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Lazer Fo Cused
Shining Flame Amarr Empire
142
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Posted - 2014.11.28 15:07:00 -
[1] - Quote
1. Gal scout to 5 - all scan skills to 5 - cloak -5 - I rarely use that 2nd equip slot except for stick on a frisbee RE because its easy
2. Cloak and RE - Win win for scouts, stick it on a dren BPO and go to town, if in doubt throw an RE
3. If one slot you have to choose between cloak and RE but RE shouldnt be thrown like a grenade and needs to be fixed to be dropped like a weight
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Lazer Fo Cused
Shining Flame Amarr Empire
144
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Posted - 2014.11.28 19:36:00 -
[2] - Quote
Mikel Arias wrote:Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them?
1. So this is the only answer which isnt cloak and RE and this answer is never used by a scout ever, i have never seen this done once
2. How many scouts would be fine with either 1 equipment slot or only allowing the RE on with no cloak or the cloak on with no RE, basically you can fit one but not the other, i would be fine with either
3. How many would be fine with RE dropping like a weight onto the floor/wall and cannot be thrown at all using any kind of fast movement or jumping? id support it |
Lazer Fo Cused
Shining Flame Amarr Empire
144
|
Posted - 2014.11.29 13:01:00 -
[3] - Quote
One Eyed King wrote:You do realize that the new Equipment Bandwidth will go a long way to making this a non issue right?
What does it matter if someone has 2 equipment items if they can necessarily use both?
1. Equip bandwith is for deployable items, if RE are still able to put down 3 then its a nonfactor and the cloak isnt deployable anyways so chances are it wont matter
2. Who said cloak should be auto on a scout? does that mean it auto takes up 1 equip slot or its already inbuilt? either way still means you get to frisbee throw RE around the map at will
3. If RE drop like a rock then at least they cant be thrown better than a grenade
4. Sentinal spam is a direct consequence of scout spam, sentinals can survive an RE and hold up against the invisible hordes, logi and assault die to scouts alot more easily in general and the cloak is broken still while you are able to fire while invisible |
Lazer Fo Cused
Shining Flame Amarr Empire
145
|
Posted - 2014.11.29 16:43:00 -
[4] - Quote
Mikel Arias wrote:The problem with this kind of post is, I believe, they are made from the point of view of someone who is just suffering because of something (scouts, RE, heavys, minjas). Dont get me wrong, Im not going to say that you should just shut up and get good, that would be bull**** and its just a game, but before creating this kind of posts those people should try to play the other role thats making them cry, because that way you will learn how they play and you will know what they are likely to do in certain circumstances, and above all, you will learn how to kill them and how to avoid to get killed. Sounds stupid? Try it, then you will see. Its an excellent way to adapt, and thats all this game is about, adapt.
1. Didnt read the OP 1a. Gal Scout - Level 5 - Cloak - Level 5 - Scout skills - Level 5 - RE level 1 - All you need
2. RE Broken - They teleport, they slide, you can throw them 20m and more
3. Cloak broken - Can shoot while invisible, decloaking is slow, decloaking after i throw RE/shoot, super suprise attack where the enemy have no idea until they are dead and im gone
4. How do you avoid a teleporting sliding RE thrown by an invisible scout who decloaks after the action which is supposed to decloak them before the action is carried out?
5. A sentinal can survive an RE, not directly but the splash at least if you are on the edge, takes 80% of your health tho but its more than a logi or assault |
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