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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
551
|
Posted - 2014.12.17 20:47:00 -
[91] - Quote
I want Legion to have a game mode where a single dude plays according to Quake rules. Including periodically respawning items and the like. And then there's sixteen players in ordinary Legion loadouts.
The sole player wears a wifebeater, damaged jeans and has a can of beer in his off-hand. Also, random one-liners are spouted by the character depending on the situation.
The goal is to not feel completely inadequate in the face of old-school FPS.
Double hilarity for people who think "He's obviously better! His character is overpowered!" and then fall on their faces when they realize that bunny hopping, strafe jumping, rocket jumps, map awareness and pin-point accuracy aren't actually all that easy to pull off. |
KA24DERT
TeamPlayers Negative-Feedback
943
|
Posted - 2014.12.17 23:50:00 -
[92] - Quote
Funkmaster Whale wrote:We should remove strafing, buff aim assist, and make DUST 514 into a turn-based RPG Honestly that seems like the most honorable solution.
Why give the advantage to someone who has situational awareness, precision aim, and a drive to win over someone who has better stats?
It's unfair that if I spend thousands of hours grinding all day to get PROTO weapons and less dispersion on my rifle, that some stupid tryhard can come and beat me just because he has no life and uses cheap tactics.
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Texas Killionaire
Capital Acquisitions LLC General Tso's Alliance
363
|
Posted - 2014.12.18 00:02:00 -
[93] - Quote
This has got to be a troll post.
If not tho...
GIt Gud
If you're not ready to lose, you're not ready to win.
Jello Biafra = God
FOR THE STATE
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3181
|
Posted - 2014.12.18 00:39:00 -
[94] - Quote
10/10 troll.
One of the few good ones on the forums
Stupid cheater-laggers
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
551
|
Posted - 2014.12.18 10:39:00 -
[95] - Quote
KA24DERT wrote:Funkmaster Whale wrote:We should remove strafing, buff aim assist, and make DUST 514 into a turn-based RPG Honestly that seems like the most honorable solution. Why give the advantage to someone who has situational awareness, precision aim, and a drive to win over someone who has better stats? It's unfair that if I spend thousands of hours grinding all day to get PROTO weapons and less dispersion on my rifle, that some stupid tryhard can come and beat me just because he has no life and uses cheap tactics. Precision aim. On an analog stick.
U wot m8? |
RogueTrooper 2000AD
Neckbeard Absolution
475
|
Posted - 2014.12.18 10:41:00 -
[96] - Quote
KA24DERT wrote:Funkmaster Whale wrote:We should remove strafing, buff aim assist, and make DUST 514 into a turn-based RPG Honestly that seems like the most honorable solution. Why give the advantage to someone who has situational awareness, precision aim, and a drive to win over someone who has better stats? It's unfair that if I spend thousands of hours grinding all day to get PROTO weapons and less dispersion on my rifle, that some stupid tryhard can come and beat me just because he has no life and uses cheap tactics.
What game is that?.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
737
|
Posted - 2014.12.24 04:05:00 -
[97] - Quote
KA24DERT wrote:SILENTSAM 69 wrote:KA24DERT wrote:SILENTSAM 69 wrote:KA24DERT wrote:Strafing is fundamentally bad for the game.
As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a tryhard strafe-cheater as well, and now you have TWO people trying to trick each other into missing shots, while also trying to LAND shots.
I think we can all say that using such trickery to win an encounter is utterly unacceptable. It's kinda like in basketball when someone fakes another player out, and then the referee shoots the offending player in the back of the head.
CCP PLEASE. They made the mistake of taking away strafing once a long time ago. It was horrible and I am glad they changed it back. How could anyone seriously ask to take away realism? People can move like this in real life. Ever play paintball? I hope CCP knows to ignore foolish posts like this one. Sorry, whether you like it or not, everyone has a voice on these forums. And the more people on these forums agree with a point, the more true it is. Just look at all my supporters! Look how many people believe vaccinations are bad for you. You are free to have an idea, but everyone else is free to laugh at it. It is just simply a bad idea. We had it once, and it was bad. A lot of famous people with money say vaccinations are bad for you. So they're probably bad. Similarly a lot of forum-famous people with lots of likes say that strafing is ruining the game. So strafing is probably bad. Simple Logic, and CCP should be listening. It almost sounds like you agree with me. People who pretend their opinions mean more than other peoples think something, so they must be right? lol
The point is they tried your way once and people hated it. They fixed it and put it to how it is now. This is what the majority of people like.
The game play you are talking about is horrible. Why change something like that now? |
Union118
Molon Labe. General Tso's Alliance
121
|
Posted - 2014.12.24 04:26:00 -
[98] - Quote
KA24DERT wrote:Strafing is fundamentally bad for the game.
As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a tryhard strafe-cheater as well, and now you have TWO people trying to trick each other into missing shots, while also trying to LAND shots.
I think we can all say that using such trickery to win an encounter is utterly unacceptable. It's kinda like in basketball when someone fakes another player out, and then the referee shoots the offending player in the back of the head.
CCP PLEASE. I can beat strafing most of the time. Only time I cant win is when the hit detection stops working mid fight. Yes it does happen and iv learned to find cover, rethink my situation, and look for flanking positions.
Starter Fit Suits are OP :-)
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
380
|
Posted - 2014.12.24 06:12:00 -
[99] - Quote
NICE, to see this thread run so many pages.
I predicted that, once the heat dies down about Equipment (anti-spamming) Bandwith being introduced, Patch 1.10 would be remembered for boldly attacking the "Strafing Exploit" (some argue it's really a strafing CHEAT), in more exotic and controversial ways than previous game titles ever really did. Not trying to speak for CCP, but I feel sure they have teammates who have always felt the "strafe" technique of avoiding your opponent's bullets, was a legendary gimmick that has unfairly ruled fps games for way too long.
"Strafing" is an excuse-name for what we are doing---we're really jumping backwards like bunnies, backpedalling in 15 ft diameter circles around the shooter, figure-eight rolling with the analogue sticks while shooting, and leap-froggin over the shooter's head right after we shotty-shoot.
We only call it "strafing" for the same reason a lousy driver who nearly causes highway accidents calls herself "an aggressive driver": to give a more positive "power" perspective on what she is doing, while implying that other drivers are weaker or timid because they aren't able to do what she does. ...There really never was any such reality as "aggressive drivers". They are just lousy drivers who push the exploitable intention of road safety lines and procedures, and make driving unsafe for the rest of us. ...There really never was much reality in what we call "strafing" in our fps games. The arguement is that these are just players who exploit the intention of the controller buttons and game movements, and make the game annoyingly too cartoonish and evasive for the rest of us.
I am not officially saying I agree or disagree with the argument about the strafe-exploit gimmick. But, just like the issues that Aim-Assist responded to in Dust, I think it is something that needs to be strongly REDUCED (not entirely eliminated). And I'm glad to see Dust is the game stepping forward to inventively try.
It's likely not going to be as rock-solid and unnecessary to tweak as the Aim-Assist design, but I believe with some adjustments and polish, the Strafe-Penalty mechanic will work. The SIGNIFICANCE of it is certainly starting to sink in... LOL.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Union118
Molon Labe. General Tso's Alliance
124
|
Posted - 2014.12.24 06:30:00 -
[100] - Quote
Iron Wolf Saber wrote:please no resident evil controls please no resident evil controls no resident evil controls please no resident evil controls please no resident evil controls no resident evil controls please no resident evil controls please no resident evil controls no resident evil controls please no resident evil controls please no resident evil controls no resident evil controls ... Look out there is a zombie behind you. RUN!
Starter Fit Suits are OP :-)
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KA24DERT
TeamPlayers Negative-Feedback
960
|
Posted - 2014.12.25 14:27:00 -
[101] - Quote
CELESTA AUNGM wrote: NICE, to see this thread run so many pages. I predicted that, once the heat dies down about Equipment (anti-spamming) Bandwith being introduced, Patch 1.10 would be remembered for boldly attacking the "Strafing Exploit" (some argue it's really a strafing CHEAT), in more exotic and controversial ways than previous game titles ever really did. Not trying to speak for CCP, but I feel sure they have teammates who have always felt the "strafe" technique of avoiding your opponent's bullets, was a legendary gimmick that has unfairly ruled fps games for way too long. "Strafing" is an excuse-name for what we are doing---we're really jumping backwards like bunnies, backpedalling in 15 ft diameter circles around the shooter, figure-eight rolling with the analogue sticks while shooting, and leap-froggin over the shooter's head right after we quick-shotty him. We only call it "strafing" for the same reason a lousy driver who nearly causes highway accidents calls herself "an aggressive driver": to give a more positive "power" perspective on what she is doing, while implying that other drivers are weaker or timid if they can't drive the way she does. ...There really never was any such reality as "aggressive drivers". They are just lousy drivers who push the exploitable intention of road safety lines and procedures, and make driving unsafe for the rest of us. ...There really never was much reality in what we call "strafing" in our fps games. The arguement is that these are just players who exploit the intention of the controller buttons and game movements, and make the game annoyingly too cartoonish and evasive for the rest of us. I am not officially saying I agree or disagree with the argument about the strafe-exploit gimmick. But, just like the issues that Aim-Assist responded to in Dust, I think it is something that needs to be strongly REDUCED (not entirely eliminated). And I'm glad to see Dust is the game stepping forward to inventively try. It's likely not going to be as rock-solid and unnecessary to tweak as the Aim-Assist design was, but I believe with some adjustments and polish, the Strafe-Penalty mechanic will work. The SIGNIFICANCE of it is certainly starting to sink in... LOL. This is all I wanted for Christmas.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
664
|
Posted - 2014.12.25 14:38:00 -
[102] - Quote
The problem is not the strafing it self it's the fact that you go insta max speed when changing directions .
If you remove strafing, ppl have to start to use cover and think before the rush forward. Now they do the matrix dance and are oblivious to the fact that there is a guy behind cover shooting at them. That's not "thru skill" that's just a broken game mechanic.
War never changes
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
482
|
Posted - 2014.12.25 14:52:00 -
[103] - Quote
You Merc. NO Dancer // Say NO Strafe
BUGS514 Find all.
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
482
|
Posted - 2014.12.25 15:11:00 -
[104] - Quote
Piraten Hovnoret wrote:The problem is not the strafing it self it's the fact that you go insta max speed when changing directions .
If you remove strafing, ppl have to start to use cover and think before the rush forward. Now they do the matrix dance and are oblivious to the fact that there is a guy behind cover shooting at them. That's not "thru skill" that's just a broken game mechanic.
Problem in FPS and max speep/jump characters. You Real strafe VS Real Assault Rifle who Win? CCP create now Mario Bros. In to New Eden. 8,5 m/s+latency+256mb+20-30fps and you NEO, No tactical gameplay, Shooting Jumping Strafe and Farming this DUST514 now. Santa give my in new year Chromosome 2.O hotfixing By Rattati
BUGS514 Find all.
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Meknow Intaki
297
|
Posted - 2014.12.25 18:16:00 -
[105] - Quote
I don't think a straight up strife is bad, running side ways and shooting no biggie.. When you start hurling your joystick back and forth is when the penalty should apply! Have it like jump and make the joystick jerk waste your stamina fast so fast it will hinder your movement. You get a couple of jerks and then your a snail. Running up to a heavy and side stepping 450 rounds well shooting heavy to death with hand gun is not cool and puts a crappy spin on a great game...
RE's suck to!! They should be placed not tossed :-/ |
Bethhy
Ancient Exiles.
2779
|
Posted - 2014.12.25 18:23:00 -
[106] - Quote
Fleen Costell'o wrote:Piraten Hovnoret wrote:The problem is not the strafing it self it's the fact that you go insta max speed when changing directions .
If you remove strafing, ppl have to start to use cover and think before the rush forward. Now they do the matrix dance and are oblivious to the fact that there is a guy behind cover shooting at them. That's not "thru skill" that's just a broken game mechanic.
Problem in FPS and max speep/jump characters. You Real strafe VS Real Assault Rifle who Win? CCP create now Mario Bros. In to New Eden. 8,5 m/s+latency+256mb+20-30fps and you NEO, No tactical gameplay, Shooting Jumping Strafe and Farming this DUST514 now. Santa give my in new year Chromosome 2.O hotfixing By Rattati
You guys are both buying forum propaganda based on bullshit.
There is movement acceleration on both the Controller and Keyboard.
When you press a button or move a joystick to move... There is an acceleration curve to get to max speed.
This has been said and confirmed by developers countless times.
But taking cover? Totally legit.. There is hardly any open spaces in DUST devoid of any vegetation, boxes, walls and places you can generally take cover.
We should obviously make this game like GTA 5 where you can put your back against a wall and stick your gun around the corner and fire....... Wait a minute..... It doesn't work like this.... Maybe they intended people to move around? |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
665
|
Posted - 2014.12.25 18:49:00 -
[107] - Quote
Bethhy wrote:Fleen Costell'o wrote:Piraten Hovnoret wrote:The problem is not the strafing it self it's the fact that you go insta max speed when changing directions .
If you remove strafing, ppl have to start to use cover and think before the rush forward. Now they do the matrix dance and are oblivious to the fact that there is a guy behind cover shooting at them. That's not "thru skill" that's just a broken game mechanic.
Problem in FPS and max speep/jump characters. You Real strafe VS Real Assault Rifle who Win? CCP create now Mario Bros. In to New Eden. 8,5 m/s+latency+256mb+20-30fps and you NEO, No tactical gameplay, Shooting Jumping Strafe and Farming this DUST514 now. Santa give my in new year Chromosome 2.O hotfixing By Rattati You guys are both buying forum propaganda based on bullshit. There is movement acceleration on both the Controller and Keyboard. When you press a button or move a joystick to move... There is an acceleration curve to get to max speed. This has been said and confirmed by developers countless times. But taking cover? Totally legit.. There is hardly any open spaces in DUST devoid of any vegetation, boxes, walls and places you can generally take cover. We should obviously make this game like GTA 5 where you can put your back against a wall and stick your gun around the corner and fire....... Wait a minute..... It doesn't work like this.... Maybe they intended people to move around?
I am entitled to my opinion. You maybee right about the speed thing it's still bullshit with the matrix strafe. It should NOT be a option to dance your way over a open field it's tottal and utter crap.
And yeah I strafe also but when i am into a 1v1 strafe battle against some one it's just a ridiculous game meckanic win or loose.
No cover ! Help me to undetstan, is there or is it not cover in the game!
I believe it ads to the game if you have to think twice before you charge over a open field with a fortification on the other side.
However I respect ppl that like it as it is now even if I don't agree one bit with it
Regards
War never changes
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Bethhy
Ancient Exiles.
2780
|
Posted - 2014.12.25 20:43:00 -
[108] - Quote
Piraten Hovnoret wrote:
I am entitled to my opinion. You maybee right about the speed thing it's still bullshit with the matrix strafe. It should NOT be a option to dance your way over a open field it's tottal and utter crap.
And yeah I strafe also but when i am into a 1v1 strafe battle against some one it's just a ridiculous game meckanic win or loose.
No cover ! Help me to undetstan, is there or is it not cover in the game!
I believe it ads to the game if you have to think twice before you charge over a open field with a fortification on the other side.
However I respect ppl that like it as it is now even if I don't agree one bit with it
Regards
DUST isn't a real life representation of a FPS.... There are games for that.
DUst is a Futuristic FPS built in the New Eden Galaxy.
We have regenerative armor, Shields... We have suits that move at over 11 meters per second... Which is over 40 Kilometers an hour.
If you have a suit moving around at 40km/h in CQC..... Is it more realistic that they will move around faster then you could spin around and acquire accurate aim?
This isn't an opinion based topic.
When a Immortal Mercenary who has died thousands of times on the battlefield has the ability to move at 20-40km/h with Shield and armor providing defense for the first few hits... They will use that to negate or reduce incoming damage. Specially when someone starts shooting at their back.
Even if it is simply Juke'ing out someones aim or prediction to where you are about to move to at 20-40km/h... It makes MORE sense then someone being able to track and hit them accurately..
In DUST.... There is more map without any cover then there is map with cover. There are places in DUST's map that you could fit entire CoD maps into... and it has nothing... Not a rock, a peice of grass or even a box.
This "Cover" Shooter game that people come on these forums and talk about... Doesn't exist.. This game was never built with that in mind.
If it was a cover based game? We would have mechanics like GTA 5.... where you can put your back up against a wall... peak around corners... Sick your gun out... DUST is not built like this in any way what so ever.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
743
|
Posted - 2014.12.28 00:00:00 -
[109] - Quote
CELESTA AUNGM wrote: NICE, to see this thread run so many pages. I predicted that, once the heat dies down about Equipment (anti-spamming) Bandwith being introduced, Patch 1.10 would be remembered for boldly attacking the "Strafing Exploit" (some argue it's really a strafing CHEAT), in more exotic and controversial ways than previous game titles ever really did. Not trying to speak for CCP, but I feel sure they have teammates who have always felt the "strafe" technique of avoiding your opponent's bullets, was a legendary gimmick that has unfairly ruled fps games for way too long. "Strafing" is an excuse-name for what we are doing---we're really jumping backwards like bunnies, backpedalling in 15 ft diameter circles around the shooter, figure-eight rolling with the analogue sticks while shooting, and leap-froggin over the shooter's head right after we quick-shotty him. We only call it "strafing" for the same reason a lousy driver who nearly causes highway accidents calls herself "an aggressive driver": to give a more positive "power" perspective on what she is doing, while implying that other drivers are weaker or timid if they can't drive the way she does. ...There really never was any such reality as "aggressive drivers". They are just lousy drivers who push the exploitable intention of road safety lines and procedures, and make driving unsafe for the rest of us. ...There really never was much reality in what we call "strafing" in our fps games. The arguement is that these are just players who exploit the intention of the controller buttons and game movements, and make the game annoyingly too cartoonish and evasive for the rest of us. I am not officially saying I agree or disagree with the argument about the strafe-exploit gimmick. But, just like the issues that Aim-Assist responded to in Dust, I think it is something that needs to be strongly REDUCED (not entirely eliminated). And I'm glad to see Dust is the game stepping forward to inventively try. It's likely not going to be as rock-solid and unnecessary to tweak as the Aim-Assist design was, but I believe with some adjustments and polish, the Strafe-Penalty mechanic will work. The SIGNIFICANCE of it is certainly starting to sink in... LOL. I like what you said, even though you couldn't be more wrong about driving. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1441
|
Posted - 2014.12.28 01:11:00 -
[110] - Quote
I hate those damn mimmatar assaults which strafe as fast as my scout and absoully wreck me
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
487
|
Posted - 2014.12.28 01:44:00 -
[111] - Quote
GTA5 ahahahaha nice. Flash Point/ARMA tactical shooter. Strafe and jumping go to Q3.
BUGS514 Find all.
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KA24DERT
TeamPlayers Negative-Feedback
966
|
Posted - 2014.12.28 04:33:00 -
[112] - Quote
Piraten Hovnoret wrote:Bethhy wrote:Fleen Costell'o wrote:Piraten Hovnoret wrote:The problem is not the strafing it self it's the fact that you go insta max speed when changing directions .
If you remove strafing, ppl have to start to use cover and think before the rush forward. Now they do the matrix dance and are oblivious to the fact that there is a guy behind cover shooting at them. That's not "thru skill" that's just a broken game mechanic.
Problem in FPS and max speep/jump characters. You Real strafe VS Real Assault Rifle who Win? CCP create now Mario Bros. In to New Eden. 8,5 m/s+latency+256mb+20-30fps and you NEO, No tactical gameplay, Shooting Jumping Strafe and Farming this DUST514 now. Santa give my in new year Chromosome 2.O hotfixing By Rattati You guys are both buying forum propaganda based on bullshit. There is movement acceleration on both the Controller and Keyboard. When you press a button or move a joystick to move... There is an acceleration curve to get to max speed. This has been said and confirmed by developers countless times. But taking cover? Totally legit.. There is hardly any open spaces in DUST devoid of any vegetation, boxes, walls and places you can generally take cover. We should obviously make this game like GTA 5 where you can put your back against a wall and stick your gun around the corner and fire....... Wait a minute..... It doesn't work like this.... Maybe they intended people to move around? I am entitled to my opinion. You maybee right about the speed thing it's still bullshit with the matrix strafe. It should NOT be a option to dance your way over a open field it's tottal and utter crap. And yeah I strafe also but when i am into a 1v1 strafe battle against some one it's just a ridiculous game meckanic win or loose. No cover ! Help me to undetstan, is there or is it not cover in the game! I believe it ads to the game if you have to think twice before you charge over a open field with a fortification on the other side. However I respect ppl that like it as it is now even if I don't agree one bit with it Regards What do you think of having a strafe module? But while you have the strafe module activated, you can't shoot?
Although if scouts could use the module it might be OP. So maybe we can restrict it to Heavies?
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Bradric Banewolf
D3ATH CARD RUST415
588
|
Posted - 2014.12.28 06:55:00 -
[113] - Quote
I got nothing. I just shoot, and pray I hit the low ehp son of a b*tch. All that jerkin around is more annoying than anything else really. When I see it I now disengage to rep, or set up the flank with a buddy. Most of those morons get tunnel vision easy, and forget to check for enemy friendlies while they're trying to show us all how ferocious their "gun game" is.
CCP spends all their time giving us boxes and fixing unbroken bs. A semi with "framerate" written on the front could hit them, and they still won't work on it. Dance dance revolution guys benefit from lag, latency, and bad framerate speeds, and what's annoying us all is that we all know it and see it.
"Anybody order chaos?"
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
162
|
Posted - 2014.12.29 01:26:00 -
[114] - Quote
Bethhy wrote:Piraten Hovnoret wrote:
I am entitled to my opinion. You maybee right about the speed thing it's still bullshit with the matrix strafe. It should NOT be a option to dance your way over a open field it's tottal and utter crap.
And yeah I strafe also but when i am into a 1v1 strafe battle against some one it's just a ridiculous game meckanic win or loose.
No cover ! Help me to undetstan, is there or is it not cover in the game!
I believe it ads to the game if you have to think twice before you charge over a open field with a fortification on the other side.
However I respect ppl that like it as it is now even if I don't agree one bit with it
Regards
DUST isn't a real life representation of a FPS.... There are games for that. DUst is a Futuristic FPS built in the New Eden Galaxy. We have regenerative armor, Shields... We have suits that move at over 11 meters per second... Which is over 40 Kilometers an hour. If you have a suit moving around at 40km/h in CQC..... Is it more realistic that they will move around faster then you could spin around and acquire accurate aim? This isn't an opinion based topic. When a Immortal Mercenary who has died thousands of times on the battlefield has the ability to move at 20-40km/h with Shield and armor providing defense for the first few hits... They will use that to negate or reduce incoming damage. Specially when someone starts shooting at their back. Even if it is simply Juke'ing out someones aim or prediction to where you are about to move to at 20-40km/h... It makes MORE sense then someone being able to track and hit them accurately.. In DUST.... There is more map without any cover then there is map with cover. There are places in DUST's map that you could fit entire CoD maps into... and it has nothing... Not a rock, a peice of grass or even a box. This "Cover" Shooter game that people come on these forums and talk about... Doesn't exist.. This game was never built with that in mind. If it was a cover based game? We would have mechanics like GTA 5.... where you can put your back up against a wall... peak around corners... Sick your gun out... DUST is not built like this in any way what so ever.
Dust "mercs" hardly plays like futuristic soldiers; players in battlefield have more mobility than in this game.
Anyway the game has a low TTK has it is( which is around a sec depending on the health) , it just that the bad hit detection makes it seem high. |
ADAM-OF-EVE
Dead Man's Game RUST415
1827
|
Posted - 2014.12.29 01:31:00 -
[115] - Quote
strafe shouldn't be completely removed. it should however be turned into a 1m left or right strafe only which cannot be done while jumping. when you strafe you stop at 1m. this way you can essentially look and shoot out of cover but not riverdance your way around enemies
All Hail Legion
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B-F M
Ghosts of Dawn General Tso's Alliance
77
|
Posted - 2014.12.29 02:38:00 -
[116] - Quote
How about actual 'tank controls' for moving infantry around:
left stick controls left leg forward/backward right stick controls right leg forward/backward
Completely eliminate strafing, job done.
KB/M players can just stick to the standard QWOP controls for forward/backward; turning/looking/firing is handled by AI.
Converting the game to be a rails shooter would also be an elegant solution.
GöÇGòñGòªn++ Ghosts of Dawn // now recruiting. n++GòªGòñGöÇ
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KA24DERT
TeamPlayers Negative-Feedback
969
|
Posted - 2014.12.29 04:28:00 -
[117] - Quote
B-F M wrote:How about actual 'tank controls' for moving infantry around: left stick controls left leg forward/backward right stick controls right leg forward/backward Completely eliminate strafing, job done. KB/M players can just stick to the standard QWOP controls for forward/backward; turning/looking/firing is handled by AI. Converting the game to be a rails shooter would also be an elegant solution. I think the QWOP controls would add some much needed realism to this game. Joystick input is too simple for a tactical shooter.
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Kuruld Sengar
Kuruld Galain
105
|
Posted - 2014.12.30 02:19:00 -
[118] - Quote
KA24DERT wrote:Strafing is fundamentally bad for the game.
As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a tryhard strafe-cheater as well, and now you have TWO people trying to trick each other into missing shots, while also trying to LAND shots.
I think we can all say that using such trickery to win an encounter is utterly unacceptable. It's kinda like in basketball when someone fakes another player out, and then the referee shoots the offending player in the back of the head.
CCP PLEASE. They tried standing in neat lines and not dodging bullets during the war of 1812, didn't work. Why should they remove strafing? It's realistic, and every other shooter has it. They should definitely add strafe acceleration and nerf strafe speed, but removal would just be silly. |
knobley
The Exemplars RISE of LEGION
1
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Posted - 2014.12.30 02:50:00 -
[119] - Quote
LOLOLOL, lets just line up straight across the field from one another a nd use our muskets. It's really simple ****, the lighter you are the quicker you strafe and vice versa with racial attributes considered as well. and some are just better at it than others. to eliminate strafing or making game so that wide circles, crouching and jumping are necessary sounds like setting things back to 1995. GET SKINNY. |
KA24DERT
TeamPlayers Negative-Feedback
969
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Posted - 2014.12.31 09:54:00 -
[120] - Quote
Kuruld Sengar wrote:KA24DERT wrote:Strafing is fundamentally bad for the game.
As it is, someone can start moving unpredictably, thereby confusing their opponent and throwing off their aim. But there's also a chance that the opponent is a tryhard strafe-cheater as well, and now you have TWO people trying to trick each other into missing shots, while also trying to LAND shots.
I think we can all say that using such trickery to win an encounter is utterly unacceptable. It's kinda like in basketball when someone fakes another player out, and then the referee shoots the offending player in the back of the head.
CCP PLEASE. They tried standing in neat lines and not dodging bullets during the war of 1812, didn't work. Why should they remove strafing? It's realistic, and every other shooter has it. They should definitely add strafe acceleration and nerf strafe speed, but removal would just be silly. As long as there is any sort of strafing, people will find a way to exploit it.
Speed strafing is currently killing Dust since it momentarily disrupts AA, which is needed for shooters:
https://forums.dust514.com/default.aspx?g=posts&t=186233
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