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Cat Merc
Fatal Absolution General Tso's Alliance
14128
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Posted - 2014.12.28 01:36:00 -
[1] - Quote
The only acceptable argument I have encountered in my forum days: https://forums.dust514.com/default.aspx?g=posts&m=2537950#post2537950
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
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Posted - 2014.12.28 07:39:00 -
[2] - Quote
Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays.
Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better.
Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
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Posted - 2014.12.28 07:40:00 -
[3] - Quote
Ydubbs81 RND wrote:Mejt0 wrote:To OP. Rattati prefers gallente. That's all.
Ps. But guess what suit is shown [theme] when you select Dust on your ps3. That's right. It's Caldari Scout. That doesn't mean anything.....maybe they think the Caldari scout looks the best. But why does he prefer gallente...ask yourself that? Because he's Gallente? You do understand he's been playing the game for a very long time? Including the time that Armor was a POS and everyone was in shield based suits?
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
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Posted - 2014.12.28 07:42:00 -
[4] - Quote
Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair >Triage hives >Mobility
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
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Posted - 2014.12.28 07:47:00 -
[5] - Quote
True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? Triage hives are so easy to counter, I don't know what dubs has against them.
Any armor tanker that relies on Triage Hives for regen is really a fail fit, he won't last long, and my aggressive assaults fittings are basically kitted to destroy such defensive suits.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14135
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Posted - 2014.12.28 07:48:00 -
[6] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote:True Adamance wrote:
But you don't have superior mobility if you armour tank. And if you opt for ferroscales you don't have superior repairing power or greatly superior eHP values.
Ferroscale plus triage nanohive......on par mobility, more hp, and superior regen/repair You are making the assumption I am using a triage nanohive. Not everyone does this. I do not like to be pinned to one position and reliant on a single piece of equipment. Furthermore if we are to make biased assumption to prove our points what if I ran out of triage nano hives? What If my opponent was an armour tanked caldari suit in addition to the shields, what if he was standing on a triage nanohive and also have 5 logi's supporting him? You only have one piece of equipment and your role is assault.....why wouldn't you use triage nano if you had all ferroscale plates? All of these are under assumptions of the more effective fits. People assume shield regen is better because they assume that people are using energizers and rechargers. but what if they are using all shields and the armor tanker has 25-30hp/sec reps? You are comparing 50hp/s with a quick delay vs 70hp/s that forces you to stand in a 7m radius.
I hope you realize why I laugh at Triage hive users.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14136
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Posted - 2014.12.28 07:57:00 -
[7] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:It's the argument that shield tank QQers have been making all of this time. Maybe Piercing put it in a way that's more appealing but he's saying the same thing that everyone else is saying. Plus, I don't understand how a 1v1 faceoff would be undetermined but a team of armor tankers would beat a team of shield tankers. ?? No you haven't, the average argument involved the fact that armor has no regen delays. Also, you clearly don't understand his point about the 1v1 faceoff. Armor and Shields are balanced on the micro level, but there are more support gadgets to help armor and as such a team working together can support each other better. Every imbalance in armor vs shields can be very simply solved by adding a few shield logi tools. Who's argument? I think that you haven't been paying attention to what I've been saying. Maybe selectively........ Piercing haven't said anything that I haven't said except for team based armor being better than team based shields. I'm not sure how everyone can ignore the ability of an armor tanked suit to use damage mods and still tank their primary hp and say it's balanced. Piercing has ONLY said that. He is saying that armor is balanced vs shields on a 1v1 scale, suit by suit basis.
Also, FFS, you do realize that damage mods take slots right? This isn't free damage, I could be using it to brick shields and.... brick more shields... And myo stims? Yeah, not much to do aside from damage and shields.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14136
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Posted - 2014.12.28 08:04:00 -
[8] - Quote
Ydubbs81 RND wrote:] That's only for quick reps if you need it. When it comes to cover, any suit has a chance. Because it's up to the player to be able to use it effectively. I don't know if everyone enjoys 5 min 1v1 battles. But I don't....if you take damage and go behind cover, I will chase you. If I took damage, I will try to regen or rep as much as I can before I come out again. So, it isn't like we're having a 1v1 until I run out of triage nanohives....that wouldn't be practical. Time it takes for someone to throw flux grenades at hives, they will be taking considerable damage. So... Three quick reps and that's it? I hope you realize just how impractical it is in combat.
Also, you're not standing still while being chased, you can buy time, and you only need like 4 seconds to rep a decent amount of shields. I know that because my armor regen is fairly slow (10hp/s), so I have to play with the enemy for 10 seconds to get even 100HP.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14136
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Posted - 2014.12.28 08:04:00 -
[9] - Quote
Ydubbs81 RND wrote: Then you haven't been listening.
So you're saying that armor is balanced on a 1v1 basis? Because you clearly aren't from this thread alone.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
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Posted - 2014.12.28 08:13:00 -
[10] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Then you haven't been listening.
So you're saying that armor is balanced on a 1v1 basis? Because you clearly aren't from this thread alone. No it isn't.....read the thread title. Although I was just having fun when I posted this...it has turned into what it has turned into. Then you're not making the same argument as him.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
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Posted - 2014.12.28 08:13:00 -
[11] - Quote
Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it?
I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
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Posted - 2014.12.28 08:22:00 -
[12] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give me kin cats, regulators, codebreakers, CPU mods, PG mods and dampeners in high slots. The grass doesn't look so green now does it? I would also like to know why your argument that having damage mods without sacrificing your main tank slots is OP doesn't apply to shields Who said it wouldn't apply to shields if armor tankers couldn't as well? (Not that it may happen) But I suggested for damage mods to be available for high and low slots. I'd rather them be one or the other. There's no point in having high/low slots if we start having universal modules.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
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Posted - 2014.12.28 08:23:00 -
[13] - Quote
Ydubbs81 RND wrote:Sgt Kirk wrote:Ydubbs81 RND wrote:Sgt Kirk wrote:It'd be cool is Shields had an active equipment that kickstarted shield Regeneration. No direct hp given but just to bypass the delay and depletion delay.
As far as everything else goes.
git gud Fugg the shield regen mod or repair tool....give me damage mods in the low slots, then I'll stop the QQ Then give us Kinetic Catalyzers and Cardiac Regulators like it should have been. I wouldn't care.....you can have all of that if you wish. None of those would help in a straight up 1v1. They just aid in survivability. Ha Hahaha Hahahahahahaha
Oh how mistaken you are.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14137
|
Posted - 2014.12.28 08:30:00 -
[14] - Quote
Ydubbs81 RND wrote: Right...when I die because a guy runs faster than me, you'll be the first to know.
You probably already did multiple times, but didn't even take note.
Scout superiority doesn't come just from EWAR ya know.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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