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Cat Merc
Fatal Absolution General Tso's Alliance
14135
|
Posted - 2014.12.28 07:42:00 -
[61] - Quote
Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair >Triage hives >Mobility
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 07:42:00 -
[62] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Mejt0 wrote:To OP. Rattati prefers gallente. That's all.
Ps. But guess what suit is shown [theme] when you select Dust on your ps3. That's right. It's Caldari Scout. That doesn't mean anything.....maybe they think the Caldari scout looks the best. But why does he prefer gallente...ask yourself that? Because he's Gallente? You do understand he's been playing the game for a very long time? Including the time that Armor was a POS and everyone was in shield based suits?
I don't know these people.......if he's been Gallente on Eve, then that would make more sense. I thought this guy just joined the team recently.
Shield tanking is hard mode /period.
> Check RND out here
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16314
|
Posted - 2014.12.28 07:45:00 -
[63] - Quote
Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair
You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment.
Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 07:47:00 -
[64] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him?
You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates?
All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps?
And you are sort of going a bit extreme with your scenarios.
Shield tanking is hard mode /period.
> Check RND out here
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
|
Posted - 2014.12.28 07:47:00 -
[65] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? Triage hives are so easy to counter, I don't know what dubs has against them.
Any armor tanker that relies on Triage Hives for regen is really a fail fit, he won't last long, and my aggressive assaults fittings are basically kitted to destroy such defensive suits.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
|
Posted - 2014.12.28 07:48:00 -
[66] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? You are comparing 50hp/s with a quick delay vs 70hp/s that forces you to stand in a 7m radius.
I hope you realize why I laugh at Triage hive users.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16314
|
Posted - 2014.12.28 07:51:00 -
[67] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? And you are sort of going a bit extreme with your scenarios.
I use an active scanner.
Couple this with my 8m/s movement speed and Scrambler Rifle/BrSMG combo I kite around the edges of the conflict zones picking off the stragglers, locating spawn points, and providing scans and flanks for my squad.
It's the Imperial Navy Slicer of ground troops.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 07:54:00 -
[68] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays. Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better. Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools.
Who's argument? I think that you haven't been paying attention to what I've been saying. Maybe selectively........
Piercing haven't said anything that I haven't said except for team based armor being better than team based shields.
I'm not sure how everyone can ignore the ability of an armor tanked suit to use damage mods and still tank their primary hp and say it's balanced.
Shield tanking is hard mode /period.
> Check RND out here
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Cat Merc
Fatal Absolution General Tso's Alliance
14136
|
Posted - 2014.12.28 07:57:00 -
[69] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays. Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better. Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools. Who's argument? I think that you haven't been paying attention to what I've been saying. Maybe selectively........ Piercing haven't said anything that I haven't said except for team based armor being better than team based shields. I'm not sure how everyone can ignore the ability of an armor tanked suit to use damage mods and still tank their primary hp and say it's balanced. Piercing has ONLY said that. He is saying that armor is balanced vs shields on a 1v1 scale, suit by suit basis.
Also, FFS, you do realize that damage mods take slots right? This isn't free damage, I could be using it to brick shields and.... brick more shields... And myo stims? Yeah, not much to do aside from damage and shields.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 08:01:00 -
[70] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? You are comparing 50hp/s with a quick delay vs 70hp/s that forces you to stand in a 7m radius. I hope you realize why I laugh at Triage hive users.
That's only for quick reps if you need it. When it comes to cover, any suit has a chance. Because it's up to the player to be able to use it effectively. I don't know if everyone enjoys 5 min 1v1 battles. But I don't....if you take damage and go behind cover, I will chase you. If I took damage, I will try to regen or rep as much as I can before I come out again. So, it isn't like we're having a 1v1 until I run out of triage nanohives....that wouldn't be practical. Time it takes for someone to throw flux grenades at hives, they will be taking considerable damage.
Shield tanking is hard mode /period.
> Check RND out here
|
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 08:03:00 -
[71] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays. Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better. Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools. Who's argument? I think that you haven't been paying attention to what I've been saying. Maybe selectively........ Piercing haven't said anything that I haven't said except for team based armor being better than team based shields. I'm not sure how everyone can ignore the ability of an armor tanked suit to use damage mods and still tank their primary hp and say it's balanced. Piercing has ONLY said that. He is saying that armor is balanced vs shields on a 1v1 scale, suit by suit basis. You're claiming that it's not, you're claiming that it's imbalanced everywhere, both the micro and the macro. Also, FFS, you do realize that damage mods take slots right? This isn't free damage, I could be using it to brick shields and.... brick more shields... And myo stims? Yeah, not much to do aside from damage and shields. I have even stopped using a second damage mod on all of my fits, I switched to only using one and instead having two shield extenders. Works better against the onslaught of HMG's.
Then you haven't been listening.
Shield tanking is hard mode /period.
> Check RND out here
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Cat Merc
Fatal Absolution General Tso's Alliance
14136
|
Posted - 2014.12.28 08:04:00 -
[72] - Quote
Ydubbs81 RND wrote:] That's only for quick reps if you need it. When it comes to cover, any suit has a chance. Because it's up to the player to be able to use it effectively. I don't know if everyone enjoys 5 min 1v1 battles. But I don't....if you take damage and go behind cover, I will chase you. If I took damage, I will try to regen or rep as much as I can before I come out again. So, it isn't like we're having a 1v1 until I run out of triage nanohives....that wouldn't be practical. Time it takes for someone to throw flux grenades at hives, they will be taking considerable damage. So... Three quick reps and that's it? I hope you realize just how impractical it is in combat.
Also, you're not standing still while being chased, you can buy time, and you only need like 4 seconds to rep a decent amount of shields. I know that because my armor regen is fairly slow (10hp/s), so I have to play with the enemy for 10 seconds to get even 100HP.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Cat Merc
Fatal Absolution General Tso's Alliance
14136
|
Posted - 2014.12.28 08:04:00 -
[73] - Quote
Ydubbs81 RND wrote: Then you haven't been listening.
So you're saying that armor is balanced on a 1v1 basis? Because you clearly aren't from this thread alone.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 08:05:00 -
[74] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? And you are sort of going a bit extreme with your scenarios. I use an active scanner. Couple this with my 8m/s movement speed and Scrambler Rifle/BrSMG combo I kite around the edges of the conflict zones picking off the stragglers, locating spawn points, and providing scans and flanks for my squad. It's the Imperial Navy Slicer of ground troops.
Different players, different playstyles...I guess.
I'm an objective player so I head for control panels. I guess, if you're just camping players it doesn't really matter what suit you have. You can successfully camp players in a 300hp suit and an exile, tbh.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 08:07:00 -
[75] - Quote
Cat Merc wrote:Ydubbs81 RND wrote: Then you haven't been listening.
So you're saying that armor is balanced on a 1v1 basis? Because you clearly aren't from this thread alone.
No it isn't.....read the thread title. Although I was just having fun when I posted this...it has turned into what it has turned into.
Shield tanking is hard mode /period.
> Check RND out here
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Sgt Kirk
Fatal Absolution
8987
|
Posted - 2014.12.28 08:09:00 -
[76] - Quote
It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud
CCP holds the Caldari's hand so this doesn't happen again.
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Ydubbs81 RND
Ahrendee Mercenaries
3620
|
Posted - 2014.12.28 08:11:00 -
[77] - Quote
Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud
Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ
Shield tanking is hard mode /period.
> Check RND out here
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
|
Posted - 2014.12.28 08:13:00 -
[78] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Then you haven't been listening.
So you're saying that armor is balanced on a 1v1 basis? Because you clearly aren't from this thread alone. No it isn't.....read the thread title. Although I was just having fun when I posted this...it has turned into what it has turned into. Then you're not making the same argument as him.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Sgt Kirk
Fatal Absolution
8987
|
Posted - 2014.12.28 08:13:00 -
[79] - Quote
Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been.
CCP holds the Caldari's hand so this doesn't happen again.
|
Cat Merc
Fatal Absolution General Tso's Alliance
14137
|
Posted - 2014.12.28 08:13:00 -
[80] - Quote
Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it?
I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
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Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:17:00 -
[81] - Quote
Sgt Kirk wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been.
I wouldn't care.....you can have all of that if you wish. None of those would help in a straight up 1v1. They just aid in survivability.
Shield tanking is hard mode /period.
> Check RND out here
|
Sgt Kirk
Fatal Absolution
8988
|
Posted - 2014.12.28 08:18:00 -
[82] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it? I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields Because shields should have everything obviously.
Oh yeah. I forgot about Codebreakers and Dampeners, you can have the rest as they are low slot mods in EVE.
I will trade Damage Modifiers for: Kin Kats Cardio Regs Profile Dampeners Codebreakers
CCP holds the Caldari's hand so this doesn't happen again.
|
Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:19:00 -
[83] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it? I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields
Who said it wouldn't apply to shields if armor tankers couldn't as well?
(Not that it may happen) But I suggested for damage mods to be available for high and low slots.
Shield tanking is hard mode /period.
> Check RND out here
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
|
Posted - 2014.12.28 08:22:00 -
[84] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it? I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields Who said it wouldn't apply to shields if armor tankers couldn't as well? (Not that it may happen) But I suggested for damage mods to be available for high and low slots. I'd rather them be one or the other. There's no point in having high/low slots if we start having universal modules.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Cat Merc
Fatal Absolution General Tso's Alliance
14137
|
Posted - 2014.12.28 08:23:00 -
[85] - Quote
Ydubbs81 RND wrote:Sgt Kirk wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been. I wouldn't care.....you can have all of that if you wish. None of those would help in a straight up 1v1. They just aid in survivability. Ha Hahaha Hahahahahahaha
Oh how mistaken you are.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:28:00 -
[86] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been. I wouldn't care.....you can have all of that if you wish. None of those would help in a straight up 1v1. They just aid in survivability. Ha Hahaha Hahahahahahaha Oh how mistaken you are.
Right...when I die because a guy runs faster than me, you'll be the first to know.
Shield tanking is hard mode /period.
> Check RND out here
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
|
Posted - 2014.12.28 08:30:00 -
[87] - Quote
Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note.
Scout superiority doesn't come just from EWAR ya know.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
Ydubbs81 RND
Ahrendee Mercenaries
3621
|
Posted - 2014.12.28 08:34:00 -
[88] - Quote
Cat Merc wrote:Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note. Scout superiority doesn't come just from EWAR ya know.
lol now, you're talking about scouts...possibly cloaked...with OHK weapons like the nova knife or shotguns.
I'd like to see an assault suit sprint at me while I'm shooting at him.
Shield tanking is hard mode /period.
> Check RND out here
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16316
|
Posted - 2014.12.28 08:42:00 -
[89] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note. Scout superiority doesn't come just from EWAR ya know. lol now, you're talking about scouts...possibly cloaked...with OHK weapons like the nova knife or shotguns. I'd like to see an assault suit sprint at me while I'm shooting at him.
Dude what part of "the ability to rapidly redeploy oneself or escape harm" do you not understand?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Ydubbs81 RND
Ahrendee Mercenaries
3621
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Posted - 2014.12.28 08:46:00 -
[90] - Quote
True Adamance wrote:Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note. Scout superiority doesn't come just from EWAR ya know. lol now, you're talking about scouts...possibly cloaked...with OHK weapons like the nova knife or shotguns. I'd like to see an assault suit sprint at me while I'm shooting at him. Dude what part of "the ability to rapidly redeploy oneself or escape harm" do you not understand?
I said that it's good for survivability....you have to scroll up to catch that. But wouldn't help in a straight up 1v1 gun fight.
Unless, maybe we have different definitions for 1v1 gunfights.
Shield tanking is hard mode /period.
> Check RND out here
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