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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16316
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Posted - 2014.12.28 09:00:00 -
[91] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note. Scout superiority doesn't come just from EWAR ya know. lol now, you're talking about scouts...possibly cloaked...with OHK weapons like the nova knife or shotguns. I'd like to see an assault suit sprint at me while I'm shooting at him. Dude what part of "the ability to rapidly redeploy oneself or escape harm" do you not understand? I said that it's good for survivability....you have to scroll up to catch that. But wouldn't help in a straight up 1v1 gun fight. Unless, maybe we have different definitions for 1v1 gunfights.
Yup mine is from 50m away shooting them in the back. Who the **** actually rushes someone head on that sounds incredibly stupid.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Ydubbs81 RND
Ahrendee Mercenaries
3621
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Posted - 2014.12.28 09:11:00 -
[92] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
I said that it's good for survivability....you have to scroll up to catch that. But wouldn't help in a straight up 1v1 gun fight.
Unless, maybe we have different definitions for 1v1 gunfights.
Yup mine is from 50m away shooting them in the back. Who the **** actually rushes someone head on that sounds incredibly stupid.
That's what I would think....an assault with a rifle running at me will mean death for him 19 times out of 20 (leave room for an error).
But yeah, shooting someone in the back @ 50m away isn't my idea of a straight up 1v1. Mine is face to face, straight up, at any distance.
Shield tanking is hard mode /period.
> Check RND out here
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Artificer Ghost
Legio DXIV
1395
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Posted - 2014.12.28 09:13:00 -
[93] - Quote
I actually very much enjoy shields. I respecced into Gallente stuff because I just prefer Gallente, but shields very much suit my playstyle. Specifically, Caldari Shields. Besides all the range-involved stuff and weapon damage types and whatnot, Caldari Shielding very much encourages a playstyle that's not so much hit-and-run as it is stay in cover and fire at the right moment. In my experience, at least.
Minmatar, however, was more hit-and-run, of course. Both would do excellently with proficient use of cover, but Minmatar just don't have enough eHP to stay OUT of cover for longer (AKA longer periods of fire before ducking again).
That said, Armor is beastly. I speced back into Gallente tech, and I have to say I almost wish I didn't (not really though, Gallente Scout lyfe). The Gallente Assault is just SO strong. I have over 1000 eHP, and over 90% of it is armor. I get treated like a heavy by my teammates. I've missed armor. A lot.
EDIT: All of this from my experience, at least. Also, while cover is advised for ANY tank type, Armor just doesn't do it as well. Armor does better in the middle of a field, murdering everything in sight. They survive longer under pressure. They just don't have as much use for it, I guess. Not as much as Shield Tankers.
~Artificer, Certified Scrub, Co-Founder of the Learning Coalition
'Oh, look at that! -knife- Morons! My favorite! :D'
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Ydubbs81 RND
Ahrendee Mercenaries
3621
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Posted - 2014.12.28 09:22:00 -
[94] - Quote
Artificer Ghost wrote:I actually very much enjoy shields. I respecced into Gallente stuff because I just prefer Gallente, but shields very much suit my playstyle. Specifically, Caldari Shields. Besides all the range-involved stuff and weapon damage types and whatnot, Caldari Shielding very much encourages a playstyle that's not so much hit-and-run as it is stay in cover and fire at the right moment. In my experience, at least.
Minmatar, however, was more hit-and-run, of course. Both would do excellently with proficient use of cover, but Minmatar just don't have enough eHP to stay OUT of cover for longer (AKA longer periods of fire before ducking again).
That said, Armor is beastly. I speced back into Gallente tech, and I have to say I almost wish I didn't (not really though, Gallente Scout lyfe). The Gallente Assault is just SO strong. I have over 1000 eHP, and over 90% of it is armor. I get treated like a heavy by my teammates. I've missed armor. A lot.
EDIT: All of this from my experience, at least. Also, while cover is advised for ANY tank type, Armor just doesn't do it as well. Armor does better in the middle of a field, murdering everything in sight. They survive longer under pressure. They just don't have as much use for it, I guess. Not as much as Shield Tankers.
I have 3 out of the 4 assault suits and I'm not sure if I'm going to get the amarr. The Caldari is the most fun for me because of the regen. The minmatar is also a fun suit to use. But when I want to really kill mofos, I bring out the gallente cause it's serious business.
Everything about the amarr suit is against my playstyle, so I'm not sure I'll be getting that suit or anytime soon, at least.
Shield tanking is hard mode /period.
> Check RND out here
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Artificer Ghost
Legio DXIV
1396
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Posted - 2014.12.28 09:28:00 -
[95] - Quote
Amarr pretty much revolve around kiting at med-long range with their lazors, wreckin' everything from afar. They're slow, but MAN they're built to destroy. I have an Amarr alt, and he does nothing but murder all day long. The trick to the Amarr anything is that they're extremely potent defenders.
Also, as for the "when I just want to kill stuff" comment: I have a fitting specifically for that purpose. Gallente Assault with ~990 armor, Six Kin A-CR (I had 4 million extra SP after all my weapons, suits, and core skills were out of the way, figured I'll go into every rifle), and a Triage Nanohive. Named it the "Grave Digger" just because it's so efficient at... Well, digging graves.
~Artificer, Certified Scrub, Co-Founder of the Learning Coalition
'Oh, look at that! -knife- Morons! My favorite! :D'
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Ydubbs81 RND
Ahrendee Mercenaries
3621
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Posted - 2014.12.28 09:39:00 -
[96] - Quote
Artificer Ghost wrote:Amarr pretty much revolve around kiting at med-long range with their lazors, wreckin' everything from afar. They're slow, but MAN they're built to destroy. I have an Amarr alt, and he does nothing but murder all day long. The trick to the Amarr anything is that they're extremely potent defenders.
Also, as for the "when I just want to kill stuff" comment: I have a fitting specifically for that purpose. Gallente Assault with ~990 armor, Six Kin A-CR (I had 4 million extra SP after all my weapons, suits, and core skills were out of the way, figured I'll go into every rifle), and a Triage Nanohive. Named it the "Grave Digger" just because it's so efficient at... Well, digging graves.
Be careful with all of that armor though..
Shield tanking is hard mode /period.
> Check RND out here
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16317
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Posted - 2014.12.28 09:46:00 -
[97] - Quote
Ydubbs81 RND wrote:Artificer Ghost wrote:Amarr pretty much revolve around kiting at med-long range with their lazors, wreckin' everything from afar. They're slow, but MAN they're built to destroy. I have an Amarr alt, and he does nothing but murder all day long. The trick to the Amarr anything is that they're extremely potent defenders.
Also, as for the "when I just want to kill stuff" comment: I have a fitting specifically for that purpose. Gallente Assault with ~990 armor, Six Kin A-CR (I had 4 million extra SP after all my weapons, suits, and core skills were out of the way, figured I'll go into every rifle), and a Triage Nanohive. Named it the "Grave Digger" just because it's so efficient at... Well, digging graves. Be careful with all of that armor though..
Really how do you propose to kite moving so slowly?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
22
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Posted - 2014.12.28 14:30:00 -
[98] - Quote
Kind of odd seeing Threads saying shields are UP. I say they are fine.
There are many Anti-Armor weapons, and if using the Caldari suit RR combo correctly can be extremely potent in battle, sometimes borderline unkillable.
I switched from Gallente to Caldari cause I realized it was my playstyle of choice, great regen, kite, and provide long range support. And having a squad of just pure Caldari tech is a very deadly combination.
And the argument about not hacking the objective...why don't you wait until they are all dead, have one hack, and the rest support.
Not trying to argue, just playful debating.
DUST 514/LEGION
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
202
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Posted - 2014.12.28 15:06:00 -
[99] - Quote
This topic.....what am I even reading? Yet another topic over something not remotely true to kick up a debate and flare up tempers?
Does this mean that if Rattati starts using Sniper rifles that they'll be the best gun in the game? NO. The stupidity behind some of the logic on here, it honestly astounds me.
Resident pasty smasher
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Sgt Kirk
Fatal Absolution
8989
|
Posted - 2014.12.28 15:18:00 -
[100] - Quote
True Adamance wrote:
Yup mine is from 50m away shooting them in the back. Who the **** actually rushes someone head on that sounds incredibly stupid.
Judging by what he's been posting that's about all he does.
Can't shoot and move at the same time so he gets his squad to stand still in a straight line and fire away like an old timey regiment.
CCP holds the Caldari's hand so this doesn't happen again.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
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Posted - 2014.12.28 15:24:00 -
[101] - Quote
Joseph Ridgeson wrote:Or it could be that he chose Galente when he first started because he liked the Bird. Or because he finds them the most interesting. Or because he is into the the freaky sex stuff that the Gallente are known for. Or because he just really hates the Caldari. Or because they wanted to have each officer suit be from all the different races.
Hell, there was a 50% chance that whatever race he could possible choose to be able to fit the argument you are attempting to craft.
Yes, and then he buffed armor to benefit his choice.
I'm better than laser focused; I'm hybrid focused.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1837
|
Posted - 2014.12.28 15:30:00 -
[102] - Quote
Operative 1174 Uuali wrote:Joseph Ridgeson wrote:Or it could be that he chose Galente when he first started because he liked the Bird. Or because he finds them the most interesting. Or because he is into the the freaky sex stuff that the Gallente are known for. Or because he just really hates the Caldari. Or because they wanted to have each officer suit be from all the different races.
Hell, there was a 50% chance that whatever race he could possible choose to be able to fit the argument you are attempting to craft. Yes, and then he buffed armor to benefit his choice. Except that he hasn't buffed armor since he's gotten here. Not even once.
He has actually given shields a bunch of little buffs here and there... Like the base armor regen, so Shield suits could use regulators instead of repairers. And the better Basic and Enhanced Extenders. And the Projectile Damage Profile Change.
And he's even put little nerfs on armor here and there as well... Like the recent strafe penalty on plates. And the Projectile Damage Profile Change.
The role of Caldari suits is to whine on the forums.
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Vektus Alvoraan
WarRavens Capital Punishment.
24
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Posted - 2014.12.28 15:38:00 -
[103] - Quote
Heimdallr69 wrote:Running shields is like me fighting a dragon a remembering I'm in my underwear and left my holy armor at home
And the underwear is flame-resistant.
DUST 514 Closed Beta Vet - 29 million Lifetime SP - Humble logibro, at your service.
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JUDASisMYhomeboy
xCosmic Voidx
230
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Posted - 2014.12.28 17:40:00 -
[104] - Quote
Ydubbs81 RND wrote:JUDASisMYhomeboy wrote:Fizzer XCIV wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? Because this isn't a CoDkiddy death match game where people run around 1v1ing. Matches aren't determined by what team has the best 1v1ers on it. It only helps. In the end, the team that is working together better will usually win. And Armor has better team synergy. It has reppers that allow the team to work together better. It has Nanohoves that allow teams to dig into a location and defend. Armor Teamplay>Shield Teamplay Armor 1v1 = Shield 1v1 ... ... So, instead of trying to constantly nerf armor, or buff shields with over 9000 threads a day, Ask for a Shield Repairer. Ask for the means to obtain better performance and team synergy, rather than asking to have it handed to you. In other words, shield or armor doesn't matter if you have multiple people shooting at you but if you can haul ass out of there you'll live Speed>armor then skill into sentinel , crybaby Again......Cal assault and Gal assault have the same speed. If multiple people are shooting at you, speed won't matter either. And he doesn't know what he's saying...he's just typing to type. Armor 1v1 will smoke Shield 1v1, theoretically. There is little to no benefit in a shield tank over an armor tank. Armor plates have a movement penalty, silly goose Dude, if you want to charge headfirst into battle i suggest skilling sentinel. You want dmg mods? Use them. Every upside has a downside. Think armor is better? Put plates in your low. i see people wreck with cal suits all day so quit whining
"In a world gone mad,only a lunatic is truly insane"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2339
|
Posted - 2014.12.28 18:03:00 -
[105] - Quote
TYCHUS MAXWELL wrote:Ydubbs81 RND wrote: I picked up Rattati's fitted dropsuit from the daily missions. Guess which race it was? Gallente....armor-based, of course. If I were a dev, my favorite suit would be the most effective and favorited as well :)
I wanted to know if it was equipped with a BAR as well? Because if so... well that makes sense... I wanted to stay loyal to minmitar when I respecced and Gallente feels dirty with how stupid good it is right now... sometimes I regret my decision... Like Hutch says though I'd rather use the less popular weapons and do well with them then dominate with the overpowered weapons. My sentiments exactly. I wish I could like your post 1000 times just for the bolded comment.
[Surprising_News_Ahead]
I recently respeced just to clean up some of my historical choices that have gone unused for a while. When I did so, I went truly Minmatar Purist + 100% Core Skills, I am not skilled into any Dropsuit/Weapon system that isn't Minmatar.
[/Surprising_News_Ahead]
STD Minmatar Sentinel + STD HMG = More beastly than you might realize.
Sentinel M-1 HMG Flaylock Flux
Enhanced Extender Enhanced Energizer (or was it Recharger? I forget) Complex KinCat
I made a Blaster Madrugar run like a ***** from me last night with that fit (Flux x2 + Flaylock from behind cover and he was on fire running before I got the chance to reload twice).
On or off the leash I do well enough considering it is only a 14k Isk fit, lately I've logged EOM results such as 19/15/10 or 10/9/3 and have been consistently running Isk positive and ~1.5-2 KDR (this is without paying attention to it and paying normally until the EOM). Am I saying that I don't still go negative? No, though it has been more rare of late.
I know, to some of you those still qualify as scrub stats but IDGAF, I'm happy with them.
EDIT: Oh, yeah, I've started running with a squad lately too, though solo or in a squad, I can do it either way.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
804
|
Posted - 2014.12.28 20:02:00 -
[106] - Quote
Buwaro Draemon wrote:Guys just leave the OP alone. He is too mentally challenged to comprehend how shields have a different play style than armor.
He also thinks that Scrambler VS shield is OP but CR and MD against armor is fine. (Not saying that there is anything wrong with CR and MD against armor)
Do you even know who it is that you're talking **** about?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Ydubbs81 RND
Ahrendee Mercenaries
3623
|
Posted - 2014.12.28 20:51:00 -
[107] - Quote
Sgt Kirk wrote:True Adamance wrote:
Yup mine is from 50m away shooting them in the back. Who the **** actually rushes someone head on that sounds incredibly stupid.
Judging by what he's been posting that's about all he does. Can't shoot and move at the same time so he gets his squad to stand still in a straight line and fire away like an old timey regiment.
I'm thinking...you should read the posts a little better. Nothing I posted has implied that. Cat says a kin cat would help in a straight up 1v1 and I said I'd like to see an assault kill me in a 1v1 because he can run faster than me.
Doesn't matter.....if I write apples are blue, you'll read that I wrote grapes are cylindrical.
Anyway...I'm done here....needed a way to stay up last night at work so thanks all
Shield tanking is hard mode /period.
> Check RND out here
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2340
|
Posted - 2014.12.28 21:49:00 -
[108] - Quote
Stupid Blueberry wrote:Buwaro Draemon wrote:Guys just leave the OP alone. He is too mentally challenged to comprehend how shields have a different play style than armor.
He also thinks that Scrambler VS shield is OP but CR and MD against armor is fine. (Not saying that there is anything wrong with CR and MD against armor) Do you even know who it is that you're talking **** about? You say that like you think crydubbs is someone to give a **** about.
Nvm, I understand why now, you're a stupid blueberry....
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Jathniel
G I A N T
1373
|
Posted - 2014.12.28 21:53:00 -
[109] - Quote
lol @ the "kiting amarr suits" comment earlier.
"Shield tanking" is a joke, because shields make a far too volatile form of primary defense, but shield suits have something that armor suits do not: Mobility. So I am of the philosophy that shields should NEVER be 100% depended on, BUT they can be still be extremely useful if used moderately.
I actually made a couple of experimental "shield-reinforced" Gallente assault suits, that have proven to be VERY useful. Converting some of my total eHP to shields based on my playstyle and average HP lost when under fire, has given me a good bit of flexibility. Plus, no speed penalty.
For example, when I am using my Caldari suits, I notice that if someone gets the drop on me, but I survive the encounter, I lose an average of 325 shield HP. While if I'm using my Gallente armor suits with plates, I'll lose more around just under 400 HP. I believe this disparity comes from plates making me slower, and therefore not as fast to move out of the path of fire.
So this is what I threw together.
Assault gk.0 - Experimental: - 2x Complex Shield Regulators - 2x Complex Armor Reps - 1x Complex Ferroscale Plate - 2x Complex Shield Extenders - 1x Complex Shield Recharger - Duvolle Tactical Assault Rifle - SK9M Breach Submachine Gun - Locus Grenade - Drop Uplink
Doing this gave me: - 339 Shield HP (just over my average shield HP loss) - 426 Armor HP (just over my average armor HP loss, - but will be improved with better mobility) - 30.35 HP/s Shield Regeneration speed (just over basic Caldari regen speed) - 2.86 Sec Shield Recharge Delay (comparable Caldari performance, and way better than the Gallente 7 second delay base) - 4.69 Sec Shield Depleted Recharge Delay (not awesome but viable, and WAY better than the Gallente 10 second delay base) - 23.25 HP/s Armor Repair Rate (is maintained) - Base mobility and speed is maintained. (So your Gal suit is now fully capable of vaulting over railing, etc.)
It's experimental, and is tailored specifically to me. I'm able to hit a combined eHP restoration rate of 53.60 HP/s in just over 2 seconds, *IF* and when I drop into armor, without sacrificing mobility; and still have just enough HP of both defensive methods both stable (armor) and volatile (shields) to properly resist the corresponding weapon, as per my personal average.
It may not work for everyone, but it has been very effective for me. Still testing it vs. the 700+ armor HP standard pro Gal fit, but its really nice, not being worried about ACR and ARR as much.
Point is, shields are good, but volatile, and I feel they should remain that way. A damage threshold to counter regeneration-prevention could be implemented, and makes sense. But the sheer volatility of shields prevents me from fully supporting something like "shield repair tools" or any other team item that could boost their performance. It is very very easy for shields to outperform armor, if any buff isn't carefully considered.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Ydubbs81 RND
Ahrendee Mercenaries
3624
|
Posted - 2014.12.28 21:54:00 -
[110] - Quote
Alaika Arbosa wrote: You say that like you think crydubbs is someone to give a **** about.
....
I am though lol
Shield tanking is hard mode /period.
> Check RND out here
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2340
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Posted - 2014.12.28 22:03:00 -
[111] - Quote
Ydubbs81 RND wrote:Alaika Arbosa wrote: You say that like you think crydubbs is someone to give a **** about.
....
I am though lol Says your narcissism and flock of sycophants.
Its ok, google will tell you what the big words mean.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16327
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Posted - 2014.12.28 22:38:00 -
[112] - Quote
Jathniel wrote:lol @ the "kiting amarr suits" comment earlier.
Why Lol at it. Amarr are kiters.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Ydubbs81 RND
Ahrendee Mercenaries
3624
|
Posted - 2014.12.28 22:54:00 -
[113] - Quote
Alaika Arbosa wrote:Ydubbs81 RND wrote:Alaika Arbosa wrote: You say that like you think crydubbs is someone to give a **** about.
....
I am though lol Says your narcissism and flock of sycophants. Its ok, google will tell you what the big words mean.
Is that what you used right before you wrote them here to try and impress someone?
My circle of friends far outweighs my circle of haters. Piece of advice though....holding on to grudges and ill feelings will eat at your soul. Learn to live and let go..whoever you are.
Shield tanking is hard mode /period.
> Check RND out here
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Aeon Amadi
Chimera Core
7619
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Posted - 2014.12.28 23:25:00 -
[114] - Quote
I won't speak about armor versus shield so much as the perspective of the two from an Assault point of view.
Armor does not "triumph" over shields. It's all about preference and the only time Armor truly triumphs over Shields, if such a thing existed, is in the Sentinel department where the benefits of stacking HP are so incredibly high that going for anything else just isn't as worthwhile. When your options are Biotics/EWAR/Armor/Shield on a Sentinel... You can kind of imagine where the obvious choice is going to be.
I rolled Gallente Assault since Uprising 1.0. Switched to Minmatar Assault with a respec in 1.9 and have never been happier. I am living proof that sometimes the playstyle you want isn't the playstyle you're good with. Honest to god, I hate the Gallente Assault now and I sort of regret ever speccing into it.
I know a lot of people are saying that the Minmatar Assault is the new FotM but I think this is just a handful of Combat Scouts moving over to Min Assault for that happy midground, which I'm totally 100% cool with because that means that the meta has shifted in a very healthy way considering that the Min Assault is basically a mix between an Assault and a Scout in my eyes.
All in all, Gallente Assault, IMO, takes a lot more skill than it's honestly worth. It's such a niche suit now that it's just not worth running, I feel. Mostly because of the fact that the bonuses are useless (all assaults get the fitting bonus, dispersion only applies to two weapons (AR and Ion Pistol) which already have sharpshooter skills to reduce dispersion). So you're really only going to spec into Gallente Assault for regen capabilities and marginally faster speed over the Amarr assault. Both of which are totally usurped by Caldari and Minmatar Assaults, which thrive on both aspects. The only other reason you wind up running Gallente Assault is if you're a would-be role-player like myself, Sgt Kirk, or Cat Merc.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Ydubbs81 RND
Ahrendee Mercenaries
3624
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Posted - 2014.12.28 23:58:00 -
[115] - Quote
Aeon Amadi wrote:
Consider it this way: If you're a guy with a spear fighting a bear, you're not going to go toe-to-toe with the bear and expect to win. Use the environment and you're speed to your advantage and that bear will be a pelt.
I like how you compare shields and armor to a guy with a speak and a bear :D
Shield tanking is hard mode /period.
> Check RND out here
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Sgt Kirk
Fatal Absolution
8990
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Posted - 2014.12.29 00:06:00 -
[116] - Quote
Ydubbs81 RND wrote:Aeon Amadi wrote:
Consider it this way: If you're a guy with a spear fighting a bear, you're not going to go toe-to-toe with the bear and expect to win. Use the environment and you're speed to your advantage and that bear will be a pelt.
I like how you compare shields and armor to a guy with a speak and a bear :D Well, in the end, whose the one overpopulating the earth.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
8990
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Posted - 2014.12.29 00:09:00 -
[117] - Quote
And I can agree to Aeon's statement.
Gallente Assault is decent but there are much better suits to use for Assault.
CCP holds the Caldari's hand so this doesn't happen again.
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Aeon Amadi
Chimera Core
7622
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Posted - 2014.12.29 00:55:00 -
[118] - Quote
Sgt Kirk wrote:And I can agree to Aeon's statement.
Gallente Assault is decent but there are much better suits to use for Assault.
Right.
It essentially comes down to this:
Armor tanking is for players who aren't quite experts on strafing and gun-game, and that's totally fine. It creates a bridge between veteran high-intensity FPS players and players who aren't quite as well versed in the fine arts of action game mobility and precision. There's nothing wrong with that and honestly, It took me a while to really pinpoint what my problems with both tanking styles were. As we (the players) become better and more well-versed in our FPS gaming abilities we start to rely less and less on advantages like that which armor stacking gives. We start to learn more advanced techniques that provide opportunities through harder gameplay styles that armor couldn't offer.
One really good example of this that is entirely anecdotal was when I realized (and somewhat taught) that forward/backward movement is much faster than side-to-side movement. However, simply moving forward/back doesn't accomplish much if you're trying to "dodge" (I use that term loosely because it's more metaphysical than anything) gunfire. "V" strafing works better with armor tanking because of the mobility reduction and once you have that down you really start to understand the nuances of how strafing in itself works.
Once we train ourselves in multiple strafing techniques we can experiment with counter strafing (strafing against what our opponent is doing) and we start to have less reliance on armor because we realize that the gains of mobility outweigh the gains of buffer HP.
To put it another way: If there is 100 damage coming at you, which is better? Dodging 35% of the rounds or tanking all of them and having 20% more HP?
Armor HP isn't the issue. The issue arrives when the negations to mobility -from- stacking armor HP are more worthwhile than mobility based gameplay options. This is why strafe speed penalties were applied to armor plates, I feel, because the negations to stacking plates weren't outweighing the benefits of running shield mobility.
EDIT: There are a few exceptions to this sort of meta, however, and it outlines the basis for why so many players have issues with the Shotgun/HMG meta that has perpetuated since earlier in the year. Shotguns, being high alpha damage, often go hand-in-hand with EWAR and cloaking which strafing and mobility cannot defend well against. Neither, then, does it defend well against HMGs which completely negate mobility due to their high rate of fire. Essentially, both of those weapons (and the meta involved with them) put an end to the old era of the Assault / Combat Logi proliferation because it resulted in less gun game and more focus on high alpha/rate of fire to negate those old ideals.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Ydubbs81 RND
Ahrendee Mercenaries
3625
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Posted - 2014.12.29 01:42:00 -
[119] - Quote
Sgt Kirk wrote:Ydubbs81 RND wrote:Aeon Amadi wrote:
Consider it this way: If you're a guy with a spear fighting a bear, you're not going to go toe-to-toe with the bear and expect to win. Use the environment and you're speed to your advantage and that bear will be a pelt.
I like how you compare shields and armor to a guy with a speak and a bear :D Well, in the end, whose the one overpopulating the earth.
Only because the bears' intellect doesn't compare.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3625
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Posted - 2014.12.29 01:45:00 -
[120] - Quote
Sgt Kirk wrote:And I can agree to Aeon's statement.
Gallente Assault is decent but there are much better suits to use for Assault.
I would say the same if I thought people were trying to nerf my favorite suit. Gallente suit is awesome and built for assault.....all others are built for camping or to evade.
All the same, I am not asking for a nerf to the Gallente or any assault suit. I have the gallente suit and like it pretty much, obviously. What I want (which is for damage mods to be available on the high and low slots) won't happen, so it's just my stirring up debate on these forums.
Crazy thing is..Aeon said the same thing that I said. "Toe to toe," 1v1, armor suit may win more times than not.
Shield tanking is hard mode /period.
> Check RND out here
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