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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1306
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Posted - 2014.11.27 20:08:00 -
[1] - Quote
True Adamance wrote:IMO You shouldn't have access to logistical tools if you are not willing to keep your logistics players on the field.
If anything I see this as a chance to affirm the role. Using your equipment sparingly and with less intent to simply ring an objective with Nanohives and Uplinks before completely changing role to something else.
Ok...so what is the similar trade off that ANY OTHER role will make?
The logi players, dedicated support players mind you, will be forced into far sharper trade offs than any other role because the "cost" of switching suits mid-fight won't be nearly as impactful to any other role on the battlefield.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1306
|
Posted - 2014.11.27 21:43:00 -
[2] - Quote
True Adamance wrote: However you have yet to suggest why the logistics player should gain the benefit of using their suit, switching to another, and continuing to have personal and team wide benefits despite being a completely different role.
Every suit has this ability to varying degrees already...the uplinks you placed in the perfect spot as a scout remain, correct? Even with bandwidth applied those uplinks will likely still be active when that scout switches to his Six Kin HMG fit then back to his cloak shotgunner fit a few minutes later. Effectively every suit can enjoy the benefits you describe while being in a different role and switch roles with near impunity. I for one actually think that is a strength of the game.
The issue is the scale or capacity for spam that logi suits have seem to be the point of contention you bring up. There is no way to impact that without a negative impact on Logi suits short of a dramatic revision of how equipment works in the game. Perhaps the idea of squad bandwidth might level things out...it's honestly difficult to tell.
There are numerous variables that are difficult to sort through to try and find an optimal solution in regards to equipment spam. Logi suits desperately need significant redesign already and perhaps bandwidth can be a positive factor but it can't simply be another constraint that they carry the lionshare of the consequences on.
One thing i do know about Dust is that nothing scales well. Two scouts add flavor and variety to a team and added tactical challenge to an opponent but 13 of them on one team is broken. The same can be said for heavies, vehicles, and apparently equipment.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1329
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Posted - 2014.11.29 21:41:00 -
[3] - Quote
NextDark Knight wrote:I don't think Blue Tags like my posts.. They don't respond well to me constantly reminding them of nerfed caldari gear.
I get a similar feeling on occasion.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1344
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Posted - 2014.12.03 03:32:00 -
[4] - Quote
NextDark Knight wrote:Well,
it looks like Equipment Bandwidth is being deployed anyway. Removing of play/counter play to reinforce forced squad formation to reward a play style that not everyone can easily access.
Not everyone can squad up and not everyone can have comms all the time.
I understand your perspective and certainly fall into some of those categories on occasions. The bandwidth concept is coming and as much as I am dissatisfied with it I do want to make it as good of an option as it can be. I'll carefully catalogue where it can be optimized and made better and be prepared to offer that when i get the chance.
That said, I would welcome the chance to squad with you if you see me online - coms or not.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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