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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
195
|
Posted - 2014.11.20 16:29:00 -
[1] - Quote
I would like to start a discussion about the tacnet directional arrow. It seems many people want it removed. I would like people to state why they think it should be removed and what doing so will hope to achieve.
I've heard the buzzword "prefireing scouts" used repeatedly. I do not understand what this implies, someone please explain? |
Vitantur Nothus
Nos Nothi
485
|
Posted - 2014.11.20 18:23:00 -
[2] - Quote
If Precision > Profile, no marker on TacNet If Precision <= Profile, circular marker on TacNet If Precision << Profile, directional marker on TacNet
You like? I like. In addition to upcoming Falloff, of course. |
Kallas Hallytyr
Skullbreakers
985
|
Posted - 2014.11.20 18:28:00 -
[3] - Quote
Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing.
Alt of Halla Murr. Sentinel.
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Fox Gaden
Immortal Guides
4981
|
Posted - 2014.11.20 18:35:00 -
[4] - Quote
The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4981
|
Posted - 2014.11.20 18:37:00 -
[5] - Quote
What about only showing the arrow in the inner 25% rang circle?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lonewolf Heavy
Chaotic Company
155
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Posted - 2014.11.20 18:41:00 -
[6] - Quote
Fox Gaden wrote:What about only showing the arrow in the inner 25% rang circle?
Totally agree, this would be perfect seeing it will allow for people who are scanned at distance to still have the advantage of enemies not knowing the direction they are facing (Unless direct visual contact obviously) while scouts will still be able to sneak around and time their movements when within x (Don't know exact range of inner 25% circle) distance of enemies.
Sentinel/Commando
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Vitantur Nothus
Nos Nothi
488
|
Posted - 2014.11.20 18:42:00 -
[7] - Quote
Fox Gaden wrote:What about only showing the arrow in the inner 25% rang circle?
I like it, Fox. Seems as though this would be easy to implement as well. Or easier, at least, than wiring conditionals like those found in Post #2. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
196
|
Posted - 2014.11.20 18:47:00 -
[8] - Quote
Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.)
This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1. |
Lonewolf Heavy
Chaotic Company
156
|
Posted - 2014.11.20 18:51:00 -
[9] - Quote
Kaeru Nayiri wrote:Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.) This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1.
As nice as that would be, That shouldn't happen. All the scanner is picking up is IFF signals, not the physical suit itself. However by seeing the direction an IFF is moving you can see its direction its facing, but it shouldn't be able to tell what exactly you are up against.
Sentinel/Commando
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
198
|
Posted - 2014.11.20 18:53:00 -
[10] - Quote
Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing.
I also feel, as a scout, that scouts ewar needs to be brought down and medium/heavy frames need to be brough to the ewar playing field. I am all for proper complex ewar competition between all mercs. With the upcoming changes to the ewar system coupled with buffs to precision for all mediums and heavies, nerfs to scout precision and profile, I believe the source of the problem is finally being attacked. Removing the directional arrow only affects the scouts that have been playing the intended role. Slayer light assault scouts would be completely unimpeded by the arrow as they will be attacking at optimal distance anyway.
The scout that does not even want to engage with the enemy, but simply lay low, moving from cover to cover, over watching and defending, will be severely crippled by the removal of directional arrow on tacnet. |
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
198
|
Posted - 2014.11.20 18:54:00 -
[11] - Quote
Lonewolf Heavy wrote:Kaeru Nayiri wrote:Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.) This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1. As nice as that would be, That shouldn't happen. All the scanner is picking up is IFF signals, not the physical suit itself. However by seeing the direction an IFF is moving you can see its direction its facing, but it shouldn't be able to tell what exactly you are up against.
You make a very good point, Lonewolf. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
198
|
Posted - 2014.11.20 18:56:00 -
[12] - Quote
Vitantur Nothus wrote:Not my idea:
If Precision > Profile, no marker on TacNet If Precision <= Profile, circular marker on TacNet If Precision << Profile, directional marker on TacNet
You like? I like.
(In addition to upcoming Falloff, of course.)
Anything that adds to the dynamics of it without outright removal is good for me. I like this idea as well ! |
Fox Gaden
Immortal Guides
4988
|
Posted - 2014.11.20 19:13:00 -
[13] - Quote
Lonewolf Heavy wrote:Kaeru Nayiri wrote:Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.) This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1. As nice as that would be, That shouldn't happen. All the scanner is picking up is IFF signals, not the physical suit itself. However by seeing the direction an IFF is moving you can see its direction its facing, but it shouldn't be able to tell what exactly you are up against. A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile.
So, instead of indicating Frame Size, indicate Profile instead. You would be able to identify Heavies just fine, unless they equipped DampenersGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lonewolf Heavy
Chaotic Company
158
|
Posted - 2014.11.20 19:16:00 -
[14] - Quote
Fox Gaden wrote:Lonewolf Heavy wrote:Kaeru Nayiri wrote:Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.) This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1. As nice as that would be, That shouldn't happen. All the scanner is picking up is IFF signals, not the physical suit itself. However by seeing the direction an IFF is moving you can see its direction its facing, but it shouldn't be able to tell what exactly you are up against. A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile. So, instead of indicating Frame Size, indicate Profile instead. You would be able to identify Heavies just fine, unless they equipped DampenersGǪ
The new scan falloff actually will be doing this. Seeing as you progress into the scan circles, It will be able to pick up lower profile enemies. so Technically we will be able to ID profile level of enemies that way.
Sentinel/Commando
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ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 19:17:00 -
[15] - Quote
Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing.
This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious..
All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
198
|
Posted - 2014.11.20 19:18:00 -
[16] - Quote
ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces.
Explain? |
Lonewolf Heavy
Chaotic Company
159
|
Posted - 2014.11.20 19:22:00 -
[17] - Quote
ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces.
Got to love when someone can't read past the 3rd post of a thread
Sentinel/Commando
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ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 19:30:00 -
[18] - Quote
Lonewolf Heavy wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Got to love when someone can't read past the 3rd post of a thread
I sure did.... what makes you think that? Here I will respond to the rest of the garbage if you want..
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Fox Gaden
Immortal Guides
4991
|
Posted - 2014.11.20 19:30:00 -
[19] - Quote
Lonewolf Heavy wrote:Fox Gaden wrote: A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile.
So, instead of indicating Frame Size, indicate Profile instead. You would be able to identify Heavies just fine, unless they equipped DampenersGǪ
The new scan falloff actually will be doing this. Seeing as you progress into the scan circles, It will be able to pick up lower profile enemies. so Technically we will be able to ID profile level of enemies that way. To an extent maybe. I know in the Open Beta when I ran Assault, my Precision was such that any Red Dot on my Radar was probably a Sentinel, so I was able to avoid them much of the time. I am not sure if the concentric circle thing will be enough to create this effect, particularly with shared passive scan as you are dealing with your circles and everyone else's circles as well.
I still think that having the size of the dot be proportional to the Profile of the suit detected would display that information better.
Besides, it would give Sentinels a reason to equip Dampeners, to look like Assault suits on the radar map.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 19:36:00 -
[20] - Quote
Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.)
Sad part is, no scouts try to be scouts. They try to be assaults.
Knowing where someone is is far more than enough data to maneuver around them especially with a cloak and/or dampening.
Sure you can say let's keep the arrow for the smaller circle for close engagements... yet if you are that close would the directional arrow even matter.... maybe... yet they have had this crutch for too long getting 1,000's of un-deserved kills... so i say kick out their crutch and let them faceplant on their own RE.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
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ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 19:42:00 -
[21] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain?
Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you...
EZ-MODE right?
That's basically how scouts play DUST 514.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
201
|
Posted - 2014.11.20 19:48:00 -
[22] - Quote
ROMULUS H3X wrote:
Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you...
EZ-MODE right?
That's basically how scouts play DUST 514.
You are talking about scouts as a general thing. If scouts are the problem, they should be removed outright from the game. You are not being constructive.
If your problem is brick tanked combat rifle scouts, that's one thing. If your problem is militia fit remote explosive spam that's another thing. If your problem is scout absolute e-war advantage, that's another thing as well. NONE of these have to do with the directional arrow, they are all problems that need to be addressed. I personally want all those things fixed. Fortunately, absolute ewar will be a thing of the past very soon with the new system coming up.
It boils down to what scouts SHOULD be capable of doing, and how to encourage that. This does the opposite. If I can't sneak I will stack HP. |
Lonewolf Heavy
Chaotic Company
159
|
Posted - 2014.11.20 19:48:00 -
[23] - Quote
Fox Gaden wrote:Lonewolf Heavy wrote:Fox Gaden wrote: A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile.
So, instead of indicating Frame Size, indicate Profile instead. You would be able to identify Heavies just fine, unless they equipped DampenersGǪ
The new scan falloff actually will be doing this. Seeing as you progress into the scan circles, It will be able to pick up lower profile enemies. so Technically we will be able to ID profile level of enemies that way. To an extent maybe. I know in the Open Beta when I ran Assault, my Precision was such that any Red Dot on my Radar was probably a Sentinel, so I was able to avoid them much of the time. I am not sure if the concentric circle thing will be enough to create this effect, particularly with shared passive scan as you are dealing with your circles and everyone else's circles as well. I still think that having the size of the dot be proportional to the Profile of the suit detected would display that information better. Besides, it would give Sentinels a reason to equip Dampeners, to look like Assault suits on the radar map.
True, That Idea probably could work but would take a bit of work on CCP's part to do. Also now that you've gone into a little more detail about your idea on how to show the profile, that makes sense and would be interesting and a nice way to play with Ewarfare
Sentinel/Commando
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
201
|
Posted - 2014.11.20 19:51:00 -
[24] - Quote
3 minute video of a scout (me) actually trying to be a scout.
https://www.youtube.com/watch?v=whyzdgVSRv0
You can either favor and encourage this playstyle (~250 HP), OR you can hurt this playstyle. Eitherway, however, the "light assault" is unaffected by the directional arrow. |
Lonewolf Heavy
Chaotic Company
159
|
Posted - 2014.11.20 19:51:00 -
[25] - Quote
ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain? Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514.
I feel like this is more of a personal problem than a problem involving the directional arrow.
Sentinel/Commando
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ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 20:02:00 -
[26] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:
Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you...
EZ-MODE right?
That's basically how scouts play DUST 514.
You are talking about scouts as a general thing. If scouts are the problem, they should be removed outright from the game. You are not being constructive. If your problem is brick tanked combat rifle scouts, that's one thing. If your problem is militia fit remote explosive spam that's another thing. If your problem is scout absolute e-war advantage, that's another thing as well. NONE of these have to do with the directional arrow, they are all problems that need to be addressed. I personally want all those things fixed. Fortunately, absolute ewar will be a thing of the past very soon with the new system coming up. It boils down to what scouts SHOULD be capable of doing, and how to encourage that. This does the opposite. If I can't sneak I will stack HP.
Removing the dirrectional arrow gets rid of their attack role.
Making them far less likely to engage in combat versus ANY suit they cross. They would have to ponder EACH engagement rather than brazenly running up into any compound and killing EVERYONE no-sweat..
INstead their passive scan can pick up the targets for their squads to take out the enemy and jump an enemy from behind because his squaddie has him distracted.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
202
|
Posted - 2014.11.20 20:10:00 -
[27] - Quote
ROMULUS H3X wrote:
Removing the dirrectional arrow gets rid of their attack role.
[...]
My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for defense. I would MUCH RATHER see the attack power of the scout come down then have what little defense true scouts have left be reduced. |
ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 20:26:00 -
[28] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:
Removing the dirrectional arrow gets rid of their attack role.
[...]
My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for defense. I would MUCH RATHER see the attack power of the scout come down then have what little defense true scouts have left be reduced.
Well for defense, a scout is supposed to try and be invisible to enemy scans.
Speed also helps a scouts defense...
Their passive scans which gives off every nearby enemies location is also for defense.....
The fact that scouts can stack so much armor is great for their defense too.... 1 armor plate would double a scouts base armor, might as well let them stack 3 or 4 right? **** it lets put 5 armor plates!
Yes... scouts have LITTLE defense...
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
ROMULUS H3X
research lab
221
|
Posted - 2014.11.20 20:35:00 -
[29] - Quote
Lonewolf Heavy wrote:ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain? Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514. I feel like this is more of a personal problem than a problem involving the directional arrow.
I feel like i am your personal problem... rather than a problem involving you and your tampon.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
204
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Posted - 2014.11.21 17:54:00 -
[30] - Quote
ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:
Removing the dirrectional arrow gets rid of their attack role.
[...]
My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for defense. I would MUCH RATHER see the attack power of the scout come down then have what little defense true scouts have left be reduced. Well for defense, a scout is supposed to try and be invisible to enemy scans. Speed also helps a scouts defense... Their passive scans which gives off every nearby enemies location is also for defense..... The fact that scouts can stack so much armor is great for their defense too.... 1 armor plate would double a scouts base armor, might as well let them stack 3 or 4 right? **** it lets put 5 armor plates! Yes... scouts have LITTLE defense...
Wait... You are encouraging the idea that scouts should stack HP modules for defense instead of low EHP + subterfuge?? I think I am now understanding why we do not agree. |
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