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Thread Statistics | Show CCP posts - 0 post(s) |
Terry Webber
Molon Labe. General Tso's Alliance
533
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Posted - 2014.12.30 06:15:00 -
[1] - Quote
This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off.
This installation can be used in a new game mode that is detailed in this thread.
What do you guys think? |
Terry Webber
Molon Labe. General Tso's Alliance
533
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Posted - 2014.12.30 06:35:00 -
[2] - Quote
Good question, Ydubbs81. The vehicle installation will also be available in your redline. |
Terry Webber
Molon Labe. General Tso's Alliance
536
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Posted - 2014.12.31 03:55:00 -
[3] - Quote
Buwaro Draemon wrote:So instead of a CRU you want a VRU? It's more like the supply depot. |
Terry Webber
Molon Labe. General Tso's Alliance
536
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Posted - 2015.01.02 22:35:00 -
[4] - Quote
Alaika is right, Spkr4theDead, a kneejerk reaction is not enough of an opinion about this topic. Please explain your disagreement further. |
Terry Webber
Molon Labe. General Tso's Alliance
539
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Posted - 2015.01.06 06:53:00 -
[5] - Quote
This thread needs some feedback. |
Terry Webber
Molon Labe. General Tso's Alliance
546
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Posted - 2015.01.13 01:45:00 -
[6] - Quote
Any thoughts at all about this subject? |
Terry Webber
Molon Labe. General Tso's Alliance
551
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Posted - 2015.01.14 23:42:00 -
[7] - Quote
Finn Colman wrote:I feel that it works well as an alternate option rather than a replacement. You may be right. The RDV may be useful for getting a vehicle on the battlefield when this installation is not nearby. I'll edit the OP to reflect this. |
Terry Webber
Molon Labe. General Tso's Alliance
551
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Posted - 2015.01.15 01:43:00 -
[8] - Quote
ADAM-OF-EVE wrote:step 1 place proximity mines at front of platform step 2 place removes at back of platform step 3 blow up any poor soul that spawn s on it
repeat Unless someone checks for an RE. What will you do then? |
Terry Webber
Molon Labe. General Tso's Alliance
564
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Posted - 2015.02.01 07:14:00 -
[9] - Quote
Any support for this? |
Terry Webber
Molon Labe. General Tso's Alliance
599
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Posted - 2015.03.13 21:06:00 -
[10] - Quote
That's pretty much what I had in mind, TooMany. |
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Terry Webber
Molon Labe. General Tso's Alliance
641
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Posted - 2015.04.08 21:50:00 -
[11] - Quote
This would be a very convenient alternative to the RDV. |
Terry Webber
Molon Labe. General Tso's Alliance
644
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Posted - 2015.04.09 15:34:00 -
[12] - Quote
Mister Goo wrote:Terry Webber wrote:This new installation would make getting vehicles on the battlefield easier than before and provides an alternative to RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like any other installation. It will be a flat platform with a console on one side and can only spawn one vehicle at a time. If a vehicle is on the platform, the installation will not spawn another until the vehicle gets off. This installation can be used in a new game mode that is detailed in this thread. What do you guys think? sounds like planet side 2 on the PS4 Exactly. |
Terry Webber
Molon Labe. General Tso's Alliance
644
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Posted - 2015.04.10 01:28:00 -
[13] - Quote
Godin Thekiller wrote:Depends on where they're positioned. None will be used in the map due to being a big ass target (unless that entire part of the map is locked down), and if there's only one in the base, calling in **** for multiple pilots per match would take forever, kinda like people having to wait for other people to be spawned in before they get spawned in.
Also, if this is a replacement idea, then it presents the problem of there not being a effective way to send things away as you described it, unless it's a two way thing. If so, this could be even better, allowing for a quick way to get rid of fits, especially if near the base. Hell, even fit switching would be faster.
Regardless, I think RDV's should stay in, especially if maps ever get larger (eventually Dust will move to a X86 platform...... at least I hope it does) I'm not saying RDVs should be removed. The vehicle installation is just a different method of bringing in vehicles. |
Terry Webber
Molon Labe. General Tso's Alliance
669
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Posted - 2015.04.21 22:37:00 -
[14] - Quote
I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? |
Terry Webber
Molon Labe. General Tso's Alliance
671
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Posted - 2015.04.22 12:41:00 -
[15] - Quote
Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations. |
Terry Webber
Molon Labe. General Tso's Alliance
671
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Posted - 2015.04.22 17:22:00 -
[16] - Quote
Can you explain why a supply depot should spawn vehicles, Lightning? |
Terry Webber
Molon Labe. General Tso's Alliance
672
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Posted - 2015.04.22 21:33:00 -
[17] - Quote
Godin Thekiller wrote:Terry Webber wrote:Godin Thekiller wrote:Terry Webber wrote:I thought of making the installation being able to spawn four vehicles at a time instead of one. This might address the issue Godin brought up about long lines of players trying to get their vehicles. What do you guys think? It would probably have to be modeled to reflect this, and seeing how big vehicles are and might get in the future, would have to be quite big, and therefore deployment areas for maps that have them might have to grow, or simply not have them. Then we can have multiple single spawn vehicle installations. The problem will still exist if they are separate or not (it might be even a slightly bigger issue with them separate). Then only the consoles can be modeled. The platforms can be added later.
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Terry Webber
Molon Labe. General Tso's Alliance
672
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Posted - 2015.04.23 12:38:00 -
[18] - Quote
tritan abbattere wrote:I think this would be great to add but RDV should stay in the game. As I have already said, I don't think the RDV should be removed. This installation is just another option for bringing in vehicles. |
Terry Webber
Molon Labe. RUST415
682
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Posted - 2015.05.02 05:52:00 -
[19] - Quote
Any other thoughts about this? It could also be used in planetary raiding. |
Terry Webber
Molon Labe. RUST415
687
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Posted - 2015.05.04 23:52:00 -
[20] - Quote
Any other thoughts on the subject? |
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Terry Webber
Molon Labe. RUST415
690
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Posted - 2015.05.20 00:58:00 -
[21] - Quote
Updated original post. |
Terry Webber
Molon Labe. RUST415
711
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Posted - 2015.05.30 03:39:00 -
[22] - Quote
KalOfTheRathi wrote:Works great in MOG**.
Note it does seriously limit where you can access a vehicle. Dropping on roof tops for instance. Also the Reds will be setting up mines, AV squads and PRO HAV will be waiting for suckers at the exit. So, it might not be that great in Dust. In MOG the maps are massive, tiny Dust514 maps mean there will be little option for escape.
What would work nearly as well is allowing the driver/pilot to place a target on the ground and have the vehicle materialize (pointed in the proper direction!). It would eliminate the massive amount of work to plot navigation maps in UE3. And it would look cool, like Star Trek transporters. This would be the best of both worlds, getting rid of the drunken RDV* pilots and simplifying the vehicle deployment mechanism.
* I suspect that the entire hype train associated with the entry trailer is the entire reason for the RDV existence, much less their continued existence. Somebody higher up really, really liked them. So we are still stuck with their massive load on the system and their junk performance.
* My Other Game. I post in the foot locker as mentioning it here is a banning offense, last I checked. Most of the vehicle installation can be placed inside both opponents' redline and those that are in the middle of the map can scan for mines. As for campers, pilots will just have to wait for their team to clear them.
I'm not too sure about teleporting vehicles. It might be a little too challenging for CCP to implement. |
Terry Webber
Molon Labe. RUST415
726
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Posted - 2015.06.05 22:10:00 -
[23] - Quote
First post updated. |
Terry Webber
Molon Labe. RUST415
740
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Posted - 2015.06.11 06:30:00 -
[24] - Quote
You probably already know this, Kal, but CCP is trying to free up memory to add more stuff to the game. With some time, Kal, CCP can make the game mode possible.
Inertial Booster Module Thread
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