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Terry Webber
Molon Labe. General Tso's Alliance
533
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Posted - 2014.12.30 06:15:00 -
[1] - Quote
This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off.
This installation can be used in a new game mode that is detailed in this thread.
What do you guys think? |
Ydubbs81 RND
Ahrendee Mercenaries
3640
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Posted - 2014.12.30 06:30:00 -
[2] - Quote
I like it at first glance....but what happens if the enemy has all of the installations hacked and your team is redlined? how will you call in vehicles?
Shield tanking is hard mode /period.
> Check RND out here
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Terry Webber
Molon Labe. General Tso's Alliance
533
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Posted - 2014.12.30 06:35:00 -
[3] - Quote
Good question, Ydubbs81. The vehicle installation will also be available in your redline. |
Zepod
Titans of Phoenix
50
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Posted - 2014.12.30 07:39:00 -
[4] - Quote
I think we should simply improve the Bolas' AI.
You may not like what I just said, but you know it's true...
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KEROSIINI-TERO
The Rainbow Effect
1655
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Posted - 2014.12.30 14:25:00 -
[5] - Quote
Zepod wrote:I think we should simply improve the Bolas' AI.
Bolases don't have to be perfect. Delivery failure every once and then suits the feeling of war.
BUT AI improvements and environment collision have to be upgraded; there's no room for tank yo-yoing bolas pilots on the field.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Buwaro Draemon
WarRavens Capital Punishment.
521
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Posted - 2014.12.30 20:03:00 -
[6] - Quote
So instead of a CRU you want a VRU?
Changes to Damage mods!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2346
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Posted - 2014.12.30 20:09:00 -
[7] - Quote
Buwaro Draemon wrote:So instead of a CRU you want a VRU? They're called Motor Pools....
TBH, this is something that I've been thinking about a bit today and I like the idea.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Talos Vagheitan
Ancient Exiles.
751
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Posted - 2014.12.30 20:35:00 -
[8] - Quote
I had a similar idea back when RDV spam at the beginning of matches was causing problems.
My idea was that calling in a vehicle anywhere on the map incurred an additional RDV fee. While calling a vehicle at a designated spawn pad would be free.
Who cares what some sniper has to say
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Terry Webber
Molon Labe. General Tso's Alliance
536
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Posted - 2014.12.31 03:55:00 -
[9] - Quote
Buwaro Draemon wrote:So instead of a CRU you want a VRU? It's more like the supply depot. |
Lazer Fo Cused
Shining Flame Amarr Empire
335
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Posted - 2014.12.31 14:18:00 -
[10] - Quote
1. PS2 has these, call in a vehicle it pops up with you in it, can only hack it if you own the compound or are a scout, if not can only be destroyed |
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Spkr4theDead
Red Star. EoN.
2652
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Posted - 2014.12.31 18:34:00 -
[11] - Quote
Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think? No, it doesn't make it easier, it's a terrible idea.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2348
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Posted - 2014.12.31 23:00:00 -
[12] - Quote
Spkr4theDead wrote:Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think? No, it doesn't make it easier, it's a terrible idea. Do you have something aside from your opinion to add to this or do you simply desire to deride this idea?
Really, you should cite facts before declaring it to be a terrible idea.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Terry Webber
Molon Labe. General Tso's Alliance
536
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Posted - 2015.01.02 22:35:00 -
[13] - Quote
Alaika is right, Spkr4theDead, a kneejerk reaction is not enough of an opinion about this topic. Please explain your disagreement further. |
Terry Webber
Molon Labe. General Tso's Alliance
539
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Posted - 2015.01.06 06:53:00 -
[14] - Quote
This thread needs some feedback. |
Terry Webber
Molon Labe. General Tso's Alliance
546
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Posted - 2015.01.13 01:45:00 -
[15] - Quote
Any thoughts at all about this subject? |
Finn Colman
Immortal Guides Learning Alliance
107
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Posted - 2015.01.13 02:44:00 -
[16] - Quote
I feel that it works well as an alternate option rather than a replacement.
PSA: Tell players to terminate in order to access mCRUs.
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Terry Webber
Molon Labe. General Tso's Alliance
551
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Posted - 2015.01.14 23:42:00 -
[17] - Quote
Finn Colman wrote:I feel that it works well as an alternate option rather than a replacement. You may be right. The RDV may be useful for getting a vehicle on the battlefield when this installation is not nearby. I'll edit the OP to reflect this. |
ADAM-OF-EVE
Dead Man's Game RUST415
1902
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Posted - 2015.01.15 01:05:00 -
[18] - Quote
step 1 place proximity mines at front of platform step 2 place removes at back of platform step 3 blow up any poor soul that spawn s on it
repeat
All Hail Legion
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Terry Webber
Molon Labe. General Tso's Alliance
551
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Posted - 2015.01.15 01:43:00 -
[19] - Quote
ADAM-OF-EVE wrote:step 1 place proximity mines at front of platform step 2 place removes at back of platform step 3 blow up any poor soul that spawn s on it
repeat Unless someone checks for an RE. What will you do then? |
Terry Webber
Molon Labe. General Tso's Alliance
564
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Posted - 2015.02.01 07:14:00 -
[20] - Quote
Any support for this? |
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TooMany Names AlreadyTaken
Going for the gold
957
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Posted - 2015.02.01 10:57:00 -
[21] - Quote
Wtf? Dude, I had a dream about such an Installation a few days ago, but it was like a garage of sort. You would access a console on the outside and after 5 seconds the doors would open and your vehicle would be pushed out on a pad on rails.
Found my favorite DJ - ATB
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Terry Webber
Molon Labe. General Tso's Alliance
599
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Posted - 2015.03.13 21:06:00 -
[22] - Quote
That's pretty much what I had in mind, TooMany. |
Terry Webber
Molon Labe. General Tso's Alliance
641
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Posted - 2015.04.08 21:50:00 -
[23] - Quote
This would be a very convenient alternative to the RDV. |
Mister Goo
Random Gunz
194
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Posted - 2015.04.09 14:15:00 -
[24] - Quote
Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and provides an alternative to RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think?
sounds like planet side 2 on the PS4
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Terry Webber
Molon Labe. General Tso's Alliance
644
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Posted - 2015.04.09 15:34:00 -
[25] - Quote
Mister Goo wrote:Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and provides an alternative to RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think? sounds like planet side 2 on the PS4 Exactly. |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23130
|
Posted - 2015.04.09 15:38:00 -
[26] - Quote
RDVs have never worked well. Fixed spawn points should have always been the way to go.
Gallente Guide
one day i may leave the basement but that day is not today
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3047
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Posted - 2015.04.09 22:24:00 -
[27] - Quote
Depends on where they're positioned. None will be used in the map due to being a big ass target (unless that entire part of the map is locked down), and if there's only one in the base, calling in **** for multiple pilots per match would take forever, kinda like people having to wait for other people to be spawned in before they get spawned in.
Also, if this is a replacement idea, then it presents the problem of there not being a effective way to send things away as you described it, unless it's a two way thing. If so, this could be even better, allowing for a quick way to get rid of fits, especially if near the base. Hell, even fit switching would be faster.
Regardless, I think RDV's should stay in, especially if maps ever get larger (eventually Dust will move to a X86 platform...... at least I hope it does)
click me
Blup Blub Bloop. Translation: Die -_-
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Terry Webber
Molon Labe. General Tso's Alliance
644
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Posted - 2015.04.10 01:28:00 -
[28] - Quote
Godin Thekiller wrote:Depends on where they're positioned. None will be used in the map due to being a big ass target (unless that entire part of the map is locked down), and if there's only one in the base, calling in **** for multiple pilots per match would take forever, kinda like people having to wait for other people to be spawned in before they get spawned in.
Also, if this is a replacement idea, then it presents the problem of there not being a effective way to send things away as you described it, unless it's a two way thing. If so, this could be even better, allowing for a quick way to get rid of fits, especially if near the base. Hell, even fit switching would be faster.
Regardless, I think RDV's should stay in, especially if maps ever get larger (eventually Dust will move to a X86 platform...... at least I hope it does) I'm not saying RDVs should be removed. The vehicle installation is just a different method of bringing in vehicles. |
Terry Webber
Molon Labe. General Tso's Alliance
669
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Posted - 2015.04.21 22:37:00 -
[29] - Quote
I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3119
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Posted - 2015.04.22 02:35:00 -
[30] - Quote
Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think?
It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them.
click me
Blup Blub Bloop. Translation: Die -_-
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Terry Webber
Molon Labe. General Tso's Alliance
671
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Posted - 2015.04.22 12:41:00 -
[31] - Quote
Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
286
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Posted - 2015.04.22 15:23:00 -
[32] - Quote
I think it's is called a supply depot.
48th Special Operations Force.
Twitter- @48SOF
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Terry Webber
Molon Labe. General Tso's Alliance
671
|
Posted - 2015.04.22 17:22:00 -
[33] - Quote
Can you explain why a supply depot should spawn vehicles, Lightning? |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
208
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Posted - 2015.04.22 17:51:00 -
[34] - Quote
Terry Webber wrote:Can you explain why a supply depot should spawn vehicles, Lightning?
Good reference on War of the Worlds.
I like the idea. I think this would entail having more building on the map, making it bigger. Thus making the max amounts of players bigger...
But back on the installation itself, Yes I like it. Maybe put it in a certain place where the RDV cannot come in because of so many building together (like in the city socket). Also might be too dangerous for the RDV.
I think to make it enticing to use the facility, the RDV has to be a. be a killable target for a bigger amount of time b. have reduce HP.
It makes more logic the RDV making the trip from the MCC to the drop off point instead of just appearing very near the point and then dissapearing
Amarr Victor
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3121
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Posted - 2015.04.22 20:24:00 -
[35] - Quote
Terry Webber wrote:Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations.
The problem will still exist if they are separate or not (it might be even a slightly bigger issue with them separate).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3121
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Posted - 2015.04.22 20:26:00 -
[36] - Quote
Lightning35 Delta514 wrote:I think it's is called a supply depot.
There's lots of SD's that are simply not accessible by vehicles, and the ones that are is in the actual battlefield, meaning that calling in a vehicle would take more time than current for no reason, and would become a lot of the time much more dangerous.
click me
Blup Blub Bloop. Translation: Die -_-
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Terry Webber
Molon Labe. General Tso's Alliance
672
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Posted - 2015.04.22 21:33:00 -
[37] - Quote
Godin Thekiller wrote:Terry Webber wrote:Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations. The problem will still exist if they are separate or not (it might be even a slightly bigger issue with them separate). Then only the consoles can be modeled. The platforms can be added later.
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tritan abbattere
DBAG CORE
62
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Posted - 2015.04.23 01:07:00 -
[38] - Quote
I think this would be great to add but RDV should stay in the game.
I am the all mighty Tritan. Fear me for I am a MassHole
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Terry Webber
Molon Labe. General Tso's Alliance
672
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Posted - 2015.04.23 12:38:00 -
[39] - Quote
tritan abbattere wrote:I think this would be great to add but RDV should stay in the game. As I have already said, I don't think the RDV should be removed. This installation is just another option for bringing in vehicles. |
Terry Webber
Molon Labe. RUST415
682
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Posted - 2015.05.02 05:52:00 -
[40] - Quote
Any other thoughts about this? It could also be used in planetary raiding. |
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I-Shayz-I
I----------I
5496
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Posted - 2015.05.02 11:18:00 -
[41] - Quote
I'd call it a vehicle garage. Basically a supply depot and cry combined, but for vehicles.
You would drive into it for repairs, resupplying, or swapping fits.
Obviously any of these things would remove you from the battle for quite some time, and the vehicle swap might take as much time as recalling and calling in a new bolas.
but yeah, this is the kind of installation I would want.
7162 wp with a Repair Tool!
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DeathwindRising
ROGUE RELICS
1017
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Posted - 2015.05.02 11:35:00 -
[42] - Quote
Alaika Arbosa wrote:Spkr4theDead wrote:Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think? No, it doesn't make it easier, it's a terrible idea. Do you have something aside from your opinion to add to this or do you simply desire to deride this idea? Really, you should cite facts before declaring it to be a terrible idea.
dont worry about spkr. he likes to speak out of his ass and **** out his mouth |
Terry Webber
Molon Labe. RUST415
687
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Posted - 2015.05.04 23:52:00 -
[43] - Quote
Any other thoughts on the subject? |
Terry Webber
Molon Labe. RUST415
690
|
Posted - 2015.05.20 00:58:00 -
[44] - Quote
Updated original post. |
KalOfTheRathi
Nec Tributis
1
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Posted - 2015.05.20 01:19:00 -
[45] - Quote
Works great in MOG**.
Note it does seriously limit where you can access a vehicle. Dropping on roof tops for instance. Also the Reds will be setting up mines, AV squads and PRO HAV will be waiting for suckers at the exit. So, it might not be that great in Dust. In MOG the maps are massive, tiny Dust514 maps mean there will be little option for escape.
What would work nearly as well is allowing the driver/pilot to place a target on the ground and have the vehicle materialize (pointed in the proper direction!). It would eliminate the massive amount of work to plot navigation maps in UE3. And it would look cool, like Star Trek transporters. This would be the best of both worlds, getting rid of the drunken RDV* pilots and simplifying the vehicle deployment mechanism.
* I suspect that the entire hype train associated with the entry trailer is the entire reason for the RDV existence, much less their continued existence. Somebody higher up really, really liked them. So we are still stuck with their massive load on the system and their junk performance.
* My Other Game. I post in the foot locker as mentioning it here is a banning offense, last I checked.
My favorite tank is a Lightning. Just sayin.
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Terry Webber
Molon Labe. RUST415
711
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Posted - 2015.05.30 03:39:00 -
[46] - Quote
KalOfTheRathi wrote:Works great in MOG**.
Note it does seriously limit where you can access a vehicle. Dropping on roof tops for instance. Also the Reds will be setting up mines, AV squads and PRO HAV will be waiting for suckers at the exit. So, it might not be that great in Dust. In MOG the maps are massive, tiny Dust514 maps mean there will be little option for escape.
What would work nearly as well is allowing the driver/pilot to place a target on the ground and have the vehicle materialize (pointed in the proper direction!). It would eliminate the massive amount of work to plot navigation maps in UE3. And it would look cool, like Star Trek transporters. This would be the best of both worlds, getting rid of the drunken RDV* pilots and simplifying the vehicle deployment mechanism.
* I suspect that the entire hype train associated with the entry trailer is the entire reason for the RDV existence, much less their continued existence. Somebody higher up really, really liked them. So we are still stuck with their massive load on the system and their junk performance.
* My Other Game. I post in the foot locker as mentioning it here is a banning offense, last I checked. Most of the vehicle installation can be placed inside both opponents' redline and those that are in the middle of the map can scan for mines. As for campers, pilots will just have to wait for their team to clear them.
I'm not too sure about teleporting vehicles. It might be a little too challenging for CCP to implement. |
Terry Webber
Molon Labe. RUST415
726
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Posted - 2015.06.05 22:10:00 -
[47] - Quote
First post updated. |
KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.05 22:32:00 -
[48] - Quote
Terry Webber wrote:What do you guys think? What I would prefer is for the deployment to be handled by the Mercenary. Select the vehicle to deploy and a target icon is shown on the ground in front of the Merc. If it is Red you cannot deploy here. Once green, you can deploy. Also it would allow for the vehicle to be aimed in the proper direction, as in facing the actual battle.
Once the green icon is ready, put the crown thingie out and materialize the vehicle.
Completely remove the RDV. This will remove the vast navigation pass they are having to do offline for RDV paths now. The reason many of the current locations "aren't acceptable for deployment" is the navigation map doesn't include them. Limiting them is fine, but the pathfinding is a huge time burner.
And yes, this was proposed before. Maybe we can get some traction this time.
One wonders about the entire RDV design. It smells of an early must have, really cool feature that was favored by some layer of management at CCP/Mothership. That it has turned into a massive resource hog, a constant source of frustration and player rage has yet to alter its position as a cornerstone of Dust. Time to kick it to the curb.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.05 22:44:00 -
[49] - Quote
Second comment; this is regarding the locked thread concept of stealing gear.
We cannot acquire all items from others. It is quite possibly impossible once you consider how the game is constructed. Many fittings are uniquely identified to a Merc. BPOs and reward items to name a few. Now we have skins as well, no doubt there will be more. This is one reason why CCP Rattati is adding items slowly to the 'give item' menu, the other being changes to the economy.
Some you will never be able to acquire, no matter how buttons you mash on your controller.
Salvage, as provided by CCP at end of match, is the answer. In PC battles it was originally stated that all lost equipment, modules, suits and weapons were placed into a pool. Some percentage of that inventory is then distributed to the players at the end of the match. As PC battles are not interesting to me (way too laggy) I have no idea if that is still true. It might be true for FW as well, another battle type I don't play.
There are several checks that have to happen in relationship to inventory, it is best if they can be done by the server and not in real-time. We have significant network loading (as evidenced by the latency) and adding packets during battle isn't a great idea. I have no idea if there are sufficient server resources to solve it quickly there as well.
My favorite tank is a Lightning. Just sayin.
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Terry Webber
Molon Labe. RUST415
740
|
Posted - 2015.06.11 06:30:00 -
[50] - Quote
You probably already know this, Kal, but CCP is trying to free up memory to add more stuff to the game. With some time, Kal, CCP can make the game mode possible.
Inertial Booster Module Thread
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