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John Demonsbane
Unorganized Ninja Infantry Tactics
4724
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Posted - 2014.11.26 20:09:00 -
[1] - Quote
Skimmed it. 15 minutes is a long time to watch.
Anyway, I get it, you want to be a one man army and do stuff for the blueberries. However, what's good for you is not always good for the game. I don't see why you should be able to drop a bunch of uplinks and then go run around with 1200HP and an HMG. I don't get to do that.
Second, and probably more important, the flaw with this argument (i.e., we would have been redlined because I'm the only competent player on my team doing all this) completely ignores the effect BW has on the other team.
You see all that EQ they spammed all around the objective and then surrounded by 5 sentinels? With bandwidth: GONE
BW gets rid of that for the other team, too. True story.
(As an aside, in ML you can't find a squad? I know you're also still in the old LOI channel (not that it's super active anymore) and still, you can't ever get a sqaud? That's hard to believe.)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4724
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Posted - 2014.11.26 20:54:00 -
[2] - Quote
Leadfoot10 wrote:If solo equipment spam is sacrificed at the altar of a better Dust, I say let the killings begin.
Sorry, as much as I value team gameplay (and your particular style, NDN, of filling in the gaps is very close to my own), I cannot get past the underlying meta problems that equipment spam has caused this game.
So, I, for one, support the bandwidth proposal, although like all changes we need to keep a close eye on its effect for further tweaking.
The good news here, I think, is that CCP (and Rattati, in particular) seems to have a good feel for what needs to be done to keep the game in balance and performing well, even if I've not always supported all of the changes personally (and I hope the same can be said for you after this one is in the rear view mirror).
So I say voice your opinion (as you have done) but take a wait and see approach to this one -- my sense is once we have it in the rear view mirror (and we all have had time to adapt) this one will end up being another step in the right direction.
Nice RE there near the end, BTW. ;)
Exactly. If you don't like certain aspects of the proposal (the most frequent complint I see is proxies/RE's) then why not say, "well, how about we make RE's 2 BW and proxies 1?" instead of just throwing the whole thing out.
Or, come up with a better proposal, because, let's face it, the status quo is not that great. Make BW a squad composite? Might be interesting to look into... not team-based tho, way too easy to awox there. Make EQ deactivate instead of pop? Tweak the numbers? Rattati is clearly open to iterative changes, so it's not like we are locked into anything.
There's a whole lot of wiggle room between "Bandwidth gets directly implemented as first proposed, no changes." and "BW kills the game, here's the torches and pitchforks to prove it." Try to find a place in the middle there you like.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4730
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Posted - 2014.11.26 21:17:00 -
[3] - Quote
RayRay James wrote:As a player who usually runs a logi, I'm torn between the proposed changes because I'm unsure of some issues.
If I get in my droplink suit and flood the map, then switch to my normal suit thats a variation of equipment, am I going to lose all the droplinks? I understand if I start throwing down hives and exceed my bandwidth, things will start popping, but what about just based on the fit?
Again, I'd prefer CCP do one thing at a time here. Figure out either the new orbitals or bandwidth (personally, I'd go orbitals first) and see what that does. Or maybe a flux variant with a massive AoE for equipment that has no effect on shields, something along the lines of 50-100 M radius that's not stopped by walls, floors or celinings. That way, you can clear some underground stronghold before you go in.
Maybe I'm just skittish around the word "bandwidth" after it was introduced for drones in EVE, but that's the solution I'd like least introduced into Dust.
You are supposed to only lose the links if you have exceeded your BW. Has nothing to do with what's actually equiupped on the current suit, just what it's BW is. So, for example, you could use an uplink suit, drop 4 uplinks or whatever, and then switch to a more medic-type suit with rep/needle/whatever, the links stay.
(However, I will be exactly 0% surprised if everything pops on suit switching for the first day or so of this being patched in.)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4734
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Posted - 2014.11.27 00:39:00 -
[4] - Quote
Z3dog wrote: Really if one wants to reduce the necessity of uplink spam, reduce spawn time.
also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
To get rid of the "tourists" who only use logi suits to crap out equipment as they run to the supply depot to switch to their cloaked shotty scout suit so they can rack up some cheap +25's exploiting EQ and cloaks at the same time.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4739
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Posted - 2014.11.27 05:08:00 -
[5] - Quote
Z3dog wrote:John Demonsbane wrote:Z3dog wrote: also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
To get rid of the "tourists" who only use logi suits to crap out equipment as they run to the supply depot to switch to their cloaked shotty scout suit so they can rack up some cheap +25's exploiting EQ and cloaks at the same time. I don't see a problem with this. Their links won't survive the whole game if they do this and they'll have to switch back anyway to put more down. Edit: Also isn't this kinda a slippery slope. When will there be penalties for logis who switch to assault to kill people then back?
Umm... now? With the BW thing?
Not sure I understand the question otherwise.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4755
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Posted - 2014.11.30 01:49:00 -
[6] - Quote
Jynx'D wrote:This is an easy solution, one I've already mentioned in council chambers.
There idea of bandwidth needs tweaking - instead of it going from player to player the bandwidth would work like how Vehicles work - this opens up the game for AWOXers to be even more potent while teamwork and logistics aren't harmed.
God no. Awoxers would be WAY too effective.
(The godfather of tactical logistics)
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