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Ydubbs81 RND
Ahrendee Mercenaries
3556
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Posted - 2014.12.13 13:24:00 -
[1] - Quote
I picked up Rattati's fitted dropsuit from the daily missions. Guess which race it was? Gallente....armor-based, of course. If I were a dev, my favorite suit would be the most effective and favorited as well :)
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Ydubbs81 RND
Ahrendee Mercenaries
3556
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Posted - 2014.12.13 13:34:00 -
[2] - Quote
Or, because he knows armor suits are the most beast fits
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Ydubbs81 RND
Ahrendee Mercenaries
3563
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Posted - 2014.12.13 23:39:00 -
[3] - Quote
DeadlyAztec11 wrote:Scotsman Ck.0. That is my rebuttal.
Who's Scotsman.....and who is taking the reigns of development now?
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 00:20:00 -
[4] - Quote
Mobius Wyvern wrote:DeadlyAztec11 wrote:Scotsman Ck.0. That is my rebuttal. Excellent rebuttal.
Have any of you actually seen Scotsman Ck.0 fit lol? It totally sucks...that suit couldn't stand a chance vs other suits.
Rattati's suit is actually practical....you can do some work with his suit. Scotsman's suit is just good for afk farming in the redline.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 00:35:00 -
[5] - Quote
DeadlyAztec11 wrote:Cody Sietz wrote:Ydubbs81 RND wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:Scotsman Ck.0. That is my rebuttal. Excellent rebuttal. Have any of you actually seen Scotsman Ck.0 fit lol? It totally sucks...that suit couldn't stand a chance vs other suits. Rattati's suit is actually practical....you can do some work with his suit. Scotsman's suit is just good for afk farming in the redline. Is GM Scotsman still around? Maybe he could tweak his suit not to be a LawlCK.0 Guys, it's lack of understanding such as this that makes people disrespect the Gallente.
What do you mean? We're all praising the gallente...because it's so much superior. Scotsman Ck.0 is horrible
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 00:36:00 -
[6] - Quote
Buwaro Draemon wrote:You do know that Rattati's preffered race is Gallente right? He even said so when he was introduced as the new Dev responsible for Dust's management. So yeah, if there is going to be a suit dedicated to Rattati of course it should be Gallente
That is my point as well..of course it's the preferred race. He knows what the suit is capable of because he's behind the scenes.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 00:47:00 -
[7] - Quote
Nirwanda Vaughns wrote:shields work well if you play as intended with caldari/minmatar.
Caldari, Primary racial enemy is Gallente specialize in short range high damage weaponry. keep at range and receive small amounts of damge from your enemys wepaons as you're outside their optimal range.
Minmatar, Primary racial enemy Amarr. slow dumb, cumbersome opponents, use fast hit/run tactics taking short amounts of high damage with fast recharges of shields.
yeah soemtimes a suit doesn't have the racial weaponry but if you see a lot of reds using Combat rifles, change to heavy shields, if they're using BAR change to armour tanked rail rifle. as i've said in many posts before. DUST is rock, paper, scissors (lizzard, spock) don't come QQ'ing because your scrub FOTM is gettign its ass kicked, look at whats killing you and find the rock to crush their scissors
Gallente suit will beat out a shied suit at ranges where it matters. If a cal suit is subject to camping at 80m from an objective, they will never cap it.
This isn't eve...where all that you have to do is kill another ship. So, sure....a caldari ship can stay out of range of a gallente ship and be successful because all that matters is ship destruction, right? In fps, you have to cap letters and defend them.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
|
Posted - 2014.12.28 00:52:00 -
[8] - Quote
Zindorak wrote:Or maybe he hates the scruby rail rifle and loves the balanced AR
weapon is irrelevant....just because you're using a particular race's dropsuit doesn't mean that you have to be married to the weapon that has the racial bonus.
Cal's racial bonus is reload speed to rail rifle....that is an insignificant bonus.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 00:52:00 -
[9] - Quote
JUDASisMYhomeboy wrote:Strafing>armor
Caldari and Gallente suits have the same strafing speed, soo.....
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 01:14:00 -
[10] - Quote
Buwaro Draemon wrote:Ydubbs81 RND wrote:Nirwanda Vaughns wrote:shields work well if you play as intended with caldari/minmatar.
Caldari, Primary racial enemy is Gallente specialize in short range high damage weaponry. keep at range and receive small amounts of damge from your enemys wepaons as you're outside their optimal range.
Minmatar, Primary racial enemy Amarr. slow dumb, cumbersome opponents, use fast hit/run tactics taking short amounts of high damage with fast recharges of shields.
yeah soemtimes a suit doesn't have the racial weaponry but if you see a lot of reds using Combat rifles, change to heavy shields, if they're using BAR change to armour tanked rail rifle. as i've said in many posts before. DUST is rock, paper, scissors (lizzard, spock) don't come QQ'ing because your scrub FOTM is gettign its ass kicked, look at whats killing you and find the rock to crush their scissors
Gallente suit will beat out a shied suit at ranges where it matters. If a cal suit is subject to camping at 80m from an objective, they will never cap it. This isn't eve...where all that you have to do is kill another ship. So, sure....a caldari ship can stay out of range of a gallente ship and be successful because all that matters is ship destruction, right? In fps, you have to cap letters and defend them. To put this into perspective I have my Gallente Assault suit into level 4 and my Caldari Assault into level 1. All armor skills for infantry in level 5 and all shield skills in infantry level 3. Last week I got a 'Pyrus' ADV Cal suit. Since it is an Aurum suit I could use it even if I have level 1 in CalAssault. I slapped in an ADV Rail Rifle toppled with 2 Enhanced Shield Extenders and 1 enhanced energizer and 1 enhanced recharger. On lows I put 2 enhanced regulators. I went 20/1 with that suit sticking to it's supposed fighting style which is long range. On my GalAssault I the most I can get in an average match is 15, on a good match is 20+ but also dying 5+ times If you want to use a Caldari suit for close range combat then you will be at a disadvantage ofcourse. Now, I will admit that Skirmish and Domination game modes are not good for the suit because if you want to win you gotta hack the objective. In Ambush these suits shine a little more since the only objective is too kill. Now, I believe that when Skirmish 1.0 makes its long awaited return, Caldari suits would start to shine even better. But for now also look at the kill feed. All you see is: Combat Rifles Rail Rifles Assault Rail Rifles HMGs Breach ARs Shotguns Now, 4 of those are anti-armor weapons and absolutely wreak armor. 2 of them are Anti-Shield but one needs for you to get extremely close and the other well, it's not that OP. Now, you should feel ashamed that I can use shield suits better than you, and I have been running all armor suits and Gallente suits 90% of the time ever since Uprising launched.
I've had good scores with any suit....min, cal, and gal. You can do anything you want in most pubs if the competition level is at a minimum.
My point is that armor suits are configured better for killing. Cal assault is at a disadvantage to armor suits 1v1.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 01:18:00 -
[11] - Quote
Nirwanda Vaughns wrote:Ydubbs81 RND wrote:Nirwanda Vaughns wrote:shields work well if you play as intended with caldari/minmatar.
Caldari, Primary racial enemy is Gallente specialize in short range high damage weaponry. keep at range and receive small amounts of damge from your enemys wepaons as you're outside their optimal range.
Minmatar, Primary racial enemy Amarr. slow dumb, cumbersome opponents, use fast hit/run tactics taking short amounts of high damage with fast recharges of shields.
yeah soemtimes a suit doesn't have the racial weaponry but if you see a lot of reds using Combat rifles, change to heavy shields, if they're using BAR change to armour tanked rail rifle. as i've said in many posts before. DUST is rock, paper, scissors (lizzard, spock) don't come QQ'ing because your scrub FOTM is gettign its ass kicked, look at whats killing you and find the rock to crush their scissors
Gallente suit will beat out a shied suit at ranges where it matters. If a cal suit is subject to camping at 80m from an objective, they will never cap it. This isn't eve...where all that you have to do is kill another ship. So, sure....a caldari ship can stay out of range of a gallente ship and be successful because all that matters is ship destruction, right? In fps, you have to cap letters and defend them. i've cut through plenty armour tankers with my caldari assault/commandos even with a basic RR. a breach or AR has its limits and yes caldari are supposed to sit at range and camp and yes technically this is EVE. the racial profiles and playstyles of the 4 races have been outlined fo rthe past 11yrs. get used to it, play the way that benefits the race and adapt to the enemy. pick your fights and run when you have to, seriously its not rocket science. your one suit can't take on the world, it takes time but if your racial preference is leavign you short then begin killign into a complimentary race. if you're caldari and need close quarters then choose minmatar for CQC weapons that can also use the shield skills you already have on their suits. as for caldari never capping an objective well if only there was 15 other players in the game with other suits/races they could use to run in and hack an objective while your caldari stays at range laying down cover fire... that'd just be frickin crazy wouldn't it?
Thank you......you are making my point without realizing it.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 01:53:00 -
[12] - Quote
It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying.
Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ??
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3615
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Posted - 2014.12.28 03:00:00 -
[13] - Quote
Nirwanda Vaughns wrote:If i can go 19/5/3 (K/A/D) with a STD bpo suit that has 612 shields and only 90 armour and using a basic RR and bolt pistol on it then they can't be all that bad Do i think they can be improved? of course, personally i've said that the shield upgrade skill (that increases HP of shield plates) needs bumping from 2% per level to 3% or maybe even 5% to brign them a little more in line, but, thanks to damage profile changes the suits and weapons are finally beginning to fall into place and work in a good way and me saying that its a caldari's role to sit back isn't making the point that shields are weak. its making the point you're too dumb to realize you have to play in a role that the suit/weapon you pick, offers you. the advantages you have over your armour tanking counterparts is quicker speed and range. sure armour is pretty good and gives you high HP and if you have a good rep module its 'always on' but a caldari assault properly fitted out can literally run rings around an amarr heavy at 60m away and slaughter the poor s.o.b as he tries to turn to kill you and if he wants to run away well he doesn't stand a chance because he's so slow from being tanked out. if you use the right tool for the job then you'd find that for the first time in over 2yrs things are actually pretty balanced in this game. shields have always been about quick short fast engagements, duckin for cover, recharging, popping back up and so on.
When you figure out that you're too dumb to realize the point that I'm making, then you'll see that you haven't been negating it.
And lol at a cal assault suit properly fitted out running rings around an amarr heavy at that distance. At that distance, any assault suit will beat out a heavy.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3616
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Posted - 2014.12.28 03:56:00 -
[14] - Quote
Mejt0 wrote:To OP. Rattati prefers gallente. That's all.
Ps. But guess what suit is shown [theme] when you select Dust on your ps3. That's right. It's Caldari Scout.
That doesn't mean anything.....maybe they think the Caldari scout looks the best. But why does he prefer gallente...ask yourself that?
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3616
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Posted - 2014.12.28 03:59:00 -
[15] - Quote
JUDASisMYhomeboy wrote:Ydubbs81 RND wrote:JUDASisMYhomeboy wrote:Strafing>armor Caldari and Gallente suits have the same strafing speed, soo..... Yeah with NO PLATES. And even if the gal was rep tanked he still doesn't have the regen of a cals shields. Speed is where its at right now.
why does everyone continue to talk about regen lol. It won't help you in a gun fight where you are taking continuous damage. Even if you manage to play cat and mouse, ducking in and out of cover. You can get a good gallente suit that reps at 20hp/s, at least....and/or sit in a triage nanohive.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:23:00 -
[16] - Quote
Mejt0 wrote:Ydubbs81 RND wrote:Mejt0 wrote:To OP. Rattati prefers gallente. That's all.
Ps. But guess what suit is shown [theme] when you select Dust on your ps3. That's right. It's Caldari Scout. That doesn't mean anything.....maybe they think the Caldari scout looks the best. But why does he prefer gallente...ask yourself that? That also doesn't mean anything. He chose gal, cuz he like them. Use your brain. Atleast once.
What doesn't mean anything? I didn't suggest or imply anything in the post that you quoted.
If you used your brain, you would see that I posed the question..."Why does Rattati prefer the gallente suit"?
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:30:00 -
[17] - Quote
JUDASisMYhomeboy wrote:Fizzer XCIV wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? Because this isn't a CoDkiddy death match game where people run around 1v1ing. Matches aren't determined by what team has the best 1v1ers on it. It only helps. In the end, the team that is working together better will usually win. And Armor has better team synergy. It has reppers that allow the team to work together better. It has Nanohoves that allow teams to dig into a location and defend. Armor Teamplay>Shield Teamplay Armor 1v1 = Shield 1v1 ... ... So, instead of trying to constantly nerf armor, or buff shields with over 9000 threads a day, Ask for a Shield Repairer. Ask for the means to obtain better performance and team synergy, rather than asking to have it handed to you. In other words, shield or armor doesn't matter if you have multiple people shooting at you but if you can haul ass out of there you'll live Speed>armor
Again......Cal assault and Gal assault have the same speed.
If multiple people are shooting at you, speed won't matter either.
And he doesn't know what he's saying...he's just typing to type. Armor 1v1 will smoke Shield 1v1, theoretically. There is little to no benefit in a shield tank over an armor tank.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:36:00 -
[18] - Quote
Sgt Kirk wrote:Ydubbs81 RND wrote:Buwaro Draemon wrote:You do know that Rattati's preffered race is Gallente right? He even said so when he was introduced as the new Dev responsible for Dust's management. So yeah, if there is going to be a suit dedicated to Rattati of course it should be Gallente That is my point as well..of course it's the preferred race. He knows what the suit is capable of because he's behind the scenes. It's not his preferred suit because it looks better. But because it's more effective You know Rattati preferred Gallente back when most Gallente stuff was ****. Hell, he brought Gallente out of the Dark ages of complete ****** weapons and suits. Plasma Cannon, fixed. Assault Rifles, improved. Suits, improved. Regen, installed. Now, if you wanted to make an argument for favorites I should direct you to the race that have the most BPOs. This race has damn near more BPOs than all the other races combined. Now that's some hardcore favoritism.
More bpos to make up for the effectiveness of the gallente :).
I'm not sure when the gallente suit was ever horrible. And 'm not really talking about the weapons though. All of the assault suits were useless on the same level. It's not like the cal or min assault suit was really good and they had to buff the gallente suit to make it better. All of the assault suits got the same buff...regen, hp, more slots, etc.
I don't think that he only favored gallente suits and weapons for improvements. That would make him a, blatantly, bad developer. I think he improved everything as needed.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:38:00 -
[19] - Quote
True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:42:00 -
[20] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Mejt0 wrote:To OP. Rattati prefers gallente. That's all.
Ps. But guess what suit is shown [theme] when you select Dust on your ps3. That's right. It's Caldari Scout. That doesn't mean anything.....maybe they think the Caldari scout looks the best. But why does he prefer gallente...ask yourself that? Because he's Gallente? You do understand he's been playing the game for a very long time? Including the time that Armor was a POS and everyone was in shield based suits?
I don't know these people.......if he's been Gallente on Eve, then that would make more sense. I thought this guy just joined the team recently.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:47:00 -
[21] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him?
You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates?
All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps?
And you are sort of going a bit extreme with your scenarios.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 07:54:00 -
[22] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays. Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better. Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools.
Who's argument? I think that you haven't been paying attention to what I've been saying. Maybe selectively........
Piercing haven't said anything that I haven't said except for team based armor being better than team based shields.
I'm not sure how everyone can ignore the ability of an armor tanked suit to use damage mods and still tank their primary hp and say it's balanced.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 08:01:00 -
[23] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? You are comparing 50hp/s with a quick delay vs 70hp/s that forces you to stand in a 7m radius. I hope you realize why I laugh at Triage hive users.
That's only for quick reps if you need it. When it comes to cover, any suit has a chance. Because it's up to the player to be able to use it effectively. I don't know if everyone enjoys 5 min 1v1 battles. But I don't....if you take damage and go behind cover, I will chase you. If I took damage, I will try to regen or rep as much as I can before I come out again. So, it isn't like we're having a 1v1 until I run out of triage nanohives....that wouldn't be practical. Time it takes for someone to throw flux grenades at hives, they will be taking considerable damage.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 08:03:00 -
[24] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays. Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better. Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools. Who's argument? I think that you haven't been paying attention to what I've been saying. Maybe selectively........ Piercing haven't said anything that I haven't said except for team based armor being better than team based shields. I'm not sure how everyone can ignore the ability of an armor tanked suit to use damage mods and still tank their primary hp and say it's balanced. Piercing has ONLY said that. He is saying that armor is balanced vs shields on a 1v1 scale, suit by suit basis. You're claiming that it's not, you're claiming that it's imbalanced everywhere, both the micro and the macro. Also, FFS, you do realize that damage mods take slots right? This isn't free damage, I could be using it to brick shields and.... brick more shields... And myo stims? Yeah, not much to do aside from damage and shields. I have even stopped using a second damage mod on all of my fits, I switched to only using one and instead having two shield extenders. Works better against the onslaught of HMG's.
Then you haven't been listening.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 08:05:00 -
[25] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? And you are sort of going a bit extreme with your scenarios. I use an active scanner. Couple this with my 8m/s movement speed and Scrambler Rifle/BrSMG combo I kite around the edges of the conflict zones picking off the stragglers, locating spawn points, and providing scans and flanks for my squad. It's the Imperial Navy Slicer of ground troops.
Different players, different playstyles...I guess.
I'm an objective player so I head for control panels. I guess, if you're just camping players it doesn't really matter what suit you have. You can successfully camp players in a 300hp suit and an exile, tbh.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 08:07:00 -
[26] - Quote
Cat Merc wrote:Ydubbs81 RND wrote: Then you haven't been listening.
So you're saying that armor is balanced on a 1v1 basis? Because you clearly aren't from this thread alone.
No it isn't.....read the thread title. Although I was just having fun when I posted this...it has turned into what it has turned into.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
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Posted - 2014.12.28 08:11:00 -
[27] - Quote
Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud
Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:17:00 -
[28] - Quote
Sgt Kirk wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been.
I wouldn't care.....you can have all of that if you wish. None of those would help in a straight up 1v1. They just aid in survivability.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:19:00 -
[29] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it? I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields
Who said it wouldn't apply to shields if armor tankers couldn't as well?
(Not that it may happen) But I suggested for damage mods to be available for high and low slots.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:28:00 -
[30] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been. I wouldn't care.....you can have all of that if you wish. None of those would help in a straight up 1v1. They just aid in survivability. Ha Hahaha Hahahahahahaha Oh how mistaken you are.
Right...when I die because a guy runs faster than me, you'll be the first to know.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:34:00 -
[31] - Quote
Cat Merc wrote:Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note. Scout superiority doesn't come just from EWAR ya know.
lol now, you're talking about scouts...possibly cloaked...with OHK weapons like the nova knife or shotguns.
I'd like to see an assault suit sprint at me while I'm shooting at him.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:46:00 -
[32] - Quote
True Adamance wrote:Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note. Scout superiority doesn't come just from EWAR ya know. lol now, you're talking about scouts...possibly cloaked...with OHK weapons like the nova knife or shotguns. I'd like to see an assault suit sprint at me while I'm shooting at him. Dude what part of "the ability to rapidly redeploy oneself or escape harm" do you not understand?
I said that it's good for survivability....you have to scroll up to catch that. But wouldn't help in a straight up 1v1 gun fight.
Unless, maybe we have different definitions for 1v1 gunfights.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 09:11:00 -
[33] - Quote
True Adamance wrote:Ydubbs81 RND wrote:
I said that it's good for survivability....you have to scroll up to catch that. But wouldn't help in a straight up 1v1 gun fight.
Unless, maybe we have different definitions for 1v1 gunfights.
Yup mine is from 50m away shooting them in the back. Who the **** actually rushes someone head on that sounds incredibly stupid.
That's what I would think....an assault with a rifle running at me will mean death for him 19 times out of 20 (leave room for an error).
But yeah, shooting someone in the back @ 50m away isn't my idea of a straight up 1v1. Mine is face to face, straight up, at any distance.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 09:22:00 -
[34] - Quote
Artificer Ghost wrote:I actually very much enjoy shields. I respecced into Gallente stuff because I just prefer Gallente, but shields very much suit my playstyle. Specifically, Caldari Shields. Besides all the range-involved stuff and weapon damage types and whatnot, Caldari Shielding very much encourages a playstyle that's not so much hit-and-run as it is stay in cover and fire at the right moment. In my experience, at least.
Minmatar, however, was more hit-and-run, of course. Both would do excellently with proficient use of cover, but Minmatar just don't have enough eHP to stay OUT of cover for longer (AKA longer periods of fire before ducking again).
That said, Armor is beastly. I speced back into Gallente tech, and I have to say I almost wish I didn't (not really though, Gallente Scout lyfe). The Gallente Assault is just SO strong. I have over 1000 eHP, and over 90% of it is armor. I get treated like a heavy by my teammates. I've missed armor. A lot.
EDIT: All of this from my experience, at least. Also, while cover is advised for ANY tank type, Armor just doesn't do it as well. Armor does better in the middle of a field, murdering everything in sight. They survive longer under pressure. They just don't have as much use for it, I guess. Not as much as Shield Tankers.
I have 3 out of the 4 assault suits and I'm not sure if I'm going to get the amarr. The Caldari is the most fun for me because of the regen. The minmatar is also a fun suit to use. But when I want to really kill mofos, I bring out the gallente cause it's serious business.
Everything about the amarr suit is against my playstyle, so I'm not sure I'll be getting that suit or anytime soon, at least.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 09:39:00 -
[35] - Quote
Artificer Ghost wrote:Amarr pretty much revolve around kiting at med-long range with their lazors, wreckin' everything from afar. They're slow, but MAN they're built to destroy. I have an Amarr alt, and he does nothing but murder all day long. The trick to the Amarr anything is that they're extremely potent defenders.
Also, as for the "when I just want to kill stuff" comment: I have a fitting specifically for that purpose. Gallente Assault with ~990 armor, Six Kin A-CR (I had 4 million extra SP after all my weapons, suits, and core skills were out of the way, figured I'll go into every rifle), and a Triage Nanohive. Named it the "Grave Digger" just because it's so efficient at... Well, digging graves.
Be careful with all of that armor though..
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3623
|
Posted - 2014.12.28 20:51:00 -
[36] - Quote
Sgt Kirk wrote:True Adamance wrote:
Yup mine is from 50m away shooting them in the back. Who the **** actually rushes someone head on that sounds incredibly stupid.
Judging by what he's been posting that's about all he does. Can't shoot and move at the same time so he gets his squad to stand still in a straight line and fire away like an old timey regiment.
I'm thinking...you should read the posts a little better. Nothing I posted has implied that. Cat says a kin cat would help in a straight up 1v1 and I said I'd like to see an assault kill me in a 1v1 because he can run faster than me.
Doesn't matter.....if I write apples are blue, you'll read that I wrote grapes are cylindrical.
Anyway...I'm done here....needed a way to stay up last night at work so thanks all
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3624
|
Posted - 2014.12.28 21:54:00 -
[37] - Quote
Alaika Arbosa wrote: You say that like you think crydubbs is someone to give a **** about.
....
I am though lol
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3624
|
Posted - 2014.12.28 22:54:00 -
[38] - Quote
Alaika Arbosa wrote:Ydubbs81 RND wrote:Alaika Arbosa wrote: You say that like you think crydubbs is someone to give a **** about.
....
I am though lol Says your narcissism and flock of sycophants. Its ok, google will tell you what the big words mean.
Is that what you used right before you wrote them here to try and impress someone?
My circle of friends far outweighs my circle of haters. Piece of advice though....holding on to grudges and ill feelings will eat at your soul. Learn to live and let go..whoever you are.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3624
|
Posted - 2014.12.28 23:58:00 -
[39] - Quote
Aeon Amadi wrote:
Consider it this way: If you're a guy with a spear fighting a bear, you're not going to go toe-to-toe with the bear and expect to win. Use the environment and you're speed to your advantage and that bear will be a pelt.
I like how you compare shields and armor to a guy with a speak and a bear :D
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3625
|
Posted - 2014.12.29 01:42:00 -
[40] - Quote
Sgt Kirk wrote:Ydubbs81 RND wrote:Aeon Amadi wrote:
Consider it this way: If you're a guy with a spear fighting a bear, you're not going to go toe-to-toe with the bear and expect to win. Use the environment and you're speed to your advantage and that bear will be a pelt.
I like how you compare shields and armor to a guy with a speak and a bear :D Well, in the end, whose the one overpopulating the earth.
Only because the bears' intellect doesn't compare.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3625
|
Posted - 2014.12.29 01:45:00 -
[41] - Quote
Sgt Kirk wrote:And I can agree to Aeon's statement.
Gallente Assault is decent but there are much better suits to use for Assault.
I would say the same if I thought people were trying to nerf my favorite suit. Gallente suit is awesome and built for assault.....all others are built for camping or to evade.
All the same, I am not asking for a nerf to the Gallente or any assault suit. I have the gallente suit and like it pretty much, obviously. What I want (which is for damage mods to be available on the high and low slots) won't happen, so it's just my stirring up debate on these forums.
Crazy thing is..Aeon said the same thing that I said. "Toe to toe," 1v1, armor suit may win more times than not.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3628
|
Posted - 2014.12.29 01:59:00 -
[42] - Quote
Aeon Amadi wrote:Sgt Kirk wrote:And I can agree to Aeon's statement.
Gallente Assault is decent but there are much better suits to use for Assault. Right. It essentially comes down to this: Armor tanking is for players who aren't quite experts on strafing and gun-game, and that's totally fine. It creates a bridge between veteran high-intensity FPS players and players who aren't quite as well versed in the fine arts of action game mobility and precision. There's nothing wrong with that and honestly, It took me a while to really pinpoint what my problems with both tanking styles were. As we (the players) become better and more well-versed in our FPS gaming abilities we start to rely less and less on advantages like that which armor stacking gives. We start to learn more advanced techniques that provide opportunities through harder gameplay styles that armor couldn't offer. One really good example of this that is entirely anecdotal was when I realized (and somewhat taught) that forward/backward movement is much faster than side-to-side movement. However, simply moving forward/back doesn't accomplish much if you're trying to "dodge" (I use that term loosely because it's more metaphysical than anything) gunfire. "V" strafing works better with armor tanking because of the mobility reduction and once you have that down you really start to understand the nuances of how strafing in itself works. Once we train ourselves in multiple strafing techniques we can experiment with counter strafing (strafing against what our opponent is doing) and we start to have less reliance on armor because we realize that the gains of mobility outweigh the gains of buffer HP. To put it another way: If there is 100 damage coming at you, which is better? Dodging 35% of the rounds or tanking all of them and having 20% more HP? Armor HP isn't the issue. The issue arrives when the negations to mobility -from- stacking armor HP are more worthwhile than mobility based gameplay options. This is why strafe speed penalties were applied to armor plates, I feel, because the negations to stacking plates weren't outweighing the benefits of running shield mobility. EDIT: There are a few exceptions to this sort of meta, however, and it outlines the basis for why so many players have issues with the Shotgun/HMG meta that has perpetuated since earlier in the year. Shotguns, being high alpha damage, often go hand-in-hand with EWAR and cloaking which strafing and mobility cannot defend well against. Neither, then, does it defend well against HMGs which completely negate mobility due to their high rate of fire. Essentially, both of those weapons (and the meta involved with them) put an end to the old era of the Assault / Combat Logi proliferation because it resulted in less gun game and more focus on high alpha/rate of fire to negate those old ideals.
Only thing is armor-tanked suits don't have to slower than its shield counterparts. Compared to minmatar, everyone is slow, right? But cal and gal both have the same mobility. I don't know about others but my gal suits aren't slower than my cal suits and if they are, it's only by a fraction.
Cal suits aren't fast...they just have good shield regen. So, the strafe point, doesn't really apply. But I see the points that you are making and you are valid in most.
How I view Gal assault suits as far as playstyle goes, are suits that will deal high damage and able to take a beating. Those are the suits that you'll be hitting those objectives with. With min, it's more about hitting and running....cal, I suggest you stay behind cover and camp. Amarr, I would use for defense, holding positions/objectives, area denial. But at the end of the day, being able to customize your fit to what you like is what makes Dust awesome for me. Maybe you don't want to speed tank but dual tank with the min assault. Or, maybe you want high reps (30hps+) on your gal assault to allow you to recover much faster.
Going off on a tangent...stopping now
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3630
|
Posted - 2014.12.29 14:39:00 -
[43] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:Aeon Amadi wrote:Sgt Kirk wrote:And I can agree to Aeon's statement.
Gallente Assault is decent but there are much better suits to use for Assault. Right. It essentially comes down to this: Armor tanking is for players who aren't quite experts on strafing and gun-game, and that's totally fine. It creates a bridge between veteran high-intensity FPS players and players who aren't quite as well versed in the fine arts of action game mobility and precision. There's nothing wrong with that and honestly, It took me a while to really pinpoint what my problems with both tanking styles were. As we (the players) become better and more well-versed in our FPS gaming abilities we start to rely less and less on advantages like that which armor stacking gives. We start to learn more advanced techniques that provide opportunities through harder gameplay styles that armor couldn't offer. One really good example of this that is entirely anecdotal was when I realized (and somewhat taught) that forward/backward movement is much faster than side-to-side movement. However, simply moving forward/back doesn't accomplish much if you're trying to "dodge" (I use that term loosely because it's more metaphysical than anything) gunfire. "V" strafing works better with armor tanking because of the mobility reduction and once you have that down you really start to understand the nuances of how strafing in itself works. Once we train ourselves in multiple strafing techniques we can experiment with counter strafing (strafing against what our opponent is doing) and we start to have less reliance on armor because we realize that the gains of mobility outweigh the gains of buffer HP. To put it another way: If there is 100 damage coming at you, which is better? Dodging 35% of the rounds or tanking all of them and having 20% more HP? Armor H EDIT: There are a few exceptions to this sort of meta, however, and it outlines the basis for why so many players have issues with the Shotgun/HMG meta that has perpetuated since earlier in the year. Shotguns, being high alpha damage, often go hand-in-hand with EWAR and cloaking which strafing and mobility cannot defend well against. Neither, then, does it defend well against HMGs which completely negate mobility due to their high rate of fire. Essentially, both of those weapons (and the meta involved with them) put an end to the old era of the Assault / Combat Logi proliferation because it resulted in less gun game and more focus on high alpha/rate of fire to negate those old ideals. Only thing is armor-tanked suits don't have to slower than its shield counterparts. Compared to minmatar, everyone is slow, right? But cal and gal both have the same mobility. I don't know about others but my gal suits aren't slower than my cal suits and if they are, it's only by a fraction. How I view Gal assault suits as far as playstyle goes, are suits that will deal high damage and able to take a beating. Those are the suits that you'll be hitting those objectives with. With min, it's more about hitting and running....cal, I suggest you stay behind cover and camp. Amarr, I would use for defense, holding positions/objectives, area denial. But at the end of the day, being able to customize your fit to what you like is what makes Dust awesome for me. Maybe you don't want to speed tank but dual tank with the min assault. Or, maybe you want high reps (30hps+) on your gal assault to allow you to recover much faster. Going off on a tangent...stopping now Yeah, no, I wasn't saying that Armor vs Shield is going to win in the 1-v-1. Toe-to-toe? Yes, armor will win, because that is what it is designed for. High buffer with option to fit high damage is a recipe for destruction in the 1-v-1. This is where Armor excels and it is entirely by design. The only time you can ever say that the Gal Assault has the same speed as Caldari is in the eventuality that you are only using ferroscales and repair modules which not only neuters the amount of buffer you can have it's basically wasting low slots. In any other case (plates/reactives) you are reducing your speed and this is casualty of being an armor tanker. Running ferros and repairers, you'll be able to get similar EHP and speed as a Caldari but no-where near the same kind of regeneration and utility. This is why I get antsy whenever people say "Gal and Cal have the same speed" because it's only true in niche, silly cases where you are basically castrating yourself to suit the argument.
Gal assault gets 4.5HP/s by default. You can get maybe 15 HP/sec (without delay) with one pepper,right? That still leaves you with more HP than a cal using one energizer. 4 ferroscale plates is still more than 800 HP plus shields. Or you can stack all ferroscale with a triage if you need a quick boost. Stacking 800HP or 900HP of armor is just overkill. So, there is no real sacrifice to maintain the same speed as a cal assault. Not to mention, the cal assault suit really isn't that fast to begin with. One can have a very good and practical gallente suit with no movement penalties.
Also, trying to get shield regeneration like a cal is like a cal trying to stack armor and rep rate.
And maybe it isn't appealing to agree with me in this thread, lol, but you are saying what I have been saying all this time in your first paragraph. People are trying hard not to admit it for whatever reason. All I've been saying is that its design has the advantage in 1v1 situations. Not asking for a nerf, just stating the obvious. However, making damage mods available for low slots as well as high slots will help even the playing field.
Shield tanking is hard mode /period.
> Check RND out here
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