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Lazer Fo Cused
Shining Flame Amarr Empire
142
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Posted - 2014.11.28 15:07:00 -
[1] - Quote
1. Gal scout to 5 - all scan skills to 5 - cloak -5 - I rarely use that 2nd equip slot except for stick on a frisbee RE because its easy
2. Cloak and RE - Win win for scouts, stick it on a dren BPO and go to town, if in doubt throw an RE
3. If one slot you have to choose between cloak and RE but RE shouldnt be thrown like a grenade and needs to be fixed to be dropped like a weight
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Vitantur Nothus
Nos Nothi
765
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Posted - 2014.11.28 15:18:00 -
[2] - Quote
Lazer Fo Cused wrote:Why do you need a 2nd equip slot? Cloak was intended to help the Scout do his job; it was not intended to become the Scout's job. Being partially invisible isn't a squad function. |
xAckie
Ghost. Mob
469
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Posted - 2014.11.28 15:28:00 -
[3] - Quote
Cause. Scout. |
Mikel Arias
Challengers 506
26
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Posted - 2014.11.28 15:43:00 -
[4] - Quote
Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them? |
Haerr
Edimmu Warfighters Gallente Federation
2057
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Posted - 2014.11.28 16:15:00 -
[5] - Quote
OP is right Scouts should have 3 equipment slots.
fighter jets
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Ku Shala
The Generals
1032
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Posted - 2014.11.28 17:16:00 -
[6] - Quote
i want an uplink you can fit on a scouts back that fits in the second equipment slot that instantly deploys me as a heavy frame when you kill my scout, scouts need that :S
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Z3dog
BIG BAD W0LVES
17
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Posted - 2014.11.28 17:24:00 -
[7] - Quote
They don't.
Dust 5/14
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postapo wastelander
Fatal Absolution General Tso's Alliance
758
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Posted - 2014.11.28 17:25:00 -
[8] - Quote
Lazer Fo Cused wrote:1. Gal scout to 5 - all scan skills to 5 - cloak -5 - I rarely use that 2nd equip slot except for stick on a frisbee RE because its easy
2. Cloak and RE - Win win for scouts, stick it on a dren BPO and go to town, if in doubt throw an RE
3. If one slot you have to choose between cloak and RE but RE shouldnt be thrown like a grenade and needs to be fixed to be dropped like a weight
Cloak device and another gadget by specialization ;p
"In the rust we trust"
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DeadlyAztec11
Ostrakon Agency
6132
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Posted - 2014.11.28 18:03:00 -
[9] - Quote
Vitantur Nothus wrote:In other words, being less invisible is not a job. What?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2014.11.28 19:02:00 -
[10] - Quote
I asked my girl the same thing. I can only use one.... |
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Vitantur Nothus
Nos Nothi
769
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Posted - 2014.11.28 19:18:00 -
[11] - Quote
DeadlyAztec11 wrote:Vitantur Nothus wrote:In other words, being less invisible is not a job. What? Oops! |
Varoth Drac
Titans of Phoenix
408
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Posted - 2014.11.28 19:29:00 -
[12] - Quote
thehellisgoingon wrote:I asked my girl the same thing. I can only use one.... You need more imagination I think. |
Varoth Drac
Titans of Phoenix
408
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Posted - 2014.11.28 19:31:00 -
[13] - Quote
Also, REs, stop moaning about them. They are not easy to use, they are not hard to avoid, and sometimes they are the only way to beat the logi heavy pair (with difficulty).
If you are referring to videos made by Pyrex on the subject, REs have been nerfed heavily since then. |
Lazer Fo Cused
Shining Flame Amarr Empire
144
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Posted - 2014.11.28 19:36:00 -
[14] - Quote
Mikel Arias wrote:Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them?
1. So this is the only answer which isnt cloak and RE and this answer is never used by a scout ever, i have never seen this done once
2. How many scouts would be fine with either 1 equipment slot or only allowing the RE on with no cloak or the cloak on with no RE, basically you can fit one but not the other, i would be fine with either
3. How many would be fine with RE dropping like a weight onto the floor/wall and cannot be thrown at all using any kind of fast movement or jumping? id support it |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1011
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Posted - 2014.11.28 20:26:00 -
[15] - Quote
Haerr wrote:OP is right Scouts should have 3 equipment slots.
lol
Overlord of Broman
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Varoth Drac
Titans of Phoenix
408
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Posted - 2014.11.28 20:30:00 -
[16] - Quote
Lazer Fo Cused wrote:Mikel Arias wrote:Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them? 1. So this is the only answer which isnt cloak and RE and this answer is never used by a scout ever, i have never seen this done once 2. How many scouts would be fine with either 1 equipment slot or only allowing the RE on with no cloak or the cloak on with no RE, basically you can fit one but not the other, i would be fine with either 3. How many would be fine with RE dropping like a weight onto the floor/wall and cannot be thrown at all using any kind of fast movement or jumping? id support it Lots of scouts use uplinks. It's a major part of a scouts role. If I play scout I always use uplinks, only switching to REs if uplinks are in place.
The cloak is useful for getting links in good places. |
Vitantur Nothus
Nos Nothi
771
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Posted - 2014.11.28 20:40:00 -
[17] - Quote
Lazer Fo Cused wrote:Mikel Arias wrote:Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them? 1. So this is the only answer which isnt cloak and RE and this answer is never used by a scout ever, i have never seen this done once I use cloak to put uplinks behind enemy lines all the time, both in pubs and in PC. Do the same to get my team out of trouble should they we spawn trapped in Ambush, and sneak uplinks to high ground or sniping positions as first order of business if we're getting steamrolled. If Uplinks aren't needed, I typically run cloak and an active scanner to paint hostile positions from behind enemy lines. If the missions calls for a AV, I run cloak and either REs for sapping or a nanohives for swarming. Apart from AV, if I'm running REs, I'm using them to sabotage objectives post-hack or bust up the ridiculous heavy blobs which dominate current meta. [quote=Lazer Fo Cused] 2. How many scouts would be fine with either 1 equipment slot or only allowing the RE on with no cloak or the cloak on with no RE, basically you can fit one but not the other, i would be fine with either 3. How many would be fine with RE dropping like a weight onto the floor/wall and cannot be thrown at all using any kind of fast movement or jumping? id support it Nerfing a counter to a problem won't solve the problem. Fixing heavies will fix blobs, which will lessen demand for REs. Many Scouts have been amenable to the idea of having cloak built-in to the Scout suit. |
Meee One
Amakakeru-Ryu-no-Hirameki
1345
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Posted - 2014.11.28 21:26:00 -
[18] - Quote
Haerr wrote:OP is right Scouts should have 3 equipment slots. Right after logistics gets 5 at all tiers and much better base stats. And scouts lose all weapons.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Amuf Oratok
Dead Man's Game RUST415
50
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Posted - 2014.11.28 22:00:00 -
[19] - Quote
Varoth Drac wrote:sometimes they are the only way to beat the logi heavy pair (with difficulty) Knife the logi, then knife the heavy. Problem solved.
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One Eyed King
Land of the BIind
6229
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Posted - 2014.11.28 22:20:00 -
[20] - Quote
You do realize that the new Equipment Bandwidth will go a long way to making this a non issue right?
What does it matter if someone has 2 equipment items if they can necessarily use both?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Varoth Drac
Titans of Phoenix
410
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Posted - 2014.11.28 23:25:00 -
[21] - Quote
Amuf Oratok wrote:Varoth Drac wrote:sometimes they are the only way to beat the logi heavy pair (with difficulty) Knife the logi, then knife the heavy. Problem solved. So easy...... |
XxGhazbaranxX
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
1909
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Posted - 2014.11.28 23:47:00 -
[22] - Quote
Scouts dont need a second equipment slot period. Scouting was effective without the invisibility but people wanted to use scouts as assault so they cried for cloaks. I did just fine with my gallente sscout withoit a cloak.
Dust is a game of decisions, you have 1 slot, either use the cloak or put re but not both. On top of all this they increased the layout to the point that people dont even use cloacks and use the scout as assault suits.
Remove the second slot and balance will be achieved. Want crazy explosions the you are suceptable to being seen. Wamt to shotgun then fit a cloak to make it easier, not both.
Plasma Cannon Advocate
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Spartykins
Militaires Sans Jeux
81
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Posted - 2014.11.29 04:48:00 -
[23] - Quote
When exactly have REs ever been a problem? They're pretty easy to spot to be honest.
(Insert witty phrase here)
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Stupid F0ckin Scrub
Eternal Beings Dark Taboo
1
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Posted - 2014.11.29 10:43:00 -
[24] - Quote
Scouts need two slots.
Reason one:
Drop uplinks and scans
Reason two:
Cloak and scans
Reason three:
Cloak and Links
Reason four:
Any other combo they want, be it dual scans, dual links, cloaks and RE's. Get over it, based on the role, scouts actually need dual slots. Quit complaining about scouts please. Situational awareness keeps you from getting killed, and you will find scouts are way easy to kill when you see one rushing up on you. Pop, pop pop, down goes the paper scout, even tank scouts are paper. Think about it, a proto tank scout (ck.0) maybe 500 shields 200 armor vs. a proto tank assault (ck.0) 500-600 shield 400-600 armor. Tell me that one of these comparable meta level suits isn't easier to kill than the other. The scout at that point couldn't even have a cloak. |
TheEnd762
SVER True Blood Public.Disorder.
672
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Posted - 2014.11.29 11:01:00 -
[25] - Quote
Stupid F0ckin Scrub wrote:Scouts need two slots.
Reason one:
Drop uplinks and scans
Reason two:
Cloak and scans
Reason three:
Cloak and Links
Reason four:
Any other combo they want, be it dual scans, dual links, cloaks and RE's. Get over it, based on the role, scouts actually need dual slots. Quit complaining about scouts please. Situational awareness keeps you from getting killed, and you will find scouts are way easy to kill when you see one rushing up on you. Pop, pop pop, down goes the paper scout, even tank scouts are paper. Think about it, a proto tank scout (ck.0) maybe 500 shields 200 armor vs. a proto tank assault (ck.0) 500-600 shield 400-600 armor. Tell me that one of these comparable meta level suits isn't easier to kill than the other. The scout at that point couldn't even have a cloak.
Jesus tap-dancing Christ, THIS. |
Lazer Fo Cused
Shining Flame Amarr Empire
144
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Posted - 2014.11.29 13:01:00 -
[26] - Quote
One Eyed King wrote:You do realize that the new Equipment Bandwidth will go a long way to making this a non issue right?
What does it matter if someone has 2 equipment items if they can necessarily use both?
1. Equip bandwith is for deployable items, if RE are still able to put down 3 then its a nonfactor and the cloak isnt deployable anyways so chances are it wont matter
2. Who said cloak should be auto on a scout? does that mean it auto takes up 1 equip slot or its already inbuilt? either way still means you get to frisbee throw RE around the map at will
3. If RE drop like a rock then at least they cant be thrown better than a grenade
4. Sentinal spam is a direct consequence of scout spam, sentinals can survive an RE and hold up against the invisible hordes, logi and assault die to scouts alot more easily in general and the cloak is broken still while you are able to fire while invisible |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5531
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Posted - 2014.11.29 14:22:00 -
[27] - Quote
Never seen a sentinel survive even a basic RE.
Splash resistance seems to be broken there.
And I have a hard time envisioning a situation where a scout MUST have a cloak to be an effective user of RE or uplinks.
Honestly I suicide gank with my scouts frequently and the cloak simply makes it easier to get in close.
So while agreeing with the OP pains me, I have yet to hear why a scout NEEDS two equipment slots inany compelling way.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
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Posted - 2014.11.29 14:32:00 -
[28] - Quote
I'm a brick tanked Gal Sentinel and I can, barely, survive a basic RE when running 3 Complex Plates. Used to be easier with 4. Anything higher than basic will obliterate me.
Splash resistance should mean that even the Cal and Min Sentinels should be able to survive a RE, which they can't, and all the Proto Sentinels should, in theory, live through a single Proto if the resistance and shield resist stack to 45% (that'd drop a Proto RE to about 900 damage) and they have enough eHP. Any Sentinel that lives through a Proto RE should, obviously, be seriously damaged.
Purifier. First Class.
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Mikel Arias
Challengers 506
27
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Posted - 2014.11.29 15:28:00 -
[29] - Quote
The problem with this kind of post is, I believe, they are made from the point of view of someone who is just suffering because of something (scouts, RE, heavys, minjas). Dont get me wrong, Im not going to say that you should just shut up and get good, that would be bull**** and its just a game, but before creating this kind of posts those people should try to play the other role thats making them cry, because that way you will learn how they play and you will know what they are likely to do in certain circumstances, and above all, you will learn how to kill them and how to avoid to get killed. Sounds stupid? Try it, then you will see. Its an excellent way to adapt, and thats all this game is about, adapt. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
156
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Posted - 2014.11.29 16:14:00 -
[30] - Quote
Varoth Drac wrote:...they are not hard to avoid, ...
If you're a scout, you mean. If you're not a scout, you can't detect an RE dropping cloaked scout before he's too close. Once he's too close, he can drop throw and detonate a RE so quickly that you can not get out of the blast radius of the RE quickly enough to avoid being obliterated.
That's why the cloaked scout with the current REs are overpowered. Tell me what I can fit or how I can behave to counter this tactic without resorting to using a scout?
The best detection, hiding, speed, and time to kill should never have been stacked up in a single role. I understand why every scout enjoying the overpowered scouts doesn't want them nerfed, but you know it has to happen for the long term health of the game and for player retention.
I enjoyed the hell out of the MD when it was OP for a little while, but I knew it needed to be nerfed a little, and it was. Its in a pretty good place right now. A balanced weapon is actually more fun than an OP weapon in the long run.
The Dust/Eve Isk Exchange Thread
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