry, why not make all turrets do 2 damage with 1 splash (for those who want splash added)?
By suppress, you mean murder by the CRU load, admit it.
If you get vehicles that can "suppress" infantry like that, then we should get AV that can OHK every vehicle (on the map all at once).
I am all for coming to a sensible balance, IDK how true that is for you though.... Look up suppress and reevaluate your post.
Kthx bai.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Buwaro Draemon
WarRavens Capital Punishment.
594
|
Posted - 2015.01.04 18:48:00 -
[34] - Quote
Nothing Certain wrote:Buwaro Draemon wrote:It's okay for a CalScout or MinAss or even a Sentinel to go 30/0 in a match But god forbid a 400k tank going 15/0 in a match Infantry is nothing but hypocrites nowadays. The only time I get mad at a tank is when the tanker decides to camp our redline. Other than that, they are fine on my book. Yes Tank514 was a nightmare. But times have changed and you guys should too. It should 2-3+ people to take down a tank. Not just 1 Commando With all that said, Marauders will make a return and I read that Rattati wants to be so that you guys nred an Enforcer to take dowm the Marauder. Oh will Infantry cry Same bad arguments about needing multiple players to kill 1 player. ISK should give you an advantage. A Proto weapon costs 40X what a STD one does and does between 10-20% more damage. A well fitted tank costs 4-5 times a well fitted dropsuit and has 300% more EHP and 200% speed increase, has a huge weapon and invulnerability to small arms. All this while allowing you to wear any dropsuit in the game as well. Best ISK bargain in the game already. Militia Tanks? Just Crazy. Scouts go 30/0 in this game, but for every one that does that 5 go 2/12. You ever see anyone lose 12 tanks on a game? It is the average of ALL players using that fit that matter, not the outliers. If you think you can solo a tank while being Infantry then you are wrong. A little bit of teamwork should be required. Not just go to the nearest supply depot and change to your AV fit, and when the Tank runs off, go back to slaying infantry.
You want that tank dead? You better chase it and make sure it's dead.
Changes to Damage mods!
|
Spkr4theDead
Red Star. EoN.
2665
|
Posted - 2015.01.04 19:05:00 -
[35] - Quote
JARREL THOMAS wrote:I mean really why are they even here if infrantry don't want to be killed even suppressed by them. They want tanks to be AV? You guys already have arguably op av. Theres nothing good for us here but to be killed by each other or the AVers.
Now if we were to be used to suppress infrantry and of course tanks will still be av but missiles could damage them a bit weakening them so infrantry could come in and finish them off same for blasters just better at it. Give rail tanks splash but greatly reduce the damage on infrantry for suppression.
Now don't mistake this for slaying I want the infrantry to be suppressed in a place like a Shepard and sheep.
Also I ould like this to come with surpression points (yes kind of like battlefield) Arguably? No, there's no argument about it. AV is absolutely OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
JARREL THOMAS
Dead Man's Game RUST415
385
|
Posted - 2015.01.04 19:06:00 -
[36] - Quote
Spkr4theDead wrote:JARREL THOMAS wrote:I mean really why are they even here if infrantry don't want to be killed even suppressed by them. They want tanks to be AV? You guys already have arguably op av. Theres nothing good for us here but to be killed by each other or the AVers.
Now if we were to be used to suppress infrantry and of course tanks will still be av but missiles could damage them a bit weakening them so infrantry could come in and finish them off same for blasters just better at it. Give rail tanks splash but greatly reduce the damage on infrantry for suppression.
Now don't mistake this for slaying I want the infrantry to be suppressed in a place like a Shepard and sheep.
Also I ould like this to come with surpression points (yes kind of like battlefield) Arguably? No, there's no argument about it. AV is absolutely OP. Yea I was attempting to avoid that argument to get straight to the point.
Caldari Loyalist
If infrantry that don't own vehicles can't balance their own mechanics balance vehicles?
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:09:00 -
[37] - Quote
Draden Brohiem wrote:JARREL THOMAS wrote:True Adamance wrote:Lolworthy thread is lolworthy. Then what is our role? Scenery lol! In all seriousness though, I'm a tanker. It sucks?! I'm almost happy to see another tanker on the enemy team because the AV may just let us have it out. I've gotten better at avoiding AV too. It's called the redline! This magical place I didn't know existed until I was pushed there by swarmers lol! OK I'm through with the jokes lol! We can still deter infantry on points, and help our troops out. Saw duna2002 go 27/0 lastnight with a madruger and ion cannon. I have some matches where I do ok. Average about 10/0 with my railgun turret. You gotta play paranoid, and pick good positions that have instant escape routes. The first sign of AV is all you need to get the F outta there! You'll spend most of your time running like hell.... fun right? Don't take any chances! If you see a black fat slow suit assume it's always a min cm do, and run instantly! Tanks are now big *ss scouts lol! First sign off trouble run! If you're in a cheap tank play how you feel. If it's expensive? F*ck everybody it's all about self preservation! Although who am I to tell you. Ask a close beta vet. They make the rules around here. Duna is a horrible scrub that can only farm infantry. He's not a real tanker.
Yet, everybody here considers him a great tanker.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:15:00 -
[38] - Quote
Acturus Galaxy wrote:If rail would get splash everyone would use rails and snipe all other installations, infantry and vehicles from far away.
Rails used to have splash. Then it got removed because infantry complained that we had good aim. We also used to be able to wreck installations, then they get over 10,000 HP, our spool and refire time was increased, and our damage was nerfed.
Why? Because infantry complained.
Using my soma I mostly fear rail tanks that only need two hits sniping from the red line or missile tanks destroying me in one sec.
This isn't Chrome. You can't destroy a tank at full HP in two rounds anymore.
Two small blasters are great at infantry suppresion. All I have is 900k sp in vehicles.
That's 900k too much. Tanks aren't worth it now if you don't have at least a year of experience with them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:19:00 -
[39] - Quote
Piraten Hovnoret wrote:So tankers want to go back how it was a cupule of builds ago ? That was when almost a hole team could fire on a tank and he just sat there out reping everything.
Yeah right
From the bottom of my hart
Go **** your self Yet the other team called in a tank, and your enemy's tank turned into a smouldering heap of twisted metal and dead merc.
That's a problem to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:22:00 -
[40] - Quote
H0riz0n Unlimit wrote:I m a 30+ milion vehiculist and the only match i enjoy are the ones in which i fight against duna and his brothers or delboy...for the rest is only a waste of isk Guess you haven't gone against me then.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:24:00 -
[41] - Quote
Alaika Arbosa wrote:
I am all for coming to a sensible balance, IDK how true that is for you though....
There is no "sensible balance" when infantry has been dictating the direction of vehicles since the beta was available on weekends.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:25:00 -
[42] - Quote
Racro 01 Arifistan wrote:my soma only costs me base its base price of 56k.
AND. its fully fitted.
millita heavy shield extender BP. 2x millita heavy armour repair BP's millita 80gj blaster.
at only 56k isk I can give AV and annoying ass time. free soma (technically with 200 armour rep a second. gets annoying between the volley times/reloads......though 2 people out does the rep rate though. An extender on a Soma with no SP? Yeah, you're lying. I can't fit an extender on my Maddy. No way you're getting an extender on a Soma with no SP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
818
|
Posted - 2015.01.04 19:31:00 -
[43] - Quote
vehicles are bad, ccp doesn't know what to do about this /thread |
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:32:00 -
[44] - Quote
Piraten Hovnoret wrote:
My average suit cost 220k isk bud. ( with 300-600hp ) a militia suit can f-u-c-k me up any day and that is as it should be. You just want easy/God mode. So your scrubby tank that cost 400+k is not expensive.
I don't think my PRO suits reach 200k ISK, except my Gal logi, because I use 4 scanners.
Also typical that tankers belive spaming tanks is something that should be a basic right in the game. If anything militia tanks should be more expensive.
My fits generally run over 400k. I lose one, I'm in the negative for 2 matches. It needs to cost that much for as much survivability and damage as possible. I'll sometimes spam them in PC (how this game should be balanced) and don't worry about the cost, because I'm space rich.
Typical tankers, scrubby as always.
Let's see you hop into a tank and do well. Oh, and you have to take the death
Ps there are some of you that have my respect, you kick as always in your tanks regardless of build and cost.
I'm pretty sure none of us have your respect, since you have an irrational fear and hatred of vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:35:00 -
[45] - Quote
Buwaro Draemon wrote:Infantry is nothing but hypocrites nowadays. They live the game by double standards.The only time I get mad at a tank is when the tanker decides to camp our redline. Other than that, they are fine on my book. So I should let someone sneak up on me, and let them fight me on their terms, rather than me fighting them on my terms? lolkYes Tank514 was a nightmare. But times have changed and you guys should too. It should 2-3+ people to take down a tank. Not just 1 Commando The game was never "Tank 514." It's always been Infantry 514. Those that thought this was "Tank 514" had no AV, nor did they want to put any effort into destroying vehicles. As it stands, one commando can nearly destroy my tank in just 3 volleys. That's not balanced.With all that said, Marauders will make a return and I read that Rattati wants to be so that you guys nred an Enforcer to take dowm the Marauder. Or a major laser strike, which is how it should be.Oh will Infantry cry They have been since vehicles were introduced.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2666
|
Posted - 2015.01.04 19:37:00 -
[46] - Quote
Buwaro Draemon wrote:Also we need prototype vehicles. You guys see what STD swarms do to a well fitted STD hull tank? Yeah, well that's how it is going to be when it becomes Proto tank vs Proto AV Maybe even more on the tanks favor because more PG/CPU and slots means more fire power and eHP. It would require sepcialized AV units to take those tanks down instead of just switching to a Commando on the nearest Supply Depot. I think you mean PRO AV against STD tanks. PRO AV is like dropping an asteroid on a vehicle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2667
|
Posted - 2015.01.04 19:39:00 -
[47] - Quote
Nothing Certain wrote:Same bad arguments about needing multiple players to kill 1 player. ISK should give you an advantage. A Proto weapon costs 40X what a STD one does and does between 10-20% more damage. A well fitted tank costs 4-5 times a well fitted dropsuit and has 300% more EHP and 200% speed increase, has a huge weapon and invulnerability to small arms. All this while allowing you to wear any dropsuit in the game as well. Best ISK bargain in the game already. Militia Tanks? Just Crazy.
Bad arguments? What bad arguments? Tanks and ADS in this game are paper. They're all glass, no cannon. Japan called the US a paper tiger before we declared war. We all know how that turned out.
Scouts go 30/0 in this game, but for every one that does that 5 go 2/12. You ever see anyone lose 12 tanks on a game? It is the average of ALL players using that fit that matter, not the outliers.
Of course it's fair for infantry to get ~30 kills a match and die once or twice, but a pilot go 10/0? Nerf that vehicle, because it's OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2667
|
Posted - 2015.01.04 19:41:00 -
[48] - Quote
JARREL THOMAS wrote:Spkr4theDead wrote:JARREL THOMAS wrote:I mean really why are they even here if infrantry don't want to be killed even suppressed by them. They want tanks to be AV? You guys already have arguably op av. Theres nothing good for us here but to be killed by each other or the AVers.
Now if we were to be used to suppress infrantry and of course tanks will still be av but missiles could damage them a bit weakening them so infrantry could come in and finish them off same for blasters just better at it. Give rail tanks splash but greatly reduce the damage on infrantry for suppression.
Now don't mistake this for slaying I want the infrantry to be suppressed in a place like a Shepard and sheep.
Also I ould like this to come with surpression points (yes kind of like battlefield) Arguably? No, there's no argument about it. AV is absolutely OP. Yea I was attempting to avoid that argument to get straight to the point. There's no reason to avoid that point.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
JARREL THOMAS
Dead Man's Game RUST415
386
|
Posted - 2015.01.04 19:50:00 -
[49] - Quote
Spkr4theDead wrote:JARREL THOMAS wrote:Spkr4theDead wrote:JARREL THOMAS wrote:I mean really why are they even here if infrantry don't want to be killed even suppressed by them. They want tanks to be AV? You guys already have arguably op av. Theres nothing good for us here but to be killed by each other or the AVers.
Now if we were to be used to suppress infrantry and of course tanks will still be av but missiles could damage them a bit weakening them so infrantry could come in and finish them off same for blasters just better at it. Give rail tanks splash but greatly reduce the damage on infrantry for suppression.
Now don't mistake this for slaying I want the infrantry to be suppressed in a place like a Shepard and sheep.
Also I ould like this to come with surpression points (yes kind of like battlefield) Arguably? No, there's no argument about it. AV is absolutely OP. Yea I was attempting to avoid that argument to get straight to the point. There's no reason to avoid that point. There's a definite truth there
Caldari Loyalist
Why should infrantry that don't own vehicles can't balance their own mechanics, balance vehicles?
|
TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 19:52:00 -
[50] - Quote
I did it because I thought it'd be fun. Still putting SP into it. |
|
H0riz0n Unlimit
Dead Man's Game
288
|
Posted - 2015.01.04 19:56:00 -
[51] - Quote
Spkr4theDead wrote:H0riz0n Unlimit wrote:I m a 30+ milion vehiculist and the only match i enjoy are the ones in which i fight against duna and his brothers or delboy...for the rest is only a waste of isk Guess you haven't gone against me then. Never 1 vs 1, you are always with your boyfriend takashiro, but yes you can replace duna as i consider him a victim of my missilistic more than a tanker, a tanker should switch into any tank and any turrept during a match
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
|
Piraten Hovnoret
No Tax Scrubs
679
|
Posted - 2015.01.04 19:56:00 -
[52] - Quote
Spkr4theDead wrote:Piraten Hovnoret wrote:
My average suit cost 220k isk bud. ( with 300-600hp ) a militia suit can f-u-c-k me up any day and that is as it should be. You just want easy/God mode. So your scrubby tank that cost 400+k is not expensive.
I don't think my PRO suits reach 200k ISK, except my Gal logi, because I use 4 scanners.
Also typical that tankers belive spaming tanks is something that should be a basic right in the game. If anything militia tanks should be more expensive.
My fits generally run over 400k. I lose one, I'm in the negative for 2 matches. It needs to cost that much for as much survivability and damage as possible. I'll sometimes spam them in PC (how this game should be balanced) and don't worry about the cost, because I'm space rich.
Typical tankers, scrubby as always.
Let's see you hop into a tank and do well. Oh, and you have to take the death
Ps there are some of you that have my respect, you kick as always in your tanks regardless of build and cost.
I'm pretty sure none of us have your respect, since you have an irrational fear and hatred of vehicles.
You are one of those that protect the tanker rights into stupidity. You have declared in numerous tank topics/threads how tankers are sopose to be almost impossible to kill by infantry. In the build where tanks was reping/hardening out any damage you where saying that that was as it should be.
You are the biggest tank troll in the game and at the forums, nothing that comes out of you can be taken serously.
Again you ad your own interpretations of other ppl statements. So let me clarify again I do respect tankers that kick as regardless of build. How you made that into that I don't respect any tankers tous showes how big of a troll you are.
What ever you reply on this I will not reply to you any more, quite frankly you are not worth the time and effort.
Last word is yours
Regards
War never changes
|
Operative 1174 Uuali
Y.A.M.A.H
231
|
Posted - 2015.01.04 20:05:00 -
[53] - Quote
True Adamance wrote:Lolworthy thread is lolworthy.
OP is indeed stating what tanks were actually designed for GÇô trench warfare, i.e., to clear out infantry and prevent a stalemate situation.
I'm better than laser focused; I'm hybrid focused.
|
JARREL THOMAS
Dead Man's Game RUST415
387
|
Posted - 2015.01.04 20:10:00 -
[54] - Quote
Operative 1174 Uuali wrote:True Adamance wrote:Lolworthy thread is lolworthy. OP is indeed stating what tanks were actually designed for GÇô trench warfare, i.e., to clear out infantry and prevent a stalemate situation. Yes to that effect I guess.
Caldari Loyalist
Why should infrantry that don't own vehicles can't balance their own mechanics, balance vehicles?
|
Operative 1174 Uuali
Y.A.M.A.H
231
|
Posted - 2015.01.04 20:11:00 -
[55] - Quote
JARREL THOMAS wrote:Operative 1174 Uuali wrote:True Adamance wrote:Lolworthy thread is lolworthy. OP is indeed stating what tanks were actually designed for GÇô trench warfare, i.e., to clear out infantry and prevent a stalemate situation. Yes to that effect I guess.
EDIT, see above.
I'm better than laser focused; I'm hybrid focused.
|
zDemoncake
Horizons' Edge
252
|
Posted - 2015.01.04 21:14:00 -
[56] - Quote
Acturus Galaxy wrote:Not sure what the problem is, my soma with mlt and basic stuff can get 11 kill and 14 vehicle kill assists from the small turrets. It only cost me 90k. If rail would get splash everyone would use rails and snipe all other installations, infantry and vehicles from far away.
Using my soma I mostly fear rail tanks that only need two hits sniping from the red line or missile tanks destroying me in one sec.
Two small blasters are great at infantry suppresion. All I have is 900k sp in vehicles.
I miss you
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1504
|
Posted - 2015.01.04 21:19:00 -
[57] - Quote
Draden Brohiem wrote:JARREL THOMAS wrote:True Adamance wrote:Lolworthy thread is lolworthy. Then what is our role? Scenery lol! In all seriousness though, I'm a tanker. It sucks?! I'm almost happy to see another tanker on the enemy team because the AV may just let us have it out. I've gotten better at avoiding AV too. It's called the redline! This magical place I didn't know existed until I was pushed there by swarmers lol! OK I'm through with the jokes lol! We can still deter infantry on points, and help our troops out. Saw duna2002 go 27/0 lastnight with a madruger and ion cannon. I have some matches where I do ok. Average about 10/0 with my railgun turret. You gotta play paranoid, and pick good positions that have instant escape routes. The first sign of AV is all you need to get the F outta there! You'll spend most of your time running like hell.... fun right? Don't take any chances! If you see a black fat slow suit assume it's always a min cm do, and run instantly! Tanks are now big *ss scouts lol! First sign off trouble run! If you're in a cheap tank play how you feel. If it's expensive? F*ck everybody it's all about self preservation! Although who am I to tell you. Ask a close beta vet. They make the rules around here. most closed beta vets had no problem handling tanks and not crying as much about them as these fukng noobs do
AKA Zirzo Valcyn
AFKing since 2012
|
Baal Omniscient
Qualified Scrub
2100
|
Posted - 2015.01.04 21:46:00 -
[58] - Quote
I wanted to quote you and cut you off at 'why are they even here', then follow up with 'Agreed, remove all tanks'..... but then True showed up, and I can't be that rude when True's around... I don't respect the opinion of many tankers, but True's one of them.
Soooo..... you're either a troll, a scrub, or both and failing miserably at the former. GIT GUD
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16415
|
Posted - 2015.01.04 22:03:00 -
[59] - Quote
TEBOW BAGGINS wrote: most closed beta vets had no problem handling tanks and not crying as much about them as these fukng noobs do
I don't know if you've noticed Tebow but tanks have changed somewhat for the worse since closed beta...... not to mention that those "closed beta vets" we're taking tanks that could amass well over 10,000 eHP and push out individual blaster rounds of 180 damage (1450 DPS)...... it's not exactly hard to handle a tank when you have literally everything going for you in that manner.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
1994
|
Posted - 2015.01.04 22:08:00 -
[60] - Quote
So Spkr has something to ***** about.
Home at Last <3
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |